void CLevel::ClientSend() { if ((GameID() != eGameIDSingle) || OnClient()) // fixed by Shoker { if ( !net_HasBandwidth() ) return; }; NET_Packet P; u32 start = 0; //----------- for E3 ----------------------------- // if () { // if (!(Game().local_player) || Game().local_player->testFlag(GAME_PLAYER_FLAG_VERY_VERY_DEAD)) return; if (CurrentControlEntity()) { CObject* pObj = CurrentControlEntity(); if (!pObj->getDestroy() && pObj->net_Relevant()) { P.w_begin (M_CL_UPDATE); P.w_u16 (u16(pObj->ID()) ); P.w_u32 (0); //reserved place for client's ping pObj->net_Export (P); if (P.B.count>9) { if (!OnServer()) Send (P, net_flags(FALSE)); } } } }; if (m_file_transfer) { m_file_transfer->update_transfer(); m_file_transfer->stop_obsolete_receivers(); } if (OnClient()) { Flush_Send_Buffer(); return; } //------------------------------------------------- while (1) { P.w_begin (M_UPDATE); start = Objects.net_Export (&P, start, max_objects_size); if (P.B.count>2) { Device.Statistic->TEST3.Begin(); Send (P, net_flags(FALSE)); Device.Statistic->TEST3.End(); }else break; } }
void CLevel::ClientSend() { if (!GameID() == GAME_SINGLE || OnClient()) if (GameID() == GAME_SINGLE || OnClient()) { if ( !net_HasBandwidth() ) return; }; #ifdef BATTLEYE battleye_system.UpdateClient(); #endif // BATTLEYE NET_Packet P; u32 start = 0; //----------- for E3 ----------------------------- // if () { // if (!(Game().local_player) || Game().local_player->testFlag(GAME_PLAYER_FLAG_VERY_VERY_DEAD)) return; if (CurrentControlEntity()) { CObject* pObj = CurrentControlEntity(); if (!pObj->getDestroy() && pObj->net_Relevant()) { P.w_begin (M_CL_UPDATE); P.w_u16 (u16(pObj->ID()) ); P.w_u32 (0); //reserved place for client's ping pObj->net_Export (P); if (P.B.count>9) { if (OnServer()) { if (net_IsSyncronised() && IsDemoSave()) { DemoCS.Enter(); Demo_StoreData(P.B.data, P.B.count, DATA_CLIENT_PACKET); DemoCS.Leave(); } } else Send (P, net_flags(FALSE)); } } } }; if (OnClient()) { Flush_Send_Buffer(); return; } //------------------------------------------------- while (1) { P.w_begin (M_UPDATE); start = Objects.net_Export (&P, start, max_objects_size); if (P.B.count>2) { Device.Statistic->TEST3.Begin(); Send (P, net_flags(FALSE)); Device.Statistic->TEST3.End(); }else break; } }