/**************************************************************************** Player has researched a new technology ****************************************************************************/ static void tech_researched(struct player *plr) { struct player_research *research = get_player_research(plr); /* plr will be notified when new tech is chosen */ if (!is_future_tech(research->researching)) { notify_embassies(plr, NULL, NULL, E_TECH_GAIN, FTC_SERVER_INFO, NULL, _("The %s have researched %s."), nation_plural_for_player(plr), advance_name_researching(plr)); } else { notify_embassies(plr, NULL, NULL, E_TECH_GAIN, FTC_SERVER_INFO, NULL, _("The %s have researched Future Tech. %d."), nation_plural_for_player(plr), research->future_tech); } /* Deduct tech cost */ research->bulbs_researched = MAX(research->bulbs_researched - total_bulbs_required(plr), 0); /* cache researched technology for event signal, because found_new_tech() changes the research goal */ Tech_type_id researched_tech = research->researching; /* do all the updates needed after finding new tech */ found_new_tech(plr, research->researching, TRUE, TRUE); script_signal_emit("tech_researched", 3, API_TYPE_TECH_TYPE, advance_by_number(researched_tech), API_TYPE_PLAYER, plr, API_TYPE_STRING, "researched"); }
/************************************************************************** Handle spaceship launch request. **************************************************************************/ void handle_spaceship_launch(struct player *pplayer) { struct player_spaceship *ship = &pplayer->spaceship; int arrival; if (!player_capital(pplayer)) { notify_player(pplayer, NULL, E_SPACESHIP, ftc_server, _("You need to have a capital in order to launch " "your spaceship.")); return; } if (ship->state >= SSHIP_LAUNCHED) { notify_player(pplayer, NULL, E_SPACESHIP, ftc_server, _("Your spaceship is already launched!")); return; } if (ship->state != SSHIP_STARTED || ship->success_rate == 0.0) { notify_player(pplayer, NULL, E_SPACESHIP, ftc_server, _("Your spaceship can't be launched yet!")); return; } ship->state = SSHIP_LAUNCHED; ship->launch_year = game.info.year; arrival = ship->launch_year + (int) ship->travel_time; notify_player(NULL, NULL, E_SPACESHIP, ftc_server, _("The %s have launched a spaceship! " "It is estimated to arrive at Alpha Centauri in %s."), nation_plural_for_player(pplayer), textyear(arrival)); send_spaceship_info(pplayer, NULL); }
/**************************************************************************** Give technologies to players with EFT_TECH_PARASITE (traditionally from the Great Library). ****************************************************************************/ void do_tech_parasite_effect(struct player *pplayer) { int mod; struct effect_list *plist = effect_list_new(); /* Note that two EFT_TECH_PARASITE effects will combine into a single, * much worse effect. */ if ((mod = get_player_bonus_effects(plist, pplayer, EFT_TECH_PARASITE)) > 0) { char buf[512]; buf[0] = '\0'; effect_list_iterate(plist, peffect) { if (buf[0] != '\0') { sz_strlcat(buf, ", "); } get_effect_req_text(peffect, buf, sizeof(buf)); } effect_list_iterate_end; advance_index_iterate(A_FIRST, i) { if (player_invention_reachable(pplayer, i) && player_invention_state(pplayer, i) != TECH_KNOWN) { int num_players = 0; players_iterate(aplayer) { if (player_invention_state(aplayer, i) == TECH_KNOWN) { num_players++; } } players_iterate_end; if (num_players >= mod) { notify_player(pplayer, NULL, E_TECH_GAIN, FTC_SERVER_INFO, NULL, _("%s acquired from %s!"), advance_name_for_player(pplayer, i), buf); notify_embassies(pplayer, NULL, NULL, E_TECH_GAIN, FTC_SERVER_INFO, NULL, _("The %s have acquired %s from %s."), nation_plural_for_player(pplayer), advance_name_for_player(pplayer, i), buf); do_free_cost(pplayer, i); found_new_tech(pplayer, i, FALSE, TRUE); script_signal_emit("tech_researched", 3, API_TYPE_TECH_TYPE, advance_by_number(i), API_TYPE_PLAYER, pplayer, API_TYPE_STRING, "stolen"); break; } } } advance_index_iterate_end;
/************************************************************************** ... **************************************************************************/ void update_info_label( void ) { GtkWidget *label; const struct player *pplayer = client.conn.playing; label = gtk_frame_get_label_widget(GTK_FRAME(main_frame_civ_name)); if (pplayer != NULL) { char nation[MAX_LEN_NAME]; /* Capitalize the first character of the translated nation * plural name so that the frame label looks good. I assume * that in the case that capitalization does not make sense * (e.g. multi-byte characters or no "upper case" form in * the translation language) my_toupper() will just return * the same value as was passed into it. */ sz_strlcpy(nation, nation_plural_for_player(pplayer)); nation[0] = my_toupper(nation[0]); gtk_label_set_text(GTK_LABEL(label), nation); } else { gtk_label_set_text(GTK_LABEL(label), "-"); } gtk_label_set_text(GTK_LABEL(main_label_info), get_info_label_text()); set_indicator_icons(client_research_sprite(), client_warming_sprite(), client_cooling_sprite(), client_government_sprite()); if (NULL != client.conn.playing) { int d = 0; for (; d < client.conn.playing->economic.luxury /10; d++) { struct sprite *sprite = get_tax_sprite(tileset, O_LUXURY); gtk_image_set_from_pixbuf(GTK_IMAGE(econ_label[d]), sprite_get_pixbuf(sprite)); } for (; d < (client.conn.playing->economic.science + client.conn.playing->economic.luxury) / 10; d++) { struct sprite *sprite = get_tax_sprite(tileset, O_SCIENCE); gtk_image_set_from_pixbuf(GTK_IMAGE(econ_label[d]), sprite_get_pixbuf(sprite)); } for (; d < 10; d++) { struct sprite *sprite = get_tax_sprite(tileset, O_GOLD); gtk_image_set_from_pixbuf(GTK_IMAGE(econ_label[d]), sprite_get_pixbuf(sprite)); } } update_timeout_label(); /* update tooltips. */ gtk_tooltips_set_tip(main_tips, econ_ebox, _("Shows your current luxury/science/tax rates;" "click to toggle them."), ""); gtk_tooltips_set_tip(main_tips, bulb_ebox, get_bulb_tooltip(), ""); gtk_tooltips_set_tip(main_tips, sun_ebox, get_global_warming_tooltip(), ""); gtk_tooltips_set_tip(main_tips, flake_ebox, get_nuclear_winter_tooltip(), ""); gtk_tooltips_set_tip(main_tips, government_ebox, get_government_tooltip(), ""); }
/************************************************************************** Refresh info label **************************************************************************/ void update_info_label(void) { GtkWidget *label; const struct player *pplayer = client.conn.playing; label = gtk_frame_get_label_widget(GTK_FRAME(main_frame_civ_name)); if (pplayer != NULL) { const gchar *name; gunichar c; /* Capitalize the first character of the translated nation * plural name so that the frame label looks good. */ name = nation_plural_for_player(pplayer); c = g_utf8_get_char_validated(name, -1); if ((gunichar) -1 != c && (gunichar) -2 != c) { gchar nation[MAX_LEN_NAME]; gchar *next; gint len; len = g_unichar_to_utf8(g_unichar_toupper(c), nation); nation[len] = '\0'; next = g_utf8_find_next_char(name, NULL); if (NULL != next) { sz_strlcat(nation, next); } gtk_label_set_text(GTK_LABEL(label), nation); } else { gtk_label_set_text(GTK_LABEL(label), name); } } else { gtk_label_set_text(GTK_LABEL(label), "-"); } gtk_label_set_text(GTK_LABEL(main_label_info), get_info_label_text(!gui_gtk3_small_display_layout)); set_indicator_icons(client_research_sprite(), client_warming_sprite(), client_cooling_sprite(), client_government_sprite()); if (NULL != client.conn.playing) { int d = 0; for (; d < client.conn.playing->economic.luxury /10; d++) { struct sprite *sprite = get_tax_sprite(tileset, O_LUXURY); gtk_pixcomm_set_from_sprite(GTK_PIXCOMM(econ_label[d]), sprite); } for (; d < (client.conn.playing->economic.science + client.conn.playing->economic.luxury) / 10; d++) { struct sprite *sprite = get_tax_sprite(tileset, O_SCIENCE); gtk_pixcomm_set_from_sprite(GTK_PIXCOMM(econ_label[d]), sprite); } for (; d < 10; d++) { struct sprite *sprite = get_tax_sprite(tileset, O_GOLD); gtk_pixcomm_set_from_sprite(GTK_PIXCOMM(econ_label[d]), sprite); } } update_timeout_label(); /* update tooltips. */ gtk_widget_set_tooltip_text(econ_ebox, _("Shows your current luxury/science/tax rates; " "click to toggle them.")); gtk_widget_set_tooltip_text(bulb_ebox, get_bulb_tooltip()); gtk_widget_set_tooltip_text(sun_ebox, get_global_warming_tooltip()); gtk_widget_set_tooltip_text(flake_ebox, get_nuclear_winter_tooltip()); gtk_widget_set_tooltip_text(government_ebox, get_government_tooltip()); }
/************************************************************************** Slot for selecting player/nation **************************************************************************/ void plr_widget::nation_selected(const QItemSelection &sl, const QItemSelection &ds) { QModelIndex index; QVariant qvar; QModelIndexList indexes = sl.indexes(); struct city *pcity; const struct player_diplstate *state; struct player_research *research; char tbuf[256]; QString res; QString sp = " "; QString nl = "<br>"; struct player *pplayer; int a , b; bool added; bool entry_exist = false; struct player *me; Tech_type_id tech_id; other_player = NULL; intel_str.clear(); tech_str.clear(); ally_str.clear(); if (indexes.isEmpty()) { plr->update_report(); return; } index = indexes.at(0); qvar = index.data(Qt::UserRole); pplayer = reinterpret_cast<player *>(qvar.value<void *>()); other_player = pplayer; if (pplayer->is_alive == false) { plr->update_report(); return; } pcity = player_capital(pplayer); research = player_research_get(pplayer); switch (research->researching) { case A_UNKNOWN: res = _("(Unknown)"); break; case A_UNSET: res = _("(none)"); break; default: res = QString(advance_name_researching(pplayer)) + sp + "(" + QString::number(research->bulbs_researched) + "/" + QString::number(total_bulbs_required(pplayer)) + ")"; break; } /** Formatting rich text */ intel_str = QString("<table><tr><td><b>") + _("Nation") + QString("</b></td><td>") + QString(nation_adjective_for_player(pplayer)) + QString("</td><tr><td><b>") + N_("Ruler:") + QString("</b></td><td>") + QString(ruler_title_for_player(pplayer, tbuf, sizeof(tbuf))) + QString("</td></tr><tr><td><b>") + N_("Government:") + QString("</b></td><td>") + QString(government_name_for_player(pplayer)) + QString("</td></tr><tr><td><b>") + N_("Capital:") + QString("</b></td><td>") + QString(((!pcity) ? _("(unknown)") : city_name(pcity))) + QString("</td></tr><tr><td><b>") + N_("Gold:") + QString("</b></td><td>") + QString::number(pplayer->economic.gold) + QString("</td></tr><tr><td><b>") + N_("Tax:") + QString("</b></td><td>") + QString::number(pplayer->economic.tax) + QString("%</td></tr><tr><td><b>") + N_("Science:") + QString("</b></td><td>") + QString::number(pplayer->economic.science) + QString("%</td></tr><tr><td><b>") + N_("Luxury:") + QString("</b></td><td>") + QString::number(pplayer->economic.luxury) + QString("%</td></tr><tr><td><b>") + N_("Researching:") + QString("</b></td><td>") + res + QString("</td></table>"); for (int i = 0; i < static_cast<int>(DS_LAST); i++) { added = false; if (entry_exist) { ally_str += "<br>"; } entry_exist = false; players_iterate_alive(other) { if (other == pplayer) { continue; } state = player_diplstate_get(pplayer, other); if (static_cast<int>(state->type) == i) { if (added == false) { ally_str = ally_str + QString("<b>") + QString(diplstate_type_translated_name( static_cast<diplstate_type>(i))) + ": " + QString("</b>") + nl; added = true; } ally_str = ally_str + nation_plural_for_player(other) + ", "; entry_exist = true; } } players_iterate_alive_end; if (entry_exist) { ally_str.replace(ally_str.lastIndexOf(","), 1, "."); } } me = client_player(); if ((player_has_embassy(me, pplayer) || client_is_global_observer()) && me != pplayer) { a = 0; b = 0; techs_known = QString("<b>") + _("Techs unknown by") + sp + QString(nation_adjective_for_player(pplayer)) + sp + QString(_("nation")) + QString("</b> :"); techs_unknown = QString("<b>") + _("Techs unkown by you") + sp + QString("</b> :"); advance_iterate(A_FIRST, padvance) { tech_id = advance_number(padvance); if (player_invention_state(me, tech_id) == TECH_KNOWN && (player_invention_state(pplayer, tech_id) == TECH_UNKNOWN)) { a++; techs_known = techs_known + QString("<i>") + advance_name_for_player(pplayer, tech_id) + "," + QString("</i>") + sp; } if (player_invention_state(me, tech_id) == TECH_UNKNOWN && (player_invention_state(pplayer, tech_id) == TECH_KNOWN)) { b++; techs_unknown = techs_unknown + QString("<i>") + advance_name_for_player(pplayer, tech_id) + "," + QString("</i>") + sp; } } advance_iterate_end;