int main (int argc, char ** argv) { // main function if (argc<2) { printf ("usage: %s <trackfile>\n", argv[0]); exit(0); } loadSplines(argv[1]); // load up the splines // used to get the second spline, offset it to get two tracks for (int i=0; i<g_Splines[1].numControlPoints; i++) { // load up the second spline double x_offset = g_Splines[1].points[i].x; double y_offset = g_Splines[1].points[i].y; double z_offset = g_Splines[1].points[i].z; double normal = sqrt(pow(x_offset,2)+pow(y_offset,2)+pow(z_offset,2)); // normalize x_offset = x_offset/normal*-1.1; // to offset y_offset = y_offset/normal*-1.1; z_offset = z_offset/normal*-1.1; g_Splines[1].points[i].x = g_Splines[0].points[i].x + x_offset; // offset slightly from the original track g_Splines[1].points[i].y = g_Splines[0].points[i].y + y_offset; g_Splines[1].points[i].z = g_Splines[0].points[i].z + z_offset; } glutInit(&argc,argv); glutInitDisplayMode(GLUT_DEPTH | GLUT_RGBA | GLUT_DOUBLE); glutInitWindowPosition(200,200); // window position on screen at 200,200 glutInitWindowSize(640, 480); // window size is 640x480 glutCreateWindow("CSCI480 Assignment 2 - Jeremy Chen"); // window title glutDisplayFunc(display); g_iMenuId = glutCreateMenu(menu); // create menu glutSetMenu(g_iMenuId); glutAddMenuEntry("Quit", 0); glutAddMenuEntry("Restart",1); glutAttachMenu(GLUT_RIGHT_BUTTON); // use right-button to get menu glutIdleFunc(doIdle); myinit(); glutMainLoop(); }
int main(int argc, char** argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB); glutInitWindowSize(500,500); glutInitWindowPosition(0,0); glutCreateWindow("Flood Fill algorithm"); printf("**** Welcome to illustration of line clipping flood fill algorithm: *****\n"); printf("Window Height : 500 width : 500\n"); printf("Enter Coordinates of upper-left and bottom-right vertices for required rectangle\n"); scanf("%d%d%d%d",&a,&b,&c,&d); myinit(); glutDisplayFunc(display); glutMainLoop(); return 0; }
int main (int argc, char ** argv) { //You will be creating a menu to load in scenes //The test.xml is the default scene and you will modify this code if (!g_RayTrace.m_Scene.Load ("test.xml")) { printf ("failed to load scene\n"); exit(1); } glutInit(&argc,argv); /* create a window */ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); glutInitWindowSize(WINDOW_WIDTH, WINDOW_HEIGHT); glutCreateWindow("Assignment 5 - Ray Tracer"); /* tells glut to use a particular display function to redraw */ glutDisplayFunc(display); /* create a right mouse button menu */ g_iMenuId = glutCreateMenu(menufunc); glutSetMenu(g_iMenuId); glutAddMenuEntry("Render RayTrace",0); glutAddMenuEntry("Render Normal",1); glutAddMenuEntry("Quit",2); glutAttachMenu(GLUT_RIGHT_BUTTON); /* callback for mouse button changes */ glutMouseFunc(mousebutton); glutSpecialFunc(navigationkeys); /* callback for idle function */ glutIdleFunc(doIdle); glutKeyboardFunc(keys); /* do initialization */ myinit(); glutMainLoop(); return 0; }
int main(int argc, char **argv) { int s_menu; //If argument count < 2 or if the second argument is < 0 set defaults if(argc < 2 || atoi(argv[1])<0 || atoi(argv[1])>9) { n = 0; orig = 0; } else //otherwise take input from the command line { n=atoi(argv[1]); orig = atoi(argv[1]); // keep the orginal so that 'o' can be used to go back // to the original input if desired } glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(500, 500); glutCreateWindow("Koch Snowflake"); glutDisplayFunc(display); myinit(); //Submenu s_menu = glutCreateMenu(spin_menu); glutAddMenuEntry("Start",0); glutAddMenuEntry("Stop",1); //Menu glutCreateMenu(main_menu); glutAddMenuEntry("Clear Screen", 0); glutAddMenuEntry("Redraw Snowflakes", 1); glutAddSubMenu("Spin", s_menu); glutAddMenuEntry("Quit", 4); glutAttachMenu(GLUT_RIGHT_BUTTON); glutMouseFunc(myMouse); //Mouse events glutKeyboardFunc(myKey); //Keyboard events glutSpecialFunc(specialKeys); //Special keyboard events glutReshapeFunc(myreshape); //Window reshape events glutMainLoop(); }
int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowPosition (0, 0); glutInitWindowSize(Width,Height); glutCreateWindow(argv[0]); printf("GL version %s\n", glGetString(GL_VERSION)); glewExperimental = GL_TRUE; glewInit(); myinit(); glutReshapeFunc (myReshape); glutKeyboardFunc( myKey ); instructions(); glutDisplayFunc(display); glutIdleFunc(myIdle); glutMainLoop(); TM.Reset() ; return 0; // never reached }
/* Main Loop * Open window with initial window size, title bar, * RGBA display mode, depth buffer, and handle input events. */ int main(int argc, char **argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(450, 150); glutCreateWindow(argv[0]); myinit(); glutReshapeFunc(myReshape); glutDisplayFunc(display); glutCreateMenu(selectFog); glutAddMenuEntry("Fog EXP", GL_EXP); glutAddMenuEntry("Fog EXP2", GL_EXP2); glutAddMenuEntry("Fog LINEAR", GL_LINEAR); glutAddMenuEntry("Quit", 0); glutAttachMenu(GLUT_RIGHT_BUTTON); glutKeyboardFunc(key); glutMainLoop(); return 0; /* ANSI C requires main to return int. */ }
int main(int argc, char**argv) { Read_Information(); Setup_Parameters(); RayTraceUtil(); /* Standard GLUT initialization */ glutInit(&argc,argv); glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); /* default, not needed */ glutInitWindowSize(500,500); /* 500 x 500 pixel window */ glutInitWindowPosition(0,0); /* place window top left on display */ glutCreateWindow("Ray Trace"); /* window title */ glutDisplayFunc(display); /* display callback invoked when window opened */ myinit(); /* set attributes */ glutMainLoop(); /* enter event loop */ return(0); }
int main(int argc, char *argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(1366, 750); glutInitWindowPosition(0, 0); glutCreateWindow("Window"); myinit(); glutDisplayFunc(display); glutReshapeFunc(reshape); glutKeyboardFunc(keyboard); glutKeyboardUpFunc(keyboardUp); glutSpecialFunc(special); glutSpecialUpFunc(specialUp); glutMouseFunc(mouse); glutCreateMenu(menu); glutAddMenuEntry("Quit", 0); glutAttachMenu(GLUT_RIGHT_BUTTON); glutIdleFunc(idle); glutMainLoop(); }
/* Main Loop */ int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGB); glutCreateWindow(argv[0]); myinit(); glutReshapeFunc(reshape); glutDisplayFunc(display); glutCreateMenu(menu); glutAddMenuEntry("Show control points", 1); glutAddMenuEntry("Hide control points", 0); glutAddMenuEntry("Solid", 2); glutAddMenuEntry("Wireframe", 3); glutAttachMenu(GLUT_RIGHT_BUTTON); glutMouseFunc(mouse); glutMotionFunc(motion); glutKeyboardFunc(key); glutMainLoop(); return 0; /* ANSI C requires main to return int. */ }
int main(int argc, char *argv[]) { int sz; glutInit(&argc,argv); sz = (argc > 1) ? atoi(argv[1]) : 200; glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH); glutInitWindowPosition(200, 100); glutInitWindowSize(sz*1.33*3, sz*3); glutCreateWindow("XL Demo"); glutDisplayFunc(display); glutKeyboardFunc(parsekey); glutSpecialFunc(parsekey_special); glutReshapeFunc(myReshape); glutIdleFunc(Animate); myinit(); glutSwapBuffers(); glutMainLoop(); }
int main(int argc, char *argv[]) { #ifdef STEREO glutInitDisplayMode(GLUT_DEPTH | GLUT_RGB | GLUT_DOUBLE | GLUT_STEREO | GLUT_MULTISAMPLE); #else glutInitDisplayMode(GLUT_DEPTH | GLUT_RGB | GLUT_DOUBLE | GLUT_MULTISAMPLE); #endif glutInitWindowPosition(200, 0); glutInitWindowSize(640, 480); glutCreateWindow("Rotating OpenGL Logo"); glutDisplayFunc(display); glutKeyboardFunc(parsekey); glutSpecialFunc(parsekey_special); glutReshapeFunc(myReshape); glutIdleFunc(Animate); randomize(); myinit(); glutSwapBuffers(); glutMainLoop(); return 0; /* ANSI C requires main to return int. */ }
int main(int argc, char *argv[]) { int numFontFiles; if((argc >= 2) && !IGNORE_ARGV) { fontfiles = (char const * const *)argv + 1; numFontFiles = argc - 1; } else { fontfiles = defaultFonts; numFontFiles = NumDefaultFonts; } if(!fontfiles[0]) { fprintf(stderr, "At least one font file must be specified on the command line\n"); exit(1); } glutInit(&argc, argv); glutInitDisplayMode(GLUT_DEPTH | GLUT_RGB | GLUT_DOUBLE | GLUT_MULTISAMPLE); glutInitWindowPosition(50, 50); glutInitWindowSize(w_win, h_win); glutCreateWindow("FTGL TEST"); glutDisplayFunc(display); glutKeyboardFunc(parsekey); glutSpecialFunc(parseSpecialKey); glutMouseFunc(mouse); glutMotionFunc(motion); glutReshapeFunc(myReshape); glutIdleFunc(display); myinit(numFontFiles); glutMainLoop(); return 0; }
int main(int argc, char** argv) { int c_menu, p_menu, f_menu; glutInit(&argc,argv); glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(500, 500); glutCreateWindow("square"); glutDisplayFunc(display); c_menu = glutCreateMenu(color_menu); glutAddMenuEntry("Red",1); glutAddMenuEntry("Green",2); glutAddMenuEntry("Blue",3); glutAddMenuEntry("Cyan",4); glutAddMenuEntry("Magenta",5); glutAddMenuEntry("Yellow",6); glutAddMenuEntry("White",7); glutAddMenuEntry("Black",8); p_menu = glutCreateMenu(pixel_menu); glutAddMenuEntry("increase pixel size", 1); glutAddMenuEntry("decrease pixel size", 2); f_menu = glutCreateMenu(fill_menu); glutAddMenuEntry("fill on", 1); glutAddMenuEntry("fill off", 2); glutCreateMenu(right_menu); glutAddMenuEntry("quit",1); glutAddMenuEntry("clear",2); glutAttachMenu(GLUT_RIGHT_BUTTON); glutCreateMenu(middle_menu); glutAddSubMenu("Colors", c_menu); glutAddSubMenu("Pixel Size", p_menu); glutAddSubMenu("Fill", f_menu); glutAttachMenu(GLUT_MIDDLE_BUTTON); myinit (); glutReshapeFunc (myReshape); glutKeyboardFunc(key); glutMouseFunc (mouse); glutMainLoop(); }
main(int argc, char *argv[]) { dimention[dimIter].height = HEIGHT; dimention[dimIter].width = WIDTH; dimention[dimIter].cx = CENTERX; dimention[dimIter].cy = CENTERY; makeImage(); glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB ); glutInitWindowSize(N, M); glutCreateWindow("mandlebrot"); myinit(); glutMouseFunc(mouse); glutMotionFunc(activeMouse); glutKeyboardFunc(key); glutReshapeFunc(myReshape); glutDisplayFunc(display); glutMainLoop(); }
/* Main Loop * Open window with initial window size, title bar, * RGBA display mode, and handle input events. */ int main(int argc, char **argv) { int submenu; glutInit(&argc, argv); glutInitWindowPosition(500, 500); glutInitWindowSize(500, 500); glutCreateWindow(argv[0]); myinit(); glutReshapeFunc(myReshape); glutDisplayFunc(display); submenu = glutCreateMenu(polygon_mode); glutAddMenuEntry("Filled", 1); glutAddMenuEntry("Outline", 2); glutCreateMenu(main_menu); glutAddMenuEntry("Quit", 666); glutAddSubMenu("Polygon mode", submenu); glutAttachMenu(GLUT_RIGHT_BUTTON); glutMainLoop(); return 0; /* ANSI C requires main to return int. */ }
int main(int argc, char **argv) { int submenu; glutInit(&argc, argv); glutInitWindowSize(W, H); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutCreateWindow(argv[0]); myinit();glutReshapeFunc(myReshapep); glutDisplayFunc(displayp); submenu = glutCreateMenu(polygon_mode); glutAddMenuEntry("Filled", 1); glutAddMenuEntry("Outline", 2); glutCreateMenu(main_menu); glutAddMenuEntry("Quit", 666); glutAddSubMenu("Polygon mode", submenu); glutPassiveMotionFunc(passive); glutEntryFunc(entry); glutMenuStatusFunc(mstatus); glutMouseFunc(clickp); glutMainLoop(); return 0; }
int main(int argc, char **argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(window_width, window_height); glutInitWindowPosition(0,100); glutCreateWindow("PG - OpenGL Template"); glutDisplayFunc(mydisplay); glutReshapeFunc(myreshape); glutMouseFunc(handleMouse); glutMotionFunc(handleMotion); glutKeyboardUpFunc(hadleKeyboard); glutSpecialUpFunc(hadleSpecialKeyboard); myinit(); glutMainLoop(); return 0; }
void BasicDemo::renderme() { myinit(); updateCamera(); glDisable(GL_LIGHTING); //glDisable(GL_LIGHT0); if (m_blendReader) { for (int i=0;i<m_blendReader->m_renderMeshes.size();i++) { m_blendReader->m_renderMeshes[i]->render(); } } }
int main(int argc, char **argv) { /*for(int i=0;i<25;i++) for(int j=0;j<25;j++) allowed[i][j]=1;*/ glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB); glutInitWindowSize(500, 500); glutInitWindowPosition(400,100); glutCreateWindow("Knight Move"); glutCreateMenu(demo_menu); //glutAddMenuEntry("Restart",1); glutAddMenuEntry("Exit",1); glutAttachMenu(GLUT_RIGHT_BUTTON); glutDisplayFunc(display); glutReshapeFunc(resizeHandler); // glutIdleFunc(spinDisplay); glutMouseFunc(myMouse); myinit(); a(); glutMainLoop(); }
int main(int argc, char** argv) { /* GLUT functions to set up the window */ glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_ALPHA | GLUT_DEPTH); glutInitWindowPosition (0, 0); glutInitWindowSize(SCREENW, SCREENH); glutInit(&argc, argv); glutCreateWindow (argv[0]); // Enable Z-buffer depth test glEnable(GL_DEPTH_TEST); myinit(); /* Initialization */ glutReshapeFunc (myReshape); /* Function to call when window changes size */ glutDisplayFunc(RenderScene); /* Creating the Szene */ // glutIdleFunc(spinDisplay); glutKeyboardFunc(myKeyboard); glutSpecialFunc(mySpecial); glutMouseFunc(myMouse); glutMainLoop(); return 0; }
void BasicDemo3D::renderme() { updateCamera(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); if(gDrawWire) { glColor3f(1.f, 1.f, 1.f); glDisable(GL_LIGHTING); setTexturing(false); } else { myinit(); setTexturing(true); } renderscene(0); if(gbDrawBatches) { ((btCudaDemoDynamicsWorld3D*)m_dynamicsWorld)->debugDrawConstraints(gSelectedBatch, cBatchColorTab); } glColor3f(0, 0, 0); if ((m_debugMode & btIDebugDraw::DBG_NoHelpText)==0) { setOrthographicProjection(); int xOffset = 10.f; int yStart = 20.f; int yIncr = 20.f; showProfileInfo(xOffset, yStart, yIncr); DrawConstraintInfo(); outputDebugInfo(xOffset, yStart, yIncr); resetPerspectiveProjection(); } }
int main(int argc, char** argv) { //Puck status text strcpy(text[0],"Shoot the puck!"); strcpy(text[1],"What a goal!"); strcpy(text[2], "Everything, but net!"); strcpy(text[3], "The puck hits the left post!"); strcpy(text[4], "The puck hits the right post!"); strcpy(text[5], "The puck hits the crossbar!"); strcpy(text[6], "Shoot it a little harder, guy!"); glutInit(&argc, argv); glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(1000,1000); glutInitWindowPosition(50,50); glutCreateWindow("Hockey Guy"); glEnable(GL_DEPTH_TEST); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); readPPM(BOARDS); generateTextures(0); readPPM(ICE); generateTextures(1); readPPM(NET); generateTextures(2); readPPM(STICK); generateTextures(3); readPPM(WALL); generateTextures(4); myinit(); glutDisplayFunc(display); glutIdleFunc(idle); glutKeyboardFunc(keys); glutSpecialFunc(special); glutMainLoop(); return 0; }
int main(int argc, char **argv) { //If argument count < 2 or if the second argument is < 0 set defaults if(argc < 2 || atoi(argv[1])<0 || atoi(argv[1])>9) { n = 4; orig = 4; } else //otherwise take input from the command line { n=atoi(argv[1]); orig = atoi(argv[1]); // keep the orginal so that 'o' can be used to go back // to the original input if desired } glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(500, 500); glutCreateWindow("Koch Snowflake"); glutDisplayFunc(display); myinit(); //Menu glutCreateMenu(main_menu); glutAddMenuEntry("Clear Screen", 0); glutAddMenuEntry("Redraw Snowflakes", 1); glutAddMenuEntry("Quit", 4); glutAttachMenu(GLUT_RIGHT_BUTTON); glutIdleFunc(refresher);//Constantly refresh to calculate hertz glutPassiveMotionFunc(passiveMouseLocation); //update mouse location glutMotionFunc(movingMouse); //Mouse dragging events glutMouseFunc(myMouse); //Mouse click events glutKeyboardFunc(myKey); //Keyboard events glutSpecialFunc(specialKeys); //Special keyboard events glutMainLoop(); }
int main(int argc, char **argv) { #ifdef GLUT /* start of glut windowing and control functions */ glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH); glutInitWindowSize(800, 600); glutCreateWindow("glutmech: Vulcan Gunner"); myinit(); glutDisplayFunc(display); glutReshapeFunc(myReshape); #ifdef GLUT_KEY glutKeyboardFunc(keyboard); #endif #ifdef GLUT_SPEC glutSpecialFunc(special); #endif glutMenu(); glutMainLoop(); /* end of glut windowing and control functions */ #endif return 0; /* ANSI C requires main to return int. */ }
int main(int argc, char **argv) { n = 0; mode = 1; aspect = 1.0; rotating = 0; if (argc == 4) { eye[0] = atof(argv[1]); eye[1] = atof(argv[2]); eye[2] = atof(argv[3]); } glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(500, 500); glutCreateWindow("sphere"); myinit(); glutReshapeFunc(myReshape); glutDisplayFunc(display); glutKeyboardFunc(keyboard); glutMainLoop(); return 0; }
int main(int argc, char** argv) { glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowPosition (400, 400); glutInitWindowSize(600,600); imageWindowID = glutCreateWindow(argv[0]); myinit(); initDofs(); glutReshapeFunc (myReshape); glutKeyboardFunc( glut_key_action ); glutMouseFunc (handleMouse); glutMotionFunc (handleMouseMotion); instructions(); glutIdleFunc(NULL); glutTimerFunc(33,handle_timer,0); glutDisplayFunc(display); setupUI(imageWindowID); // glutMainLoop(); return 0; // never reached }
int main(int argc, char **argv) { /* Inicia a janela da aplicacao */ glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(window_width, window_height); glutInitWindowPosition(40, 50); glutCreateWindow("B-Spline Cubica C2"); glutDisplayFunc(mydisplay); glutReshapeFunc(myreshape); glutMouseFunc(handleMouse); glutMotionFunc(handleMotion); glutKeyboardUpFunc(hadleKeyboard); glutSpecialUpFunc(hadleSpecialKeyboard); // myinit(); glutMainLoop(); return 0; }
int main (int argc, char ** argv) { if (argc<2) { printf ("usage: %s heightfield.jpg\n", argv[0]); exit(1); } g_pHeightData = jpeg_read(argv[1], NULL); if (!g_pHeightData) { printf ("error reading %s.\n", argv[1]); exit(1); } glutInit(&argc,argv); // request double buffer //initialize glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH | GLUT_RGBA); // set window size glutInitWindowSize(640, 480); // set window position glutInitWindowPosition(0, 0); // creates a window glutCreateWindow("First Open GL Project"); // enable depth buffering glEnable(GL_DEPTH_TEST); glShadeModel(GL_SMOOTH); // interpolate colors during rasterization /* tells glut to use a particular display function to redraw */ glutDisplayFunc(display); glutReshapeFunc(reshape); /* allow the user to quit using the right mouse button menu */ g_iMenuId = glutCreateMenu(menufunc); glutSetMenu(g_iMenuId); glutAddMenuEntry("Quit",0); glutAttachMenu(GLUT_RIGHT_BUTTON); /* replace with any animate code */ glutIdleFunc(doIdle); /* callback for mouse drags */ glutMotionFunc(mousedrag); /* callback for idle mouse movement */ glutPassiveMotionFunc(mouseidle); /* callback for mouse button changes */ glutMouseFunc(mousebutton); //connect to keyboard function glutKeyboardFunc(keyboardFunciton); /* do initialization */ myinit(); glutMainLoop(); return(0); }
//Main void main(int argc, char** argv) { int wmain; glutInit(&argc,argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(WINW,WINH); glutInitWindowPosition(50,50); wmain=glutCreateWindow("Finestra Principale");//creo la finestra principale e la chiamo wmain GLUI *glui=GLUI_Master.create_glui("Opzioni");//crea un oggetto di tipo glui che invoca il metodo createglui //Pannello Colore Sfondo pannello_sfondo=glui->add_rollout("Gestione Colore Sfondo",false); spinner_SF_r=glui->add_spinner_to_panel(pannello_sfondo,"Rosso",GLUI_SPINNER_FLOAT,&rosso_sf);//aggiungo spinner al pannello spinner_SF_r->set_float_limits(0,1);//limiti dello spinner spinner_SF_g=glui->add_spinner_to_panel(pannello_sfondo,"Verde",GLUI_SPINNER_FLOAT,&verde_sf); spinner_SF_g->set_float_limits(0,1); spinner_SF_b=glui->add_spinner_to_panel(pannello_sfondo,"Blu",GLUI_SPINNER_FLOAT,&blu_sf); spinner_SF_b->set_float_limits(0,1); //----------------------------------- //Pannello Colore Disegno pannello_primitive=glui->add_rollout("Gestione Colore Disegno",false); spinner_DIS_r=glui->add_spinner_to_panel(pannello_primitive,"Rosso",GLUI_SPINNER_FLOAT,&rosso_dis); spinner_DIS_r->set_float_limits(0,1); spinner_DIS_g=glui->add_spinner_to_panel(pannello_primitive,"Verde",GLUI_SPINNER_FLOAT,&verde_dis); spinner_DIS_g->set_float_limits(0,1); spinner_DIS_b=glui->add_spinner_to_panel(pannello_primitive,"Blu",GLUI_SPINNER_FLOAT,&blu_dis); spinner_DIS_b->set_float_limits(0,1); //------------------------------------ //Pannello Scelta Parametrizzazione pannello_scelte=glui->add_rollout("Scelta Parametrizzazione",false);//creo un pannello radio_scelte=glui->add_radiogroup_to_panel(pannello_scelte,&scelta_param);//costruisco il radiogruppo glui->add_radiobutton_to_group(radio_scelte,"Uniforme");//gli attacco i bottoni(sono mutuamente esclusivi) glui->add_radiobutton_to_group(radio_scelte,"Secondo le Corde"); //------------------------------------ //Pannello Hermite pannello_Hermite=glui->add_rollout("Hermite",false);//creo un pannello bottone_Hermite=glui->add_button_to_panel(pannello_Hermite,"Hermite",1,metodi);//passo il valore 1 alla funzione metodi check_box_mod_der=glui->add_checkbox_to_panel(pannello_Hermite,"Modifica Derivata",&mod_der); indice_pto_mod=glui->add_spinner_to_panel(pannello_Hermite,"Indice Punto da Modificare",GLUI_SPINNER_INT,&ip); derivata_x=glui->add_spinner_to_panel(pannello_Hermite,"Componente X della Derivata",GLUI_SPINNER_FLOAT,&val_der_x); derivata_y=glui->add_spinner_to_panel(pannello_Hermite,"Componente Y della Derivata",GLUI_SPINNER_FLOAT,&val_der_y); //------------------------------------ //Pannello Bezier pannello_Bezier=glui->add_rollout("Bezier",false);//creo un pannello bottone_Bezier=glui->add_button_to_panel(pannello_Bezier,"Bezier",2,metodi);//passo il valore 1 alla funzione metodi check_box_subd=glui->add_checkbox_to_panel(pannello_Bezier,"Subdivision",&subd); suddivisione=glui->add_spinner_to_panel(pannello_Bezier,"Parametro per la Suddivisione",GLUI_SPINNER_FLOAT,&t_sub); check_box_degree=glui->add_checkbox_to_panel(pannello_Bezier,"DegreeElevation",&d_el); degreeelev=glui->add_spinner_to_panel(pannello_Bezier,"Numero Di Reiterazioni",GLUI_SPINNER_INT,&n_reit); check_box_pesi_bezier=glui->add_checkbox_to_panel(pannello_Bezier,"PesiBezier",&mod_pesi_bez); i_peso_bezier=glui->add_edittext_to_panel(pannello_Bezier,"Indice Punto",GLUI_EDITTEXT_INT,&i_p_b); valore_peso=glui->add_edittext_to_panel(pannello_Bezier,"Valore Peso",GLUI_EDITTEXT_FLOAT,&val_peso); //------------------------------------ //Pannello Spline pannello_Spline=glui->add_rollout("Spline",false);//creo un pannello bottone_Spline=glui->add_button_to_panel(pannello_Spline,"Spline",3,metodi);//passo il valore 1 alla funzione metodi check_box_moltep=glui->add_checkbox_to_panel(pannello_Spline,"Modifica Molteplicita",&mod_moltep); indice_nodo_mod=glui->add_edittext_to_panel(pannello_Spline,"Indice Nodo",GLUI_EDITTEXT_INT,&i_nodo); valore_moltep=glui->add_edittext_to_panel(pannello_Spline,"Molteplicità",GLUI_EDITTEXT_INT,&val_moltep); check_box_pesi_spline=glui->add_checkbox_to_panel(pannello_Spline,"PesiSpline",&mod_pesi_spline); i_peso_spline=glui->add_edittext_to_panel(pannello_Spline,"Indice Punto",GLUI_EDITTEXT_INT,&i_p_s); valore_pesos=glui->add_edittext_to_panel(pannello_Spline,"Valore Peso",GLUI_EDITTEXT_FLOAT,&val_pesos); //------------------------------------ //creo un edit text per cambiare la dimensione del punto dim_vertice=glui->add_edittext("Dimensione Punto",GLUI_EDITTEXT_INT,&dimpunto); //------------------------------------ glui->set_main_gfx_window(wmain);//dico a tutti a quale finestra si devono riferire glutDisplayFunc(display); glutMouseFunc(myMouse); glutMotionFunc(myMotion); myinit(); glutMainLoop(); }
void hadleSpecialKeyboard(int key, int x, int y) { if(key == GLUT_KEY_F5){ myinit(); } }