Example #1
0
void drawSnapping(const struct bContext *C, TransInfo *t)
{
	unsigned char col[4], selectedCol[4], activeCol[4];
	
	if (!activeSnap(t))
		return;
	
	UI_GetThemeColor3ubv(TH_TRANSFORM, col);
	col[3] = 128;
	
	UI_GetThemeColor3ubv(TH_SELECT, selectedCol);
	selectedCol[3] = 128;
	
	UI_GetThemeColor3ubv(TH_ACTIVE, activeCol);
	activeCol[3] = 192;
	
	if (t->spacetype == SPACE_VIEW3D) {
		if (validSnap(t)) {
			TransSnapPoint *p;
			View3D *v3d = CTX_wm_view3d(C);
			RegionView3D *rv3d = CTX_wm_region_view3d(C);
			float imat[4][4];
			float size;
			
			glDisable(GL_DEPTH_TEST);
			
			size = 2.5f * UI_GetThemeValuef(TH_VERTEX_SIZE);
			
			invert_m4_m4(imat, rv3d->viewmat);
			
			for (p = t->tsnap.points.first; p; p = p->next) {
				if (p == t->tsnap.selectedPoint) {
					glColor4ubv(selectedCol);
				}
				else {
					glColor4ubv(col);
				}
				
				drawcircball(GL_LINE_LOOP, p->co, ED_view3d_pixel_size(rv3d, p->co) * size * 0.75f, imat);
			}
			
			if (t->tsnap.status & POINT_INIT) {
				glColor4ubv(activeCol);
				
				drawcircball(GL_LINE_LOOP, t->tsnap.snapPoint, ED_view3d_pixel_size(rv3d, t->tsnap.snapPoint) * size, imat);
			}
			
			/* draw normal if needed */
			if (usingSnappingNormal(t) && validSnappingNormal(t)) {
				glColor4ubv(activeCol);
				
				glBegin(GL_LINES);
				glVertex3f(t->tsnap.snapPoint[0], t->tsnap.snapPoint[1], t->tsnap.snapPoint[2]);
				glVertex3f(t->tsnap.snapPoint[0] + t->tsnap.snapNormal[0],
				           t->tsnap.snapPoint[1] + t->tsnap.snapNormal[1],
				           t->tsnap.snapPoint[2] + t->tsnap.snapNormal[2]);
				glEnd();
			}
			
			if (v3d->zbuf)
				glEnable(GL_DEPTH_TEST);
		}
	}
	else if (t->spacetype == SPACE_IMAGE) {
		if (validSnap(t)) {
			/* This will not draw, and Im nor sure why - campbell */
#if 0
			float xuser_asp, yuser_asp;
			int wi, hi;
			float w, h;
			
			calc_image_view(G.sima, 'f');   // float
			myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
			glLoadIdentity();
			
			ED_space_image_get_aspect(t->sa->spacedata.first, &xuser_aspx, &yuser_asp);
			ED_space_image_width(t->sa->spacedata.first, &wi, &hi);
			w = (((float)wi) / IMG_SIZE_FALLBACK) * G.sima->zoom * xuser_asp;
			h = (((float)hi) / IMG_SIZE_FALLBACK) * G.sima->zoom * yuser_asp;
			
			cpack(0xFFFFFF);
			glTranslate2fv(t->tsnap.snapPoint);
			
			//glRectf(0, 0, 1, 1);
			
			setlinestyle(0);
			cpack(0x0);
			fdrawline(-0.020 / w, 0, -0.1 / w, 0);
			fdrawline(0.1 / w, 0, 0.020 / w, 0);
			fdrawline(0, -0.020 / h, 0, -0.1 / h);
			fdrawline(0, 0.1 / h, 0, 0.020 / h);
			
			glTranslatef(-t->tsnap.snapPoint[0], -t->tsnap.snapPoint[1], 0.0f);
			setlinestyle(0);
#endif
		}
	}
	else if (t->spacetype == SPACE_NODE) {
		if (validSnap(t)) {
			ARegion *ar = CTX_wm_region(C);
			TransSnapPoint *p;
			float size;
			
			size = 2.5f * UI_GetThemeValuef(TH_VERTEX_SIZE);
			
			glEnable(GL_BLEND);
			
			for (p = t->tsnap.points.first; p; p = p->next) {
				if (p == t->tsnap.selectedPoint) {
					glColor4ubv(selectedCol);
				}
				else {
					glColor4ubv(col);
				}
				
				ED_node_draw_snap(&ar->v2d, p->co, size, 0);
			}
			
			if (t->tsnap.status & POINT_INIT) {
				glColor4ubv(activeCol);
				
				ED_node_draw_snap(&ar->v2d, t->tsnap.snapPoint, size, t->tsnap.snapNodeBorder);
			}
			
			glDisable(GL_BLEND);
		}
	}
}
Example #2
0
void draw_image_main(const bContext *C, ARegion *ar)
{
	SpaceImage *sima = CTX_wm_space_image(C);
	Scene *scene = CTX_data_scene(C);
	Image *ima;
	ImBuf *ibuf;
	float zoomx, zoomy;
	bool show_viewer, show_render, show_paint, show_stereo3d, show_multilayer;
	void *lock;

	/* XXX can we do this in refresh? */
#if 0
	what_image(sima);
	
	if (sima->image) {
		ED_image_get_aspect(sima->image, &xuser_asp, &yuser_asp);
		
		/* UGLY hack? until now iusers worked fine... but for flipbook viewer we need this */
		if (sima->image->type == IMA_TYPE_COMPOSITE) {
			ImageUser *iuser = ntree_get_active_iuser(scene->nodetree);
			if (iuser) {
				BKE_image_user_calc_imanr(iuser, scene->r.cfra, 0);
				sima->iuser = *iuser;
			}
		}
		/* and we check for spare */
		ibuf = ED_space_image_buffer(sima);
	}
#endif

	/* retrieve the image and information about it */
	ima = ED_space_image(sima);
	ED_space_image_get_zoom(sima, ar, &zoomx, &zoomy);

	show_viewer = (ima && ima->source == IMA_SRC_VIEWER) != 0;
	show_render = (show_viewer && ima->type == IMA_TYPE_R_RESULT) != 0;
	show_paint = (ima && (sima->mode == SI_MODE_PAINT) && (show_viewer == false) && (show_render == false));
	show_stereo3d = (ima && (ima->flag & IMA_IS_STEREO) && (sima->iuser.flag & IMA_SHOW_STEREO));
	show_multilayer = ima && BKE_image_is_multilayer(ima);

	if (show_viewer) {
		/* use locked draw for drawing viewer image buffer since the compositor
		 * is running in separated thread and compositor could free this buffers.
		 * other images are not modifying in such a way so they does not require
		 * lock (sergey)
		 */
		BLI_lock_thread(LOCK_DRAW_IMAGE);
	}

	if (show_stereo3d) {
		if (show_multilayer)
			/* update multiindex and pass for the current eye */
			BKE_image_multilayer_index(ima->rr, &sima->iuser);
		else
			BKE_image_multiview_index(ima, &sima->iuser);
	}

	ibuf = ED_space_image_acquire_buffer(sima, &lock);

	/* draw the image or grid */
	if (ibuf == NULL)
		ED_region_grid_draw(ar, zoomx, zoomy);
	else if (sima->flag & SI_DRAW_TILE)
		draw_image_buffer_repeated(C, sima, ar, scene, ima, ibuf, zoomx, zoomy);
	else if (ima && (ima->tpageflag & IMA_TILES))
		draw_image_buffer_tiled(sima, ar, scene, ima, ibuf, 0.0f, 0.0, zoomx, zoomy);
	else
		draw_image_buffer(C, sima, ar, scene, ibuf, 0.0f, 0.0f, zoomx, zoomy);

	/* paint helpers */
	if (show_paint)
		draw_image_paint_helpers(C, ar, scene, zoomx, zoomy);

	/* XXX integrate this code */
#if 0
	if (ibuf) {
		float xoffs = 0.0f, yoffs = 0.0f;
		
		if (image_preview_active(sa, &xim, &yim)) {
			xoffs = scene->r.disprect.xmin;
			yoffs = scene->r.disprect.ymin;
			glColor3ub(0, 0, 0);
			calc_image_view(sima, 'f');
			myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
			glRectf(0.0f, 0.0f, 1.0f, 1.0f);
			glLoadIdentity();
		}
	}
#endif

	ED_space_image_release_buffer(sima, ibuf, lock);

	if (show_viewer) {
		BLI_unlock_thread(LOCK_DRAW_IMAGE);
	}

	/* render info */
	if (ima && show_render)
		draw_render_info(C, sima->iuser.scene, ima, ar, zoomx, zoomy);
}
Example #3
0
void draw_image_main(SpaceImage *sima, ARegion *ar, Scene *scene)
{
	Image *ima;
	ImBuf *ibuf;
	float zoomx, zoomy;
	int show_viewer, show_render;
	void *lock;

	/* XXX can we do this in refresh? */
#if 0
	what_image(sima);
	
	if(sima->image) {
		ED_image_aspect(sima->image, &xuser_asp, &yuser_asp);
		
		/* UGLY hack? until now iusers worked fine... but for flipbook viewer we need this */
		if(sima->image->type==IMA_TYPE_COMPOSITE) {
			ImageUser *iuser= ntree_get_active_iuser(scene->nodetree);
			if(iuser) {
				BKE_image_user_calc_imanr(iuser, scene->r.cfra, 0);
				sima->iuser= *iuser;
			}
		}
		/* and we check for spare */
		ibuf= ED_space_image_buffer(sima);
	}
#endif

	/* retrieve the image and information about it */
	ima= ED_space_image(sima);
	ED_space_image_zoom(sima, ar, &zoomx, &zoomy);
	ibuf= ED_space_image_acquire_buffer(sima, &lock);

	show_viewer= (ima && ima->source == IMA_SRC_VIEWER);
	show_render= (show_viewer && ima->type == IMA_TYPE_R_RESULT);

	/* draw the image or grid */
	if(ibuf==NULL)
		draw_image_grid(ar, zoomx, zoomy);
	else if(sima->flag & SI_DRAW_TILE)
		draw_image_buffer_repeated(sima, ar, scene, ima, ibuf, zoomx, zoomy);
	else if(ima && (ima->tpageflag & IMA_TILES))
		draw_image_buffer_tiled(sima, ar, scene, ima, ibuf, 0.0f, 0.0, zoomx, zoomy);
	else
		draw_image_buffer(sima, ar, scene, ima, ibuf, 0.0f, 0.0f, zoomx, zoomy);

	/* paint helpers */
	if(sima->flag & SI_DRAWTOOL)
		draw_image_paint_helpers(ar, scene, zoomx, zoomy);


	/* XXX integrate this code */
#if 0
	if(ibuf) {
		float xoffs=0.0f, yoffs= 0.0f;
		
		if(image_preview_active(sa, &xim, &yim)) {
			xoffs= scene->r.disprect.xmin;
			yoffs= scene->r.disprect.ymin;
			glColor3ub(0,0,0);
			calc_image_view(sima, 'f');	
			myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
			glRectf(0.0f, 0.0f, 1.0f, 1.0f);
			glLoadIdentity();
		}
	}
#endif

	ED_space_image_release_buffer(sima, lock);

	/* render info */
	if(ima && show_render)
		draw_render_info(scene, ima, ar);
}