Example #1
0
bool Replay::OpenReplay(const wchar_t* name) {
	wchar_t fname[256];
	myswprintf(fname, L"./replay/%ls", name);
#ifdef WIN32
	fp = _wfopen(fname, L"rb");
#else
	char fname2[256];
	BufferIO::EncodeUTF8(fname, fname2);
	fp = fopen(fname2, "rb");
#endif
	if(!fp)
		return false;
	fread(&pheader, sizeof(pheader), 1, fp);
	if(pheader.flag & REPLAY_COMPRESSED) {
		comp_size = fread(comp_data, 1, 0x1000, fp);
		fclose(fp);
		replay_size = pheader.datasize;
		if(LzmaUncompress(replay_data, &replay_size, comp_data, &comp_size, pheader.props, 5) != SZ_OK)
			return false;
	} else {
		comp_size = fread(replay_data, 1, 0x20000, fp);
		fclose(fp);
		replay_size = comp_size;
	}
	pdata = replay_data;
	is_replaying = true;
	return true;
}
Example #2
0
bool Replay::OpenReplay(const wchar_t* name) {
	wchar_t fname[256];
	myswprintf(fname, mainGame->fileManager->GetRealPath(L"./replay/%ls").ToWString().c_str(), name);
#ifdef WIN32
	fp = _wfopen(fname, L"rb");
#else
	char fname2[256];
	BufferIO::EncodeUTF8(fname, fname2);
	fp = fopen(fname2, "rb");
#endif
	if(!fp)
		return false;
	fseek(fp, 0, SEEK_END);
	comp_size = ftell(fp) - sizeof(pheader);
	fseek(fp, 0, SEEK_SET);
	fread(&pheader, sizeof(pheader), 1, fp);
	if(pheader.flag & REPLAY_COMPRESSED) {
		fread(comp_data, 0x1000, 1, fp);
		fclose(fp);
		replay_size = pheader.datasize;
		if(LzmaUncompress(replay_data, &replay_size, comp_data, &comp_size, pheader.props, 5) != SZ_OK)
			return false;
	} else {
		fread(replay_data, 0x20000, 1, fp);
		fclose(fp);
		replay_size = comp_size;
	}
	pdata = replay_data;
	is_replaying = true;
	return true;
}
Example #3
0
int NetManager::BroadcastClient(void* np) {
	NetManager* net = (NetManager*)np;
	SOCKADDR_IN sockTo;
	sockTo.sin_addr.s_addr = htonl(INADDR_BROADCAST);
	sockTo.sin_family = AF_INET;
	sockTo.sin_port = htons(7913);
	fd_set fds;
	timeval tv;
	tv.tv_sec = 0;
	tv.tv_usec = 500000;
	FD_ZERO(&fds);
	FD_SET(net->sBClient, &fds);
	sendto(net->sBClient, (const char*)&net->hReq, sizeof(HostRequest), 0, (sockaddr*)&sockTo, sizeof(sockaddr));
	mainGame->lstServerList->clear();
	mainGame->is_refreshing = true;
	int result = select(net->sBClient + 1, &fds, 0, 0, &tv);
	std::set<int> addrset;
	net->hosts.clear();
	while(result != 0 && result != SOCKET_ERROR) {
		int recvLen = recvfrom(net->sBClient, (char*)&net->hInfo, sizeof(HostInfo), 0, 0, 0);
		if(recvLen == sizeof(HostInfo) && net->hInfo.identifier == NETWORK_SERVER_ID
		        && net->hInfo.version == PROTO_VERSION && addrset.find(net->hInfo.address) == addrset.end()) {
			net->hosts.push_back(net->hInfo);
		}
		result = select(net->sBClient, &fds, 0, 0, &tv);
	}
	if(mainGame->is_closing)
		return 0;
	wchar_t tbuf[256];
	const wchar_t* mode;
	std::vector<HostInfo>::iterator it;
	mainGame->gMutex.Lock();
	tracking.clearHost();
	mainGame->lstServerList->clear();
	for(it = net->hosts.begin(); it != net->hosts.end(); ++it) {
		if(!it->no_check_deck && !it->no_shuffle_deck && !it->no_shuffle_deck && !it->attack_ft && !it->no_chain_hint
		        && it->start_lp == 8000 && it->start_hand == 5 && it->draw_count == 1)
			mode = L"标准设定";
		else mode = L"自定义设定";
		myswprintf(tbuf, L"[L] [%ls] [%ls] %ls", mode, it->lflist, it->name);
		mainGame->lstServerList->addItem(tbuf);
	}
	mainGame->btnLanStartServer->setEnabled(true);
	mainGame->btnLanConnect->setEnabled(true);
	mainGame->btnRefreshList->setEnabled(true);
	mainGame->btnLoadReplay->setEnabled(true);
	mainGame->btnDeckEdit->setEnabled(true);
	mainGame->gMutex.Unlock();
	mainGame->is_refreshing = false;
	closesocket(net->sBClient);
	tracking.queryList();
	return 0;
}
Example #4
0
bool DataManager::LoadStrings(const char* file) {
	FILE* fp = fopen(file, "r");
	if(!fp)
		return false;
	for(int i = 0; i < 2048; ++i)
		_sysStrings[i] = 0;
	char linebuf[256];
	char strbuf[256];
	int value;
	fseek(fp, 0, SEEK_END);
	int fsize = ftell(fp);
	fseek(fp, 0, SEEK_SET);
	fgets(linebuf, 256, fp);
	while(ftell(fp) < fsize) {
		fgets(linebuf, 256, fp);
		if(linebuf[0] != '!')
			continue;
		sscanf(linebuf, "!%s", strbuf);
		if(!strcmp(strbuf, "system")) {
			sscanf(&linebuf[7], "%d %99[^\n]", &value, strbuf);
			int len = BufferIO::DecodeUTF8(strbuf, strBuffer);
			wchar_t* pbuf = new wchar_t[len + 1];
			wcscpy(pbuf, strBuffer);
			_sysStrings[value] = pbuf;
		} else if(!strcmp(strbuf, "victory")) {
			sscanf(&linebuf[8], "%x %99[^\n]", &value, strbuf);
			int len = BufferIO::DecodeUTF8(strbuf, strBuffer);
			wchar_t* pbuf = new wchar_t[len + 1];
			wcscpy(pbuf, strBuffer);
			_victoryStrings[value] = pbuf;
		} else if(!strcmp(strbuf, "counter")) {
			sscanf(&linebuf[8], "%x %99[^\n]", &value, strbuf);
			int len = BufferIO::DecodeUTF8(strbuf, strBuffer);
			wchar_t* pbuf = new wchar_t[len + 1];
			wcscpy(pbuf, strBuffer);
			_counterStrings[value] = pbuf;
		} else if (!strcmp(strbuf, "setcode")) {
			sscanf(&linebuf[8], "%x %99[^\n]", &value, strbuf);
			int len = BufferIO::DecodeUTF8(strbuf, strBuffer);
			wchar_t* pbuf = new wchar_t[len + 1];
			wcscpy(pbuf, strBuffer);
			_setcodeStrings[pbuf] = value;
		}
	}
	fclose(fp);
	for(int i = 0; i < 255; ++i)
		myswprintf(numStrings[i], L"%d", i);
	return true;
}
Example #5
0
void DeckBuilder::ClearSearch() {
	mainGame->cbCardType->setSelected(0);
	mainGame->cbCardType2->setSelected(0);
	mainGame->cbCardType2->setEnabled(false);
	mainGame->cbRace->setEnabled(false);
	mainGame->cbAttribute->setEnabled(false);
	mainGame->ebAttack->setEnabled(false);
	mainGame->ebDefense->setEnabled(false);
	mainGame->ebStar->setEnabled(false);
	mainGame->ebScale->setEnabled(false);
	mainGame->ebCardName->setText(L"");
	ClearFilter();
	results.clear();
	myswprintf(result_string, L"%d", 0);
}
Example #6
0
void Replay::SaveReplay(const wchar_t* name) {
	wchar_t fname[256];
	myswprintf(fname, L"./replay/%ls.yrp", name);
#ifdef WIN32
	fp = _wfopen(fname, L"wb");
#else
	char fname2[256];
	BufferIO::EncodeUTF8(fname, fname2);
	fp = fopen(fname2, "wb");
#endif
	if(!fp)
		return;
	fwrite(&pheader, sizeof(pheader), 1, fp);
	fwrite(comp_data, comp_size, 1, fp);
	fclose(fp);
}
Example #7
0
void Replay::SaveReplay(const wchar_t* name) {
	wchar_t fname[64];
	myswprintf(fname, mainGame->fileManager->GetRealPath( L"./replay/%ls.yrp").ToWString().c_str(), name);
#ifdef WIN32
	fp = _wfopen(fname, L"wb");
#else
	char fname2[256];
	BufferIO::EncodeUTF8(fname, fname2);
	fp = fopen(fname2, "wb");
#endif
	if(!fp)
		return;
	fwrite(&pheader, sizeof(pheader), 1, fp);
	fwrite(comp_data, comp_size, 1, fp);
	fclose(fp);
}
Example #8
0
bool Replay::CheckReplay(const wchar_t* name) {
	wchar_t fname[256];
	myswprintf(fname, L"./replay/%ls", name);
#ifdef WIN32
	FILE* rfp = _wfopen(fname, L"rb");
#else
	char fname2[256];
	BufferIO::EncodeUTF8(fname, fname2);
	FILE* rfp = fopen(fname2, "rb");
#endif
	if(!rfp)
		return false;
	ReplayHeader rheader;
	fread(&rheader, sizeof(ReplayHeader), 1, rfp);
	fclose(rfp);
	return rheader.id == 0x31707279 && rheader.version >= 0x12d0;
}
Example #9
0
bool DeckManager::LoadDeck(const wchar_t* file) {
	int sp = 0, ct = 0, mainc = 0, sidec = 0, code;
	wchar_t deck[64];
	myswprintf(deck, L"./deck/%ls.ydk", file);
	int cardlist[128];
	bool is_side = false;
#ifdef WIN32
	FILE* fp = _wfopen(deck, L"r");
#else
	char deckfn[256];
	BufferIO::EncodeUTF8(deck, deckfn);
	FILE* fp = fopen(deckfn, "r");
#endif
	if(!fp)
		return false;
	char linebuf[256];
	fseek(fp, 0, SEEK_END);
	int fsize = ftell(fp);
	fseek(fp, 0, SEEK_SET);
	fgets(linebuf, 256, fp);
	while(ftell(fp) < fsize && ct < 128) {
		fgets(linebuf, 256, fp);
		if(linebuf[0] == '!') {
			is_side = true;
			continue;
		}
		if(linebuf[0] < '0' || linebuf[0] > '9')
			continue;
		sp = 0;
		while(linebuf[sp] >= '0' && linebuf[sp] <= '9') sp++;
		linebuf[sp] = 0;
		code = atoi(linebuf);
		cardlist[ct++] = code;
		if(is_side) sidec++;
		else mainc++;
	}
	fclose(fp);
	LoadDeck(current_deck, cardlist, mainc, sidec);
	return true;
}
Example #10
0
void DeckManager::SaveDeck(Deck& deck, const wchar_t* name) {
	wchar_t file[64];
	myswprintf(file, L"./deck/%ls.ydk", name);
#ifdef WIN32
	FILE* fp = _wfopen(file, L"w");
#else
	char filefn[256];
	BufferIO::EncodeUTF8(file, filefn);
	FILE* fp = fopen(filefn, "w");
#endif
	if(!fp)
		return;
	fprintf(fp, "#created by ...\n#main\n");
	for(int i = 0; i < deck.main.size(); ++i)
		fprintf(fp, "%d\n", deck.main[i]->first);
	fprintf(fp, "#extra\n");
	for(int i = 0; i < deck.extra.size(); ++i)
		fprintf(fp, "%d\n", deck.extra[i]->first);
	fprintf(fp, "!side\n");
	for(int i = 0; i < deck.side.size(); ++i)
		fprintf(fp, "%d\n", deck.side[i]->first);
	fclose(fp);
}
Example #11
0
int SingleMode::SinglePlayThread(void* param) {
	const wchar_t* name = mainGame->lstSinglePlayList->getListItem(mainGame->lstSinglePlayList->getSelected());
	wchar_t fname[256];
	myswprintf(fname, L"./single/%ls", name);
	char fname2[256];
	size_t slen = BufferIO::EncodeUTF8(fname, fname2);
	mtrandom rnd;
	time_t seed = time(0);
	rnd.reset(seed);
	set_card_reader((card_reader)DataManager::CardReader);
	set_message_handler((message_handler)MessageHandler);
	pduel = create_duel(rnd.rand());
	set_player_info(pduel, 0, 8000, 5, 1);
	set_player_info(pduel, 1, 8000, 5, 1);
	mainGame->dInfo.lp[0] = 8000;
	mainGame->dInfo.lp[1] = 8000;
	myswprintf(mainGame->dInfo.strLP[0], L"%d", mainGame->dInfo.lp[0]);
	myswprintf(mainGame->dInfo.strLP[1], L"%d", mainGame->dInfo.lp[1]);
	BufferIO::CopyWStr(mainGame->ebNickName->getText(), mainGame->dInfo.hostname, 20);
	mainGame->dInfo.clientname[0] = 0;
	mainGame->dInfo.turn = 0;
	mainGame->dInfo.strTurn[0] = 0;
	if(!preload_script(pduel, fname2, slen)) {
		end_duel(pduel);
		return 0;
	}
	mainGame->gMutex.Lock();
	mainGame->HideElement(mainGame->wSinglePlay);
	mainGame->wCardImg->setVisible(true);
	mainGame->wInfos->setVisible(true);
	mainGame->btnLeaveGame->setVisible(true);
	mainGame->btnLeaveGame->setText(dataManager.GetSysString(1210));
	mainGame->stName->setText(L"");
	mainGame->stInfo->setText(L"");
	mainGame->stDataInfo->setText(L"");
	mainGame->stText->setText(L"");
	mainGame->scrCardText->setVisible(false);
	mainGame->wPhase->setVisible(true);
	mainGame->dField.panel = 0;
	mainGame->dField.hovered_card = 0;
	mainGame->dField.clicked_card = 0;
	mainGame->dField.Clear();
	mainGame->dInfo.isFirst = true;
	mainGame->dInfo.isStarted = true;
	mainGame->dInfo.isSingleMode = true;
	mainGame->device->setEventReceiver(&mainGame->dField);
	mainGame->gMutex.Unlock();
	start_duel(pduel, 0);
	char engineBuffer[0x1000];
	is_closing = false;
	is_continuing = true;
	int len = 0;
	while (is_continuing) {
		int result = process(pduel);
		len = result & 0xffff;
		/* int flag = result >> 16; */
		if (len > 0) {
			get_message(pduel, (byte*)engineBuffer);
			is_continuing = SinglePlayAnalyze(engineBuffer, len);
		}
	}
	end_duel(pduel);
	if(!is_closing) {
		mainGame->gMutex.Lock();
		mainGame->dInfo.isStarted = false;
		mainGame->dInfo.isSingleMode = false;
		mainGame->gMutex.Unlock();
		mainGame->closeDoneSignal.Reset();
		mainGame->closeSignal.Set();
		mainGame->closeDoneSignal.Wait();
		mainGame->gMutex.Lock();
		mainGame->ShowElement(mainGame->wSinglePlay);
		mainGame->device->setEventReceiver(&mainGame->menuHandler);
		mainGame->gMutex.Unlock();
	}
	return 0;
}
Example #12
0
bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) {
	char* offset, *pbuf = msg;
	int player, count;
	while (pbuf - msg < (int)len) {
		if(is_closing || !is_continuing)
			return false;
		offset = pbuf;
		mainGame->dInfo.curMsg = BufferIO::ReadUInt8(pbuf);
		switch (mainGame->dInfo.curMsg) {
		case MSG_RETRY: {
			mainGame->gMutex.Lock();
			mainGame->stMessage->setText(L"Error occurs.");
			mainGame->PopupElement(mainGame->wMessage);
			mainGame->gMutex.Unlock();
			mainGame->actionSignal.Reset();
			mainGame->actionSignal.Wait();
			return false;
		}
		case MSG_HINT: {
			/*int type = */BufferIO::ReadInt8(pbuf);
			int player = BufferIO::ReadInt8(pbuf);
			/*int data = */BufferIO::ReadInt32(pbuf);
			if(player == 0)
				DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_WIN: {
			pbuf += 2;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			return false;
		}
		case MSG_SELECT_BATTLECMD: {
			player = BufferIO::ReadInt8(pbuf);
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 11;
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 8 + 2;
			SinglePlayRefresh();
			if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
				mainGame->singleSignal.Reset();
				mainGame->singleSignal.Wait();
			}
			break;
		}
		case MSG_SELECT_IDLECMD: {
			player = BufferIO::ReadInt8(pbuf);
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 7;
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 7;
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 7;
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 7;
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 7;
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 11 + 3;
			SinglePlayRefresh();
			if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
				mainGame->singleSignal.Reset();
				mainGame->singleSignal.Wait();
			}
			break;
		}
		case MSG_SELECT_EFFECTYN: {
			player = BufferIO::ReadInt8(pbuf);
			pbuf += 8;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
				mainGame->singleSignal.Reset();
				mainGame->singleSignal.Wait();
			}
			break;
		}
		case MSG_SELECT_YESNO: {
			player = BufferIO::ReadInt8(pbuf);
			pbuf += 4;
			if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
				mainGame->singleSignal.Reset();
				mainGame->singleSignal.Wait();
			}
			break;
		}
		case MSG_SELECT_OPTION: {
			player = BufferIO::ReadInt8(pbuf);
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 4;
			if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
				mainGame->singleSignal.Reset();
				mainGame->singleSignal.Wait();
			}
			break;
		}
		case MSG_SELECT_CARD:
		case MSG_SELECT_TRIBUTE: {
			player = BufferIO::ReadInt8(pbuf);
			pbuf += 3;
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 8;
			if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
				mainGame->singleSignal.Reset();
				mainGame->singleSignal.Wait();
			}
			break;
		}
		case MSG_SELECT_CHAIN: {
			player = BufferIO::ReadInt8(pbuf);
			count = BufferIO::ReadInt8(pbuf);
			pbuf += 10 + count * 12;
			if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
				mainGame->singleSignal.Reset();
				mainGame->singleSignal.Wait();
			}
			break;
		}
		case MSG_SELECT_PLACE:
		case MSG_SELECT_DISFIELD: {
			player = BufferIO::ReadInt8(pbuf);
			pbuf += 5;
			if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
				mainGame->singleSignal.Reset();
				mainGame->singleSignal.Wait();
			}
			break;
		}
		case MSG_SELECT_POSITION: {
			player = BufferIO::ReadInt8(pbuf);
			pbuf += 5;
			if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
				mainGame->singleSignal.Reset();
				mainGame->singleSignal.Wait();
			}
			break;
		}
		case MSG_SELECT_COUNTER: {
			player = BufferIO::ReadInt8(pbuf);
			pbuf += 3;
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 8;
			if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
				mainGame->singleSignal.Reset();
				mainGame->singleSignal.Wait();
			}
			break;
		}
		case MSG_SELECT_SUM: {
			pbuf++;
			player = BufferIO::ReadInt8(pbuf);
			pbuf += 6;
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 11;
			if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
				mainGame->singleSignal.Reset();
				mainGame->singleSignal.Wait();
			}
			break;
		}
		case MSG_SORT_CARD:
		case MSG_SORT_CHAIN: {
			player = BufferIO::ReadInt8(pbuf);
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 7;
			if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
				mainGame->singleSignal.Reset();
				mainGame->singleSignal.Wait();
			}
			break;
		}
		case MSG_CONFIRM_DECKTOP: {
			player = BufferIO::ReadInt8(pbuf);
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 7;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_CONFIRM_CARDS: {
			player = BufferIO::ReadInt8(pbuf);
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 7;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_SHUFFLE_DECK: {
			player = BufferIO::ReadInt8(pbuf);
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			SinglePlayRefreshDeck(player);
			break;
		}
		case MSG_SHUFFLE_HAND: {
			/*int oplayer = */BufferIO::ReadInt8(pbuf);
			int count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 4;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_REFRESH_DECK: {
			pbuf++;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_SWAP_GRAVE_DECK: {
			player = BufferIO::ReadInt8(pbuf);
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			SinglePlayRefreshGrave(player);
			break;
		}
		case MSG_REVERSE_DECK: {
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_DECK_TOP: {
			pbuf += 6;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_SHUFFLE_SET_CARD: {
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 8;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_NEW_TURN: {
			player = BufferIO::ReadInt8(pbuf);
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_NEW_PHASE: {
			pbuf++;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			SinglePlayRefresh();
			break;
		}
		case MSG_MOVE: {
			int pc = pbuf[4];
			int pl = pbuf[5];
			/*int ps = pbuf[6];*/
			/*int pp = pbuf[7];*/
			int cc = pbuf[8];
			int cl = pbuf[9];
			int cs = pbuf[10];
			/*int cp = pbuf[11];*/
			pbuf += 16;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			if(cl && !(cl & 0x80) && (pl != cl || pc != cc))
				SinglePlayRefreshSingle(cc, cl, cs);
			break;
		}
		case MSG_POS_CHANGE: {
			pbuf += 9;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_SET: {
			pbuf += 8;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_SWAP: {
			pbuf += 16;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_FIELD_DISABLED: {
			pbuf += 4;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_SUMMONING: {
			pbuf += 8;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_SUMMONED: {
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			SinglePlayRefresh();
			break;
		}
		case MSG_SPSUMMONING: {
			pbuf += 8;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_SPSUMMONED: {
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			SinglePlayRefresh();
			break;
		}
		case MSG_FLIPSUMMONING: {
			pbuf += 8;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_FLIPSUMMONED: {
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			SinglePlayRefresh();
			break;
		}
		case MSG_CHAINING: {
			pbuf += 16;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_CHAINED: {
			pbuf++;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			SinglePlayRefresh();
			break;
		}
		case MSG_CHAIN_SOLVING: {
			pbuf++;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_CHAIN_SOLVED: {
			pbuf++;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			SinglePlayRefresh();
			break;
		}
		case MSG_CHAIN_END: {
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			SinglePlayRefresh();
			SinglePlayRefreshDeck(0);
			SinglePlayRefreshDeck(1);
			break;
		}
		case MSG_CHAIN_NEGATED: {
			pbuf++;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_CHAIN_DISABLED: {
			pbuf++;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_CARD_SELECTED:
		case MSG_RANDOM_SELECTED: {
			player = BufferIO::ReadInt8(pbuf);
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 4;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_BECOME_TARGET: {
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 4;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_DRAW: {
			player = BufferIO::ReadInt8(pbuf);
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count * 4;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_DAMAGE: {
			pbuf += 5;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_RECOVER: {
			pbuf += 5;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_EQUIP: {
			pbuf += 8;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_LPUPDATE: {
			pbuf += 5;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_UNEQUIP: {
			pbuf += 4;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_CARD_TARGET: {
			pbuf += 8;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_CANCEL_TARGET: {
			pbuf += 8;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_PAY_LPCOST: {
			pbuf += 5;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_ADD_COUNTER: {
			pbuf += 6;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_REMOVE_COUNTER: {
			pbuf += 6;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_ATTACK: {
			pbuf += 8;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_BATTLE: {
			pbuf += 26;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_ATTACK_DISABLED: {
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_DAMAGE_STEP_START: {
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			SinglePlayRefresh();
			break;
		}
		case MSG_DAMAGE_STEP_END: {
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			SinglePlayRefresh();
			break;
		}
		case MSG_MISSED_EFFECT: {
			pbuf += 8;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_TOSS_COIN: {
			player = BufferIO::ReadInt8(pbuf);
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_TOSS_DICE: {
			player = BufferIO::ReadInt8(pbuf);
			count = BufferIO::ReadInt8(pbuf);
			pbuf += count;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_ANNOUNCE_RACE: {
			player = BufferIO::ReadInt8(pbuf);
			pbuf += 5;
			if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
				mainGame->singleSignal.Reset();
				mainGame->singleSignal.Wait();
			}
			break;
		}
		case MSG_ANNOUNCE_ATTRIB: {
			player = BufferIO::ReadInt8(pbuf);
			pbuf += 5;
			if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
				mainGame->singleSignal.Reset();
				mainGame->singleSignal.Wait();
			}
			break;
		}
		case MSG_ANNOUNCE_CARD: {
			player = BufferIO::ReadInt8(pbuf);
			if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
				mainGame->singleSignal.Reset();
				mainGame->singleSignal.Wait();
			}
			break;
		}
		case MSG_ANNOUNCE_NUMBER: {
			player = BufferIO::ReadInt8(pbuf);
			count = BufferIO::ReadInt8(pbuf);
			pbuf += 4 * count;
			if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
				mainGame->singleSignal.Reset();
				mainGame->singleSignal.Wait();
			}
			break;
		}
		case MSG_CARD_HINT: {
			pbuf += 9;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			break;
		}
		case MSG_TAG_SWAP: {
			player = pbuf[0];
			pbuf += pbuf[2] * 4 + pbuf[4] * 4 + 9;
			DuelClient::ClientAnalyze(offset, pbuf - offset);
			SinglePlayRefreshDeck(player);
			SinglePlayRefreshExtra(player);
			break;
		}
		case MSG_MATCH_KILL: {
			pbuf += 4;
			break;
		}
		case MSG_RELOAD_FIELD: {
			mainGame->gMutex.Lock();
			mainGame->dField.Clear();
			int val = 0;
			for(int p = 0; p < 2; ++p) {
				mainGame->dInfo.lp[p] = BufferIO::ReadInt32(pbuf);
				myswprintf(mainGame->dInfo.strLP[p], L"%d", mainGame->dInfo.lp[p]);
				for(int seq = 0; seq < 5; ++seq) {
					val = BufferIO::ReadInt8(pbuf);
					if(val) {
						ClientCard* ccard = new ClientCard;
						mainGame->dField.AddCard(ccard, p, LOCATION_MZONE, seq);
						ccard->position = BufferIO::ReadInt8(pbuf);
						val = BufferIO::ReadInt8(pbuf);
						if(val) {
							for(int xyz = 0; xyz < val; ++xyz) {
								ClientCard* xcard = new ClientCard;
								ccard->overlayed.push_back(xcard);
								mainGame->dField.overlay_cards.insert(xcard);
								xcard->overlayTarget = ccard;
								xcard->location = 0x80;
								xcard->sequence = ccard->overlayed.size() - 1;
							}
						}
					}
				}
				for(int seq = 0; seq < 8; ++seq) {
					val = BufferIO::ReadInt8(pbuf);
					if(val) {
						ClientCard* ccard = new ClientCard;
						mainGame->dField.AddCard(ccard, p, LOCATION_SZONE, seq);
						ccard->position = BufferIO::ReadInt8(pbuf);
					}
				}
				val = BufferIO::ReadInt8(pbuf);
				for(int seq = 0; seq < val; ++seq) {
					ClientCard* ccard = new ClientCard;
					mainGame->dField.AddCard(ccard, p, LOCATION_DECK, seq);
				}
				val = BufferIO::ReadInt8(pbuf);
				for(int seq = 0; seq < val; ++seq) {
					ClientCard* ccard = new ClientCard;
					mainGame->dField.AddCard(ccard, p, LOCATION_HAND, seq);
				}
				val = BufferIO::ReadInt8(pbuf);
				for(int seq = 0; seq < val; ++seq) {
					ClientCard* ccard = new ClientCard;
					mainGame->dField.AddCard(ccard, p, LOCATION_GRAVE, seq);
				}
				val = BufferIO::ReadInt8(pbuf);
				for(int seq = 0; seq < val; ++seq) {
					ClientCard* ccard = new ClientCard;
					mainGame->dField.AddCard(ccard, p, LOCATION_REMOVED, seq);
				}
				val = BufferIO::ReadInt8(pbuf);
				for(int seq = 0; seq < val; ++seq) {
					ClientCard* ccard = new ClientCard;
					mainGame->dField.AddCard(ccard, p, LOCATION_EXTRA, seq);
				}
				val = BufferIO::ReadInt8(pbuf);
				mainGame->dField.extra_p_count[p] = val;
			}
			BufferIO::ReadInt8(pbuf); //chain count, always 0
			SinglePlayReload();
			mainGame->dField.RefreshAllCards();
			mainGame->gMutex.Unlock();
			break;
		}
		case MSG_AI_NAME: {
			char namebuf[128];
			wchar_t wname[128];
			int len = BufferIO::ReadInt16(pbuf);
			char* begin = pbuf;
			pbuf += len + 1;
			memcpy(namebuf, begin, len + 1);
			BufferIO::DecodeUTF8(namebuf, wname);
			BufferIO::CopyWStr(wname, mainGame->dInfo.clientname, 20);
			break;
		}
		case MSG_SHOW_HINT: {
			char msgbuf[1024];
			wchar_t msg[1024];
			int len = BufferIO::ReadInt16(pbuf);
			char* begin = pbuf;
			pbuf += len + 1;
			memcpy(msgbuf, begin, len + 1);
			BufferIO::DecodeUTF8(msgbuf, msg);
			mainGame->gMutex.Lock();
			mainGame->SetStaticText(mainGame->stMessage, 310, mainGame->textFont, msg);
			mainGame->PopupElement(mainGame->wMessage);
			mainGame->gMutex.Unlock();
			mainGame->actionSignal.Reset();
			mainGame->actionSignal.Wait();
			break;
		}
		}
	}
	return is_continuing;
}
Example #13
0
int ReplayMode::ReplayThread(void* param) {
	ReplayHeader rh = cur_replay.pheader;
	mainGame->dInfo.isFirst = true;
	mtrandom rnd;
	int seed = rh.seed;
	rnd.reset(seed);
	cur_replay.ReadData(mainGame->dInfo.hostname, 40);
	cur_replay.ReadData(mainGame->dInfo.clientname, 40);
	set_card_reader((card_reader)DataManager::CardReader);
	set_message_handler((message_handler)MessageHandler);
	pduel = create_duel(rnd.rand());
	int start_lp = cur_replay.ReadInt32();
	int start_hand = cur_replay.ReadInt32();
	int draw_count = cur_replay.ReadInt32();
	int opt = cur_replay.ReadInt32();
	set_player_info(pduel, 0, start_lp, start_hand, draw_count);
	set_player_info(pduel, 1, start_lp, start_hand, draw_count);
	mainGame->dInfo.lp[0] = start_lp;
	mainGame->dInfo.lp[1] = start_lp;
	myswprintf(mainGame->dInfo.strLP[0], L"%d", mainGame->dInfo.lp[0]);
	myswprintf(mainGame->dInfo.strLP[1], L"%d", mainGame->dInfo.lp[1]);
	mainGame->dInfo.turn = 0;
	mainGame->dInfo.strTurn[0] = 0;
	int main = cur_replay.ReadInt32();
	for(int i = 0; i < main; ++i)
		new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_DECK, 0, 0);
	int extra = cur_replay.ReadInt32();
	for(int i = 0; i < extra; ++i)
		new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_EXTRA, 0, 0);
	mainGame->dField.Initial(0, main, extra);
	main = cur_replay.ReadInt32();
	for(int i = 0; i < main; ++i)
		new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_DECK, 0, 0);
	extra = cur_replay.ReadInt32();
	for(int i = 0; i < extra; ++i)
		new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_EXTRA, 0, 0);
	mainGame->dField.Initial(1, main, extra);
	start_duel(pduel, opt);
	mainGame->dInfo.isStarted = true;
	mainGame->dInfo.isReplay = true;
	char engineBuffer[0x1000];
	is_continuing = true;
	exit_pending = false;
	int len = 0, flag = 0;
	while (is_continuing && !exit_pending) {
		int result = process(pduel);
		len = result & 0xffff;
		flag = result >> 16;
		if (len > 0) {
			get_message(pduel, (byte*)engineBuffer);
			is_continuing = ReplayAnalyze(engineBuffer, len);
		}
	}
	end_duel(pduel);
	if(!is_closing) {
		mainGame->stMessage->setText(dataManager.GetSysString(1501));
		mainGame->actionSignal.Reset();
		mainGame->PopupElement(mainGame->wMessage);
		mainGame->actionSignal.Wait();
		mainGame->dInfo.isStarted = false;
		mainGame->dInfo.isReplay = false;
		mainGame->CloseDuelWindow();
		mainGame->ClearTextures();
		mainGame->ShowElement(mainGame->wReplay);
		mainGame->device->setEventReceiver(&mainGame->menuHandler);
	}
	return 0;
}
Example #14
0
void DeckBuilder::FilterCards() {
	results.clear();
	const wchar_t* pstr = mainGame->ebCardName->getText();
	int trycode = BufferIO::GetVal(pstr);
	if(dataManager.GetData(trycode, 0)) {
		auto ptr = dataManager.GetCodePointer(trycode);
		results.push_back(ptr);
		mainGame->scrFilter->setVisible(false);
		mainGame->scrFilter->setPos(0);
		myswprintf(result_string, L"%d", results.size());
		return;
	}
	unsigned int set_code = 0;
	if(pstr[0] == L'@')
		set_code = dataManager.GetSetCode(&pstr[1]);
	if(pstr[0] == 0 || (pstr[0] == L'$' && pstr[1] == 0) || (pstr[0] == L'@' && pstr[1] == 0))
		pstr = 0;
	auto strpointer = dataManager._strings.begin();
	for(code_pointer ptr = dataManager._datas.begin(); ptr != dataManager._datas.end(); ++ptr, ++strpointer) {
		const CardDataC& data = ptr->second;
		const CardString& text = strpointer->second;
		if(data.type & TYPE_TOKEN)
			continue;
		switch(filter_type) {
		case 1: {
			if(!(data.type & TYPE_MONSTER) || (data.type & filter_type2) != filter_type2)
				continue;
			if(filter_race && data.race != filter_race)
				continue;
			if(filter_attrib && data.attribute != filter_attrib)
				continue;
			if(filter_atktype) {
				if((filter_atktype == 1 && data.attack != filter_atk) || (filter_atktype == 2 && data.attack < filter_atk)
				        || (filter_atktype == 3 && data.attack <= filter_atk) || (filter_atktype == 4 && (data.attack > filter_atk || data.attack < 0))
				        || (filter_atktype == 5 && (data.attack >= filter_atk || data.attack < 0)) || (filter_atktype == 6 && data.attack != -2))
					continue;
			}
			if(filter_deftype) {
				if((filter_deftype == 1 && data.defence != filter_def) || (filter_deftype == 2 && data.defence < filter_def)
				        || (filter_deftype == 3 && data.defence <= filter_def) || (filter_deftype == 4 && (data.defence > filter_def || data.defence < 0))
				        || (filter_deftype == 5 && (data.defence >= filter_def || data.defence < 0)) || (filter_deftype == 6 && data.defence != -2))
					continue;
			}
			if(filter_lvtype) {
				if((filter_lvtype == 1 && data.level != filter_lv) || (filter_lvtype == 2 && data.level < filter_lv)
				        || (filter_lvtype == 3 && data.level <= filter_lv) || (filter_lvtype == 4 && data.level > filter_lv)
				        || (filter_lvtype == 5 && data.level >= filter_lv))
					continue;
			}
			break;
		}
		case 2: {
			if(!(data.type & TYPE_SPELL))
				continue;
			if(filter_type2 && data.type != filter_type2)
				continue;
			break;
		}
		case 3: {
			if(!(data.type & TYPE_TRAP))
				continue;
			if(filter_type2 && data.type != filter_type2)
				continue;
			break;
		}
		}
		if(filter_effect && !(data.category & filter_effect))
			continue;
		if(filter_lm) {
			if(filter_lm <= 3 && (!filterList->count(ptr->first) || (*filterList)[ptr->first] != filter_lm - 1))
				continue;
			if(filter_lm == 4 && data.ot != 1)
				continue;
			if(filter_lm == 5 && data.ot != 2)
				continue;
		}
		if(pstr) {
			if(pstr[0] == L'$') {
				if(wcsstr(text.name, &pstr[1]) == 0)
					continue;
			} else if(pstr[0] == L'@' && set_code) {
				unsigned long long sc = data.setcode;
				if(data.alias) {
					auto aptr = dataManager._datas.find(data.alias);
					if(aptr != dataManager._datas.end())
						sc = aptr->second.setcode;
				}
				bool res = false;
				int settype = set_code & 0xfff;
				int setsubtype = set_code & 0xf000;
				while(sc) {
					if ((sc & 0xfff) == settype && (sc & 0xf000 & setsubtype) == setsubtype)
						res = true;
					sc = sc >> 16;
				}
				if(!res) continue;
			} else {
				if(wcsstr(text.name, pstr) == 0 && wcsstr(text.text, pstr) == 0)
					continue;
			}
		}
Example #15
0
bool DeckBuilder::OnEvent(const irr::SEvent& event) {
	if(mainGame->dField.OnCommonEvent(event))
		return false;
	switch(event.EventType) {
	case irr::EET_GUI_EVENT: {
		s32 id = event.GUIEvent.Caller->getID();
		if(mainGame->wCategories->isVisible() && id != BUTTON_CATEGORY_OK)
			break;
		if(mainGame->wQuery->isVisible() && id != BUTTON_YES && id != BUTTON_NO)
			break;
		if(mainGame->wLinkMarks->isVisible() && id != BUTTON_MARKERS_OK)
			break;
		switch(event.GUIEvent.EventType) {
		case irr::gui::EGET_BUTTON_CLICKED: {
			switch(id) {
			case BUTTON_CLEAR_DECK: {
				deckManager.current_deck.main.clear();
				deckManager.current_deck.extra.clear();
				deckManager.current_deck.side.clear();
				break;
			}
			case BUTTON_SORT_DECK: {
				std::sort(deckManager.current_deck.main.begin(), deckManager.current_deck.main.end(), ClientCard::deck_sort_lv);
				std::sort(deckManager.current_deck.extra.begin(), deckManager.current_deck.extra.end(), ClientCard::deck_sort_lv);
				std::sort(deckManager.current_deck.side.begin(), deckManager.current_deck.side.end(), ClientCard::deck_sort_lv);
				break;
			}
			case BUTTON_SHUFFLE_DECK: {
				std::random_shuffle(deckManager.current_deck.main.begin(), deckManager.current_deck.main.end());
				break;
			}
			case BUTTON_SAVE_DECK: {
				int sel = mainGame->cbDBDecks->getSelected();
				if(sel >= 0 && deckManager.SaveDeck(deckManager.current_deck, mainGame->cbDBDecks->getItem(sel))) {
					mainGame->stACMessage->setText(dataManager.GetSysString(1335));
					mainGame->PopupElement(mainGame->wACMessage, 20);
				}
				break;
			}
			case BUTTON_SAVE_DECK_AS: {
				const wchar_t* dname = mainGame->ebDeckname->getText();
				if(*dname == 0)
					break;
				int sel = -1;
				for(size_t i = 0; i < mainGame->cbDBDecks->getItemCount(); ++i) {
					if(!wcscmp(dname, mainGame->cbDBDecks->getItem(i))) {
						sel = i;
						break;
					}
				}
				if(sel >= 0)
					mainGame->cbDBDecks->setSelected(sel);
				else {
					mainGame->cbDBDecks->addItem(dname);
					mainGame->cbDBDecks->setSelected(mainGame->cbDBDecks->getItemCount() - 1);
				}
				if(deckManager.SaveDeck(deckManager.current_deck, dname)) {
					mainGame->stACMessage->setText(dataManager.GetSysString(1335));
					mainGame->PopupElement(mainGame->wACMessage, 20);
				}
				break;
			}
			case BUTTON_DELETE_DECK: {
				int sel = mainGame->cbDBDecks->getSelected();
				if(sel == -1)
					break;
				mainGame->gMutex.Lock();
				wchar_t textBuffer[256];
				myswprintf(textBuffer, L"%ls\n%ls", mainGame->cbDBDecks->getItem(sel), dataManager.GetSysString(1337));
				mainGame->SetStaticText(mainGame->stQMessage, 310, mainGame->textFont, (wchar_t*)textBuffer);
				mainGame->PopupElement(mainGame->wQuery);
				mainGame->gMutex.Unlock();
				prev_operation = id;
				break;
			}
			case BUTTON_LEAVE_GAME: {
				Terminate();
				break;
			}
			case BUTTON_EFFECT_FILTER: {
				mainGame->PopupElement(mainGame->wCategories);
				break;
			}
			case BUTTON_START_FILTER: {
				StartFilter();
				break;
			}
			case BUTTON_CLEAR_FILTER: {
				ClearSearch();
				break;
			}
			case BUTTON_CATEGORY_OK: {
				filter_effect = 0;
				long long filter = 0x1;
				for(int i = 0; i < 32; ++i, filter <<= 1)
					if(mainGame->chkCategory[i]->isChecked())
						filter_effect |= filter;
				mainGame->HideElement(mainGame->wCategories);
				break;
			}
			case BUTTON_SIDE_OK: {
				if(deckManager.current_deck.main.size() != deckManager.pre_deck.main.size() || deckManager.current_deck.extra.size() != deckManager.pre_deck.extra.size()
				        || deckManager.current_deck.side.size() != deckManager.pre_deck.side.size()) {
					mainGame->env->addMessageBox(L"", dataManager.GetSysString(1410));
					break;
				}
				mainGame->imgCard->setImage(imageManager.tCover[0]);
				mainGame->stName->setText(L"");
				mainGame->stInfo->setText(L"");
				mainGame->stDataInfo->setText(L"");
				mainGame->stSetName->setText(L"");
				mainGame->stText->setText(L"");
				mainGame->showingcard = 0;
				mainGame->scrCardText->setVisible(false);
				char deckbuf[1024];
				char* pdeck = deckbuf;
				BufferIO::WriteInt32(pdeck, deckManager.current_deck.main.size() + deckManager.current_deck.extra.size());
				BufferIO::WriteInt32(pdeck, deckManager.current_deck.side.size());
				for(size_t i = 0; i < deckManager.current_deck.main.size(); ++i)
					BufferIO::WriteInt32(pdeck, deckManager.current_deck.main[i]->first);
				for(size_t i = 0; i < deckManager.current_deck.extra.size(); ++i)
					BufferIO::WriteInt32(pdeck, deckManager.current_deck.extra[i]->first);
				for(size_t i = 0; i < deckManager.current_deck.side.size(); ++i)
					BufferIO::WriteInt32(pdeck, deckManager.current_deck.side[i]->first);
				DuelClient::SendBufferToServer(CTOS_UPDATE_DECK, deckbuf, pdeck - deckbuf);
				break;
			}
			case BUTTON_SIDE_RELOAD: {
				deckManager.current_deck = deckManager.pre_deck;
				break;
			}
			case BUTTON_MSG_OK: {
				mainGame->HideElement(mainGame->wMessage);
				mainGame->actionSignal.Set();
				break;
			}
			case BUTTON_YES: {
				mainGame->HideElement(mainGame->wQuery);
				if(!mainGame->is_building || mainGame->is_siding)
					break;
				if(prev_operation == BUTTON_DELETE_DECK) {
					int sel = mainGame->cbDBDecks->getSelected();
					if(deckManager.DeleteDeck(deckManager.current_deck, mainGame->cbDBDecks->getItem(sel))) {
						mainGame->cbDBDecks->removeItem(sel);
						int count = mainGame->cbDBDecks->getItemCount();
						if(sel >= count)
							sel = count - 1;
						mainGame->cbDBDecks->setSelected(sel);
						if(sel != -1)
							deckManager.LoadDeck(mainGame->cbDBDecks->getItem(sel));
						mainGame->stACMessage->setText(dataManager.GetSysString(1338));
						mainGame->PopupElement(mainGame->wACMessage, 20);
						prev_deck = sel;
					}
				} else if(prev_operation == BUTTON_LEAVE_GAME) {
					Terminate();
				} else if(prev_operation == COMBOBOX_DBDECKS) {
					int sel = mainGame->cbDBDecks->getSelected();
					deckManager.LoadDeck(mainGame->cbDBDecks->getItem(sel));
					prev_deck = sel;
				}
				prev_operation = 0;
				break;
			}
			case BUTTON_NO: {
				mainGame->HideElement(mainGame->wQuery);
				if (prev_operation == COMBOBOX_DBDECKS) {
					mainGame->cbDBDecks->setSelected(prev_deck);
				}
				prev_operation = 0;
				break;
			}
			case BUTTON_MARKS_FILTER: {
				mainGame->PopupElement(mainGame->wLinkMarks);
				break;
			}
			case BUTTON_MARKERS_OK: {
				filter_marks = 0;
				if (mainGame->btnMark[0]->isPressed())
					filter_marks |= 0100;
				if (mainGame->btnMark[1]->isPressed())
					filter_marks |= 0200;
				if (mainGame->btnMark[2]->isPressed())
					filter_marks |= 0400;
				if (mainGame->btnMark[3]->isPressed())
					filter_marks |= 0010;
				if (mainGame->btnMark[4]->isPressed())
					filter_marks |= 0040;
				if (mainGame->btnMark[5]->isPressed())
					filter_marks |= 0001;
				if (mainGame->btnMark[6]->isPressed())
					filter_marks |= 0002;
				if (mainGame->btnMark[7]->isPressed())
					filter_marks |= 0004;
				mainGame->HideElement(mainGame->wLinkMarks);
				StartFilter();
				break;
			}
			}
			break;
		}
		case irr::gui::EGET_EDITBOX_ENTER: {
			switch(id) {
			case EDITBOX_KEYWORD: {
				StartFilter();
				break;
			}
			}
			break;
		}
		case irr::gui::EGET_EDITBOX_CHANGED: {
			switch (id) {
			case EDITBOX_KEYWORD: {
				stringw filter = mainGame->ebCardName->getText();
				if (filter.size() > 2) {
					StartFilter();
				}
				break;
			}
			case EDITBOX_DECK_NAME: {
				mainGame->ValidateName(mainGame->ebDeckname);
				break;
			}
			}
			break;
		}
		case irr::gui::EGET_COMBO_BOX_CHANGED: {
			switch(id) {
			case COMBOBOX_DBLFLIST: {
				filterList = deckManager._lfList[mainGame->cbDBLFList->getSelected()].content;
				break;
			}
			case COMBOBOX_DBDECKS: {
				int sel = mainGame->cbDBDecks->getSelected();
				if(sel >= 0)
					deckManager.LoadDeck(mainGame->cbDBDecks->getItem(sel));
				prev_deck = sel;
				break;
			}
			case COMBOBOX_MAINTYPE: {
				mainGame->cbCardType2->setSelected(0);
				mainGame->cbAttribute->setSelected(0);
				mainGame->cbRace->setSelected(0);
				mainGame->ebAttack->setText(L"");
				mainGame->ebDefense->setText(L"");
				mainGame->ebStar->setText(L"");
				mainGame->ebScale->setText(L"");
				switch(mainGame->cbCardType->getSelected()) {
				case 0: {
					mainGame->cbCardType2->setEnabled(false);
					mainGame->cbCardType2->setSelected(0);
					mainGame->cbRace->setEnabled(false);
					mainGame->cbAttribute->setEnabled(false);
					mainGame->ebAttack->setEnabled(false);
					mainGame->ebDefense->setEnabled(false);
					mainGame->ebStar->setEnabled(false);
					mainGame->ebScale->setEnabled(false);
					break;
				}
				case 1: {
					wchar_t normaltuner[32];
					wchar_t normalpen[32];
					wchar_t syntuner[32];
					mainGame->cbCardType2->setEnabled(true);
					mainGame->cbRace->setEnabled(true);
					mainGame->cbAttribute->setEnabled(true);
					mainGame->ebAttack->setEnabled(true);
					mainGame->ebDefense->setEnabled(true);
					mainGame->ebStar->setEnabled(true);
					mainGame->ebScale->setEnabled(true);
					mainGame->cbCardType2->clear();
					mainGame->cbCardType2->addItem(dataManager.GetSysString(1080), 0);
					mainGame->cbCardType2->addItem(dataManager.GetSysString(1054), TYPE_MONSTER + TYPE_NORMAL);
					mainGame->cbCardType2->addItem(dataManager.GetSysString(1055), TYPE_MONSTER + TYPE_EFFECT);
					mainGame->cbCardType2->addItem(dataManager.GetSysString(1056), TYPE_MONSTER + TYPE_FUSION);
					mainGame->cbCardType2->addItem(dataManager.GetSysString(1057), TYPE_MONSTER + TYPE_RITUAL);
					mainGame->cbCardType2->addItem(dataManager.GetSysString(1063), TYPE_MONSTER + TYPE_SYNCHRO);
					mainGame->cbCardType2->addItem(dataManager.GetSysString(1073), TYPE_MONSTER + TYPE_XYZ);
					mainGame->cbCardType2->addItem(dataManager.GetSysString(1074), TYPE_MONSTER + TYPE_PENDULUM);
					mainGame->cbCardType2->addItem(dataManager.GetSysString(1076), TYPE_MONSTER + TYPE_LINK);
					mainGame->cbCardType2->addItem(dataManager.GetSysString(1075), TYPE_MONSTER + TYPE_SPSUMMON);
					myswprintf(normaltuner, L"%ls|%ls", dataManager.GetSysString(1054), dataManager.GetSysString(1062));
					mainGame->cbCardType2->addItem(normaltuner, TYPE_MONSTER + TYPE_NORMAL + TYPE_TUNER);
					myswprintf(normalpen, L"%ls|%ls", dataManager.GetSysString(1054), dataManager.GetSysString(1074));
					mainGame->cbCardType2->addItem(normalpen, TYPE_MONSTER + TYPE_NORMAL + TYPE_PENDULUM);
					myswprintf(syntuner, L"%ls|%ls", dataManager.GetSysString(1063), dataManager.GetSysString(1062));
					mainGame->cbCardType2->addItem(syntuner, TYPE_MONSTER + TYPE_SYNCHRO + TYPE_TUNER);
					mainGame->cbCardType2->addItem(dataManager.GetSysString(1062), TYPE_MONSTER + TYPE_TUNER);
					mainGame->cbCardType2->addItem(dataManager.GetSysString(1061), TYPE_MONSTER + TYPE_DUAL);
					mainGame->cbCardType2->addItem(dataManager.GetSysString(1060), TYPE_MONSTER + TYPE_UNION);
					mainGame->cbCardType2->addItem(dataManager.GetSysString(1059), TYPE_MONSTER + TYPE_SPIRIT);
					mainGame->cbCardType2->addItem(dataManager.GetSysString(1071), TYPE_MONSTER + TYPE_FLIP);
					mainGame->cbCardType2->addItem(dataManager.GetSysString(1072), TYPE_MONSTER + TYPE_TOON);
					break;
				}
				case 2: {
					mainGame->cbCardType2->setEnabled(true);
					mainGame->cbRace->setEnabled(false);
					mainGame->cbAttribute->setEnabled(false);
					mainGame->ebAttack->setEnabled(false);
					mainGame->ebDefense->setEnabled(false);
					mainGame->ebStar->setEnabled(false);
					mainGame->ebScale->setEnabled(false);
					mainGame->cbCardType2->clear();
					mainGame->cbCardType2->addItem(dataManager.GetSysString(1080), 0);
					mainGame->cbCardType2->addItem(dataManager.GetSysString(1054), TYPE_SPELL);
					mainGame->cbCardType2->addItem(dataManager.GetSysString(1066), TYPE_SPELL + TYPE_QUICKPLAY);
					mainGame->cbCardType2->addItem(dataManager.GetSysString(1067), TYPE_SPELL + TYPE_CONTINUOUS);
					mainGame->cbCardType2->addItem(dataManager.GetSysString(1057), TYPE_SPELL + TYPE_RITUAL);
					mainGame->cbCardType2->addItem(dataManager.GetSysString(1068), TYPE_SPELL + TYPE_EQUIP);
					mainGame->cbCardType2->addItem(dataManager.GetSysString(1069), TYPE_SPELL + TYPE_FIELD);
					break;
				}
				case 3: {
					mainGame->cbCardType2->setEnabled(true);
					mainGame->cbRace->setEnabled(false);
					mainGame->cbAttribute->setEnabled(false);
					mainGame->ebAttack->setEnabled(false);
					mainGame->ebDefense->setEnabled(false);
					mainGame->ebStar->setEnabled(false);
					mainGame->ebScale->setEnabled(false);
					mainGame->cbCardType2->clear();
					mainGame->cbCardType2->addItem(dataManager.GetSysString(1080), 0);
					mainGame->cbCardType2->addItem(dataManager.GetSysString(1054), TYPE_TRAP);
					mainGame->cbCardType2->addItem(dataManager.GetSysString(1067), TYPE_TRAP + TYPE_CONTINUOUS);
					mainGame->cbCardType2->addItem(dataManager.GetSysString(1070), TYPE_TRAP + TYPE_COUNTER);
					break;
				}
				}
				StartFilter();
				break;
			}
			case COMBOBOX_SECONDTYPE:
			case COMBOBOX_OTHER_FILT: {
				if (id==COMBOBOX_SECONDTYPE && mainGame->cbCardType->getSelected() == 1) {
					if (mainGame->cbCardType2->getSelected() == 8) {
						mainGame->ebDefense->setEnabled(false);
						mainGame->ebDefense->setText(L"");
					} else {
						mainGame->ebDefense->setEnabled(true);
					}
				}
				StartFilter();
				break; 
			}
			case COMBOBOX_SORTTYPE: {
				SortList();
				mainGame->env->setFocus(0);
				break;
			}
			}
			break;
		}
		case irr::gui::EGET_CHECKBOX_CHANGED: {
			switch (id) {
				case CHECKBOX_SHOW_ANIME: {
					int prevLimit = mainGame->cbLimit->getSelected();
					mainGame->cbLimit->clear();
					mainGame->cbLimit->addItem(dataManager.GetSysString(1310));
					mainGame->cbLimit->addItem(dataManager.GetSysString(1316));
					mainGame->cbLimit->addItem(dataManager.GetSysString(1317));
					mainGame->cbLimit->addItem(dataManager.GetSysString(1318));
					mainGame->cbLimit->addItem(dataManager.GetSysString(1240));
					mainGame->cbLimit->addItem(dataManager.GetSysString(1241));
					mainGame->cbLimit->addItem(dataManager.GetSysString(1242));
					if(mainGame->chkAnime->isChecked()) {
						mainGame->cbLimit->addItem(dataManager.GetSysString(1243));
						mainGame->cbLimit->addItem(L"Illegal");
						mainGame->cbLimit->addItem(L"VG");
						mainGame->cbLimit->addItem(L"Custom");
					}
					if (prevLimit < 8)
						mainGame->cbLimit->setSelected(prevLimit);
					StartFilter();
					break;
				}
			}
			break;
		}
		default: break;
		}
		break;
	}
	case irr::EET_MOUSE_INPUT_EVENT: {
		switch(event.MouseInput.Event) {
		case irr::EMIE_LMOUSE_PRESSED_DOWN: {
			irr::gui::IGUIElement* root = mainGame->env->getRootGUIElement();
			if(root->getElementFromPoint(mouse_pos) != root)
				break;
			if(mainGame->wCategories->isVisible() || mainGame->wQuery->isVisible())
				break;
			if(hovered_pos == 0 || hovered_seq == -1)
				break;
			click_pos = hovered_pos;
			dragx = event.MouseInput.X;
			dragy = event.MouseInput.Y;
			draging_pointer = dataManager.GetCodePointer(hovered_code);
			if(draging_pointer == dataManager._datas.end())
				break;
			if(hovered_pos == 4) {
				if(!check_limit(draging_pointer))
					break;
			}
			is_draging = true;
			if(hovered_pos == 1)
				pop_main(hovered_seq);
			else if(hovered_pos == 2)
				pop_extra(hovered_seq);
			else if(hovered_pos == 3)
				pop_side(hovered_seq);
			mouse_pos.set(event.MouseInput.X, event.MouseInput.Y);
			GetHoveredCard();
			break;
		}
		case irr::EMIE_LMOUSE_LEFT_UP: {
			if(!is_draging)
				break;
			bool pushed = false;
			if(hovered_pos == 1)
				pushed = push_main(draging_pointer, hovered_seq);
			else if(hovered_pos == 2)
				pushed = push_extra(draging_pointer, hovered_seq + is_lastcard);
			else if(hovered_pos == 3)
				pushed = push_side(draging_pointer, hovered_seq + is_lastcard);
			else if(hovered_pos == 4 && !mainGame->is_siding)
				pushed = true;
			if(!pushed) {
				if(click_pos == 1)
					push_main(draging_pointer);
				else if(click_pos == 2)
					push_extra(draging_pointer);
				else if(click_pos == 3)
					push_side(draging_pointer);
			}
			is_draging = false;
			break;
		}
		case irr::EMIE_RMOUSE_LEFT_UP: {
			if(mainGame->is_siding) {
				if(is_draging)
					break;
				if(hovered_pos == 0 || hovered_seq == -1)
					break;
				auto pointer = dataManager.GetCodePointer(hovered_code);
				if(pointer == dataManager._datas.end())
					break;
				if(hovered_pos == 1) {
					if(push_side(pointer))
						pop_main(hovered_seq);
				} else if(hovered_pos == 2) {
					if(push_side(pointer))
						pop_extra(hovered_seq);
				} else {
					if(push_extra(pointer) || push_main(pointer))
						pop_side(hovered_seq);
				}
				break;
			}
			if(mainGame->wCategories->isVisible() || mainGame->wQuery->isVisible())
				break;
			if(!is_draging) {
				if(hovered_pos == 0 || hovered_seq == -1)
					break;
				if(hovered_pos == 1) {
					pop_main(hovered_seq);
				} else if(hovered_pos == 2) {
					pop_extra(hovered_seq);
				} else if(hovered_pos == 3) {
					pop_side(hovered_seq);
				} else {
					auto pointer = dataManager.GetCodePointer(hovered_code);
					if(pointer == dataManager._datas.end())
						break;
					if(event.MouseInput.Shift)
						push_side(pointer);
					else {
						if (!check_limit(pointer))
							break;
						if (!push_extra(pointer) && !push_main(pointer))
							push_side(pointer);
					}
				}
			} else {
				if(click_pos == 1) {
					push_side(draging_pointer);
				} else if(click_pos == 2) {
					push_side(draging_pointer);
				} else if(click_pos == 3) {
					if(!push_extra(draging_pointer))
						push_main(draging_pointer);
				} else {
					push_side(draging_pointer);
				}
				is_draging = false;
			}
			break;
		}
		case irr::EMIE_MMOUSE_LEFT_UP: {
			if (mainGame->is_siding)
				break;
			if (mainGame->wCategories->isVisible() || mainGame->wQuery->isVisible())
				break;
			if (hovered_pos == 0 || hovered_seq == -1)
				break;
			if (is_draging)
				break;
			auto pointer = dataManager.GetCodePointer(hovered_code);
			if(!check_limit(pointer))
				break;
			if (hovered_pos == 1) {
				if(!push_main(pointer))
					push_side(pointer);
			} else if (hovered_pos == 2) {
				if(!push_extra(pointer))
					push_side(pointer);
			} else if (hovered_pos == 3) {
				if(!push_side(pointer) && !push_extra(pointer))
					push_main(pointer);
			} else {
				if(!push_extra(pointer) && !push_main(pointer))
					push_side(pointer);
			}
			break;
		}
		case irr::EMIE_MOUSE_MOVED: {
			mouse_pos.set(event.MouseInput.X, event.MouseInput.Y);
			GetHoveredCard();
			break;
		}
		case irr::EMIE_MOUSE_WHEEL: {
			if(!mainGame->scrFilter->isVisible())
				break;
			if(!mainGame->Resize(805, 160, 1020, 630).isPointInside(mouse_pos))
				break;
			if(event.MouseInput.Wheel < 0) {
				if(mainGame->scrFilter->getPos() < mainGame->scrFilter->getMax())
					mainGame->scrFilter->setPos(mainGame->scrFilter->getPos() + 1);
			} else {
				if(mainGame->scrFilter->getPos() > 0)
					mainGame->scrFilter->setPos(mainGame->scrFilter->getPos() - 1);
			}
			GetHoveredCard();
			break;
		}
		default: break;
		}
		break;
	}
	default: break;
	}
	return false;
}
Example #16
0
	bool ReplayMode::StartDuel() {
		const ReplayHeader& rh = cur_replay.pheader;
		mtrandom rnd;
		int seed = rh.seed;
		rnd.reset(seed);
		if (mainGame->dInfo.isRelay) {
			cur_replay.ReadName(mainGame->dInfo.hostname[0]);
			cur_replay.ReadName(mainGame->dInfo.hostname[1]);
			cur_replay.ReadName(mainGame->dInfo.hostname[2]);
			cur_replay.ReadName(mainGame->dInfo.clientname[0]);
			cur_replay.ReadName(mainGame->dInfo.clientname[1]);
			cur_replay.ReadName(mainGame->dInfo.clientname[2]);
		} else if (mainGame->dInfo.isTag) {
			cur_replay.ReadName(mainGame->dInfo.hostname[0]);
			cur_replay.ReadName(mainGame->dInfo.hostname[1]);
			cur_replay.ReadName(mainGame->dInfo.clientname[1]);
			cur_replay.ReadName(mainGame->dInfo.clientname[0]);
		} else {
			cur_replay.ReadName(mainGame->dInfo.hostname[0]);
			cur_replay.ReadName(mainGame->dInfo.clientname[0]);
		}
		pduel = create_duel(rnd.rand());
		int start_lp = cur_replay.ReadInt32();
		int start_hand = cur_replay.ReadInt32();
		int draw_count = cur_replay.ReadInt32();
		int opt = cur_replay.ReadInt32();
		int duel_rule = opt >> 16;
		int rule = opt >> 16; //backwards compatibility with master rule replays
		if (rule)
			switch (rule) {
			case 1: {
				opt |= MASTER_RULE_1;
				break;
			}
			case 2: {
				opt |= MASTER_RULE_2;
				break;
			}
			case 3: {
				opt |= MASTER_RULE_3;
				break;
			}
			case 4: {
				opt |= MASTER_RULE_4;
				break;
			}
			}
		//pre mr4 replay compatibility
		if (opt & DUEL_OBSOLETE_RULING) {
			opt &= ~DUEL_OBSOLETE_RULING;
			opt |= MASTER_RULE_1;
		}
		else if (!(opt & 0xff80))
			opt |= MASTER_RULE_3;
		mainGame->dInfo.duel_field = 2;
		if ((opt & DUEL_PZONE) && (opt & DUEL_SEPARATE_PZONE) && (opt & DUEL_EMZONE))
			mainGame->dInfo.duel_field = 5;
		else if (opt & DUEL_EMZONE)
			mainGame->dInfo.duel_field = 4;
		else if (opt & DUEL_PZONE)
			mainGame->dInfo.duel_field = 3;
		mainGame->dInfo.extraval = (opt & SPEED_DUEL) ? 1 : 0;
		mainGame->SetPhaseButtons();
		set_player_info(pduel, 0, start_lp, start_hand, draw_count);
		set_player_info(pduel, 1, start_lp, start_hand, draw_count);
		mainGame->dInfo.lp[0] = start_lp;
		mainGame->dInfo.lp[1] = start_lp;
		mainGame->dInfo.startlp = start_lp;
		myswprintf(mainGame->dInfo.strLP[0], L"%d", mainGame->dInfo.lp[0]);
		myswprintf(mainGame->dInfo.strLP[1], L"%d", mainGame->dInfo.lp[1]);
		mainGame->dInfo.turn = 0;
		if (!mainGame->dInfo.isSingleMode) {
			if (!(opt & DUEL_TAG_MODE)) {
				int main = cur_replay.ReadInt32();
				for (int i = 0; i < main; ++i)
					new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_DECK, 0, POS_FACEDOWN_DEFENSE);
				int extra = cur_replay.ReadInt32();
				for (int i = 0; i < extra; ++i)
					new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN_DEFENSE);
				mainGame->dField.Initial(0, main, extra);
				main = cur_replay.ReadInt32();
				for (int i = 0; i < main; ++i)
					new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_DECK, 0, POS_FACEDOWN_DEFENSE);
				extra = cur_replay.ReadInt32();
				for (int i = 0; i < extra; ++i)
					new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN_DEFENSE);
				mainGame->dField.Initial(1, main, extra);
			}
			else {
				int main = cur_replay.ReadInt32();
				for (int i = 0; i < main; ++i)
					new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_DECK, 0, POS_FACEDOWN_DEFENSE);
				int extra = cur_replay.ReadInt32();
				for (int i = 0; i < extra; ++i)
					new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN_DEFENSE);
				mainGame->dField.Initial(0, main, extra);
				main = cur_replay.ReadInt32();
				for (int i = 0; i < main; ++i)
					new_tag_card(pduel, cur_replay.ReadInt32(), 0, LOCATION_DECK);
				extra = cur_replay.ReadInt32();
				for (int i = 0; i < extra; ++i)
					new_tag_card(pduel, cur_replay.ReadInt32(), 0, LOCATION_EXTRA);
				main = cur_replay.ReadInt32();
				for (int i = 0; i < main; ++i)
					new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_DECK, 0, POS_FACEDOWN_DEFENSE);
				extra = cur_replay.ReadInt32();
				for (int i = 0; i < extra; ++i)
					new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN_DEFENSE);
				mainGame->dField.Initial(1, main, extra);
				main = cur_replay.ReadInt32();
				for (int i = 0; i < main; ++i)
					new_tag_card(pduel, cur_replay.ReadInt32(), 1, LOCATION_DECK);
				extra = cur_replay.ReadInt32();
				for (int i = 0; i < extra; ++i)
					new_tag_card(pduel, cur_replay.ReadInt32(), 1, LOCATION_EXTRA);
			}
		}
		else {
			char filename[256];
			size_t slen = cur_replay.ReadInt16();
			cur_replay.ReadData(filename, slen);
			filename[slen] = 0;
			if (!preload_script(pduel, filename, slen)) {
				return false;
			}
		}
		start_duel(pduel, opt);
		return true;
	}
Example #17
0
bool DeckBuilder::OnEvent(const irr::SEvent& event) {
    switch(event.EventType) {
    case irr::EET_GUI_EVENT: {
        s32 id = event.GUIEvent.Caller->getID();
        if(mainGame->wCategories->isVisible() && id != BUTTON_CATEGORY_OK)
            break;
        if(mainGame->wQuery->isVisible() && id != BUTTON_YES && id != BUTTON_NO)
            break;
        switch(event.GUIEvent.EventType) {
        case irr::gui::EGET_BUTTON_CLICKED: {
            switch(id) {
            case BUTTON_CLEAR_DECK: {
                mainGame->gMutex.Lock();
                mainGame->SetStaticText(mainGame->stQMessage, 310, mainGame->textFont, (wchar_t*)dataManager.GetSysString(1339));
                mainGame->PopupElement(mainGame->wQuery);
                mainGame->gMutex.Unlock();
                is_clearing = true;
                break;
            }
            case BUTTON_SORT_DECK: {
                std::sort(deckManager.current_deck.main.begin(), deckManager.current_deck.main.end(), ClientCard::deck_sort_lv);
                std::sort(deckManager.current_deck.extra.begin(), deckManager.current_deck.extra.end(), ClientCard::deck_sort_lv);
                std::sort(deckManager.current_deck.side.begin(), deckManager.current_deck.side.end(), ClientCard::deck_sort_lv);
                break;
            }
            case BUTTON_SHUFFLE_DECK: {
                std::random_shuffle(deckManager.current_deck.main.begin(), deckManager.current_deck.main.end());
                break;
            }
            case BUTTON_SAVE_DECK: {
                if(deckManager.SaveDeck(deckManager.current_deck, mainGame->cbDBDecks->getItem(mainGame->cbDBDecks->getSelected()))) {
                    mainGame->stACMessage->setText(dataManager.GetSysString(1335));
                    mainGame->PopupElement(mainGame->wACMessage, 20);
                }
                break;
            }
            case BUTTON_SAVE_DECK_AS: {
                const wchar_t* dname = mainGame->ebDeckname->getText();
                if(*dname == 0)
                    break;
                int sel = -1;
                for(size_t i = 0; i < mainGame->cbDBDecks->getItemCount(); ++i) {
                    if(!wcscmp(dname, mainGame->cbDBDecks->getItem(i))) {
                        sel = i;
                        break;
                    }
                }
                if(sel >= 0)
                    mainGame->cbDBDecks->setSelected(sel);
                else {
                    mainGame->cbDBDecks->addItem(dname);
                    mainGame->cbDBDecks->setSelected(mainGame->cbDBDecks->getItemCount() - 1);
                }
                if(deckManager.SaveDeck(deckManager.current_deck, dname)) {
                    mainGame->stACMessage->setText(dataManager.GetSysString(1335));
                    mainGame->PopupElement(mainGame->wACMessage, 20);
                }
                break;
            }
            case BUTTON_DELETE_DECK: {
                int sel = mainGame->cbDBDecks->getSelected();
                if(sel == -1)
                    break;
                mainGame->gMutex.Lock();
                wchar_t textBuffer[256];
                myswprintf(textBuffer, L"%ls\n%ls", mainGame->cbDBDecks->getItem(sel), dataManager.GetSysString(1337));
                mainGame->SetStaticText(mainGame->stQMessage, 310, mainGame->textFont, (wchar_t*)textBuffer);
                mainGame->PopupElement(mainGame->wQuery);
                mainGame->gMutex.Unlock();
                is_deleting = true;
                break;
            }
            case BUTTON_LEAVE_GAME: {
                mainGame->is_building = false;
                mainGame->wDeckEdit->setVisible(false);
                mainGame->wCategories->setVisible(false);
                mainGame->wFilter->setVisible(false);
                mainGame->wSort->setVisible(false);
                mainGame->wCardImg->setVisible(false);
                mainGame->wInfos->setVisible(false);
                mainGame->btnLeaveGame->setVisible(false);
                mainGame->PopupElement(mainGame->wMainMenu);
                mainGame->device->setEventReceiver(&mainGame->menuHandler);
                mainGame->wACMessage->setVisible(false);
                imageManager.ClearTexture();
                mainGame->scrFilter->setVisible(false);
                if(mainGame->cbDBDecks->getSelected() != -1) {
                    BufferIO::CopyWStr(mainGame->cbDBDecks->getItem(mainGame->cbDBDecks->getSelected()), mainGame->gameConf.lastdeck, 64);
                }
                if(exit_on_return)
                    mainGame->device->closeDevice();
                break;
            }
            case BUTTON_EFFECT_FILTER: {
                mainGame->PopupElement(mainGame->wCategories);
                break;
            }
            case BUTTON_START_FILTER: {
                filter_type = mainGame->cbCardType->getSelected();
                filter_type2 = mainGame->cbCardType2->getItemData(mainGame->cbCardType2->getSelected());
                filter_lm = mainGame->cbLimit->getSelected();
                if(filter_type == 1) {
                    filter_attrib = mainGame->cbAttribute->getItemData(mainGame->cbAttribute->getSelected());
                    filter_race = mainGame->cbRace->getItemData(mainGame->cbRace->getSelected());
                    filter_atk = parse_filter(mainGame->ebAttack->getText(), &filter_atktype);
                    filter_def = parse_filter(mainGame->ebDefense->getText(), &filter_deftype);
                    filter_lv = parse_filter(mainGame->ebStar->getText(), &filter_lvtype);
                    filter_scl = parse_filter(mainGame->ebScale->getText(), &filter_scltype);
                }
                FilterCards();
                if(!mainGame->gameConf.separate_clear_button)
                    ClearFilter();
                break;
            }
            case BUTTON_CLEAR_FILTER: {
                ClearSearch();
                break;
            }
            case BUTTON_CATEGORY_OK: {
                filter_effect = 0;
                long long filter = 0x1;
                for(int i = 0; i < 32; ++i, filter <<= 1)
                    if(mainGame->chkCategory[i]->isChecked())
                        filter_effect |= filter;
                mainGame->HideElement(mainGame->wCategories);
                break;
            }
            case BUTTON_SIDE_OK: {
                if(deckManager.current_deck.main.size() != pre_mainc || deckManager.current_deck.extra.size() != pre_extrac
                        || deckManager.current_deck.side.size() != pre_sidec) {
                    mainGame->env->addMessageBox(L"", dataManager.GetSysString(1410));
                    break;
                }
                char deckbuf[1024];
                char* pdeck = deckbuf;
                BufferIO::WriteInt32(pdeck, deckManager.current_deck.main.size() + deckManager.current_deck.extra.size());
                BufferIO::WriteInt32(pdeck, deckManager.current_deck.side.size());
                for(size_t i = 0; i < deckManager.current_deck.main.size(); ++i)
                    BufferIO::WriteInt32(pdeck, deckManager.current_deck.main[i]->first);
                for(size_t i = 0; i < deckManager.current_deck.extra.size(); ++i)
                    BufferIO::WriteInt32(pdeck, deckManager.current_deck.extra[i]->first);
                for(size_t i = 0; i < deckManager.current_deck.side.size(); ++i)
                    BufferIO::WriteInt32(pdeck, deckManager.current_deck.side[i]->first);
                DuelClient::SendBufferToServer(CTOS_UPDATE_DECK, deckbuf, pdeck - deckbuf);
                break;
            }
            case BUTTON_YES: {
                mainGame->HideElement(mainGame->wQuery);
                if(!mainGame->is_building || mainGame->is_siding)
                    break;
                if(is_clearing) {
                    deckManager.current_deck.main.clear();
                    deckManager.current_deck.extra.clear();
                    deckManager.current_deck.side.clear();
                } else if(is_deleting) {
                    int sel = mainGame->cbDBDecks->getSelected();
                    if (deckManager.DeleteDeck(deckManager.current_deck, mainGame->cbDBDecks->getItem(sel))) {
                        mainGame->cbDBDecks->removeItem(sel);
                        int count = mainGame->cbDBDecks->getItemCount();
                        if (sel >= count)
                            sel = count - 1;
                        mainGame->cbDBDecks->setSelected(sel);
                        if (sel != -1)
                            deckManager.LoadDeck(mainGame->cbDBDecks->getItem(sel));
                        mainGame->stACMessage->setText(dataManager.GetSysString(1338));
                        mainGame->PopupElement(mainGame->wACMessage, 20);
                    }
                }
                is_clearing = false;
                is_deleting = false;
                break;
            }
            case BUTTON_NO: {
                mainGame->HideElement(mainGame->wQuery);
                is_deleting = false;
                is_clearing = false;
                break;
            }
            }
            break;
        }
        case irr::gui::EGET_SCROLL_BAR_CHANGED: {
            switch(id) {
            case SCROLL_CARDTEXT: {
                u32 pos = mainGame->scrCardText->getPos();
                mainGame->SetStaticText(mainGame->stText, mainGame->stText->getRelativePosition().getWidth()-25, mainGame->textFont, mainGame->showingtext, pos);
                break;
            }
            break;
            }
        }
        case irr::gui::EGET_EDITBOX_ENTER: {
            switch(id) {
            case EDITBOX_KEYWORD: {
                irr::SEvent me;
                me.EventType = irr::EET_GUI_EVENT;
                me.GUIEvent.EventType = irr::gui::EGET_BUTTON_CLICKED;
                me.GUIEvent.Caller = mainGame->btnStartFilter;
                me.GUIEvent.Element = mainGame->btnStartFilter;
                mainGame->device->postEventFromUser(me);
                break;
            }
            }
            break;
        }
        case irr::gui::EGET_COMBO_BOX_CHANGED: {
            switch(id) {
            case COMBOBOX_DBLFLIST: {
                filterList = deckManager._lfList[mainGame->cbDBLFList->getSelected()].content;
                break;
            }
            case COMBOBOX_DBDECKS: {
                deckManager.LoadDeck(mainGame->cbDBDecks->getItem(mainGame->cbDBDecks->getSelected()));
                break;
            }
            case COMBOBOX_MAINTYPE: {
                mainGame->cbCardType2->setSelected(0);
                mainGame->cbAttribute->setSelected(0);
                mainGame->cbRace->setSelected(0);
                mainGame->ebAttack->setText(L"");
                mainGame->ebDefense->setText(L"");
                mainGame->ebStar->setText(L"");
                mainGame->ebScale->setText(L"");
                switch(mainGame->cbCardType->getSelected()) {
                case 0: {
                    mainGame->cbCardType2->setEnabled(false);
                    mainGame->cbCardType2->setSelected(0);
                    mainGame->cbRace->setEnabled(false);
                    mainGame->cbAttribute->setEnabled(false);
                    mainGame->ebAttack->setEnabled(false);
                    mainGame->ebDefense->setEnabled(false);
                    mainGame->ebStar->setEnabled(false);
                    mainGame->ebScale->setEnabled(false);
                    break;
                }
                case 1: {
                    wchar_t normaltuner[32];
                    wchar_t normalpen[32];
                    wchar_t syntuner[32];
                    mainGame->cbCardType2->setEnabled(true);
                    mainGame->cbRace->setEnabled(true);
                    mainGame->cbAttribute->setEnabled(true);
                    mainGame->ebAttack->setEnabled(true);
                    mainGame->ebDefense->setEnabled(true);
                    mainGame->ebStar->setEnabled(true);
                    mainGame->ebScale->setEnabled(true);
                    mainGame->cbCardType2->clear();
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1080), 0);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1054), TYPE_MONSTER + TYPE_NORMAL);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1055), TYPE_MONSTER + TYPE_EFFECT);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1056), TYPE_MONSTER + TYPE_FUSION);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1057), TYPE_MONSTER + TYPE_RITUAL);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1063), TYPE_MONSTER + TYPE_SYNCHRO);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1073), TYPE_MONSTER + TYPE_XYZ);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1074), TYPE_MONSTER + TYPE_PENDULUM);
                    myswprintf(normaltuner, L"%ls|%ls", dataManager.GetSysString(1054), dataManager.GetSysString(1062));
                    mainGame->cbCardType2->addItem(normaltuner, TYPE_MONSTER + TYPE_NORMAL + TYPE_TUNER);
                    myswprintf(normalpen, L"%ls|%ls", dataManager.GetSysString(1054), dataManager.GetSysString(1074));
                    mainGame->cbCardType2->addItem(normalpen, TYPE_MONSTER + TYPE_NORMAL + TYPE_PENDULUM);
                    myswprintf(syntuner, L"%ls|%ls", dataManager.GetSysString(1063), dataManager.GetSysString(1062));
                    mainGame->cbCardType2->addItem(syntuner, TYPE_MONSTER + TYPE_SYNCHRO + TYPE_TUNER);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1062), TYPE_MONSTER + TYPE_TUNER);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1061), TYPE_MONSTER + TYPE_DUAL);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1060), TYPE_MONSTER + TYPE_UNION);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1059), TYPE_MONSTER + TYPE_SPIRIT);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1071), TYPE_MONSTER + TYPE_FLIP);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1072), TYPE_MONSTER + TYPE_TOON);
                    break;
                }
                case 2: {
                    mainGame->cbCardType2->setEnabled(true);
                    mainGame->cbRace->setEnabled(false);
                    mainGame->cbAttribute->setEnabled(false);
                    mainGame->ebAttack->setEnabled(false);
                    mainGame->ebDefense->setEnabled(false);
                    mainGame->ebStar->setEnabled(false);
                    mainGame->ebScale->setEnabled(false);
                    mainGame->cbCardType2->clear();
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1080), 0);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1054), TYPE_SPELL);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1066), TYPE_SPELL + TYPE_QUICKPLAY);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1067), TYPE_SPELL + TYPE_CONTINUOUS);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1057), TYPE_SPELL + TYPE_RITUAL);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1068), TYPE_SPELL + TYPE_EQUIP);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1069), TYPE_SPELL + TYPE_FIELD);
                    break;
                }
                case 3: {
                    mainGame->cbCardType2->setEnabled(true);
                    mainGame->cbRace->setEnabled(false);
                    mainGame->cbAttribute->setEnabled(false);
                    mainGame->ebAttack->setEnabled(false);
                    mainGame->ebDefense->setEnabled(false);
                    mainGame->ebStar->setEnabled(false);
                    mainGame->ebScale->setEnabled(false);
                    mainGame->cbCardType2->clear();
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1080), 0);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1054), TYPE_TRAP);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1067), TYPE_TRAP + TYPE_CONTINUOUS);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1070), TYPE_TRAP + TYPE_COUNTER);
                    break;
                }
                }
                break;
            }
            case COMBOBOX_SORTTYPE: {
                SortList();
                mainGame->env->setFocus(0);
                break;
            }
            }
        }
        default:
            break;
        }
        break;
    }
    case irr::EET_MOUSE_INPUT_EVENT: {
        switch(event.MouseInput.Event) {
        case irr::EMIE_LMOUSE_PRESSED_DOWN: {
            irr::core::position2di mouse_pos(event.MouseInput.X, event.MouseInput.Y);
            irr::gui::IGUIElement* root = mainGame->env->getRootGUIElement();
            if(root->getElementFromPoint(mouse_pos) != root)
                break;
            if(mainGame->wCategories->isVisible() || mainGame->wQuery->isVisible())
                break;
            if(hovered_pos == 0 || hovered_seq == -1)
                break;
            click_pos = hovered_pos;
            dragx = event.MouseInput.X;
            dragy = event.MouseInput.Y;
            draging_pointer = dataManager.GetCodePointer(hovered_code);
            if(draging_pointer == dataManager._datas.end())
                break;
            unsigned int limitcode = draging_pointer->second.alias ? draging_pointer->second.alias : draging_pointer->first;
            if(hovered_pos == 4) {
                int limit = 3;
                if(filterList->count(limitcode))
                    limit = (*filterList)[limitcode];
                for(size_t i = 0; i < deckManager.current_deck.main.size(); ++i)
                    if(deckManager.current_deck.main[i]->first == limitcode
                            || deckManager.current_deck.main[i]->second.alias == limitcode)
                        limit--;
                for(size_t i = 0; i < deckManager.current_deck.extra.size(); ++i)
                    if(deckManager.current_deck.extra[i]->first == limitcode
                            || deckManager.current_deck.extra[i]->second.alias == limitcode)
                        limit--;
                for(size_t i = 0; i < deckManager.current_deck.side.size(); ++i)
                    if(deckManager.current_deck.side[i]->first == limitcode
                            || deckManager.current_deck.side[i]->second.alias == limitcode)
                        limit--;
                if(limit <= 0)
                    break;
            }
            if(hovered_pos == 1)
                deckManager.current_deck.main.erase(deckManager.current_deck.main.begin() + hovered_seq);
            else if(hovered_pos == 2)
                deckManager.current_deck.extra.erase(deckManager.current_deck.extra.begin() + hovered_seq);
            else if(hovered_pos == 3)
                deckManager.current_deck.side.erase(deckManager.current_deck.side.begin() + hovered_seq);
            is_draging = true;
            break;
        }
        case irr::EMIE_LMOUSE_LEFT_UP: {
            if(!is_draging)
                break;
            if(!mainGame->is_siding) {
                if((hovered_pos == 1 && (draging_pointer->second.type & 0x802040)) || (hovered_pos == 2 && !(draging_pointer->second.type & 0x802040)))
                    hovered_pos = 0;
                if((hovered_pos == 1 || (hovered_pos == 0 && click_pos == 1)) && deckManager.current_deck.main.size() < 60) {
                    if(hovered_seq == -1)
                        deckManager.current_deck.main.push_back(draging_pointer);
                    else if(hovered_seq < (int)deckManager.current_deck.main.size() && hovered_pos)
                        deckManager.current_deck.main.insert(deckManager.current_deck.main.begin() + hovered_seq, draging_pointer);
                    else deckManager.current_deck.main.push_back(draging_pointer);
                    is_draging = false;
                } else if((hovered_pos == 2 || (hovered_pos == 0 && click_pos == 2)) && deckManager.current_deck.extra.size() < 15) {
                    if(hovered_seq == -1)
                        deckManager.current_deck.extra.push_back(draging_pointer);
                    else if(hovered_seq < (int)deckManager.current_deck.extra.size() && hovered_pos)
                        deckManager.current_deck.extra.insert(deckManager.current_deck.extra.begin() + hovered_seq, draging_pointer);
                    else deckManager.current_deck.extra.push_back(draging_pointer);
                    is_draging = false;
                } else if((hovered_pos == 3 || (hovered_pos == 0 && click_pos == 3)) && deckManager.current_deck.side.size() < 15) {
                    if(hovered_seq == -1)
                        deckManager.current_deck.side.push_back(draging_pointer);
                    else if(hovered_seq < (int)deckManager.current_deck.side.size() && hovered_pos)
                        deckManager.current_deck.side.insert(deckManager.current_deck.side.begin() + hovered_seq, draging_pointer);
                    else deckManager.current_deck.side.push_back(draging_pointer);
                    is_draging = false;
                } else if (hovered_pos == 4)
                    is_draging = false;
            } else {
                if((hovered_pos == 1 && (draging_pointer->second.type & 0x802040)) || (hovered_pos == 2 && !(draging_pointer->second.type & 0x802040)) || hovered_pos == 4)
                    hovered_pos = 0;
                if((hovered_pos == 1 || (hovered_pos == 0 && click_pos == 1)) && deckManager.current_deck.main.size() < 65) {
                    if(hovered_seq == -1)
                        deckManager.current_deck.main.push_back(draging_pointer);
                    else if(hovered_seq < (int)deckManager.current_deck.main.size() && hovered_pos)
                        deckManager.current_deck.main.insert(deckManager.current_deck.main.begin() + hovered_seq, draging_pointer);
                    else deckManager.current_deck.main.push_back(draging_pointer);
                    is_draging = false;
                } else if((hovered_pos == 2 || (hovered_pos == 0 && click_pos == 2)) && deckManager.current_deck.extra.size() < 20) {
                    if(hovered_seq == -1)
                        deckManager.current_deck.extra.push_back(draging_pointer);
                    else if(hovered_seq < (int)deckManager.current_deck.extra.size() && hovered_pos)
                        deckManager.current_deck.extra.insert(deckManager.current_deck.extra.begin() + hovered_seq, draging_pointer);
                    else deckManager.current_deck.extra.push_back(draging_pointer);
                    is_draging = false;
                } else if((hovered_pos == 3 || (hovered_pos == 0 && click_pos == 3)) && deckManager.current_deck.side.size() < 20) {
                    if(hovered_seq == -1)
                        deckManager.current_deck.side.push_back(draging_pointer);
                    else if(hovered_seq < (int)deckManager.current_deck.side.size() && hovered_pos)
                        deckManager.current_deck.side.insert(deckManager.current_deck.side.begin() + hovered_seq, draging_pointer);
                    else deckManager.current_deck.side.push_back(draging_pointer);
                    is_draging = false;
                }
            }
            if(is_draging) {
                if(click_pos == 1)
                    deckManager.current_deck.main.push_back(draging_pointer);
                else if(click_pos == 2)
                    deckManager.current_deck.extra.push_back(draging_pointer);
                else if(click_pos == 3)
                    deckManager.current_deck.side.push_back(draging_pointer);
            }
            is_draging = false;
            break;
        }
        case irr::EMIE_RMOUSE_LEFT_UP: {
            if(mainGame->is_siding) {
                if(is_draging)
                    break;
                if(hovered_pos == 0 || hovered_seq == -1)
                    break;
                draging_pointer = dataManager.GetCodePointer(hovered_code);
                if(draging_pointer == dataManager._datas.end())
                    break;
                if(hovered_pos == 1) {
                    if(deckManager.current_deck.side.size() < 20) {
                        deckManager.current_deck.main.erase(deckManager.current_deck.main.begin() + hovered_seq);
                        deckManager.current_deck.side.push_back(draging_pointer);
                    }
                } else if(hovered_pos == 2) {
                    if(deckManager.current_deck.side.size() < 20) {
                        deckManager.current_deck.extra.erase(deckManager.current_deck.extra.begin() + hovered_seq);
                        deckManager.current_deck.side.push_back(draging_pointer);
                    }
                } else {
                    if((draging_pointer->second.type & 0x802040) && deckManager.current_deck.extra.size() < 20) {
                        deckManager.current_deck.side.erase(deckManager.current_deck.side.begin() + hovered_seq);
                        deckManager.current_deck.extra.push_back(draging_pointer);
                    }
                    if(!(draging_pointer->second.type & 0x802040) && deckManager.current_deck.main.size() < 64) {
                        deckManager.current_deck.side.erase(deckManager.current_deck.side.begin() + hovered_seq);
                        deckManager.current_deck.main.push_back(draging_pointer);
                    }
                }
                break;
            }
            if(mainGame->wCategories->isVisible() || mainGame->wQuery->isVisible())
                break;
            if(hovered_pos == 0 || hovered_seq == -1)
                break;
            if(!is_draging) {
                draging_pointer = dataManager.GetCodePointer(hovered_code);
                if(draging_pointer == dataManager._datas.end())
                    break;
            }
            if(hovered_pos == 1) {
                if(!is_draging)
                    deckManager.current_deck.main.erase(deckManager.current_deck.main.begin() + hovered_seq);
                else if(deckManager.current_deck.side.size() < 15) {
                    deckManager.current_deck.side.push_back(draging_pointer);
                    is_draging = false;
                }
            } else if(hovered_pos == 2) {
                if(!is_draging)
                    deckManager.current_deck.extra.erase(deckManager.current_deck.extra.begin() + hovered_seq);
                else if(deckManager.current_deck.side.size() < 15) {
                    deckManager.current_deck.side.push_back(draging_pointer);
                    is_draging = false;
                }
            } else if(hovered_pos == 3) {
                if(!is_draging)
                    deckManager.current_deck.side.erase(deckManager.current_deck.side.begin() + hovered_seq);
                else {
                    if((draging_pointer->second.type & 0x802040) && deckManager.current_deck.extra.size() < 15) {
                        deckManager.current_deck.extra.push_back(draging_pointer);
                        is_draging = false;
                    } else if(!(draging_pointer->second.type & 0x802040) && deckManager.current_deck.main.size() < 60) {
                        deckManager.current_deck.main.push_back(draging_pointer);
                        is_draging = false;
                    }
                }
            } else {
                if(is_draging) {
                    if(deckManager.current_deck.side.size() < 15) {
                        deckManager.current_deck.side.push_back(draging_pointer);
                        is_draging = false;
                    }
                } else {
                    unsigned int limitcode = draging_pointer->second.alias ? draging_pointer->second.alias : draging_pointer->first;
                    int limit = 3;
                    if(filterList->count(limitcode))
                        limit = (*filterList)[limitcode];
                    for(size_t i = 0; i < deckManager.current_deck.main.size(); ++i)
                        if(deckManager.current_deck.main[i]->first == limitcode
                                || deckManager.current_deck.main[i]->second.alias == limitcode)
                            limit--;
                    for(size_t i = 0; i < deckManager.current_deck.extra.size(); ++i)
                        if(deckManager.current_deck.extra[i]->first == limitcode
                                || deckManager.current_deck.extra[i]->second.alias == limitcode)
                            limit--;
                    for(size_t i = 0; i < deckManager.current_deck.side.size(); ++i)
                        if(deckManager.current_deck.side[i]->first == limitcode
                                || deckManager.current_deck.side[i]->second.alias == limitcode)
                            limit--;
                    if(limit <= 0)
                        break;
                    if((draging_pointer->second.type & 0x802040) && deckManager.current_deck.extra.size() < 15) {
                        deckManager.current_deck.extra.push_back(draging_pointer);
                    } else if(!(draging_pointer->second.type & 0x802040) && deckManager.current_deck.main.size() < 60) {
                        deckManager.current_deck.main.push_back(draging_pointer);
                    } else if (deckManager.current_deck.side.size() < 15) {
                        deckManager.current_deck.side.push_back(draging_pointer);
                    }
                }
            }
            break;
        }
        case irr::EMIE_MMOUSE_LEFT_UP: {
            if (mainGame->is_siding)
                break;
            if (mainGame->wCategories->isVisible() || mainGame->wQuery->isVisible())
                break;
            if (hovered_pos == 0 || hovered_seq == -1)
                break;
            if (is_draging)
                break;
            draging_pointer = dataManager.GetCodePointer(hovered_code);
            unsigned int limitcode = draging_pointer->second.alias ? draging_pointer->second.alias : draging_pointer->first;
            int limit = 3;
            if (filterList->count(limitcode))
                limit = (*filterList)[limitcode];
            for (size_t i = 0; i < deckManager.current_deck.main.size(); ++i)
                if (deckManager.current_deck.main[i]->first == limitcode
                        || deckManager.current_deck.main[i]->second.alias == limitcode)
                    limit--;
            for (size_t i = 0; i < deckManager.current_deck.extra.size(); ++i)
                if (deckManager.current_deck.extra[i]->first == limitcode
                        || deckManager.current_deck.extra[i]->second.alias == limitcode)
                    limit--;
            for (size_t i = 0; i < deckManager.current_deck.side.size(); ++i)
                if (deckManager.current_deck.side[i]->first == limitcode
                        || deckManager.current_deck.side[i]->second.alias == limitcode)
                    limit--;
            if (limit <= 0)
                break;
            if (hovered_pos == 1) {
                if (deckManager.current_deck.main.size() < 60)
                    deckManager.current_deck.main.push_back(draging_pointer);
                else if (deckManager.current_deck.side.size() < 15)
                    deckManager.current_deck.side.push_back(draging_pointer);
            } else if (hovered_pos == 2) {
                if (deckManager.current_deck.extra.size() < 15)
                    deckManager.current_deck.extra.push_back(draging_pointer);
                else if (deckManager.current_deck.side.size() < 15)
                    deckManager.current_deck.side.push_back(draging_pointer);
            } else if (hovered_pos == 3) {
                if (deckManager.current_deck.side.size() < 15)
                    deckManager.current_deck.side.push_back(draging_pointer);
                else {
                    if ((draging_pointer->second.type & 0x802040) && deckManager.current_deck.extra.size() < 15)
                        deckManager.current_deck.extra.push_back(draging_pointer);
                    else if (!(draging_pointer->second.type & 0x802040) && deckManager.current_deck.main.size() < 60)
                        deckManager.current_deck.main.push_back(draging_pointer);
                }
            } else {
                if ((draging_pointer->second.type & 0x802040) && deckManager.current_deck.extra.size() < 15)
                    deckManager.current_deck.extra.push_back(draging_pointer);
                else if (!(draging_pointer->second.type & 0x802040) && deckManager.current_deck.main.size() < 60)
                    deckManager.current_deck.main.push_back(draging_pointer);
                else if (deckManager.current_deck.side.size() < 15)
                    deckManager.current_deck.side.push_back(draging_pointer);
            }
            break;
        }
        case irr::EMIE_MOUSE_MOVED: {
            int x = event.MouseInput.X;
            int y = event.MouseInput.Y;
            irr::core::position2di mouse_pos(x, y);
            irr::gui::IGUIElement* root = mainGame->env->getRootGUIElement();
            if(root->getElementFromPoint(mouse_pos) != root)
                break;
            int pre_code = hovered_code;
            if(x >= 314 && x <= 794 && y >= 164 && y <= 435) {
                int lx = 10, px, py = (y - 164) / 68;
                hovered_pos = 1;
                if(deckManager.current_deck.main.size() > 40)
                    lx = (deckManager.current_deck.main.size() - 41) / 4 + 11;
                if(x >= 750)
                    px = lx - 1;
                else px = (x - 314) * (lx - 1) / 436;
                if(py*lx + px >= (int)deckManager.current_deck.main.size()) {
                    hovered_seq = -1;
                    hovered_code = 0;
                } else {
                    hovered_seq = py * lx + px;
                    hovered_code = deckManager.current_deck.main[hovered_seq]->first;
                }
            } else if(x >= 314 && x <= 794 && y >= 466 && y <= 530) {
                int lx = deckManager.current_deck.extra.size();
                hovered_pos = 2;
                if(lx < 10)
                    lx = 10;
                if(x >= 750)
                    hovered_seq = lx - 1;
                else hovered_seq = (x - 314) * (lx - 1) / 436;
                if(hovered_seq >= (int)deckManager.current_deck.extra.size()) {
                    hovered_seq = -1;
                    hovered_code = 0;
                } else {
                    hovered_code = deckManager.current_deck.extra[hovered_seq]->first;
                }
            } else if (x >= 314 && x <= 794 && y >= 564 && y <= 628) {
                int lx = deckManager.current_deck.side.size();
                hovered_pos = 3;
                if(lx < 10)
                    lx = 10;
                if(x >= 750)
                    hovered_seq = lx - 1;
                else hovered_seq = (x - 314) * (lx - 1) / 436;
                if(hovered_seq >= (int)deckManager.current_deck.side.size()) {
                    hovered_seq = -1;
                    hovered_code = 0;
                } else {
                    hovered_code = deckManager.current_deck.side[hovered_seq]->first;
                }
            } else if(x >= 810 && x <= 995 && y >= 165 && y <= 626) {
                hovered_pos = 4;
                hovered_seq = (y - 165) / 66;
                if(mainGame->scrFilter->getPos() + hovered_seq >= (int)results.size()) {
                    hovered_seq = -1;
                    hovered_code = 0;
                } else {
                    hovered_code = results[mainGame->scrFilter->getPos() + hovered_seq]->first;
                }
            } else {
                hovered_pos = 0;
                hovered_code = 0;
            }
            if(is_draging) {
                dragx = x;
                dragy = y;
            }
            if(!is_draging && pre_code != hovered_code) {
                if(hovered_code) {
                    mainGame->ShowCardInfo(hovered_code);
                }
                if(pre_code)
                    imageManager.RemoveTexture(pre_code);
            }
            break;
        }
        case irr::EMIE_MOUSE_WHEEL: {
            if(!mainGame->scrFilter->isVisible())
                break;
            if(event.MouseInput.Wheel < 0) {
                if(mainGame->scrFilter->getPos() < mainGame->scrFilter->getMax())
                    mainGame->scrFilter->setPos(mainGame->scrFilter->getPos() + 1);
            } else {
                if(mainGame->scrFilter->getPos() > 0)
                    mainGame->scrFilter->setPos(mainGame->scrFilter->getPos() - 1);
            }
            SEvent e = event;
            e.MouseInput.Event = irr::EMIE_MOUSE_MOVED;
            mainGame->device->postEventFromUser(e);
            break;
        }
        default:
            break;
        }
        break;
    }
    case irr::EET_KEY_INPUT_EVENT: {
        switch(event.KeyInput.Key) {
        case irr::KEY_KEY_R: {
            if(!event.KeyInput.PressedDown && !mainGame->HasFocus(EGUIET_EDIT_BOX))
                mainGame->textFont->setTransparency(true);
            break;
        }
        case irr::KEY_ESCAPE: {
            if(!mainGame->HasFocus(EGUIET_EDIT_BOX))
                mainGame->device->minimizeWindow();
            break;
        }
        default:
            break;
        }
        break;
    }
    default:
        break;
    }
    return false;
}
Example #18
0
int ReplayMode::ReplayThread(void* param) {
	const ReplayHeader& rh = cur_replay.pheader;
	mainGame->dInfo.isFirst = true;
	mtrandom rnd;
	int seed = rh.seed;
	rnd.reset(seed);
	if(rh.flag & REPLAY_TAG) {
		cur_replay.ReadData(mainGame->dInfo.hostname, 40);
		cur_replay.ReadData(mainGame->dInfo.hostname_tag, 40);
		cur_replay.ReadData(mainGame->dInfo.clientname_tag, 40);
		cur_replay.ReadData(mainGame->dInfo.clientname, 40);
		mainGame->dInfo.isTag = true;
		mainGame->dInfo.tag_player[0] = false;
		mainGame->dInfo.tag_player[1] = false;
	} else {
		cur_replay.ReadData(mainGame->dInfo.hostname, 40);
		cur_replay.ReadData(mainGame->dInfo.clientname, 40);
	}
	set_script_reader(default_script_reader);
	set_card_reader((card_reader)DataManager::CardReader);
	set_message_handler((message_handler)MessageHandler);
	pduel = create_duel(rnd.rand());
	int start_lp = cur_replay.ReadInt32();
	int start_hand = cur_replay.ReadInt32();
	int draw_count = cur_replay.ReadInt32();
	int opt = cur_replay.ReadInt32();
	set_player_info(pduel, 0, start_lp, start_hand, draw_count);
	set_player_info(pduel, 1, start_lp, start_hand, draw_count);
	mainGame->dInfo.lp[0] = start_lp;
	mainGame->dInfo.lp[1] = start_lp;
	myswprintf(mainGame->dInfo.strLP[0], L"%d", mainGame->dInfo.lp[0]);
	myswprintf(mainGame->dInfo.strLP[1], L"%d", mainGame->dInfo.lp[1]);
	mainGame->dInfo.turn = 0;
	if(!(opt & DUEL_TAG_MODE)) {
		int main = cur_replay.ReadInt32();
		for(int i = 0; i < main; ++i)
			new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_DECK, 0, POS_FACEDOWN_DEFENSE);
		int extra = cur_replay.ReadInt32();
		for(int i = 0; i < extra; ++i)
			new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN_DEFENSE);
		mainGame->dField.Initial(0, main, extra);
		main = cur_replay.ReadInt32();
		for(int i = 0; i < main; ++i)
			new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_DECK, 0, POS_FACEDOWN_DEFENSE);
		extra = cur_replay.ReadInt32();
		for(int i = 0; i < extra; ++i)
			new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN_DEFENSE);
		mainGame->dField.Initial(1, main, extra);
	} else {
		int main = cur_replay.ReadInt32();
		for(int i = 0; i < main; ++i)
			new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_DECK, 0, POS_FACEDOWN_DEFENSE);
		int extra = cur_replay.ReadInt32();
		for(int i = 0; i < extra; ++i)
			new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN_DEFENSE);
		mainGame->dField.Initial(0, main, extra);
		main = cur_replay.ReadInt32();
		for(int i = 0; i < main; ++i)
			new_tag_card(pduel, cur_replay.ReadInt32(), 0, LOCATION_DECK);
		extra = cur_replay.ReadInt32();
		for(int i = 0; i < extra; ++i)
			new_tag_card(pduel, cur_replay.ReadInt32(), 0, LOCATION_EXTRA);
		main = cur_replay.ReadInt32();
		for(int i = 0; i < main; ++i)
			new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_DECK, 0, POS_FACEDOWN_DEFENSE);
		extra = cur_replay.ReadInt32();
		for(int i = 0; i < extra; ++i)
			new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN_DEFENSE);
		mainGame->dField.Initial(1, main, extra);
		main = cur_replay.ReadInt32();
		for(int i = 0; i < main; ++i)
			new_tag_card(pduel, cur_replay.ReadInt32(), 1, LOCATION_DECK);
		extra = cur_replay.ReadInt32();
		for(int i = 0; i < extra; ++i)
			new_tag_card(pduel, cur_replay.ReadInt32(), 1, LOCATION_EXTRA);
	}
	start_duel(pduel, opt);
	ReplayRefreshDeck(0);
	ReplayRefreshDeck(1);
	ReplayRefreshExtra(0);
	ReplayRefreshExtra(1);
	mainGame->dInfo.isStarted = true;
	mainGame->dInfo.isReplay = true;
	char engineBuffer[0x1000];
	is_continuing = true;
	exit_pending = false;
	current_step = 0;
	skip_step = 0;
	if(skip_turn < 0)
		skip_turn = 0;
	if(skip_turn) {
		mainGame->dInfo.isReplaySkiping = true;
		mainGame->gMutex.Lock();
	} else
		mainGame->dInfo.isReplaySkiping = false;
	int len = 0;
	while (is_continuing && !exit_pending) {
		int result = process(pduel);
		len = result & 0xffff;
		/*int flag = result >> 16;*/
		if (len > 0) {
			get_message(pduel, (byte*)engineBuffer);
			is_continuing = ReplayAnalyze(engineBuffer, len);
		}
	}
	if(mainGame->dInfo.isReplaySkiping) {
		mainGame->dInfo.isReplaySkiping = false;
		mainGame->dField.RefreshAllCards();
		mainGame->gMutex.Unlock();
	}
	end_duel(pduel);
	if(!is_closing) {
		mainGame->actionSignal.Reset();
		mainGame->gMutex.Lock();
		mainGame->stMessage->setText(dataManager.GetSysString(1501));
		if(mainGame->wCardSelect->isVisible())
			mainGame->HideElement(mainGame->wCardSelect);
		mainGame->PopupElement(mainGame->wMessage);
		mainGame->gMutex.Unlock();
		mainGame->actionSignal.Wait();
		mainGame->gMutex.Lock();
		mainGame->dInfo.isStarted = false;
		mainGame->dInfo.isReplay = false;
		mainGame->gMutex.Unlock();
		mainGame->closeDoneSignal.Reset();
		mainGame->closeSignal.Set();
		mainGame->closeDoneSignal.Wait();
		mainGame->gMutex.Lock();
		mainGame->ShowElement(mainGame->wReplay);
		mainGame->device->setEventReceiver(&mainGame->menuHandler);
		mainGame->gMutex.Unlock();
		if(exit_on_return)
			mainGame->device->closeDevice();
	}
	return 0;
}
Example #19
0
void ReplayMode::Restart(bool refresh) {
	end_duel(pduel);
	mainGame->dInfo.isStarted = false;
	mainGame->dField.panel = 0;
	mainGame->dField.hovered_card = 0;
	mainGame->dField.clicked_card = 0;
	mainGame->dField.Clear();
	//mainGame->device->setEventReceiver(&mainGame->dField);
	cur_replay.Rewind();
	const ReplayHeader& rh = cur_replay.pheader;
	//mainGame->dInfo.isFirst = true;
	mtrandom rnd;
	int seed = rh.seed;
	rnd.reset(seed);
	if(rh.flag & REPLAY_TAG) {
		cur_replay.ReadData(mainGame->dInfo.hostname, 40);
		cur_replay.ReadData(mainGame->dInfo.hostname_tag, 40);
		cur_replay.ReadData(mainGame->dInfo.clientname_tag, 40);
		cur_replay.ReadData(mainGame->dInfo.clientname, 40);
		mainGame->dInfo.isTag = true;
		mainGame->dInfo.tag_player[0] = false;
		mainGame->dInfo.tag_player[1] = false;
	} else {
		cur_replay.ReadData(mainGame->dInfo.hostname, 40);
		cur_replay.ReadData(mainGame->dInfo.clientname, 40);
	}
	//set_card_reader((card_reader)DataManager::CardReader);
	//set_message_handler((message_handler)MessageHandler);
	pduel = create_duel(rnd.rand());
	int start_lp = cur_replay.ReadInt32();
	int start_hand = cur_replay.ReadInt32();
	int draw_count = cur_replay.ReadInt32();
	int opt = cur_replay.ReadInt32();
	set_player_info(pduel, 0, start_lp, start_hand, draw_count);
	set_player_info(pduel, 1, start_lp, start_hand, draw_count);
	mainGame->dInfo.lp[0] = start_lp;
	mainGame->dInfo.lp[1] = start_lp;
	myswprintf(mainGame->dInfo.strLP[0], L"%d", mainGame->dInfo.lp[0]);
	myswprintf(mainGame->dInfo.strLP[1], L"%d", mainGame->dInfo.lp[1]);
	mainGame->dInfo.turn = 0;
	if(!(opt & DUEL_TAG_MODE)) {
		int main = cur_replay.ReadInt32();
		for(int i = 0; i < main; ++i)
			new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_DECK, 0, POS_FACEDOWN_DEFENSE);
		int extra = cur_replay.ReadInt32();
		for(int i = 0; i < extra; ++i)
			new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN_DEFENSE);
		mainGame->dField.Initial(0, main, extra);
		main = cur_replay.ReadInt32();
		for(int i = 0; i < main; ++i)
			new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_DECK, 0, POS_FACEDOWN_DEFENSE);
		extra = cur_replay.ReadInt32();
		for(int i = 0; i < extra; ++i)
			new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN_DEFENSE);
		mainGame->dField.Initial(1, main, extra);
	} else {
		int main = cur_replay.ReadInt32();
		for(int i = 0; i < main; ++i)
			new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_DECK, 0, POS_FACEDOWN_DEFENSE);
		int extra = cur_replay.ReadInt32();
		for(int i = 0; i < extra; ++i)
			new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN_DEFENSE);
		mainGame->dField.Initial(0, main, extra);
		main = cur_replay.ReadInt32();
		for(int i = 0; i < main; ++i)
			new_tag_card(pduel, cur_replay.ReadInt32(), 0, LOCATION_DECK);
		extra = cur_replay.ReadInt32();
		for(int i = 0; i < extra; ++i)
			new_tag_card(pduel, cur_replay.ReadInt32(), 0, LOCATION_EXTRA);
		main = cur_replay.ReadInt32();
		for(int i = 0; i < main; ++i)
			new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_DECK, 0, POS_FACEDOWN_DEFENSE);
		extra = cur_replay.ReadInt32();
		for(int i = 0; i < extra; ++i)
			new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN_DEFENSE);
		mainGame->dField.Initial(1, main, extra);
		main = cur_replay.ReadInt32();
		for(int i = 0; i < main; ++i)
			new_tag_card(pduel, cur_replay.ReadInt32(), 1, LOCATION_DECK);
		extra = cur_replay.ReadInt32();
		for(int i = 0; i < extra; ++i)
			new_tag_card(pduel, cur_replay.ReadInt32(), 1, LOCATION_EXTRA);
	}
	start_duel(pduel, opt);
	if(refresh) {
		mainGame->dField.RefreshAllCards();
		mainGame->dInfo.isStarted = true;
		//mainGame->dInfo.isReplay = true;
	}
	skip_turn = 0;
	is_restarting = true;
}
Example #20
0
int NetManager::JoinThread(void* adr) {
	SOCKADDR_IN server;
	NetManager* pnet = (NetManager*)adr;
	server.sin_addr.s_addr = pnet->remote_addr;
	server.sin_family = AF_INET;
	server.sin_port = htons(pnet->remote_port);
	if(connect(pnet->sRemote, (sockaddr*)&server, sizeof(sockaddr)) == SOCKET_ERROR) {
		closesocket(pnet->sRemote);
		if(!mainGame->is_closing) {
			mainGame->btnLanStartServer->setEnabled(true);
			mainGame->btnLanConnect->setEnabled(true);
			mainGame->btnRefreshList->setEnabled(true);
			mainGame->btnLoadReplay->setEnabled(true);
			mainGame->btnDeckEdit->setEnabled(true);
			mainGame->stModeStatus->setText(L"无法连接至主机");
		}
		return 0;
	}
	char* pbuf = pnet->send_buf;
	NetManager::WriteInt16(pbuf, PROTO_VERSION);
	const wchar_t* pname = mainGame->ebJoinPass->getText();
	int i = 0;
	while(pname[i] != 0 && i < 19)
		NetManager::WriteInt16(pbuf, pname[i++]);
	NetManager::WriteInt16(pbuf, 0);
	i = 0;
	pname = mainGame->ebUsername->getText();
	while(pname[i] != 0 && i < 19) {
		mainGame->dInfo.hostname[i] = pname[i];
		NetManager::WriteInt16(pbuf, pname[i++]);
	}
	NetManager::WriteInt16(pbuf, 0);
	mainGame->dInfo.hostname[i] = 0;
	NetManager::WriteInt16(pbuf, mainGame->deckManager.deckhost.main.size() + mainGame->deckManager.deckhost.extra.size());
	NetManager::WriteInt16(pbuf, mainGame->deckManager.deckhost.side.size());
	for(int i = 0; i < mainGame->deckManager.deckhost.main.size(); ++i)
		NetManager::WriteInt32(pbuf, mainGame->deckManager.deckhost.main[i]->first);
	for(int i = 0; i < mainGame->deckManager.deckhost.extra.size(); ++i)
		NetManager::WriteInt32(pbuf, mainGame->deckManager.deckhost.extra[i]->first);
	for(int i = 0; i < mainGame->deckManager.deckhost.side.size(); ++i)
		NetManager::WriteInt32(pbuf, mainGame->deckManager.deckhost.side[i]->first);
	pnet->SendtoRemote(pnet->send_buf, pbuf - pnet->send_buf);
	int result = recv(pnet->sRemote, pnet->recv_buf, 4096, 0);
	if(result == SOCKET_ERROR || pnet->recv_buf[0] != 0) {
		closesocket(pnet->sRemote);
		if(!mainGame->is_closing) {
			mainGame->btnLanStartServer->setEnabled(true);
			mainGame->btnLanConnect->setEnabled(true);
			mainGame->btnRefreshList->setEnabled(true);
			mainGame->btnLoadReplay->setEnabled(true);
			mainGame->btnDeckEdit->setEnabled(true);
			if(result == SOCKET_ERROR)
				mainGame->stModeStatus->setText(L"网络连接发生错误");
			else if(pnet->recv_buf[0] == 0x1) {
				wchar_t errorbuf[32];
				myswprintf(errorbuf, L"当前版本(0x%X)与主机版本(0x%X)不匹配", PROTO_VERSION, (int)(*(short*)&pnet->recv_buf[1]));
				mainGame->stModeStatus->setText(errorbuf);
			} else if(pnet->recv_buf[0] == 0x2) {
				mainGame->stModeStatus->setText(L"无效卡组或者卡组不符合禁卡表规范");
			} else
				mainGame->stModeStatus->setText(L"密码错误");
		}
		return 0;
	}
	wchar_t* pn = (wchar_t*)&pnet->recv_buf[1];
	int pi = 0;
	while(pn[pi] && pi < 19) {
		mainGame->dInfo.clientname[pi] = pn[pi];
		pi++;
	}
	mainGame->gMutex.Lock();
	tracking.clearHost();
	mainGame->dInfo.clientname[pi] = 0;
	mainGame->imgCard->setImage(mainGame->imageManager.tCover);
	mainGame->wCardImg->setVisible(true);
	mainGame->wInfos->setVisible(true);
	mainGame->stName->setText(L"");
	mainGame->stInfo->setText(L"");
	mainGame->stDataInfo->setText(L"");
	mainGame->stText->setText(L"");
	mainGame->lstServerList->clear();
	mainGame->stModeStatus->setText(L"");
	mainGame->dInfo.engLen = 0;
	mainGame->dInfo.msgLen = 0;
	mainGame->dInfo.is_local_host = false;
	mainGame->dField.Clear();
	mainGame->btnLanStartServer->setEnabled(true);
	mainGame->btnLanConnect->setEnabled(true);
	mainGame->btnRefreshList->setEnabled(true);
	mainGame->btnLoadReplay->setEnabled(true);
	mainGame->btnDeckEdit->setEnabled(true);
	mainGame->HideElement(mainGame->wModeSelection);
	mainGame->gMutex.Unlock();
	mainGame->WaitFrameSignal(10);
	Thread::NewThread(Game::RecvThread, &mainGame->dInfo);
	Thread::NewThread(Game::GameThread, &mainGame->dInfo);
}
Example #21
0
void Game::DrawMisc() {
	static irr::core::vector3df act_rot(0, 0, 0);
	irr::core::matrix4 im, ic, it;
	act_rot.Z += 0.02f;
	im.setRotationRadians(act_rot);
	matManager.mTexture.setTexture(0, imageManager.tAct);
	driver->setMaterial(matManager.mTexture);
	if(dField.deck_act) {
		im.setTranslation(vector3df(matManager.vFields[0].Pos.X - (matManager.vFields[0].Pos.X - matManager.vFields[1].Pos.X)/2,
			matManager.vFields[0].Pos.Y - (matManager.vFields[0].Pos.Y - matManager.vFields[3].Pos.Y)/2, dField.deck[0].size() * 0.01f + 0.02f));
		driver->setTransform(irr::video::ETS_WORLD, im);
		driver->drawVertexPrimitiveList(matManager.vActivate, 4, matManager.iRectangle, 2);
	}
	if(dField.grave_act) {
		im.setTranslation(vector3df(matManager.vFields[4].Pos.X - (matManager.vFields[4].Pos.X - matManager.vFields[5].Pos.X)/2,
			matManager.vFields[4].Pos.Y - (matManager.vFields[4].Pos.Y - matManager.vFields[6].Pos.Y)/2, dField.grave[0].size() * 0.01f + 0.02f));
		driver->setTransform(irr::video::ETS_WORLD, im);
		driver->drawVertexPrimitiveList(matManager.vActivate, 4, matManager.iRectangle, 2);
	}
	if(dField.remove_act) {
		im.setTranslation(vector3df(matManager.vFields[12].Pos.X - (matManager.vFields[12].Pos.X - matManager.vFields[13].Pos.X)/2,
			matManager.vFields[12].Pos.Y - (matManager.vFields[12].Pos.Y - matManager.vFields[14].Pos.Y)/2, dField.remove[0].size() * 0.01f + 0.02f));
		driver->setTransform(irr::video::ETS_WORLD, im);
		driver->drawVertexPrimitiveList(matManager.vActivate, 4, matManager.iRectangle, 2);
	}
	if(dField.extra_act) {
		im.setTranslation(vector3df(matManager.vFields[8].Pos.X - (matManager.vFields[8].Pos.X - matManager.vFields[9].Pos.X)/2,
			matManager.vFields[8].Pos.Y - (matManager.vFields[8].Pos.Y - matManager.vFields[10].Pos.Y)/2, dField.extra[0].size() * 0.01f + 0.02f));
		driver->setTransform(irr::video::ETS_WORLD, im);
		driver->drawVertexPrimitiveList(matManager.vActivate, 4, matManager.iRectangle, 2);
	}
	if(dField.pzone_act) {
		im.setTranslation(vector3df(matManager.vFields[60].Pos.X - (matManager.vFields[60].Pos.X - matManager.vFields[61].Pos.X)/2,
			matManager.vFields[60].Pos.Y - (matManager.vFields[60].Pos.Y - matManager.vFields[62].Pos.Y)/2, 0.03f));
		driver->setTransform(irr::video::ETS_WORLD, im);
		driver->drawVertexPrimitiveList(matManager.vActivate, 4, matManager.iRectangle, 2);
	}
	if(dField.chains.size() > 1) {
		for(size_t i = 0; i < dField.chains.size(); ++i) {
			if(dField.chains[i].solved)
				break;
			matManager.mTRTexture.setTexture(0, imageManager.tChain);
			matManager.mTRTexture.AmbientColor = 0xffffff00;
			ic.setRotationRadians(act_rot);
			ic.setTranslation(dField.chains[i].chain_pos);
			driver->setMaterial(matManager.mTRTexture);
			driver->setTransform(irr::video::ETS_WORLD, ic);
			driver->drawVertexPrimitiveList(matManager.vSymbol, 4, matManager.iRectangle, 2);
			it.setScale(0.6f);
			it.setTranslation(dField.chains[i].chain_pos);
			matManager.mTRTexture.setTexture(0, imageManager.tNumber);
			matManager.vChainNum[0].TCoords = vector2df(0.19375f * (i % 5), 0.2421875f * (i / 5));
			matManager.vChainNum[1].TCoords = vector2df(0.19375f * (i % 5 + 1), 0.2421875f * (i / 5));
			matManager.vChainNum[2].TCoords = vector2df(0.19375f * (i % 5), 0.2421875f * (i / 5 + 1));
			matManager.vChainNum[3].TCoords = vector2df(0.19375f * (i % 5 + 1), 0.2421875f * (i / 5 + 1));
			driver->setMaterial(matManager.mTRTexture);
			driver->setTransform(irr::video::ETS_WORLD, it);
			driver->drawVertexPrimitiveList(matManager.vChainNum, 4, matManager.iRectangle, 2);
		}
	}
	//lp bar
	if((dInfo.turn % 2 && dInfo.isFirst) || (!(dInfo.turn % 2) && !dInfo.isFirst)) {
		driver->draw2DRectangle(0xa0000000, recti(327, 8, 630, 51));
		driver->draw2DRectangleOutline(recti(327, 8, 630, 51), 0xffff8080);
	} else {
		driver->draw2DRectangle(0xa0000000, recti(689, 8, 991, 51));
		driver->draw2DRectangleOutline(recti(689, 8, 991, 51), 0xffff8080);
	}
	driver->draw2DImage(imageManager.tLPFrame, recti(330, 10, 629, 30), recti(0, 0, 200, 20), 0, 0, true);
	driver->draw2DImage(imageManager.tLPFrame, recti(691, 10, 990, 30), recti(0, 0, 200, 20), 0, 0, true);
	if(dInfo.lp[0] >= 8000)
		driver->draw2DImage(imageManager.tLPBar, recti(335, 12, 625, 28), recti(0, 0, 16, 16), 0, 0, true);
	else driver->draw2DImage(imageManager.tLPBar, recti(335, 12, 335 + 290 * dInfo.lp[0] / 8000, 28), recti(0, 0, 16, 16), 0, 0, true);
	if(dInfo.lp[1] >= 8000)
		driver->draw2DImage(imageManager.tLPBar, recti(696, 12, 986, 28), recti(0, 0, 16, 16), 0, 0, true);
	else driver->draw2DImage(imageManager.tLPBar, recti(986 - 290 * dInfo.lp[1] / 8000, 12, 986, 28), recti(0, 0, 16, 16), 0, 0, true);
	if(lpframe) {
		dInfo.lp[lpplayer] -= lpd;
		myswprintf(dInfo.strLP[lpplayer], L"%d", dInfo.lp[lpplayer]);
		lpccolor -= 0x19000000;
		lpframe--;
	}
	if(lpcstring) {
		if(lpplayer == 0) {
			lpcFont->draw(lpcstring, recti(400, 470, 920, 520), lpccolor | 0x00ffffff, true, false, 0);
			lpcFont->draw(lpcstring, recti(400, 472, 922, 520), lpccolor, true, false, 0);
		} else {
			lpcFont->draw(lpcstring, recti(400, 160, 920, 210), lpccolor | 0x00ffffff, true, false, 0);
			lpcFont->draw(lpcstring, recti(400, 162, 922, 210), lpccolor, true, false, 0);
		}
	}
	if(!dInfo.isReplay && dInfo.player_type < 7 && dInfo.time_limit) {
		driver->draw2DRectangle(recti(525, 34, 525 + dInfo.time_left[0] * 100 / dInfo.time_limit, 44), 0xa0e0e0e0, 0xa0e0e0e0, 0xa0c0c0c0, 0xa0c0c0c0);
		driver->draw2DRectangleOutline(recti(525, 34, 625, 44), 0xffffffff);
		driver->draw2DRectangle(recti(795 - dInfo.time_left[1] * 100 / dInfo.time_limit, 34, 795, 44), 0xa0e0e0e0, 0xa0e0e0e0, 0xa0c0c0c0, 0xa0c0c0c0);
		driver->draw2DRectangleOutline(recti(695, 34, 795, 44), 0xffffffff);
	}
	numFont->draw(dInfo.strLP[0], recti(330, 11, 629, 30), 0xff000000, true, false, 0);
	numFont->draw(dInfo.strLP[0], recti(330, 12, 631, 30), 0xffffff00, true, false, 0);
	numFont->draw(dInfo.strLP[1], recti(691, 11, 990, 30), 0xff000000, true, false, 0);
	numFont->draw(dInfo.strLP[1], recti(691, 12, 992, 30), 0xffffff00, true, false, 0);

	if(!dInfo.isTag || !dInfo.tag_player[0])
		textFont->draw(dInfo.hostname, recti(335, 31, 629, 50), 0xffffffff, false, false, 0);
	else
		textFont->draw(dInfo.hostname_tag, recti(335, 31, 629, 50), 0xffffffff, false, false, 0);
	if(!dInfo.isTag || !dInfo.tag_player[1]) {
		auto cld = textFont->getDimension(dInfo.clientname);
		textFont->draw(dInfo.clientname, recti(986 - cld.Width, 31, 986, 50), 0xffffffff, false, false, 0);
	} else {
		auto cld = textFont->getDimension(dInfo.clientname_tag);
		textFont->draw(dInfo.clientname_tag, recti(986 - cld.Width, 31, 986, 50), 0xffffffff, false, false, 0);
	}
	driver->draw2DRectangle(recti(632, 10, 688, 30), 0x00000000, 0x00000000, 0xffffffff, 0xffffffff);
	driver->draw2DRectangle(recti(632, 30, 688, 50), 0xffffffff, 0xffffffff, 0x00000000, 0x00000000);
	lpcFont->draw(dataManager.GetNumString(dInfo.turn), recti(635, 5, 685, 40), 0x80000000, true, false, 0);
	lpcFont->draw(dataManager.GetNumString(dInfo.turn), recti(635, 5, 687, 40), 0x8000ffff, true, false, 0);
	ClientCard* pcard;
	for(int i = 0; i < 5; ++i) {
		pcard = dField.mzone[0][i];
		if(pcard && pcard->code != 0) {
			int m = 493 + i * 85;
			adFont->draw(L"/", recti(m - 4, 416, m + 4, 436), 0xff000000, true, false, 0);
			adFont->draw(L"/", recti(m - 3, 417, m + 5, 437), 0xffffffff, true, false, 0);
			int w = adFont->getDimension(pcard->atkstring).Width;
			adFont->draw(pcard->atkstring, recti(m - 5 - w, 416, m - 5, 436), 0xff000000, false, false, 0);
			adFont->draw(pcard->atkstring, recti(m - 4 - w, 417, m - 4, 437),
			             pcard->attack > pcard->base_attack ? 0xffffff00 : pcard->attack < pcard->base_attack ? 0xffff2090 : 0xffffffff , false, false, 0);
			w = adFont->getDimension(pcard->defstring).Width;
			adFont->draw(pcard->defstring, recti(m + 4, 416, m + 4 + w, 436), 0xff000000, false, false, 0);
			adFont->draw(pcard->defstring, recti(m + 5, 417, m + 5 + w, 437),
			             pcard->defence > pcard->base_defence ? 0xffffff00 : pcard->defence < pcard->base_defence ? 0xffff2090 : 0xffffffff , false, false, 0);
			adFont->draw(pcard->lvstring, recti(473 + i * 80, 356, 475 + i * 80, 366), 0xff000000, false, false, 0);
			adFont->draw(pcard->lvstring, recti(474 + i * 80, 357, 476 + i * 80, 367),
			             (pcard->type & TYPE_XYZ) ? 0xffff80ff : (pcard->type & TYPE_TUNER) ? 0xffffff00 : 0xffffffff, false, false, 0);
		}
	}
	for(int i = 0; i < 5; ++i) {
		pcard = dField.mzone[1][i];
		if(pcard && (pcard->position & POS_FACEUP)) {
			int m = 803 - i * 68;
			adFont->draw(L"/", recti(m - 4, 235, m + 4, 255), 0xff000000, true, false, 0);
			adFont->draw(L"/", recti(m - 3, 236, m + 5, 256), 0xffffffff, true, false, 0);
			int w = adFont->getDimension(pcard->atkstring).Width;
			adFont->draw(pcard->atkstring, recti(m - 5 - w, 235, m - 5, 255), 0xff000000, false, false, 0);
			adFont->draw(pcard->atkstring, recti(m - 4 - w, 236, m - 4, 256),
			             pcard->attack > pcard->base_attack ? 0xffffff00 : pcard->attack < pcard->base_attack ? 0xffff2090 : 0xffffffff , false, false, 0);
			w = adFont->getDimension(pcard->defstring).Width;
			adFont->draw(pcard->defstring, recti(m + 4, 235, m + 4 + w, 255), 0xff000000, false, false, 0);
			adFont->draw(pcard->defstring, recti(m + 5, 236, m + 5 + w, 256),
			             pcard->defence > pcard->base_defence ? 0xffffff00 : pcard->defence < pcard->base_defence ? 0xffff2090 : 0xffffffff , false, false, 0);
			adFont->draw(pcard->lvstring, recti(779 - i * 71, 272, 800 - i * 71, 292), 0xff000000, false, false, 0);
			adFont->draw(pcard->lvstring, recti(780 - i * 71, 273, 800 - i * 71, 293),
			             (pcard->type & TYPE_XYZ) ? 0xffff80ff : (pcard->type & TYPE_TUNER) ? 0xffffff00 : 0xffffffff, false, false, 0);
		}
	}
	pcard = dField.szone[0][6];
	if(pcard) {
		adFont->draw(pcard->lscstring, recti(426, 394, 438, 414), 0xff000000, true, false, 0);
		adFont->draw(pcard->lscstring, recti(427, 395, 439, 415), 0xffffffff, true, false, 0);
	}
	pcard = dField.szone[0][7];
	if(pcard) {
		adFont->draw(pcard->rscstring, recti(880, 394, 912, 414), 0xff000000, true, false, 0);
		adFont->draw(pcard->rscstring, recti(881, 395, 913, 415), 0xffffffff, true, false, 0);
	}
	pcard = dField.szone[1][6];
	if(pcard) {
		adFont->draw(pcard->lscstring, recti(839, 245, 871, 265), 0xff000000, true, false, 0);
		adFont->draw(pcard->lscstring, recti(840, 246, 872, 266), 0xffffffff, true, false, 0);
	}
	pcard = dField.szone[1][7];
	if(pcard) {
		adFont->draw(pcard->rscstring, recti(463, 245, 495, 265), 0xff000000, true, false, 0);
		adFont->draw(pcard->rscstring, recti(464, 246, 496, 266), 0xffffffff, true, false, 0);
	}
	if(dField.extra[0].size()) {
		numFont->draw(dataManager.GetNumString(dField.extra[0].size()), recti(330, 562, 381, 552), 0xff000000, true, false, 0);
		numFont->draw(dataManager.GetNumString(dField.extra[0].size()), recti(330, 563, 383, 553), 0xffffff00, true, false, 0);
	}
	if(dField.deck[0].size()) {
		numFont->draw(dataManager.GetNumString(dField.deck[0].size()), recti(907, 562, 1021, 552), 0xff000000, true, false, 0);
		numFont->draw(dataManager.GetNumString(dField.deck[0].size()), recti(908, 563, 1023, 553), 0xffffff00, true, false, 0);
	}
	if(dField.grave[0].size()) {
		numFont->draw(dataManager.GetNumString(dField.grave[0].size()), recti(837, 375, 984, 456), 0xff000000, true, false, 0);
		numFont->draw(dataManager.GetNumString(dField.grave[0].size()), recti(837, 376, 986, 457), 0xffffff00, true, false, 0);
	}
	if(dField.remove[0].size()) {
		numFont->draw(dataManager.GetNumString(dField.remove[0].size()), recti(1015, 375, 957, 380), 0xff000000, true, false, 0);
		numFont->draw(dataManager.GetNumString(dField.remove[0].size()), recti(1015, 376, 959, 381), 0xffffff00, true, false, 0);
	}
	if(dField.extra[1].size()) {
		numFont->draw(dataManager.GetNumString(dField.extra[1].size()), recti(818, 207, 908, 232), 0xff000000, true, false, 0);
		numFont->draw(dataManager.GetNumString(dField.extra[1].size()), recti(818, 208, 910, 233), 0xffffff00, true, false, 0);
	}
	if(dField.deck[1].size()) {
		numFont->draw(dataManager.GetNumString(dField.deck[1].size()), recti(465, 207, 481, 232), 0xff000000, true, false, 0);
		numFont->draw(dataManager.GetNumString(dField.deck[1].size()), recti(465, 208, 483, 233), 0xffffff00, true, false, 0);
	}
	if(dField.grave[1].size()) {
		numFont->draw(dataManager.GetNumString(dField.grave[1].size()), recti(420, 310, 462, 281), 0xff000000, true, false, 0);
		numFont->draw(dataManager.GetNumString(dField.grave[1].size()), recti(420, 311, 464, 282), 0xffffff00, true, false, 0);
	}
	if(dField.remove[1].size()) {
		numFont->draw(dataManager.GetNumString(dField.remove[1].size()), recti(300, 310, 443, 340), 0xff000000, true, false, 0);
		numFont->draw(dataManager.GetNumString(dField.remove[1].size()), recti(300, 311, 445, 341), 0xffffff00, true, false, 0);
	}
}
Example #22
0
bool ReplayMode::StartDuel() {
	const ReplayHeader& rh = cur_replay.pheader;
	mtrandom rnd;
	int seed = rh.seed;
	rnd.reset(seed);
	if(mainGame->dInfo.isTag) {
		cur_replay.ReadName(mainGame->dInfo.hostname);
		cur_replay.ReadName(mainGame->dInfo.hostname_tag);
		cur_replay.ReadName(mainGame->dInfo.clientname_tag);
		cur_replay.ReadName(mainGame->dInfo.clientname);
	} else {
		cur_replay.ReadName(mainGame->dInfo.hostname);
		cur_replay.ReadName(mainGame->dInfo.clientname);
	}
	pduel = create_duel(rnd.rand());
	int start_lp = cur_replay.ReadInt32();
	int start_hand = cur_replay.ReadInt32();
	int draw_count = cur_replay.ReadInt32();
	int opt = cur_replay.ReadInt32();
	int duel_rule = opt >> 16;
	mainGame->dInfo.duel_rule = duel_rule;
	set_player_info(pduel, 0, start_lp, start_hand, draw_count);
	set_player_info(pduel, 1, start_lp, start_hand, draw_count);
	mainGame->dInfo.lp[0] = start_lp;
	mainGame->dInfo.lp[1] = start_lp;
	myswprintf(mainGame->dInfo.strLP[0], L"%d", mainGame->dInfo.lp[0]);
	myswprintf(mainGame->dInfo.strLP[1], L"%d", mainGame->dInfo.lp[1]);
	mainGame->dInfo.turn = 0;
	if(!mainGame->dInfo.isSingleMode) {
		if(!(opt & DUEL_TAG_MODE)) {
			int main = cur_replay.ReadInt32();
			for(int i = 0; i < main; ++i)
				new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_DECK, 0, POS_FACEDOWN_DEFENSE);
			int extra = cur_replay.ReadInt32();
			for(int i = 0; i < extra; ++i)
				new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN_DEFENSE);
			mainGame->dField.Initial(0, main, extra);
			main = cur_replay.ReadInt32();
			for(int i = 0; i < main; ++i)
				new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_DECK, 0, POS_FACEDOWN_DEFENSE);
			extra = cur_replay.ReadInt32();
			for(int i = 0; i < extra; ++i)
				new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN_DEFENSE);
			mainGame->dField.Initial(1, main, extra);
		} else {
			int main = cur_replay.ReadInt32();
			for(int i = 0; i < main; ++i)
				new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_DECK, 0, POS_FACEDOWN_DEFENSE);
			int extra = cur_replay.ReadInt32();
			for(int i = 0; i < extra; ++i)
				new_card(pduel, cur_replay.ReadInt32(), 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN_DEFENSE);
			mainGame->dField.Initial(0, main, extra);
			main = cur_replay.ReadInt32();
			for(int i = 0; i < main; ++i)
				new_tag_card(pduel, cur_replay.ReadInt32(), 0, LOCATION_DECK);
			extra = cur_replay.ReadInt32();
			for(int i = 0; i < extra; ++i)
				new_tag_card(pduel, cur_replay.ReadInt32(), 0, LOCATION_EXTRA);
			main = cur_replay.ReadInt32();
			for(int i = 0; i < main; ++i)
				new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_DECK, 0, POS_FACEDOWN_DEFENSE);
			extra = cur_replay.ReadInt32();
			for(int i = 0; i < extra; ++i)
				new_card(pduel, cur_replay.ReadInt32(), 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN_DEFENSE);
			mainGame->dField.Initial(1, main, extra);
			main = cur_replay.ReadInt32();
			for(int i = 0; i < main; ++i)
				new_tag_card(pduel, cur_replay.ReadInt32(), 1, LOCATION_DECK);
			extra = cur_replay.ReadInt32();
			for(int i = 0; i < extra; ++i)
				new_tag_card(pduel, cur_replay.ReadInt32(), 1, LOCATION_EXTRA);
		}
	} else {
		char filename[256];
		size_t slen = cur_replay.ReadInt16();
		cur_replay.ReadData(filename, slen);
		filename[slen] = 0;
		if(!preload_script(pduel, filename, 0)) {
			return false;
		}
	}
	start_duel(pduel, opt);
	return true;
}
Example #23
0
void DeckBuilder::FilterCards() {
	results.clear();
	const wchar_t* pstr = mainGame->ebCardName->getText();
	int trycode = BufferIO::GetVal(pstr);
	if(dataManager.GetData(trycode, 0)) {
		auto ptr = dataManager.GetCodePointer(trycode);	// verified by GetData()
		results.push_back(ptr);
		mainGame->scrFilter->setVisible(false);
		mainGame->scrFilter->setPos(0);
		myswprintf(result_string, L"%d", results.size());
		return;
	}
	unsigned int set_code = 0;
	if (pstr[0] == L'@')
		set_code = dataManager.GetSetCode(&pstr[1]);
	else
		set_code = dataManager.GetSetCode(&pstr[0]);
	if (pstr[0] == 0 || (pstr[0] == L'$' && pstr[1] == 0) || (pstr[0] == L'@' && pstr[1] == 0))
		pstr = 0;
	auto strpointer = dataManager._strings.begin();
	for(code_pointer ptr = dataManager._datas.begin(); ptr != dataManager._datas.end(); ++ptr, ++strpointer) {
		const CardDataC& data = ptr->second;
		const CardString& text = strpointer->second;
		if(data.type & TYPE_TOKEN || (data.ot > 3 && !mainGame->chkAnime->isChecked()))
			continue;
		switch(filter_type) {
		case 1: {
			if(!(data.type & TYPE_MONSTER) || (data.type & filter_type2) != filter_type2)
				continue;
			if(filter_race && data.race != filter_race)
				continue;
			if(filter_attrib && data.attribute != filter_attrib)
				continue;
			if(filter_atktype) {
				if((filter_atktype == 1 && data.attack != filter_atk) || (filter_atktype == 2 && data.attack < filter_atk)
				        || (filter_atktype == 3 && data.attack <= filter_atk) || (filter_atktype == 4 && (data.attack > filter_atk || data.attack < 0))
				        || (filter_atktype == 5 && (data.attack >= filter_atk || data.attack < 0)) || (filter_atktype == 6 && data.attack != -2))
					continue;
			}
			if(filter_deftype) {
				if((filter_deftype == 1 && data.defense != filter_def) || (filter_deftype == 2 && data.defense < filter_def)
				        || (filter_deftype == 3 && data.defense <= filter_def) || (filter_deftype == 4 && (data.defense > filter_def || data.defense < 0))
				        || (filter_deftype == 5 && (data.defense >= filter_def || data.defense < 0)) || (filter_deftype == 6 && data.defense != -2)
				        || (data.type & TYPE_LINK))
					continue;
			}
			if(filter_lvtype) {
				if((filter_lvtype == 1 && data.level != filter_lv) || (filter_lvtype == 2 && data.level < filter_lv)
				        || (filter_lvtype == 3 && data.level <= filter_lv) || (filter_lvtype == 4 && data.level > filter_lv)
				        || (filter_lvtype == 5 && data.level >= filter_lv) || filter_lvtype == 6)
					continue;
			}
			if(filter_scltype) {
				if((filter_scltype == 1 && data.lscale != filter_scl) || (filter_scltype == 2 && data.lscale < filter_scl)
				        || (filter_scltype == 3 && data.lscale <= filter_scl) || (filter_scltype == 4 && (data.lscale > filter_scl || data.lscale == 0))
				        || (filter_scltype == 5 && (data.lscale >= filter_scl || data.lscale == 0)) || filter_scltype == 6
						|| !(data.type & TYPE_PENDULUM))
					continue;
			}
			break;
		}
		case 2: {
			if(!(data.type & TYPE_SPELL))
				continue;
			if(filter_type2 && data.type != filter_type2)
				continue;
			break;
		}
		case 3: {
			if(!(data.type & TYPE_TRAP))
				continue;
			if(filter_type2 && data.type != filter_type2)
				continue;
			break;
		}
		}
		if(filter_effect && !(data.category & filter_effect))
			continue;
		if(filter_marks && (data.link_marker & filter_marks)!= filter_marks)
			continue;
		if(filter_lm) {
			if(filter_lm <= 3 && (!filterList->count(ptr->first) || (*filterList)[ptr->first] != filter_lm - 1))
				continue;
			if(filter_lm == 4 && data.ot != 1)
				continue;
			if(filter_lm == 5 && data.ot != 2)
				continue;
			if(filter_lm == 6 && data.ot != 3)
				continue;
			if(filter_lm == 7 && data.ot != 4)
				continue;
			if(filter_lm == 8 && data.ot != 8)
				continue;
			if(filter_lm == 9 && data.ot != 16)
				continue;
			if(filter_lm == 10 && data.ot != 32)
				continue;
		}
		if(pstr) {
			if(pstr[0] == L'$') {
				if(!CardNameCompare(text.name.c_str(), &pstr[1]))
					continue;
			} else if(pstr[0] == L'@' && set_code) {
				if(!check_set_code(data, set_code))
					continue;
			} else {
				if(!CardNameCompare(text.name.c_str(), pstr) && !(CardNameCompare(text.text.c_str(), pstr))
					&& (!set_code || !check_set_code(data, set_code)))
					continue;
			}
		}
		results.push_back(ptr);
	}
	myswprintf(result_string, L"%d", results.size());
	if(results.size() > 7) {
		mainGame->scrFilter->setVisible(true);
		mainGame->scrFilter->setMax(results.size() - 7);
		mainGame->scrFilter->setPos(0);
	} else {
		mainGame->scrFilter->setVisible(false);
		mainGame->scrFilter->setPos(0);
	}
	SortList();
}
Example #24
0
void ClientCard::UpdateInfo(char* buf) {
	int flag = NetManager::ReadInt32(buf);
	if(flag == 0)
		return;
	int pdata;
	if(flag & QUERY_CODE) {
		pdata = NetManager::ReadInt32(buf);
		if(location == LOCATION_HAND && controler == 1 && pdata != code)
			mainGame->dField.MoveCard(this, 5);
		code = pdata;
	}
	if(flag & QUERY_POSITION)
		pdata = NetManager::ReadInt32(buf);
	if(flag & QUERY_ALIAS)
		alias = NetManager::ReadInt32(buf);
	if(flag & QUERY_TYPE)
		type = NetManager::ReadInt32(buf);
	if(flag & QUERY_LEVEL) {
		pdata = NetManager::ReadInt32(buf);
		if(pdata && level != pdata) {
			level = pdata;
			myswprintf(lvstring, L"L%d", level);
		}
	}
	if(flag & QUERY_RANK) {
		pdata = NetManager::ReadInt32(buf);
		if(pdata && rank != pdata) {
			rank = pdata;
			myswprintf(lvstring, L"R%d", rank);
		}
	}
	if(flag & QUERY_ATTRIBUTE)
		attribute = NetManager::ReadInt32(buf);
	if(flag & QUERY_RACE)
		race = NetManager::ReadInt32(buf);
	if(flag & QUERY_ATTACK) {
		attack = NetManager::ReadInt32(buf);
		if(attack < 0) {
			atkstring[0] = '?';
			atkstring[1] = 0;
		} else
			myswprintf(atkstring, L"%d", attack);
	}
	if(flag & QUERY_DEFENCE) {
		defence = NetManager::ReadInt32(buf);
		if(defence < 0) {
			defstring[0] = '?';
			defstring[1] = 0;
		} else
			myswprintf(defstring, L"%d", defence);
	}
	if(flag & QUERY_BASE_ATTACK)
		base_attack = NetManager::ReadInt32(buf);
	if(flag & QUERY_BASE_DEFENCE)
		base_defence = NetManager::ReadInt32(buf);
	if(flag & QUERY_REASON)
		reason = NetManager::ReadInt32(buf);
	if(flag & QUERY_IS_DISABLED)
		is_disabled = NetManager::ReadInt32(buf);
	if(flag & QUERY_IS_PUBLIC)
		is_public = NetManager::ReadInt32(buf);
}
Example #25
0
void DeckBuilder::FilterCards() {
	results.clear();
	struct element_t {
		std::wstring keyword;
		int setcode;
		enum class type_t {
			all,
			name,
			setcode
		} type;
		bool exclude;
		element_t(): setcode(0), type(type_t::all), exclude(false) {}
	};
	const wchar_t* pstr = mainGame->ebCardName->getText();
	std::wstring str = std::wstring(pstr);
	std::vector<element_t> query_elements;
	if(mainGame->gameConf.search_multiple_keywords) {
		const wchar_t separator = mainGame->gameConf.search_multiple_keywords == 1 ? L' ' : L'+';
		const wchar_t minussign = L'-';
		const wchar_t quotation = L'\"';
		size_t element_start = 0;
		for(;;) {
			element_start = str.find_first_not_of(separator, element_start);
			if(element_start == std::wstring::npos)
				break;
			element_t element;
			if(str[element_start] == minussign) {
				element.exclude = true;
				element_start++;
			}
			if(element_start >= str.size())
				break;
			if(str[element_start] == L'$') {
				element.type = element_t::type_t::name;
				element_start++;
			} else if(str[element_start] == L'@') {
				element.type = element_t::type_t::setcode;
				element_start++;
			}
			if(element_start >= str.size())
				break;
			wchar_t delimiter = separator;
			if(str[element_start] == quotation) {
				delimiter = quotation;
				element_start++;
			}
			size_t element_end = str.find_first_of(delimiter, element_start);
			if(element_end != std::wstring::npos) {
				size_t length = element_end - element_start;
				element.keyword = str.substr(element_start, length);
			} else
				element.keyword = str.substr(element_start);
			element.setcode = dataManager.GetSetCode(element.keyword.c_str());
			query_elements.push_back(element);
			if(element_end == std::wstring::npos)
				break;
			element_start = element_end + 1;
		}
	} else {
		element_t element;
		size_t element_start = 0;
		if(str[element_start] == L'$') {
			element.type = element_t::type_t::name;
			element_start++;
		} else if(str[element_start] == L'@') {
			element.type = element_t::type_t::setcode;
			element_start++;
		}
		if(element_start < str.size()) {
			element.keyword = str.substr(element_start);
			element.setcode = dataManager.GetSetCode(element.keyword.c_str());
			query_elements.push_back(element);
		}
	}
	auto strpointer = dataManager._strings.begin();
	for(code_pointer ptr = dataManager._datas.begin(); ptr != dataManager._datas.end(); ++ptr, ++strpointer) {
		const CardDataC& data = ptr->second;
		const CardString& text = strpointer->second;
		if(data.type & TYPE_TOKEN)
			continue;
		switch(filter_type) {
		case 1: {
			if(!(data.type & TYPE_MONSTER) || (data.type & filter_type2) != filter_type2)
				continue;
			if(filter_race && data.race != filter_race)
				continue;
			if(filter_attrib && data.attribute != filter_attrib)
				continue;
			if(filter_atktype) {
				if((filter_atktype == 1 && data.attack != filter_atk) || (filter_atktype == 2 && data.attack < filter_atk)
				        || (filter_atktype == 3 && data.attack <= filter_atk) || (filter_atktype == 4 && (data.attack > filter_atk || data.attack < 0))
				        || (filter_atktype == 5 && (data.attack >= filter_atk || data.attack < 0)) || (filter_atktype == 6 && data.attack != -2))
					continue;
			}
			if(filter_deftype) {
				if((filter_deftype == 1 && data.defense != filter_def) || (filter_deftype == 2 && data.defense < filter_def)
				        || (filter_deftype == 3 && data.defense <= filter_def) || (filter_deftype == 4 && (data.defense > filter_def || data.defense < 0))
				        || (filter_deftype == 5 && (data.defense >= filter_def || data.defense < 0)) || (filter_deftype == 6 && data.defense != -2)
				        || (data.type & TYPE_LINK))
					continue;
			}
			if(filter_lvtype) {
				if((filter_lvtype == 1 && data.level != filter_lv) || (filter_lvtype == 2 && data.level < filter_lv)
				        || (filter_lvtype == 3 && data.level <= filter_lv) || (filter_lvtype == 4 && data.level > filter_lv)
				        || (filter_lvtype == 5 && data.level >= filter_lv) || filter_lvtype == 6)
					continue;
			}
			if(filter_scltype) {
				if((filter_scltype == 1 && data.lscale != filter_scl) || (filter_scltype == 2 && data.lscale < filter_scl)
				        || (filter_scltype == 3 && data.lscale <= filter_scl) || (filter_scltype == 4 && (data.lscale > filter_scl || data.lscale == 0))
				        || (filter_scltype == 5 && (data.lscale >= filter_scl || data.lscale == 0)) || filter_scltype == 6
				        || !(data.type & TYPE_PENDULUM))
					continue;
			}
			break;
		}
		case 2: {
			if(!(data.type & TYPE_SPELL))
				continue;
			if(filter_type2 && data.type != filter_type2)
				continue;
			break;
		}
		case 3: {
			if(!(data.type & TYPE_TRAP))
				continue;
			if(filter_type2 && data.type != filter_type2)
				continue;
			break;
		}
		}
		if(filter_effect && !(data.category & filter_effect))
			continue;
		if(filter_marks && (data.link_marker & filter_marks)!= filter_marks)
			continue;
		if(filter_lm) {
			if(filter_lm <= 3 && (!filterList->count(ptr->first) || (*filterList)[ptr->first] != filter_lm - 1))
				continue;
			if(filter_lm == 4 && data.ot != 1)
				continue;
			if(filter_lm == 5 && data.ot != 2)
				continue;
			if(filter_lm == 6 && data.ot != 3)
				continue;
			if(filter_lm == 7 && data.ot != 4)
				continue;
		}
		bool is_target = true;
		for (auto elements_iterator = query_elements.begin(); elements_iterator != query_elements.end(); ++elements_iterator) {
			bool match = false;
			if (elements_iterator->type == element_t::type_t::name) {
				match = CardNameContains(text.name.c_str(), elements_iterator->keyword.c_str());
			} else if (elements_iterator->type == element_t::type_t::setcode) {
				match = elements_iterator->setcode && check_set_code(data, elements_iterator->setcode);
			} else {
				int trycode = BufferIO::GetVal(elements_iterator->keyword.c_str());
				bool tryresult = dataManager.GetData(trycode, 0);
				if(!tryresult) {
					match = CardNameContains(text.name.c_str(), elements_iterator->keyword.c_str())
						|| text.text.find(elements_iterator->keyword) != std::wstring::npos
						|| (elements_iterator->setcode && check_set_code(data, elements_iterator->setcode));
				} else {
					match = data.code == trycode || data.alias == trycode;
				}
			}
			if(elements_iterator->exclude)
				match = !match;
			if(!match) {
				is_target = false;
				break;
			}
		}
		if(is_target)
			results.push_back(ptr);
		else
			continue;
	}
	myswprintf(result_string, L"%d", results.size());
	if(results.size() > 7) {
		mainGame->scrFilter->setVisible(true);
		mainGame->scrFilter->setMax(results.size() - 7);
		mainGame->scrFilter->setPos(0);
	} else {
		mainGame->scrFilter->setVisible(false);
		mainGame->scrFilter->setPos(0);
	}
	SortList();
}