void Iwa_TiledParticlesFx::doCompute(TTile &tile, double frame, const TRenderSettings &ri) { std::vector<int> lastframe; std::vector<TLevelP> partLevel; TPointD p_offset; TDimension p_size(0, 0); /*- 参照画像ポートの取得 -*/ std::vector<TRasterFxPort *> part_ports; /*- テクスチャ素材画像のポート -*/ std::map<int, TRasterFxPort *> ctrl_ports; /*- コントロール画像のポート番号/ポート -*/ int portsCount = this->getInputPortCount(); for (int i = 0; i < portsCount; ++i) { std::string tmpName = this->getInputPortName(i); QString portName = QString::fromStdString(tmpName); if (portName.startsWith("T")) { TRasterFxPort *tmpPart = (TRasterFxPort *)this->getInputPort(tmpName); if (tmpPart->isConnected()) part_ports.push_back((TRasterFxPort *)this->getInputPort(tmpName)); } else { portName.replace(QString("Control"), QString("")); TRasterFxPort *tmpCtrl = (TRasterFxPort *)this->getInputPort(tmpName); if (tmpCtrl->isConnected()) ctrl_ports[portName.toInt()] = (TRasterFxPort *)this->getInputPort(tmpName); } } /*- テクスチャ素材のバウンディングボックスを足し合わせる ←この工程、いらないかも?-*/ if (!part_ports.empty()) { TRectD outTileBBox(tile.m_pos, TDimensionD(tile.getRaster()->getLx(), tile.getRaster()->getLy())); TRectD bbox; for (unsigned int i = 0; i < (int)part_ports.size(); ++i) { const TFxTimeRegion &tr = (*part_ports[i])->getTimeRegion(); lastframe.push_back(tr.getLastFrame() + 1); partLevel.push_back(new TLevel()); partLevel[i]->setName((*part_ports[i])->getAlias(0, ri)); // The particles offset must be calculated without considering the affine's translational // component TRenderSettings riZero(ri); riZero.m_affine.a13 = riZero.m_affine.a23 = 0; // Calculate the bboxes union for (int t = 0; t <= tr.getLastFrame(); ++t) { TRectD inputBox; (*part_ports[i])->getBBox(t, inputBox, riZero); bbox += inputBox; } } if (bbox == TConsts::infiniteRectD) bbox *= outTileBBox; p_size.lx = (int)bbox.getLx() + 1; p_size.ly = (int)bbox.getLy() + 1; p_offset = TPointD(0.5 * (bbox.x0 + bbox.x1), 0.5 * (bbox.y0 + bbox.y1)); } else { partLevel.push_back(new TLevel()); partLevel[0]->setName("particles"); TDimension vecsize(10, 10); TOfflineGL *offlineGlContext = new TOfflineGL(vecsize); offlineGlContext->clear(TPixel32(0, 0, 0, 0)); TStroke *stroke; stroke = makeEllipticStroke(0.07, TPointD((vecsize.lx - 1) * .5, (vecsize.ly - 1) * .5), 2.0, 2.0); TVectorImageP vectmp = new TVectorImage(); TPalette *plt = new TPalette(); vectmp->setPalette(plt); vectmp->addStroke(stroke); TVectorRenderData rd(AffI, TRect(vecsize), plt, 0, true, true); offlineGlContext->makeCurrent(); offlineGlContext->draw(vectmp, rd); partLevel[0]->setFrame(0, TRasterImageP(offlineGlContext->getRaster()->clone())); p_size.lx = vecsize.lx + 1; p_size.ly = vecsize.ly + 1; lastframe.push_back(1); delete offlineGlContext; } Iwa_Particles_Engine myEngine(this, frame); // Retrieving the dpi multiplier from the accumulated affine (which is isotropic). That is, // the affine will be applied *before* this effect - and we'll multiply geometrical parameters // by this dpi mult. in order to compensate. float dpi = sqrt(fabs(ri.m_affine.det())) * 100; TTile tileIn; if (TRaster32P raster32 = tile.getRaster()) { TFlash *flash = 0; myEngine.render_particles(flash, &tile, part_ports, ri, p_size, p_offset, ctrl_ports, partLevel, 1, (int)frame, 1, 0, 0, 0, 0, lastframe, getIdentifier()); } else if (TRaster64P raster64 = tile.getRaster()) { TFlash *flash = 0; myEngine.render_particles(flash, &tile, part_ports, ri, p_size, p_offset, ctrl_ports, partLevel, 1, (int)frame, 1, 0, 0, 0, 0, lastframe, getIdentifier()); } else throw TException("ParticlesFx: unsupported Pixel Type"); }
int APIENTRY WinMain(HINSTANCE hInst, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow){ engine::Engine myEngine(hInst, "Engine-3D", 640, 480); myEngine.init(); myEngine.G = new MyGame::Game(); myEngine.run(); }