/* redraw the while board on the screen */ static void refresh_board (void) { int i, j, x, y, block; #if LCD_DEPTH >= 2 rb->lcd_set_foreground (LCD_BLACK); #elif LCD_DEPTH == 1 mylcd_set_drawmode (DRMODE_SOLID | DRMODE_INVERSEVID); #endif mylcd_fillrect (BOARD_X, BOARD_Y, BOARD_WIDTH * BLOCK_WIDTH, BOARD_HEIGHT * BLOCK_HEIGHT); #if LCD_DEPTH == 1 mylcd_set_drawmode (DRMODE_SOLID); #endif for (i = 0; i < BOARD_WIDTH; i++) for (j = 0; j < BOARD_HEIGHT; j++) { block = rockblox_status.board[j][i]; if (block != EMPTY_BLOCK) { #ifdef HAVE_LCD_BITMAP #if LCD_DEPTH >= 2 /* middle drawing */ rb->lcd_set_foreground (figures[block].color[1]); #endif rb->lcd_fillrect (BOARD_X + i * BLOCK_WIDTH, BOARD_Y + j * BLOCK_HEIGHT, BLOCK_WIDTH, BLOCK_HEIGHT); #if LCD_DEPTH >= 2 /* light drawing */ rb->lcd_set_foreground (figures[block].color[0]); #endif rb->lcd_vline (BOARD_X + i * BLOCK_WIDTH, BOARD_Y + j * BLOCK_HEIGHT, BOARD_Y + (j + 1) * BLOCK_HEIGHT - 2); rb->lcd_hline (BOARD_X + i * BLOCK_WIDTH, BOARD_X + (i + 1) * BLOCK_WIDTH - 2, BOARD_Y + j * BLOCK_HEIGHT); #if LCD_DEPTH >= 2 /* shadow drawing */ rb->lcd_set_foreground (figures[block].color[2]); #endif rb->lcd_vline (BOARD_X + (i + 1) * BLOCK_WIDTH - 1, BOARD_Y + j * BLOCK_HEIGHT + 1, BOARD_Y + (j + 1) * BLOCK_HEIGHT - 1); rb->lcd_hline (BOARD_X + i * BLOCK_WIDTH + 1, BOARD_X + (i + 1) * BLOCK_WIDTH - 1, BOARD_Y + (j + 1) * BLOCK_HEIGHT - 1); #else /* HAVE_LCD_CHARCELLS */ pgfx_drawpixel (BOARD_X + i, BOARD_Y + j); #endif } } for (i = 0; i < 4; i++) { x = getRelativeX (rockblox_status.cf, i, rockblox_status.co) + rockblox_status.cx; y = getRelativeY (rockblox_status.cf, i, rockblox_status.co) + rockblox_status.cy; #ifdef HAVE_LCD_BITMAP #if LCD_DEPTH >= 2 /* middle drawing */ rb->lcd_set_foreground (figures[rockblox_status.cf].color[1]); #endif rb->lcd_fillrect (BOARD_X + x * BLOCK_WIDTH, BOARD_Y + y * BLOCK_HEIGHT, BLOCK_WIDTH, BLOCK_HEIGHT); #if LCD_DEPTH >= 2 /* light drawing */ rb->lcd_set_foreground (figures[rockblox_status.cf].color[0]); #endif rb->lcd_vline (BOARD_X + x * BLOCK_WIDTH, BOARD_Y + y * BLOCK_HEIGHT, BOARD_Y + (y + 1) * BLOCK_HEIGHT - 2); rb->lcd_hline (BOARD_X + x * BLOCK_WIDTH, BOARD_X + (x + 1) * BLOCK_WIDTH - 2, BOARD_Y + y * BLOCK_HEIGHT); #if LCD_DEPTH >= 2 /* shadow drawing */ rb->lcd_set_foreground (figures[rockblox_status.cf].color[2]); #endif rb->lcd_vline (BOARD_X + (x + 1) * BLOCK_WIDTH - 1, BOARD_Y + y * BLOCK_HEIGHT + 1, BOARD_Y + (y + 1) * BLOCK_HEIGHT - 1); rb->lcd_hline (BOARD_X + x * BLOCK_WIDTH + 1, BOARD_X + (x + 1) * BLOCK_WIDTH - 1, BOARD_Y + (y + 1) * BLOCK_HEIGHT - 1); #else /* HAVE_LCD_CHARCELLS */ pgfx_drawpixel (BOARD_X + x, BOARD_Y + y); #endif } mylcd_update (); }
/* draws the preview of next block in the preview window */ static void draw_next_block (void) { int i, rx, ry; /* clear preview window first */ #if LCD_DEPTH >= 2 rb->lcd_set_foreground (LCD_BLACK); #elif LCD_DEPTH == 1 mylcd_set_drawmode (DRMODE_SOLID | DRMODE_INVERSEVID); #endif /* 4x4 */ mylcd_fillrect (PREVIEW_X, PREVIEW_Y, BLOCK_WIDTH * 4, BLOCK_HEIGHT * 4); #if LCD_DEPTH == 1 mylcd_set_drawmode (DRMODE_SOLID); #endif /* draw the lightgray rectangles */ #if LCD_DEPTH >= 16 rb->lcd_set_foreground (LCD_RGBPACK (40, 40, 40)); #elif LCD_DEPTH == 2 rb->lcd_set_foreground (LCD_DARKGRAY); #endif #if LCD_DEPTH >= 2 for (rx = 0; rx < 4; rx++) for (ry = 0; ry < 4; ry++) rb->lcd_drawrect (PREVIEW_X + rx * BLOCK_WIDTH, PREVIEW_Y + ry * BLOCK_HEIGHT, BLOCK_WIDTH, BLOCK_HEIGHT); #endif /* draw the figure */ for (i = 0; i < 4; i++) { rx = getRelativeX (rockblox_status.nf, i, 0) + 2; ry = getRelativeY (rockblox_status.nf, i, 0) + 2; #ifdef HAVE_LCD_BITMAP #if LCD_DEPTH >= 2 rb->lcd_set_foreground (figures[rockblox_status.nf].color[1]); /* middle drawing */ #endif rb->lcd_fillrect (PREVIEW_X + rx * BLOCK_WIDTH, PREVIEW_Y + ry * BLOCK_HEIGHT, BLOCK_WIDTH, BLOCK_HEIGHT); #if LCD_DEPTH >= 2 rb->lcd_set_foreground (figures[rockblox_status.nf].color[0]); /* light drawing */ #endif rb->lcd_vline (PREVIEW_X + rx * BLOCK_WIDTH, PREVIEW_Y + ry * BLOCK_HEIGHT, PREVIEW_Y + (ry + 1) * BLOCK_HEIGHT - 2); rb->lcd_hline (PREVIEW_X + rx * BLOCK_WIDTH, PREVIEW_X + (rx + 1) * BLOCK_WIDTH - 2, PREVIEW_Y + ry * BLOCK_HEIGHT); #if LCD_DEPTH >= 2 rb->lcd_set_foreground (figures[rockblox_status.nf].color[2]); /* shadow drawing */ #endif rb->lcd_vline (PREVIEW_X + (rx + 1) * BLOCK_WIDTH - 1, PREVIEW_Y + ry * BLOCK_HEIGHT + 1, PREVIEW_Y + (ry + 1) * BLOCK_HEIGHT - 1); rb->lcd_hline (PREVIEW_X + rx * BLOCK_WIDTH + 1, PREVIEW_X + (rx + 1) * BLOCK_WIDTH - 1, PREVIEW_Y + (ry + 1) * BLOCK_HEIGHT - 1); #else /* HAVE_LCD_CHARCELLS */ pgfx_drawpixel (PREVIEW_X + rx, PREVIEW_Y + ry); #endif } }
PLUGIN_HEADER #ifdef HAVE_LCD_BITMAP #define GFX_X (LCD_WIDTH/2-1) #define GFX_Y (LCD_HEIGHT/2-1) #if LCD_WIDTH != LCD_HEIGHT #define GFX_WIDTH GFX_X #define GFX_HEIGHT GFX_Y #else #define GFX_WIDTH GFX_X #define GFX_HEIGHT (4*GFX_Y/5) #endif #else #define GFX_X 9 #define GFX_Y 6 #define GFX_WIDTH 9 #define GFX_HEIGHT 6 #endif /* variable button definitions */ #if CONFIG_KEYPAD == RECORDER_PAD #define MOSAIQUE_QUIT BUTTON_OFF #define MOSAIQUE_SPEED BUTTON_F1 #define MOSAIQUE_RESTART BUTTON_PLAY #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD #define MOSAIQUE_QUIT BUTTON_OFF #define MOSAIQUE_SPEED BUTTON_F1 #define MOSAIQUE_RESTART BUTTON_SELECT #elif CONFIG_KEYPAD == PLAYER_PAD #define MOSAIQUE_QUIT BUTTON_STOP #define MOSAIQUE_SPEED BUTTON_MENU #define MOSAIQUE_RESTART BUTTON_PLAY #elif CONFIG_KEYPAD == ONDIO_PAD #define MOSAIQUE_QUIT BUTTON_OFF #define MOSAIQUE_SPEED BUTTON_MENU #define MOSAIQUE_RESTART BUTTON_RIGHT #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \ (CONFIG_KEYPAD == IRIVER_H300_PAD) #define MOSAIQUE_QUIT BUTTON_OFF #define MOSAIQUE_SPEED BUTTON_MODE #define MOSAIQUE_RESTART BUTTON_ON #define MOSAIQUE_RC_QUIT BUTTON_RC_STOP #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \ (CONFIG_KEYPAD == IPOD_3G_PAD) || \ (CONFIG_KEYPAD == IPOD_1G2G_PAD) #define MOSAIQUE_QUIT BUTTON_MENU #define MOSAIQUE_SPEED BUTTON_SELECT #define MOSAIQUE_RESTART BUTTON_PLAY #elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD #define MOSAIQUE_QUIT BUTTON_PLAY #define MOSAIQUE_SPEED BUTTON_MODE #define MOSAIQUE_RESTART BUTTON_SELECT #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD #define MOSAIQUE_QUIT BUTTON_POWER #define MOSAIQUE_SPEED BUTTON_SELECT #define MOSAIQUE_RESTART BUTTON_PLAY #elif CONFIG_KEYPAD == GIGABEAT_PAD #define MOSAIQUE_QUIT BUTTON_POWER #define MOSAIQUE_SPEED BUTTON_A #define MOSAIQUE_RESTART BUTTON_SELECT #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \ (CONFIG_KEYPAD == SANSA_C200_PAD) || \ (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \ (CONFIG_KEYPAD == SANSA_M200_PAD) #define MOSAIQUE_QUIT BUTTON_POWER #define MOSAIQUE_SPEED BUTTON_DOWN #define MOSAIQUE_RESTART BUTTON_SELECT #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD) #define MOSAIQUE_QUIT (BUTTON_HOME|BUTTON_REPEAT) #define MOSAIQUE_SPEED BUTTON_DOWN #define MOSAIQUE_RESTART BUTTON_SELECT #elif CONFIG_KEYPAD == IRIVER_H10_PAD #define MOSAIQUE_QUIT BUTTON_POWER #define MOSAIQUE_SPEED BUTTON_FF #define MOSAIQUE_RESTART BUTTON_PLAY #elif CONFIG_KEYPAD == MROBE500_PAD #define MOSAIQUE_QUIT BUTTON_POWER #elif CONFIG_KEYPAD == GIGABEAT_S_PAD #define MOSAIQUE_QUIT BUTTON_BACK #define MOSAIQUE_SPEED BUTTON_SELECT #define MOSAIQUE_RESTART BUTTON_MENU #elif CONFIG_KEYPAD == MROBE100_PAD #define MOSAIQUE_QUIT BUTTON_POWER #define MOSAIQUE_SPEED BUTTON_DISPLAY #define MOSAIQUE_RESTART BUTTON_SELECT #elif CONFIG_KEYPAD == IAUDIO_M3_PAD #define MOSAIQUE_QUIT BUTTON_RC_REC #define MOSAIQUE_SPEED BUTTON_RC_MENU #define MOSAIQUE_RESTART BUTTON_RC_PLAY #elif CONFIG_KEYPAD == COWON_D2_PAD #define MOSAIQUE_QUIT BUTTON_POWER #define MOSAIQUE_SPEED BUTTON_MINUS #define MOSAIQUE_RESTART BUTTON_MENU #elif CONFIG_KEYPAD == IAUDIO67_PAD #define MOSAIQUE_QUIT BUTTON_POWER #define MOSAIQUE_SPEED BUTTON_PLAY #define MOSAIQUE_RESTART BUTTON_MENU #elif CONFIG_KEYPAD == CREATIVEZVM_PAD #define MOSAIQUE_QUIT BUTTON_BACK #define MOSAIQUE_SPEED BUTTON_SELECT #define MOSAIQUE_RESTART BUTTON_PLAY #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD #define MOSAIQUE_QUIT BUTTON_POWER #define MOSAIQUE_SPEED BUTTON_VIEW #define MOSAIQUE_RESTART BUTTON_MENU #elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD #define MOSAIQUE_QUIT BUTTON_POWER #define MOSAIQUE_SPEED BUTTON_RIGHT #define MOSAIQUE_RESTART BUTTON_MENU #elif CONFIG_KEYPAD == ONDAVX747_PAD #define MOSAIQUE_QUIT BUTTON_POWER #elif CONFIG_KEYPAD == ONDAVX777_PAD #define MOSAIQUE_QUIT BUTTON_POWER #elif CONFIG_KEYPAD == SAMSUNG_YH_PAD #define MOSAIQUE_QUIT BUTTON_PLAY #define MOSAIQUE_SPEED BUTTON_UP #define MOSAIQUE_RESTART BUTTON_DOWN #elif CONFIG_KEYPAD == PBELL_VIBE500_PAD #define MOSAIQUE_QUIT BUTTON_REC #define MOSAIQUE_SPEED BUTTON_PLAY #define MOSAIQUE_RESTART BUTTON_MENU #elif CONFIG_KEYPAD == MPIO_HD200_PAD #define MOSAIQUE_QUIT (BUTTON_REC | BUTTON_PLAY) #define MOSAIQUE_SPEED BUTTON_SELECT #define MOSAIQUE_RESTART BUTTON_PLAY #else #error No keymap defined! #endif #ifdef HAVE_TOUCHSCREEN #ifndef MOSAIQUE_QUIT #define MOSAIQUE_QUIT BUTTON_TOPLEFT #endif #ifndef MOSAIQUE_SPEED #define MOSAIQUE_SPEED BUTTON_MIDRIGHT #endif #ifndef MOSAIQUE_RESTART #define MOSAIQUE_RESTART BUTTON_CENTER #endif #endif enum plugin_status plugin_start(const void* parameter) { int button; int timer = 10; int x=0; int y=0; int sx = 3; int sy = 3; (void)parameter; #ifdef HAVE_LCD_CHARCELLS if (!pgfx_init(4, 2)) { rb->splash(HZ*2, "Old LCD :("); return PLUGIN_OK; } pgfx_display(3, 0); #endif mylcd_clear_display(); mylcd_set_drawmode(DRMODE_COMPLEMENT); while (1) { x+=sx; if (x>GFX_WIDTH) { x = 2*GFX_WIDTH-x; sx=-sx; } if (x<0) { x = -x; sx = -sx; } y+=sy; if (y>GFX_HEIGHT) { y = 2*GFX_HEIGHT-y; sy=-sy; } if (y<0) { y = -y; sy = -sy; } mylcd_fillrect(GFX_X-x, GFX_Y-y, 2*x+1, 1); mylcd_fillrect(GFX_X-x, GFX_Y+y, 2*x+1, 1); mylcd_fillrect(GFX_X-x, GFX_Y-y+1, 1, 2*y-1); mylcd_fillrect(GFX_X+x, GFX_Y-y+1, 1, 2*y-1); mylcd_update(); rb->sleep(HZ/timer); button = rb->button_get(false); switch (button) { #ifdef MOSAIQUE_RC_QUIT case MOSAIQUE_RC_QUIT: #endif case MOSAIQUE_QUIT: mylcd_set_drawmode(DRMODE_SOLID); #ifdef HAVE_LCD_CHARCELLS pgfx_release(); #endif return PLUGIN_OK; case MOSAIQUE_SPEED: timer = timer+5; if (timer>20) timer=5; break; case MOSAIQUE_RESTART: sx = rb->rand() % (GFX_HEIGHT/2) + 1; sy = rb->rand() % (GFX_HEIGHT/2) + 1; x=0; y=0; mylcd_clear_display(); break; default: if (rb->default_event_handler(button) == SYS_USB_CONNECTED) { mylcd_set_drawmode(DRMODE_SOLID); #ifdef HAVE_LCD_CHARCELLS pgfx_release(); #endif return PLUGIN_USB_CONNECTED; } break; } } }