//Enable On\OFF all taxi paths bool ChatHandler::HandleTaxiCheatCommand(const char* args) { if (m_session && m_session->GetPlayer()) { m_session->GetPlayer()->ToggletaxiCheat(); if (m_session->GetPlayer()->TaxiCheat()) { m_session->GetPlayer()->SetTaxiCheater(true); SendSysMessage("Taxi Cheat Enabled."); PSendSysMessage(LANG_YOU_GIVE_TAXIS, GetNameLink(m_session->GetPlayer()).c_str()); if (needReportToTarget(m_session->GetPlayer())) PSendSysMessage(LANG_YOURS_TAXIS_ADDED, GetNameLink(m_session->GetPlayer()).c_str()); } else { m_session->GetPlayer()->SetTaxiCheater(false); SendSysMessage("Taxi Cheat Disabled."); PSendSysMessage(LANG_YOU_REMOVE_TAXIS, GetNameLink(m_session->GetPlayer()).c_str()); if (needReportToTarget(m_session->GetPlayer())) ChatHandler(m_session->GetPlayer()).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, GetNameLink().c_str()); return true; } } return false; }
bool ChatHandler::HandleWaterwalkCommand(const char* args) { if (!*args) return false; Player* player = getSelectedPlayer(); if (!player) { PSendSysMessage(LANG_NO_CHAR_SELECTED); SetSentErrorMessage(true); return false; } // check online security if (HasLowerSecurity(player, 0)) return false; if (strncmp(args, "on", 3) == 0) player->SetMovement(MOVE_WATER_WALK); // ON else if (strncmp(args, "off", 4) == 0) player->SetMovement(MOVE_LAND_WALK); // OFF else { SendSysMessage(LANG_USE_BOL); return false; } PSendSysMessage(LANG_YOU_SET_WATERWALK, args, GetNameLink(player).c_str()); if (needReportToTarget(player)) ChatHandler(player).PSendSysMessage(LANG_YOUR_WATERWALK_SET, args, GetNameLink().c_str()); return true; }
//Enable On\OFF all taxi paths bool ChatHandler::HandleTaxiCheatCommand(const char* args) { if (!*args) { SendSysMessage(LANG_USE_BOL); SetSentErrorMessage(true); return false; } std::string argstr = (char*)args; Player *chr = getSelectedPlayer(); if (!chr) { chr=m_session->GetPlayer(); } // check online security else if (HasLowerSecurity(chr, 0)) return false; if (argstr == "on") { chr->SetTaxiCheater(true); PSendSysMessage(LANG_YOU_GIVE_TAXIS, GetNameLink(chr).c_str()); if (needReportToTarget(chr)) ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_ADDED, GetNameLink().c_str()); return true; } if (argstr == "off") { chr->SetTaxiCheater(false); PSendSysMessage(LANG_YOU_REMOVE_TAXIS, GetNameLink(chr).c_str()); if (needReportToTarget(chr)) ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, GetNameLink().c_str()); return true; } SendSysMessage(LANG_USE_BOL); SetSentErrorMessage(true); return false; }
bool ChatHandler::HandleRepairitemsCommand(const char* args) { Player* target; if (!extractPlayerTarget((char*)args, &target)) return false; // check online security if (HasLowerSecurity(target, 0)) return false; // Repair items target->DurabilityRepairAll(false, 0, false); PSendSysMessage(LANG_YOU_REPAIR_ITEMS, GetNameLink(target).c_str()); if (needReportToTarget(target)) ChatHandler(target).PSendSysMessage(LANG_YOUR_ITEMS_REPAIRED, GetNameLink().c_str()); return true; }
//Summon group of player bool ChatHandler::HandleGroupSummonCommand(const char* args) { Player* target; if (!extractPlayerTarget((char*)args, &target)) return false; // check online security if (HasLowerSecurity(target, 0)) return false; Group* group = target->GetGroup(); std::string nameLink = GetNameLink(target); if (!group) { PSendSysMessage(LANG_NOT_IN_GROUP, nameLink.c_str()); SetSentErrorMessage(true); return false; } Map* gmMap = m_session->GetPlayer()->GetMap(); bool to_instance = gmMap->Instanceable(); // we are in instance, and can summon only player in our group with us as lead if (to_instance && ( !m_session->GetPlayer()->GetGroup() || (group->GetLeaderGUID() != m_session->GetPlayer()->GetGUID()) || (m_session->GetPlayer()->GetGroup()->GetLeaderGUID() != m_session->GetPlayer()->GetGUID()))) // the last check is a bit excessive, but let it be, just in case { SendSysMessage(LANG_CANNOT_SUMMON_TO_INST); SetSentErrorMessage(true); return false; } for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* player = itr->getSource(); if (!player || player == m_session->GetPlayer() || !player->GetSession()) continue; // check online security if (HasLowerSecurity(player, 0)) return false; std::string plNameLink = GetNameLink(player); if (player->IsBeingTeleported() == true) { PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str()); SetSentErrorMessage(true); return false; } if (to_instance) { Map* plMap = player->GetMap(); if (plMap->Instanceable() && plMap->GetInstanceId() != gmMap->GetInstanceId()) { // cannot summon from instance to instance PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST, plNameLink.c_str()); SetSentErrorMessage(true); return false; } } PSendSysMessage(LANG_SUMMONING, plNameLink.c_str(), ""); if (needReportToTarget(player)) ChatHandler(player).PSendSysMessage(LANG_SUMMONED_BY, GetNameLink().c_str()); // stop flight if need if (player->isInFlight()) { player->GetMotionMaster()->MovementExpired(); player->CleanupAfterTaxiFlight(); } // save only in non-flight case else player->SaveRecallPosition(); // before GM float x, y, z; m_session->GetPlayer()->GetClosePoint(x, y, z, player->GetObjectSize()); player->TeleportTo(m_session->GetPlayer()->GetMapId(), x, y, z, player->GetOrientation()); } return true; }
//Summon Player bool ChatHandler::HandleSummonCommand(const char* args) { Player* target; uint64 target_guid; std::string target_name; if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name)) return false; Player* _player = m_session->GetPlayer(); if (target == _player || target_guid == _player->GetGUID()) { PSendSysMessage(LANG_CANT_TELEPORT_SELF); SetSentErrorMessage(true); return false; } if (target) { std::string nameLink = playerLink(target_name); // check online security if (HasLowerSecurity(target, 0)) return false; if (target->IsBeingTeleported()) { PSendSysMessage(LANG_IS_TELEPORTED, nameLink.c_str()); SetSentErrorMessage(true); return false; } Map* map = m_session->GetPlayer()->GetMap(); if (map->IsBattlegroundOrArena()) { // only allow if gm mode is on if (!_player->isGameMaster()) { PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM, nameLink.c_str()); SetSentErrorMessage(true); return false; } // if both players are in different bgs else if (target->GetBattlegroundId() && m_session->GetPlayer()->GetBattlegroundId() != target->GetBattlegroundId()) target->LeaveBattleground(false); // Note: should be changed so target gets no Deserter debuff // all's well, set bg id // when porting out from the bg, it will be reset to 0 target->SetBattlegroundId(m_session->GetPlayer()->GetBattlegroundId(), m_session->GetPlayer()->GetBattlegroundTypeId()); // remember current position as entry point for return at bg end teleportation if (!target->GetMap()->IsBattlegroundOrArena()) target->SetBattlegroundEntryPoint(); } else if (map->IsDungeon()) { Map* cMap = target->GetMap(); if (cMap->Instanceable() && cMap->GetInstanceId() != map->GetInstanceId()) target->UnbindInstance(map->GetInstanceId(), target->GetDungeonDifficulty(), true); // we are in instance, and can summon only player in our group with us as lead if (!m_session->GetPlayer()->GetGroup() || !target->GetGroup() || (target->GetGroup()->GetLeaderGUID() != m_session->GetPlayer()->GetGUID()) || (m_session->GetPlayer()->GetGroup()->GetLeaderGUID() != m_session->GetPlayer()->GetGUID())) // the last check is a bit excessive, but let it be, just in case { PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST, nameLink.c_str()); SetSentErrorMessage(true); return false; } } PSendSysMessage(LANG_SUMMONING, nameLink.c_str(), ""); if (needReportToTarget(target)) ChatHandler(target).PSendSysMessage(LANG_SUMMONED_BY, playerLink(_player->GetName()).c_str()); // stop flight if need if (target->isInFlight()) { target->GetMotionMaster()->MovementExpired(); target->CleanupAfterTaxiFlight(); } // save only in non-flight case else target->SaveRecallPosition(); // before GM float x, y, z; m_session->GetPlayer()->GetClosePoint(x, y, z, target->GetObjectSize()); target->TeleportTo(m_session->GetPlayer()->GetMapId(), x, y, z, target->GetOrientation()); target->SetPhaseMask(m_session->GetPlayer()->GetPhaseMask(), true); } else { // check offline security if (HasLowerSecurity(NULL, target_guid)) return false; std::string nameLink = playerLink(target_name); PSendSysMessage(LANG_SUMMONING, nameLink.c_str(), GetSkyFireString(LANG_OFFLINE)); // in point where GM stay Player::SavePositionInDB(m_session->GetPlayer()->GetMapId(), m_session->GetPlayer()->GetPositionX(), m_session->GetPlayer()->GetPositionY(), m_session->GetPlayer()->GetPositionZ(), m_session->GetPlayer()->GetOrientation(), m_session->GetPlayer()->GetZoneId(), target_guid); } return true; }