Example #1
0
/**
  * mypaint_brush_new:
  *
  * Create a new MyPaint brush engine instance.
  * Initial reference count is 1. Release references using mypaint_brush_unref()
  */
MyPaintBrush *
mypaint_brush_new(void)
{
    MyPaintBrush *self = (MyPaintBrush *)malloc(sizeof(MyPaintBrush));

    self->refcount = 1;
    int i=0;
    for (i=0; i<MYPAINT_BRUSH_SETTINGS_COUNT; i++) {
      self->settings[i] = mypaint_mapping_new(MYPAINT_BRUSH_INPUTS_COUNT);
    }
    self->rng = rng_double_new(1000);
    self->print_inputs = FALSE;

    for (i=0; i<MYPAINT_BRUSH_STATES_COUNT; i++) {
      self->states[i] = 0;
    }
    mypaint_brush_new_stroke(self);

    settings_base_values_have_changed(self);

    self->reset_requested = TRUE;

#ifdef HAVE_JSON_C
    self->brush_json = json_object_new_object();
#endif

    return self;
}
Example #2
0
 void new_stroke()
 {
     mypaint_brush_new_stroke(c_brush);
 }