void COpenHoldemView::DrawColourCodes(const int chair) { if (p_symbol_engine_colourcodes == 0) { // Not yet initialized return; } int right = 0; // Figure placement of box int bottom = _client_rect.bottom * pc[p_tablemap->nchairs()][chair][1] + 16; int top = bottom - 10; if (chair >= (p_tablemap->nchairs() / 2)) { right = _client_rect.right * pc[p_tablemap->nchairs()][chair][0] - 20; } else { right = _client_rect.right * pc[p_tablemap->nchairs()][chair][0] + 31; } int left = right - 10; // Draw it CDC *pDC = GetDC(); CPen *pTempPen = NULL, oldpen; CBrush *pTempBrush = NULL, oldbrush; pTempPen = (CPen*)pDC->SelectObject(&_black_pen); oldpen.FromHandle((HPEN)pTempPen); // Save old pen COLORREF colour_code = p_symbol_engine_colourcodes->ColourCodeToDisplay(chair); CBrush mybrush(colour_code); pTempBrush = (CBrush*)pDC->SelectObject(mybrush); oldbrush.FromHandle((HBRUSH)pTempBrush); // Save old brush pDC->Rectangle(left, top, right, bottom); // Restore original pen and brush pDC->SelectObject(oldpen); pDC->SelectObject(oldbrush); ReleaseDC(pDC); }
void CMyView::OnDrawPolygon() { // TODO: Add your command handler code here CBrush mybrush(HS_DIAGCROSS,RGB(0,0,255)); CClientDC dc(this); CBrush *pOldBrush=dc.SelectObject(&mybrush); POINT pointzoon[4]= {{380,400},{530,260},{500,360},{200,59}}; dc.Polygon(pointzoon,4); //画多边形 dc.SelectObject(pOldBrush); }
void wxHtmlLineCell::Draw(wxDC& dc, int x, int y, int WXUNUSED(view_y1), int WXUNUSED(view_y2), wxHtmlRenderingInfo& WXUNUSED(info)) { wxBrush mybrush(wxT("GREY"), (m_HasShading) ? wxBRUSHSTYLE_TRANSPARENT : wxBRUSHSTYLE_SOLID); wxPen mypen(wxT("GREY"), 1, wxPENSTYLE_SOLID); dc.SetBrush(mybrush); dc.SetPen(mypen); dc.DrawRectangle(x + m_PosX, y + m_PosY, m_Width, m_Height); }
void CMyView::OnDrawEllipse() { // TODO: Add your command handler code here CDC *pDC; pDC=GetWindowDC(); pDC->SetROP2(R2_XORPEN); CBrush mybrush(HS_CROSS,RGB(0,255,0)); CBrush *pOldBrush=pDC->SelectObject(&mybrush); pDC->Ellipse(35,110,225,210); //画椭圆 pDC->SelectObject(pOldBrush); ReleaseDC(pDC); }
void CustomTabArt::DrawTab(wxDC& dc, wxWindow* wnd, const wxAuiNotebookPage& page, const wxRect& in_rect, int close_button_state, wxRect* out_tab_rect, wxRect* out_button_rect, int* x_extent) { wxCoord normal_textx, normal_texty; wxCoord selected_textx, selected_texty; wxCoord texty; // if the caption is empty, measure some temporary text wxString caption = page.caption; if (caption.empty()) caption = wxT("Xj"); dc.SetFont(m_selectedFont); dc.GetTextExtent(caption, &selected_textx, &selected_texty); dc.SetFont(m_normalFont); dc.GetTextExtent(caption, &normal_textx, &normal_texty); // figure out the size of the tab wxSize tab_size = GetTabSize(dc, wnd, page.caption, page.bitmap, page.active, close_button_state, x_extent); wxCoord tab_height = m_tabCtrlHeight - 3; wxCoord tab_width = tab_size.x; wxCoord tab_x = in_rect.x; wxCoord tab_y = in_rect.y + in_rect.height - tab_height; caption = page.caption; // select pen, brush and font for the tab to be drawn if (page.active) { dc.SetFont(m_selectedFont); texty = selected_texty; } else { dc.SetFont(m_normalFont); texty = normal_texty; } // create points that will make the tab outline int clip_width = tab_width; if (tab_x + clip_width > in_rect.x + in_rect.width) clip_width = (in_rect.x + in_rect.width) - tab_x; /* wxPoint clip_points[6]; clip_points[0] = wxPoint(tab_x, tab_y+tab_height-3); clip_points[1] = wxPoint(tab_x, tab_y+2); clip_points[2] = wxPoint(tab_x+2, tab_y); clip_points[3] = wxPoint(tab_x+clip_width-1, tab_y); clip_points[4] = wxPoint(tab_x+clip_width+1, tab_y+2); clip_points[5] = wxPoint(tab_x+clip_width+1, tab_y+tab_height-3); // FIXME: these ports don't provide wxRegion ctor from array of points #if !defined(__WXDFB__) // set the clipping region for the tab -- wxRegion clipping_region(WXSIZEOF(clip_points), clip_points); dc.SetClippingRegion(clipping_region); #endif // !wxDFB && !wxCocoa */ // since the above code above doesn't play well with WXDFB or WXCOCOA, // we'll just use a rectangle for the clipping region for now -- dc.SetClippingRegion(tab_x, tab_y, clip_width+1, tab_height-3); wxPoint border_points[6]; if (m_flags &wxAUI_NB_BOTTOM) { border_points[0] = wxPoint(tab_x, tab_y); border_points[1] = wxPoint(tab_x, tab_y+tab_height-6); border_points[2] = wxPoint(tab_x+2, tab_y+tab_height-4); border_points[3] = wxPoint(tab_x+tab_width-2, tab_y+tab_height-4); border_points[4] = wxPoint(tab_x+tab_width, tab_y+tab_height-6); border_points[5] = wxPoint(tab_x+tab_width, tab_y); } else //if (m_flags & wxAUI_NB_TOP) {} { border_points[0] = wxPoint(tab_x, tab_y+tab_height-4); border_points[1] = wxPoint(tab_x, tab_y+2); border_points[2] = wxPoint(tab_x+2, tab_y); border_points[3] = wxPoint(tab_x+tab_width-2, tab_y); border_points[4] = wxPoint(tab_x+tab_width, tab_y+2); border_points[5] = wxPoint(tab_x+tab_width, tab_y+tab_height-4); } // TODO: else if (m_flags &wxAUI_NB_LEFT) {} // TODO: else if (m_flags &wxAUI_NB_RIGHT) {} int drawn_tab_yoff = border_points[1].y; int drawn_tab_height = border_points[0].y - border_points[1].y; wxColour text_colour; if (page.active) { // draw active tab // draw base background color wxRect r(tab_x, tab_y, tab_width, tab_height); dc.SetPen(wxPen(m_activeColour)); dc.SetBrush(wxBrush(m_activeColour)); dc.DrawRectangle(r.x+1, r.y+1, r.width-1, r.height-4); // this white helps fill out the gradient at the top of the tab wxPen mypen(m_activeColour); wxBrush mybrush(m_activeColour); dc.SetPen(mypen); dc.SetBrush(mybrush); dc.DrawRectangle(r.x+2, r.y+1, r.width-3, r.height-4); text_colour = *wxWHITE; // these two points help the rounded corners appear more antialiased dc.SetPen(wxPen(m_activeColour)); dc.DrawPoint(r.x+2, r.y+1); dc.DrawPoint(r.x+r.width-2, r.y+1); // set rectangle down a bit for gradient drawing r.SetHeight(r.GetHeight()/2); r.x += 2; r.width -= 3; r.y += r.height; r.y -= 2; // draw gradient background wxColor top_color = m_activeColour; wxColor bottom_color = m_activeColour; dc.GradientFillLinear(r, bottom_color, top_color, wxNORTH); } else { // draw inactive tab wxRect r(tab_x, tab_y+1, tab_width, tab_height-3); // start the gradient up a bit and leave the inside border inset // by a pixel for a 3D look. Only the top half of the inactive // tab will have a slight gradient r.x += 3; r.y++; r.width -= 4; r.height /= 2; r.height--; // -- draw top gradient fill for glossy look wxColor top_color = m_baseColour; //.ChangeLightness(160); wxColor bottom_color = m_baseColour; dc.GradientFillLinear(r, top_color, bottom_color, wxSOUTH); text_colour = wxColour(128,128,128); //IsDarkColour(bottom_color) ? *wxWHITE : *wxBLACK; r.y += r.height; r.y--; // -- draw bottom fill for glossy look top_color = m_baseColour; bottom_color = m_baseColour; dc.GradientFillLinear(r, top_color, bottom_color, wxSOUTH); } // draw tab outline dc.SetPen(m_borderPen); dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.DrawPolygon(WXSIZEOF(border_points), border_points); // there are two horizontal grey lines at the bottom of the tab control, // this gets rid of the top one of those lines in the tab control if (page.active) { if (m_flags &wxAUI_NB_BOTTOM) dc.SetPen(wxPen(m_baseColour.ChangeLightness(170))); // TODO: else if (m_flags &wxAUI_NB_LEFT) {} // TODO: else if (m_flags &wxAUI_NB_RIGHT) {} else //for wxAUI_NB_TOP dc.SetPen(m_baseColourPen); dc.DrawLine(border_points[0].x+1, border_points[0].y, border_points[5].x, border_points[5].y); } int text_offset = tab_x + 8; int close_button_width = 0; if (close_button_state != wxAUI_BUTTON_STATE_HIDDEN) { close_button_width = m_activeCloseBmp.GetWidth(); } int bitmap_offset = 0; if (page.bitmap.IsOk()) { bitmap_offset = tab_x + 8; // draw bitmap dc.DrawBitmap(page.bitmap, bitmap_offset, drawn_tab_yoff + (drawn_tab_height/2) - (page.bitmap.GetHeight()/2), true); text_offset = bitmap_offset + page.bitmap.GetWidth(); text_offset += 3; // bitmap padding } else { text_offset = tab_x + 8; } wxString draw_text = wxAuiChopText(dc, caption, tab_width - (text_offset-tab_x) - close_button_width); // draw tab text dc.SetTextForeground(text_colour); dc.DrawText(draw_text, text_offset, drawn_tab_yoff + (drawn_tab_height)/2 - (texty/2) - 1); // draw focus rectangle if (page.active && (wnd->FindFocus() == wnd)) { wxRect focusRectText(text_offset, (drawn_tab_yoff + (drawn_tab_height)/2 - (texty/2) - 1), selected_textx, selected_texty); wxRect focusRect; wxRect focusRectBitmap; if (page.bitmap.IsOk()) focusRectBitmap = wxRect(bitmap_offset, drawn_tab_yoff + (drawn_tab_height/2) - (page.bitmap.GetHeight()/2), page.bitmap.GetWidth(), page.bitmap.GetHeight()); if (page.bitmap.IsOk() && draw_text.IsEmpty()) focusRect = focusRectBitmap; else if (!page.bitmap.IsOk() && !draw_text.IsEmpty()) focusRect = focusRectText; else if (page.bitmap.IsOk() && !draw_text.IsEmpty()) focusRect = focusRectText.Union(focusRectBitmap); focusRect.Inflate(2, 2); wxRendererNative::Get().DrawFocusRect(wnd, dc, focusRect, 0); } // draw close button if necessary if (close_button_state != wxAUI_BUTTON_STATE_HIDDEN) { wxBitmap bmp = m_disabledCloseBmp; if (close_button_state == wxAUI_BUTTON_STATE_HOVER || close_button_state == wxAUI_BUTTON_STATE_PRESSED) { bmp = m_activeCloseBmp; } int offsetY = tab_y-1; if (m_flags & wxAUI_NB_BOTTOM) offsetY = 1; wxRect rect(tab_x + tab_width - close_button_width - 1, offsetY + (tab_height/2) - (bmp.GetHeight()/2), close_button_width, tab_height); IndentPressedBitmap(&rect, close_button_state); dc.DrawBitmap(bmp, rect.x, rect.y, true); *out_button_rect = rect; } *out_tab_rect = wxRect(tab_x, tab_y, tab_width, tab_height); dc.DestroyClippingRegion(); }