Example #1
0
/**************************************************************************
  Log city messages, they will appear like this
    2: Polish Romenna(5,35) [s1 d106 u11 g1] must have Archers ...
**************************************************************************/
void real_city_log(const char *file, const char *function, int line,
                   enum log_level level, bool notify,
                   const struct city *pcity, const char *msg, ...)
{
  char buffer[500];
  char buffer2[500];
  va_list ap;
  char aibuf[500] = "\0";

  CALL_PLR_AI_FUNC(log_fragment_city, city_owner(pcity), aibuf, sizeof(aibuf), pcity);

  fc_snprintf(buffer, sizeof(buffer), "%s %s(%d,%d) [s%d] {%s} ",
              nation_rule_name(nation_of_city(pcity)),
              city_name(pcity),
              TILE_XY(pcity->tile), city_size_get(pcity),
              aibuf);

  va_start(ap, msg);
  fc_vsnprintf(buffer2, sizeof(buffer2), msg, ap);
  va_end(ap);

  cat_snprintf(buffer, sizeof(buffer), "%s", buffer2);
  if (notify) {
    notify_conn(NULL, NULL, E_AI_DEBUG, ftc_log, "%s", buffer);
  }
  do_log(file, function, line, FALSE, level, "%s", buffer);
}
Example #2
0
/**************************************************************************
  Log city messages, they will appear like this
    2: Polish Romenna(5,35) [s1 d106 u11 g1] must have Archers ...
**************************************************************************/
void CITY_LOG(int level, const struct city *pcity, const char *msg, ...)
{
  char buffer[500];
  char buffer2[500];
  va_list ap;
  int minlevel = MIN(LOGLEVEL_CITY, level);

  if (pcity->debug) {
    minlevel = LOG_TEST;
  } else if (minlevel > fc_log_level) {
    return;
  }

  my_snprintf(buffer, sizeof(buffer), "%s %s(%d,%d) [s%d d%d u%d g%d] ",
              nation_rule_name(nation_of_city(pcity)),
              city_name(pcity),
              TILE_XY(pcity->tile), pcity->size,
              pcity->ai->danger, pcity->ai->urgency,
              pcity->ai->grave_danger);

  va_start(ap, msg);
  my_vsnprintf(buffer2, sizeof(buffer2), msg, ap);
  va_end(ap);

  cat_snprintf(buffer, sizeof(buffer), "%s", buffer2);
  if (pcity->debug) {
    notify_conn(NULL, NULL, E_AI_DEBUG, ftc_log, "%s", buffer);
  }
  freelog(minlevel, "%s", buffer);
}
Example #3
0
/**************************************************************************
  Log unit messages, they will appear like this
    2: Polish Archers[139] (5,35)->(0,0){0,0} stays to defend city
  where [] is unit id, ()->() are coordinates present and goto, and
  {,} contains bodyguard and ferryboat ids.
**************************************************************************/
void UNIT_LOG(int level, const struct unit *punit, const char *msg, ...)
{
  char buffer[500];
  char buffer2[500];
  va_list ap;
  int minlevel = MIN(LOGLEVEL_UNIT, level);
  int gx, gy;
  bool messwin = FALSE; /* output to message window */

  if (punit->debug) {
    minlevel = LOG_TEST;
  } else {
    /* Are we a virtual unit evaluated in a debug city?. */
    if (punit->id == 0) {
      struct city *pcity = tile_city(punit->tile);

      if (pcity && pcity->debug) {
        minlevel = LOG_TEST;
        messwin = TRUE;
      }
    }
    if (minlevel > fc_log_level) {
      return;
    }
  }

  if (punit->goto_tile) {
    gx = punit->goto_tile->x;
    gy = punit->goto_tile->y;
  } else {
    gx = gy = -1;
  }
  
  my_snprintf(buffer, sizeof(buffer),
	      "%s %s[%d] %s (%d,%d)->(%d,%d){%d,%d} ",
              nation_rule_name(nation_of_unit(punit)),
              unit_rule_name(punit),
              punit->id,
	      get_activity_text(punit->activity),
	      TILE_XY(punit->tile),
	      gx, gy,
              punit->ai.bodyguard, punit->ai.ferryboat);

  va_start(ap, msg);
  my_vsnprintf(buffer2, sizeof(buffer2), msg, ap);
  va_end(ap);

  cat_snprintf(buffer, sizeof(buffer), "%s", buffer2);
  if (punit->debug || messwin) {
    notify_conn(NULL, NULL, E_AI_DEBUG, ftc_log, "%s", buffer);
  }
  freelog(minlevel, "%s", buffer);
}
Example #4
0
/**************************************************************************
  Log message for bodyguards. They will appear like this
    2: Polish Mech. Inf.[485] bodyguard (38,22){Riflemen:574@37,23} was ...
  note that these messages are likely to wrap if long.
**************************************************************************/
void BODYGUARD_LOG(int level, const struct unit *punit, const char *msg)
{
  char buffer[500];
  int minlevel = MIN(LOGLEVEL_BODYGUARD, level);
  const struct unit *pcharge;
  const struct city *pcity;
  int id = -1;
  int charge_x = -1;
  int charge_y = -1;
  const char *type = "guard";
  const char *s = "none";

  if (punit->debug) {
    minlevel = LOG_TEST;
  } else if (minlevel > fc_log_level) {
    return;
  }

  pcity = game_find_city_by_number(punit->ai.charge);
  pcharge = game_find_unit_by_number(punit->ai.charge);
  if (pcharge) {
    charge_x = pcharge->tile->x;
    charge_y = pcharge->tile->y;
    id = pcharge->id;
    type = "bodyguard";
    s = unit_rule_name(pcharge);
  } else if (pcity) {
    charge_x = pcity->tile->x;
    charge_y = pcity->tile->y;
    id = pcity->id;
    type = "cityguard";
    s = city_name(pcity);
  }
  /* else perhaps the charge died */

  my_snprintf(buffer, sizeof(buffer),
              "%s %s[%d] %s (%d,%d){%s:%d@%d,%d} ",
              nation_rule_name(nation_of_unit(punit)),
              unit_rule_name(punit),
              punit->id,
              type,
              TILE_XY(punit->tile),
	      s, id, charge_x, charge_y);
  cat_snprintf(buffer, sizeof(buffer), "%s", msg);
  if (punit->debug) {
    notify_conn(NULL, NULL, E_AI_DEBUG, ftc_log, "%s", buffer);
  }
  freelog(minlevel, "%s", buffer);
}
Example #5
0
/**************************************************************************
...
**************************************************************************/
void races_toggles_set_sensitive(void)
{
  int i;

  if (!races_dialog_shell) {
    return;
  }
  for (i = 0; i < nation_count(); i++) {
    if (nation_idx_to_race_toggle[i] > -1) {
      XtSetSensitive(races_toggles[nation_idx_to_race_toggle[i]], TRUE);
    }
  }

  nations_iterate(nation) {
    int selected_nation = -1;
    int this_index = nation_index(nation);

    if (!is_nation_playable(nation)) {
      continue;
    }

    if (nation->is_available && !nation->player) {
      continue;
    }

    if (races_buttons_get_current() != -1) {
      selected_nation =
        nation_index(races_toggles_to_nations[races_buttons_get_current()]);
    }

    log_debug("  [%d]: %d = %s", selected_nation,
              nation_number(nation), nation_rule_name(nation));

    if (this_index == selected_nation) {
      XawToggleUnsetCurrent(races_toggles[0]);
      XtSetSensitive(races_toggles[nation_idx_to_race_toggle[this_index]], FALSE);
      select_random_race();
    } else {
      XtSetSensitive(races_toggles[nation_idx_to_race_toggle[this_index]], FALSE);
    }
  } nations_iterate_end;
}
Example #6
0
/**************************************************************************
  Log unit messages, they will appear like this
    2: Polish Archers[139] (5,35)->(0,0){0,0} stays to defend city
  where [] is unit id, ()->() are coordinates present and goto, and
  {,} contains bodyguard and ferryboat ids.
**************************************************************************/
void real_unit_log(const char *file, const char *function, int line,
                   enum log_level level,  bool notify,
                   const struct unit *punit, const char *msg, ...)
{
  char buffer[500];
  char buffer2[500];
  va_list ap;
  int gx, gy;
  char aibuf[500] = "\0";

  CALL_PLR_AI_FUNC(log_fragment_unit, unit_owner(punit), aibuf, sizeof(aibuf), punit);

  if (punit->goto_tile) {
    index_to_map_pos(&gx, &gy, tile_index(punit->goto_tile));
  } else {
    gx = gy = -1;
  }

  fc_snprintf(buffer, sizeof(buffer),
	      "%s %s[%d] %s (%d,%d)->(%d,%d){%s} ",
              nation_rule_name(nation_of_unit(punit)),
              unit_rule_name(punit),
              punit->id,
	      get_activity_text(punit->activity),
	      TILE_XY(unit_tile(punit)),
	      gx, gy, aibuf);

  va_start(ap, msg);
  fc_vsnprintf(buffer2, sizeof(buffer2), msg, ap);
  va_end(ap);

  cat_snprintf(buffer, sizeof(buffer), "%s", buffer2);
  if (notify) {
    notify_conn(NULL, NULL, E_AI_DEBUG, ftc_log, "%s", buffer);
  }
  do_log(file, function, line, FALSE, level, "%s", buffer);
}