Example #1
0
std::string RendererGL::getRendererDescription() const
{
    std::string nativeVendorString(
        reinterpret_cast<const char *>(mFunctions->getString(GL_VENDOR)));
    std::string nativeRendererString(
        reinterpret_cast<const char *>(mFunctions->getString(GL_RENDERER)));

    std::ostringstream rendererString;
    rendererString << nativeVendorString << " " << nativeRendererString << " OpenGL";
    if (mFunctions->standard == STANDARD_GL_ES)
    {
        rendererString << " ES";
    }
    rendererString << " " << mFunctions->version.major << "." << mFunctions->version.minor;
    if (mFunctions->standard == STANDARD_GL_DESKTOP)
    {
        // Some drivers (NVIDIA) use a profile mask of 0 when in compatibility profile.
        if ((mFunctions->profile & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) != 0 ||
            (mFunctions->isAtLeastGL(gl::Version(3, 2)) && mFunctions->profile == 0))
        {
            rendererString << " compatibility";
        }
        else if ((mFunctions->profile & GL_CONTEXT_CORE_PROFILE_BIT) != 0)
        {
            rendererString << " core";
        }
    }

    return rendererString.str();
}
Example #2
0
std::string RendererGL::getRendererDescription() const
{
    std::string nativeVendorString(reinterpret_cast<const char*>(mFunctions->getString(GL_VENDOR)));
    std::string nativeRendererString(reinterpret_cast<const char*>(mFunctions->getString(GL_RENDERER)));

    std::ostringstream rendererString;
    rendererString << nativeVendorString << " " << nativeRendererString << " OpenGL";
    if (mFunctions->standard == STANDARD_GL_ES)
    {
        rendererString << " ES";
    }
    rendererString << " " << mFunctions->version.major << "." << mFunctions->version.minor;

    return rendererString.str();
}