Example #1
0
/* redraw the while board on the screen */
static void refresh_board (void)
{
    int i, j, x, y, block;

#if LCD_DEPTH >= 2
    rb->lcd_set_foreground (LCD_BLACK);
#elif LCD_DEPTH == 1
    mylcd_set_drawmode (DRMODE_SOLID | DRMODE_INVERSEVID);
#endif

    mylcd_fillrect (BOARD_X, BOARD_Y, BOARD_WIDTH * BLOCK_WIDTH,
                    BOARD_HEIGHT * BLOCK_HEIGHT);

#if LCD_DEPTH == 1
    mylcd_set_drawmode (DRMODE_SOLID);
#endif

    for (i = 0; i < BOARD_WIDTH; i++)
        for (j = 0; j < BOARD_HEIGHT; j++) {
            block = rockblox_status.board[j][i];
            if (block != EMPTY_BLOCK) {
#ifdef HAVE_LCD_BITMAP
#if LCD_DEPTH >= 2
                /* middle drawing */
                rb->lcd_set_foreground (figures[block].color[1]);
#endif
                rb->lcd_fillrect (BOARD_X + i * BLOCK_WIDTH,
                                  BOARD_Y + j * BLOCK_HEIGHT,
                                  BLOCK_WIDTH, BLOCK_HEIGHT);
#if LCD_DEPTH >= 2
                /* light drawing */
                rb->lcd_set_foreground (figures[block].color[0]);
#endif
                rb->lcd_vline (BOARD_X + i * BLOCK_WIDTH,
                               BOARD_Y + j * BLOCK_HEIGHT,
                               BOARD_Y + (j + 1) * BLOCK_HEIGHT - 2);
                rb->lcd_hline (BOARD_X + i * BLOCK_WIDTH,
                               BOARD_X + (i + 1) * BLOCK_WIDTH - 2,
                               BOARD_Y + j * BLOCK_HEIGHT);
#if LCD_DEPTH >= 2
                /* shadow drawing */
                rb->lcd_set_foreground (figures[block].color[2]);
#endif
                rb->lcd_vline (BOARD_X + (i + 1) * BLOCK_WIDTH - 1,
                               BOARD_Y + j * BLOCK_HEIGHT + 1,
                               BOARD_Y + (j + 1) * BLOCK_HEIGHT - 1);
                rb->lcd_hline (BOARD_X + i * BLOCK_WIDTH + 1,
                               BOARD_X + (i + 1) * BLOCK_WIDTH - 1,
                               BOARD_Y + (j + 1) * BLOCK_HEIGHT - 1);
#else  /* HAVE_LCD_CHARCELLS */
                pgfx_drawpixel (BOARD_X + i, BOARD_Y + j);
#endif
            }
        }

    for (i = 0; i < 4; i++) {
        x = getRelativeX (rockblox_status.cf, i, rockblox_status.co)
                + rockblox_status.cx;
        y = getRelativeY (rockblox_status.cf, i, rockblox_status.co)
                + rockblox_status.cy;
#ifdef HAVE_LCD_BITMAP
#if LCD_DEPTH >= 2
        /* middle drawing */
        rb->lcd_set_foreground (figures[rockblox_status.cf].color[1]);
#endif
        rb->lcd_fillrect (BOARD_X + x * BLOCK_WIDTH,
                          BOARD_Y + y * BLOCK_HEIGHT,
                          BLOCK_WIDTH, BLOCK_HEIGHT);
#if LCD_DEPTH >= 2
        /* light drawing */
        rb->lcd_set_foreground (figures[rockblox_status.cf].color[0]);
#endif
        rb->lcd_vline (BOARD_X + x * BLOCK_WIDTH, BOARD_Y + y * BLOCK_HEIGHT,
                       BOARD_Y + (y + 1) * BLOCK_HEIGHT - 2);
        rb->lcd_hline (BOARD_X + x * BLOCK_WIDTH,
                       BOARD_X + (x + 1) * BLOCK_WIDTH - 2,
                       BOARD_Y + y * BLOCK_HEIGHT);
#if LCD_DEPTH >= 2
        /* shadow drawing */
        rb->lcd_set_foreground (figures[rockblox_status.cf].color[2]);
#endif
        rb->lcd_vline (BOARD_X + (x + 1) * BLOCK_WIDTH - 1,
                       BOARD_Y + y * BLOCK_HEIGHT + 1,
                       BOARD_Y + (y + 1) * BLOCK_HEIGHT - 1);
        rb->lcd_hline (BOARD_X + x * BLOCK_WIDTH + 1,
                       BOARD_X + (x + 1) * BLOCK_WIDTH - 1,
                       BOARD_Y + (y + 1) * BLOCK_HEIGHT - 1);
#else /* HAVE_LCD_CHARCELLS */
        pgfx_drawpixel (BOARD_X + x, BOARD_Y + y);
#endif
    }
    mylcd_update ();
}
Example #2
0
/* draws the preview of next block in the preview window */
static void draw_next_block (void)
{
    int i, rx, ry;
    /* clear preview window first */
#if LCD_DEPTH >= 2
    rb->lcd_set_foreground (LCD_BLACK);
#elif LCD_DEPTH == 1
    mylcd_set_drawmode (DRMODE_SOLID | DRMODE_INVERSEVID);
#endif

    /* 4x4 */
    mylcd_fillrect (PREVIEW_X, PREVIEW_Y, BLOCK_WIDTH * 4, BLOCK_HEIGHT * 4);

#if LCD_DEPTH == 1
    mylcd_set_drawmode (DRMODE_SOLID);
#endif

    /* draw the lightgray rectangles */
#if LCD_DEPTH >= 16
    rb->lcd_set_foreground (LCD_RGBPACK (40, 40, 40));
#elif LCD_DEPTH == 2
    rb->lcd_set_foreground (LCD_DARKGRAY);
#endif

#if LCD_DEPTH >= 2
    for (rx = 0; rx < 4; rx++)
        for (ry = 0; ry < 4; ry++)
            rb->lcd_drawrect (PREVIEW_X + rx * BLOCK_WIDTH,
                              PREVIEW_Y + ry * BLOCK_HEIGHT, BLOCK_WIDTH,
                              BLOCK_HEIGHT);
#endif

    /* draw the figure */
    for (i = 0; i < 4; i++) {
        rx = getRelativeX (rockblox_status.nf, i, 0) + 2;
        ry = getRelativeY (rockblox_status.nf, i, 0) + 2;
#ifdef HAVE_LCD_BITMAP
#if LCD_DEPTH >= 2
        rb->lcd_set_foreground (figures[rockblox_status.nf].color[1]);  /* middle drawing */
#endif
        rb->lcd_fillrect (PREVIEW_X + rx * BLOCK_WIDTH,
                          PREVIEW_Y + ry * BLOCK_HEIGHT,
                          BLOCK_WIDTH, BLOCK_HEIGHT);
#if LCD_DEPTH >= 2
        rb->lcd_set_foreground (figures[rockblox_status.nf].color[0]);  /* light drawing */
#endif
        rb->lcd_vline (PREVIEW_X + rx * BLOCK_WIDTH,
                       PREVIEW_Y + ry * BLOCK_HEIGHT,
                       PREVIEW_Y + (ry + 1) * BLOCK_HEIGHT - 2);
        rb->lcd_hline (PREVIEW_X + rx * BLOCK_WIDTH,
                       PREVIEW_X + (rx + 1) * BLOCK_WIDTH - 2,
                       PREVIEW_Y + ry * BLOCK_HEIGHT);
#if LCD_DEPTH >= 2
        rb->lcd_set_foreground (figures[rockblox_status.nf].color[2]);  /* shadow drawing */
#endif
        rb->lcd_vline (PREVIEW_X + (rx + 1) * BLOCK_WIDTH - 1,
                       PREVIEW_Y + ry * BLOCK_HEIGHT + 1,
                       PREVIEW_Y + (ry + 1) * BLOCK_HEIGHT - 1);
        rb->lcd_hline (PREVIEW_X + rx * BLOCK_WIDTH + 1,
                       PREVIEW_X + (rx + 1) * BLOCK_WIDTH - 1,
                       PREVIEW_Y + (ry + 1) * BLOCK_HEIGHT - 1);
#else /* HAVE_LCD_CHARCELLS */
        pgfx_drawpixel (PREVIEW_X + rx, PREVIEW_Y + ry);
#endif
    }

}
Example #3
0
PLUGIN_HEADER

#ifdef HAVE_LCD_BITMAP
#define GFX_X (LCD_WIDTH/2-1)
#define GFX_Y (LCD_HEIGHT/2-1)
#if LCD_WIDTH != LCD_HEIGHT
#define GFX_WIDTH  GFX_X
#define GFX_HEIGHT GFX_Y
#else
#define GFX_WIDTH  GFX_X
#define GFX_HEIGHT (4*GFX_Y/5)
#endif
#else
#define GFX_X 9
#define GFX_Y 6
#define GFX_WIDTH  9
#define GFX_HEIGHT 6
#endif

/* variable button definitions */
#if CONFIG_KEYPAD == RECORDER_PAD
#define MOSAIQUE_QUIT BUTTON_OFF
#define MOSAIQUE_SPEED BUTTON_F1
#define MOSAIQUE_RESTART BUTTON_PLAY

#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
#define MOSAIQUE_QUIT BUTTON_OFF
#define MOSAIQUE_SPEED BUTTON_F1
#define MOSAIQUE_RESTART BUTTON_SELECT

#elif CONFIG_KEYPAD == PLAYER_PAD
#define MOSAIQUE_QUIT BUTTON_STOP
#define MOSAIQUE_SPEED BUTTON_MENU
#define MOSAIQUE_RESTART BUTTON_PLAY

#elif CONFIG_KEYPAD == ONDIO_PAD
#define MOSAIQUE_QUIT BUTTON_OFF
#define MOSAIQUE_SPEED BUTTON_MENU
#define MOSAIQUE_RESTART BUTTON_RIGHT

#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
      (CONFIG_KEYPAD == IRIVER_H300_PAD)
#define MOSAIQUE_QUIT BUTTON_OFF
#define MOSAIQUE_SPEED BUTTON_MODE
#define MOSAIQUE_RESTART BUTTON_ON

#define MOSAIQUE_RC_QUIT BUTTON_RC_STOP

#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
      (CONFIG_KEYPAD == IPOD_3G_PAD) || \
      (CONFIG_KEYPAD == IPOD_1G2G_PAD)
#define MOSAIQUE_QUIT BUTTON_MENU
#define MOSAIQUE_SPEED BUTTON_SELECT
#define MOSAIQUE_RESTART BUTTON_PLAY

#elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
#define MOSAIQUE_QUIT BUTTON_PLAY
#define MOSAIQUE_SPEED BUTTON_MODE
#define MOSAIQUE_RESTART BUTTON_SELECT

#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
#define MOSAIQUE_QUIT BUTTON_POWER
#define MOSAIQUE_SPEED BUTTON_SELECT
#define MOSAIQUE_RESTART BUTTON_PLAY

#elif CONFIG_KEYPAD == GIGABEAT_PAD
#define MOSAIQUE_QUIT BUTTON_POWER
#define MOSAIQUE_SPEED BUTTON_A
#define MOSAIQUE_RESTART BUTTON_SELECT

#elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
      (CONFIG_KEYPAD == SANSA_C200_PAD) || \
      (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
      (CONFIG_KEYPAD == SANSA_M200_PAD)
#define MOSAIQUE_QUIT BUTTON_POWER
#define MOSAIQUE_SPEED BUTTON_DOWN
#define MOSAIQUE_RESTART BUTTON_SELECT

#elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
#define MOSAIQUE_QUIT (BUTTON_HOME|BUTTON_REPEAT)
#define MOSAIQUE_SPEED BUTTON_DOWN
#define MOSAIQUE_RESTART BUTTON_SELECT

#elif CONFIG_KEYPAD == IRIVER_H10_PAD
#define MOSAIQUE_QUIT BUTTON_POWER
#define MOSAIQUE_SPEED BUTTON_FF
#define MOSAIQUE_RESTART BUTTON_PLAY

#elif CONFIG_KEYPAD == MROBE500_PAD
#define MOSAIQUE_QUIT BUTTON_POWER

#elif CONFIG_KEYPAD == GIGABEAT_S_PAD
#define MOSAIQUE_QUIT BUTTON_BACK
#define MOSAIQUE_SPEED BUTTON_SELECT
#define MOSAIQUE_RESTART BUTTON_MENU

#elif CONFIG_KEYPAD == MROBE100_PAD
#define MOSAIQUE_QUIT BUTTON_POWER
#define MOSAIQUE_SPEED BUTTON_DISPLAY
#define MOSAIQUE_RESTART BUTTON_SELECT

#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
#define MOSAIQUE_QUIT BUTTON_RC_REC
#define MOSAIQUE_SPEED BUTTON_RC_MENU
#define MOSAIQUE_RESTART BUTTON_RC_PLAY

#elif CONFIG_KEYPAD == COWON_D2_PAD
#define MOSAIQUE_QUIT BUTTON_POWER
#define MOSAIQUE_SPEED BUTTON_MINUS
#define MOSAIQUE_RESTART BUTTON_MENU

#elif CONFIG_KEYPAD == IAUDIO67_PAD
#define MOSAIQUE_QUIT BUTTON_POWER
#define MOSAIQUE_SPEED BUTTON_PLAY
#define MOSAIQUE_RESTART BUTTON_MENU

#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
#define MOSAIQUE_QUIT BUTTON_BACK
#define MOSAIQUE_SPEED BUTTON_SELECT
#define MOSAIQUE_RESTART BUTTON_PLAY

#elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
#define MOSAIQUE_QUIT BUTTON_POWER
#define MOSAIQUE_SPEED BUTTON_VIEW
#define MOSAIQUE_RESTART BUTTON_MENU

#elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
#define MOSAIQUE_QUIT BUTTON_POWER
#define MOSAIQUE_SPEED BUTTON_RIGHT
#define MOSAIQUE_RESTART BUTTON_MENU

#elif CONFIG_KEYPAD == ONDAVX747_PAD
#define MOSAIQUE_QUIT BUTTON_POWER
#elif CONFIG_KEYPAD == ONDAVX777_PAD
#define MOSAIQUE_QUIT BUTTON_POWER

#elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
#define MOSAIQUE_QUIT    BUTTON_PLAY
#define MOSAIQUE_SPEED   BUTTON_UP
#define MOSAIQUE_RESTART BUTTON_DOWN

#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
#define MOSAIQUE_QUIT    BUTTON_REC
#define MOSAIQUE_SPEED   BUTTON_PLAY
#define MOSAIQUE_RESTART BUTTON_MENU

#elif CONFIG_KEYPAD == MPIO_HD200_PAD
#define MOSAIQUE_QUIT (BUTTON_REC | BUTTON_PLAY)
#define MOSAIQUE_SPEED BUTTON_SELECT
#define MOSAIQUE_RESTART BUTTON_PLAY

#else
#error No keymap defined!
#endif

#ifdef HAVE_TOUCHSCREEN
#ifndef MOSAIQUE_QUIT
#define MOSAIQUE_QUIT    BUTTON_TOPLEFT
#endif
#ifndef MOSAIQUE_SPEED
#define MOSAIQUE_SPEED   BUTTON_MIDRIGHT
#endif
#ifndef MOSAIQUE_RESTART
#define MOSAIQUE_RESTART BUTTON_CENTER
#endif
#endif

enum plugin_status plugin_start(const void* parameter)
{
    int button;
    int timer = 10;
    int x=0;
    int y=0;
    int sx = 3;
    int sy = 3;
    (void)parameter;

#ifdef HAVE_LCD_CHARCELLS
    if (!pgfx_init(4, 2))
    {
        rb->splash(HZ*2, "Old LCD :(");
        return PLUGIN_OK;
    }
    pgfx_display(3, 0);
#endif
    mylcd_clear_display();
    mylcd_set_drawmode(DRMODE_COMPLEMENT);
    while (1) {

        x+=sx;
        if (x>GFX_WIDTH) 
        {
            x = 2*GFX_WIDTH-x;
            sx=-sx;
        }

        if (x<0) 
        {
            x = -x;
            sx = -sx;
        }

        y+=sy;
        if (y>GFX_HEIGHT) 
        {
            y = 2*GFX_HEIGHT-y;
            sy=-sy;
        }

        if (y<0) 
        {
            y = -y;
            sy = -sy;
        }

        mylcd_fillrect(GFX_X-x, GFX_Y-y, 2*x+1, 1);
        mylcd_fillrect(GFX_X-x, GFX_Y+y, 2*x+1, 1);
        mylcd_fillrect(GFX_X-x, GFX_Y-y+1, 1, 2*y-1);
        mylcd_fillrect(GFX_X+x, GFX_Y-y+1, 1, 2*y-1);
        mylcd_update();

        rb->sleep(HZ/timer);

        button = rb->button_get(false);
        switch (button)
        {
#ifdef MOSAIQUE_RC_QUIT
            case MOSAIQUE_RC_QUIT:
#endif
            case MOSAIQUE_QUIT:
                mylcd_set_drawmode(DRMODE_SOLID);
#ifdef HAVE_LCD_CHARCELLS
                pgfx_release();
#endif
                return PLUGIN_OK;

            case MOSAIQUE_SPEED:
                timer = timer+5;
                if (timer>20)
                    timer=5;
                break;

            case MOSAIQUE_RESTART:

                sx = rb->rand() % (GFX_HEIGHT/2) + 1;
                sy = rb->rand() % (GFX_HEIGHT/2) + 1;
                x=0;
                y=0;
                mylcd_clear_display();
                break;


            default:
                if (rb->default_event_handler(button) == SYS_USB_CONNECTED)
                {
                    mylcd_set_drawmode(DRMODE_SOLID);
#ifdef HAVE_LCD_CHARCELLS
                    pgfx_release();
#endif
                    return PLUGIN_USB_CONNECTED;
                }
                break;
        }
    }
}