Example #1
0
DWORD WINAPI philosopherET(LPVOID number)
{
	int *i = (int *)number;
	while(true)
	{
		if(!mutexP())
			continue;
		printf("哲学家%d,思考中...\n",*i);
		//尝试拿走右手边筷子
		if(!Try(*i))
			continue;
		if(!Try((*i+1)%5))
			continue;
		//拿走筷子
		Take(*i);
		Take((*i+1)%5);
		printf("哲学家%d,吃饭中\n",*i);
		Sleep(1000);
		//放下筷子
		release(*i);    //放下右手边筷子
		release(*i);    //放下左手边筷子
		mutexV();
	}
	return 0;
}
Example #2
0
void EventKeyboard::updateEvent() {

    while(!quit) {

        mutexP();

        while(SDL_PollEvent(&event))
        {
            /* XBOX EVENT */

            if (event.type==SDL_JOYBUTTONDOWN) {
                switch(event.jbutton.button) {
                case 0:
                    key[A_BUTTON] = true;
                    break;
                case 1:
                    break;
                case 2:
                    key[X_BUTTON] = true;
                    break;
                case 3:
                    key[Y_BUTTON] = true;
                    break;
                case 4:
                    break;
                case 5:
                    key[RIGHT_BUMPER] = true;
                    break;
                case 6:
                    key[BACK_BUTTON] = true;
                    break;
                case 7:
                    key[START_BUTTON] = true;
                    break;
                case 8:
                    key[XBOX_BUTTON] = true;
                    break;
                case 9:
                    break;
                case 10:
                    break;

                default:
                    break;
                }
            }

            if (event.type==SDL_JOYBUTTONUP) {
                switch(event.jbutton.button) {
                case 0:
                    key[A_BUTTON] = false;
                    break;
                case 1:
                    break;
                case 2:
                    key[X_BUTTON] = false;
                    break;
                case 3:
                    key[Y_BUTTON] = false;
                    break;
                case 4:
                    break;
                case 5:
                    key[RIGHT_BUMPER] = false;
                    break;
                case 6:
                    key[BACK_BUTTON] = false;
                    break;
                case 7:
                    key[START_BUTTON] = false;
                    break;
                case 8:
                    key[XBOX_BUTTON] = false;
                    break;
                case 9:
                    break;
                case 10:
                    break;

                default:
                    break;
                }
            }

            if (event.type==SDL_JOYAXISMOTION) {
                switch(event.jaxis.axis) {
                case 0:
                    if(event.jaxis.value < -2000)
                        key[LEFT_STICK_LEFT] = true;
                    else if(event.jaxis.value > 2000)
                        key[LEFT_STICK_RIGHT] = true;
                    else {
                        key[LEFT_STICK_LEFT] = false;
                        key[LEFT_STICK_RIGHT] = false;
                    }

                    break;
                case 1:
                    if(event.jaxis.value > 2000)
                        key[LEFT_STICK_DOWN] = true;
                    else if(event.jaxis.value < -2000)
                        key[LEFT_STICK_UP] = true;
                    else {
                        key[LEFT_STICK_DOWN] = false;
                        key[LEFT_STICK_UP] = false;
                    }
                    break;
                case 2:

                    if(event.jaxis.value == 32767) {

                        key[LEFT_TRIGGER] = true;
                    }
                    else if(event.jaxis.value == -32768) {

                        key[LEFT_TRIGGER] = false;

                    }
                    else {
                        key[LEFT_TRIGGER] = false;
                    }
                    break;
                case 3:
                    if(event.jaxis.value < -2000)
                        key[RIGHT_STICK_LEFT] = true;
                    else if(event.jaxis.value > 2000)
                        key[RIGHT_STICK_RIGHT] = true;
                    else {
                        key[RIGHT_STICK_LEFT] = false;
                        key[RIGHT_STICK_RIGHT] = false;
                    }

                    break;
                case 4:
                    if(event.jaxis.value < -2000)
                        key[RIGHT_STICK_UP] = true;
                    else if(event.jaxis.value > 2000)
                        key[RIGHT_STICK_DOWN] = true;
                    else {
                        key[RIGHT_STICK_UP] = false;
                        key[RIGHT_STICK_DOWN] = false;
                    }

                    break;
                case 5:

                    if(event.jaxis.value == 32767) {

                        key[RIGHT_TRIGGER] = true;
                    }
                    else if(event.jaxis.value == -32768) {

                        key[RIGHT_TRIGGER] = false;

                    }
                    else {
                        key[RIGHT_TRIGGER] = false;
                    }
                    break;
                case 6:
                    break;

                default:
                    break;
                }



            }

            if (event.type==SDL_JOYHATMOTION) {
                if(event.jhat.hat==0) {
                    switch(event.jhat.value) {
                    case SDL_HAT_UP:
                        key[DIRECTIONNAL_PAD_UP] = true;
                        break;
                    case SDL_HAT_DOWN:
                        key[DIRECTIONNAL_PAD_RIGHT] = true;
                        break;
                    case SDL_HAT_RIGHT:
                        key[DIRECTIONNAL_PAD_DOWN] = true;
                        break;
                    case SDL_HAT_LEFT:
                        key[DIRECTIONNAL_PAD_LEFT] = true;
                        break;
                    case SDL_HAT_CENTERED:
                        key[DIRECTIONNAL_PAD_UP] = false;
                        key[DIRECTIONNAL_PAD_RIGHT] = false;
                        key[DIRECTIONNAL_PAD_DOWN] = false;
                        key[DIRECTIONNAL_PAD_LEFT] = false;
                        break;

                    default:
                        break;
                    }
                }
            }

            /* KEYBOARD EVENT */

            if (event.type==SDL_KEYDOWN)
            {
                switch(event.key.keysym.sym) {
                case SDLK_LEFT:
                    key[LEFT_STICK_LEFT] = true;
                    break;
                case SDLK_RIGHT:
                    key[LEFT_STICK_RIGHT] = true;
                    break;
                case SDLK_UP:
                    key[LEFT_STICK_UP] = true;
                    break;
                case SDLK_DOWN:
                    key[LEFT_STICK_DOWN] = true;
                    break;
                case SDLK_a:
                    key[RIGHT_STICK_LEFT] = true;
                    break;
                case SDLK_d:
                    key[RIGHT_STICK_RIGHT] = true;
                    break;
                case SDLK_l:
                    key[BACK_BUTTON] = true;
                    break;
                case SDLK_r:
                    key[XBOX_BUTTON] = true;
                    break;
                case SDLK_s:
                    key[RIGHT_STICK_DOWN] = true;
                    break;
                case SDLK_t:
                    key[START_BUTTON] = true;
                    break;
                case SDLK_w:
                    key[RIGHT_STICK_UP] = true;
                    break;
                case SDLK_m:
                    key[A_BUTTON] = true;
                    break;
                case SDLK_x:
                    key[X_BUTTON] = true;
                    break;
                case SDLK_1:
                    key[DIRECTIONNAL_PAD_UP] = true;
                    break;
                case SDLK_2:
                    key[DIRECTIONNAL_PAD_RIGHT] = true;
                    break;
                case SDLK_3:
                    key[DIRECTIONNAL_PAD_DOWN] = true;
                    break;
                case SDLK_4:
                    key[DIRECTIONNAL_PAD_LEFT] = true;
                    break;
                case SDLK_ESCAPE:
                    key[Y_BUTTON] = true;
                    break;
                default:
                    break;
                }
            }
            else if (event.type==SDL_KEYUP) {
                switch(event.key.keysym.sym) {
                case SDLK_LEFT:
                    key[LEFT_STICK_LEFT] = false;
                    break;
                case SDLK_RIGHT:
                    key[LEFT_STICK_RIGHT] = false;
                    break;
                case SDLK_UP:
                    key[LEFT_STICK_UP] = false;
                    break;
                case SDLK_DOWN:
                    key[LEFT_STICK_DOWN] = false;
                    break;
                case SDLK_a:
                    key[RIGHT_STICK_LEFT] = false;
                    break;
                case SDLK_d:
                    key[RIGHT_STICK_RIGHT] = false;
                    break;
                case SDLK_l:
                    key[BACK_BUTTON] = false;
                    break;
                case SDLK_r:
                    key[XBOX_BUTTON] = false;
                    break;
                case SDLK_s:
                    key[RIGHT_STICK_DOWN] = false;
                    break;
                case SDLK_t:
                    key[START_BUTTON] = false;
                    break;
                case SDLK_w:
                    key[RIGHT_STICK_UP] = false;
                    break;
                case SDLK_m:
                    key[A_BUTTON] = false;
                    break;
                case SDLK_x:
                    key[X_BUTTON] = false;
                    break;
                case SDLK_1:
                    key[DIRECTIONNAL_PAD_UP] = false;
                    break;
                case SDLK_2:
                    key[DIRECTIONNAL_PAD_RIGHT] = false;
                    break;
                case SDLK_3:
                    key[DIRECTIONNAL_PAD_DOWN] = false;
                    break;
                case SDLK_4:
                    key[DIRECTIONNAL_PAD_LEFT] = false;
                    break;
                case SDLK_ESCAPE:
                    key[Y_BUTTON] = false;
                    break;

                default:
                    break;
                }
            }
        }
        mutexV();
    }
    SDL_JoystickClose(joystick);
}