Example #1
0
/* Sends the player the actions he must do. Usefull as callback */
STATIC TEG_STATUS token_loque( int fd, char *unused )
{
	PSPLAYER pJ;
	PLAY_DEBUG("token_loque()");
	if( player_whoisfd( fd, &pJ ) != TEG_STATUS_SUCCESS ) {
		goto error;
	}

	switch( pJ->estado ) {
	case PLAYER_STATUS_FICHAS:
		net_printf( fd, "%s=%d,%d\n", TOKEN_FICHAS, g_game.turno->numjug,g_game.fichas);
		break;
	case PLAYER_STATUS_FICHAS2:
		net_printf( fd, "%s=%d,%d\n", TOKEN_FICHAS2, g_game.turno->numjug,g_game.fichas);
		break;
	case PLAYER_STATUS_FICHASC:
	case PLAYER_STATUS_CANJE:
		aux_token_fichasc( g_game.turno );
		break;
	case PLAYER_STATUS_ATAQUE:
	case PLAYER_STATUS_TROPAS:
		net_printf( fd, "%s=%d\n", TOKEN_TURNO, g_game.turno->numjug );
		break;
	default:
		break;
	}

	return TEG_STATUS_SUCCESS;
error:
	net_print(fd,TOKEN_ERROR"="TOKEN_LOQUE"\n");
	return TEG_STATUS_PARSEERROR;
}
Example #2
0
void mcsdb_client_set (McSdbClient *ms, const char *key, const char *body, ut64 exptime __unused) {
	net_printf (ms->fd, "set %s 0 0 %d\r\n", key, strlen (body));
	net_flush (ms->fd);
	net_printf (ms->fd, "%s\r\n", body);
	net_flush (ms->fd);
	free (net_readnl (ms->fd));
}
Example #3
0
File: fichas.c Project: NatTuck/teg
/**
 * @fn TEG_STATUS fichas_out()
 * Envia las fichas al server. Usada por FICHAS, FICHAS2 y FICHASC
 */
TEG_STATUS fichas_out()
{
	char buf[2000];
	char tmp[100];
	int *ptr;
	int i;
	int first_time;
	PLAYER_STATUS e;

	if( fichas_check() != TEG_STATUS_SUCCESS ) {
		textmsg( M_ERR,_("Error, its not the time to send armies"));
		return TEG_STATUS_ERROR;
	}

	if( fichas_finish( &ptr ) != TEG_STATUS_SUCCESS )  {
		fichas_reset();
		textmsg( M_ERR,_("Error, put the correct number of armies"));
		return TEG_STATUS_ERROR;
	}

	buf[0]=0;
	tmp[0]=0;

	first_time = 1;

	for(i=0;i<COUNTRIES_CANT;i++) {
		if( ptr[i]>0 ) {
			if( first_time )
				sprintf(tmp,"%d:%d",i,ptr[i]);
			else
				sprintf(tmp,",%d:%d",i,ptr[i]);
			strcat(buf,tmp);
			first_time = 0;
		}
	}

	e = ESTADO_GET();
	switch(e) {
	case PLAYER_STATUS_FICHAS:
		net_printf(g_game.fd,TOKEN_FICHAS"=%s\n",buf);
		ESTADO_SET( PLAYER_STATUS_POSTFICHAS);
		break;
	case PLAYER_STATUS_FICHAS2:
		net_printf(g_game.fd,TOKEN_FICHAS2"=%s\n",buf);
		ESTADO_SET( PLAYER_STATUS_POSTFICHAS2);
		break;
	case PLAYER_STATUS_FICHASC:
		net_printf(g_game.fd,TOKEN_FICHASC"=%s\n",buf);
		ESTADO_SET( PLAYER_STATUS_POSTFICHASC);
		break;
	default:
		textmsg( M_ERR,_("Error, its not the moment to send your armies"));
		return TEG_STATUS_ERROR;
	}
	return TEG_STATUS_SUCCESS;
}
Example #4
0
/*Sends the protocol version, request the server version, send the client version */
TEG_STATUS out_pversion()
{
    if( g_game.fd > 0 ) {
        net_printf(g_game.fd,TOKEN_PVERSION"=%d,%d\n",PROTOCOL_HIVER,PROTOCOL_LOVER);
        net_printf(g_game.fd,TOKEN_SVERSION"\n");
        out_cversion();
    }

    return TEG_STATUS_SUCCESS;
}
Example #5
0
int CreateMailSocket()		/* open socket to mail server */
{
	int ms;
	char buffer[256];

	ms = ConnectServer(MAILSERVER, SMTPPORT);
	if (ms < 0)
		ms = ConnectServer("127.0.0.1", SMTPPORT);
	if (ms > 0)
	{
		while (net_gets(ms, buffer, sizeof(buffer)))
		{
			if (strncmp(buffer, "220-", 4))
				break;
		}
		if (strncmp(buffer, "220 ", 4))
		{
			CloseMailSocket(ms);
			return -1;
		}

		net_printf(ms, "HELO bbs\r\n");
		while (net_gets(ms, buffer, sizeof(buffer)))
		{
			if (strncmp(buffer, "250-", 4))
				break;
		}
		if (strncmp(buffer, "250 ", 4))
		{
			CloseMailSocket(ms);
			return -1;
		}
	}
	return ms;
}
Example #6
0
/* request the server the type of game */
TEG_STATUS out_status()
{
    if( ESTADO_MENOR(PLAYER_STATUS_CONNECTED) )
        return TEG_STATUS_NOTCONNECTED;
    net_printf(g_game.fd,TOKEN_STATUS"\n");
    return TEG_STATUS_SUCCESS;
}
Example #7
0
/* Callback for GGZDMOD_EVENT_STATE */
static void _handle_ggz_state(GGZdMod *ggz, GGZdModEvent event, const void *data)
{
	switch(ggzdmod_get_state(ggz)) {
	case GGZDMOD_STATE_PLAYING:
		break;
	case GGZDMOD_STATE_WAITING:
	{
		GGZSeat seat;
		int i;
		int robot_socket;
		int max = ggzdmod_get_num_seats( g_ggzdmod );

		// launch robots if necesary
		for (i = 0; i < max; i++) {
			seat = ggzdmod_get_seat( g_ggzdmod, i );
			if( seat.type == GGZ_SEAT_BOT ) {
				if (launch_robot( &robot_socket, "--ggz" ) == TEG_STATUS_SUCCESS )
				{
					seat.fd = robot_socket;

					ggzdmod_set_seat( g_ggzdmod, &seat );

					net_printf(seat.fd,"%s=1\n",TOKEN_GGZ);
				} else
					ggzdmod_log(g_ggzdmod, "\tegserver: Failed launching bot :-(!");
			}
		}
		break;
	}
	case GGZDMOD_STATE_DONE:
		break;
	default:
		break;
	}
}
Example #8
0
/* Server version */
STATIC TEG_STATUS token_sversion( int fd, char *unused )
{
	PLAY_DEBUG("token_sversion()\n");

	net_printf(fd,"%s=%s %s\n", TOKEN_SVERSION, _("TEG server version "),VERSION);
	return TEG_STATUS_SUCCESS;
}
Example #9
0
static int dowhoall(int fd)
{
	char buf[100];
	char *chatid, *userid, *channame;


	printchatline(_msg_chat_10);
	sprintf(genbuf, "%-10s  %-12s   %-15s",
		_msg_chat_8, _msg_chat_9, _msg_chat_11);
	printchatline(genbuf);
	sprintf(genbuf, "%-10s  %-12s   %-15s", "------", "------", "------");
	printchatline(genbuf);
	net_printf(fd, "WHOALL\r\n");

	net_gets(fd, genbuf, sizeof(genbuf));
	if (strncmp(genbuf, "+OK", 3))
		return -1;

	do
	{
		net_gets(fd, buf, sizeof(buf));
		if (buf[0] == '.')
			break;

		userid = strtok(buf, "\t");
		chatid = strtok(NULL, "\t\r\n");
		channame = strtok(NULL, "\t\r\n");
		sprintf(genbuf, "%-10s  %-12s   %-15s", chatid, userid, channame);
		printchatline(genbuf);
	}
	while (buf[0] != '.');
	return 0;
}
Example #10
0
static int dolist(int fd)
{
	char buf[80];
	char channame[80], topic[80], op[80], members[80], secret[80];


	printchatline(_msg_chat_16);
	sprintf(buf, "%-15s  %-20s  %-12s  %-6s  %-4s",
		_msg_chat_17, _msg_chat_18, _msg_chat_19,
		_msg_chat_20, _msg_chat_21);
	printchatline(buf);
	sprintf(buf, "%-15s  %-20s  %-12s  %-6s  %-4s",
		"------", "------", "------", "------", "------");
	printchatline(buf);
	net_printf(fd, "LISTCHAN\r\n");
	net_gets(fd, genbuf, sizeof(genbuf));
	if (strncmp(genbuf, "+OK", 3))
		return -1;

	do
	{
		net_gets(fd, buf, sizeof(buf));
		if (buf[0] == '.')
			break;
		sscanf(buf, "%s\t%s\t%s\t%s\t%s\r\n", channame, topic, op, members, secret);
		sprintf(genbuf, "%-15s  %-20s  %-12s  %-6s  %-4s",
			channame, topic, op, members, secret);
		printchatline(genbuf);
	}
	while (buf[0] != '.');
	return 0;
}
Example #11
0
/* sends client version */
TEG_STATUS out_cversion()
{
    if( g_game.fd > 0 )
        net_printf(g_game.fd,TOKEN_CVERSION"=%s %s\n",_("TEG client version "),VERSION);

    return TEG_STATUS_SUCCESS;
}
Example #12
0
/* tell the server which color I prefer */
TEG_STATUS out_color( int color )
{
    if( ESTADO_MAYOR_IGUAL(PLAYER_STATUS_HABILITADO) )
        return TEG_STATUS_ERROR;

    net_printf( g_game.fd, TOKEN_COLOR"=%d\n", color );
    return TEG_STATUS_SUCCESS;
}
Example #13
0
/* start the game */
TEG_STATUS out_start()
{
    if( ESTADO_ES(PLAYER_STATUS_HABILITADO) ) {
        net_printf(g_game.fd,TOKEN_START"\n");
        return TEG_STATUS_SUCCESS;
    }
    return TEG_STATUS_NOTCONNECTED;
}
Example #14
0
/* Ask for a card after the attack */
STATIC TEG_STATUS token_card( int fd, char *str )
{
	PSPLAYER pJ;
	PCOUNTRY pP;

	PLAY_DEBUG("token_card()\n");


	/* Veo si puede sacar una tarjeta... */
	if( player_whoisfd( fd, &pJ ) != TEG_STATUS_SUCCESS )
		goto error;

	if( pJ->estado < PLAYER_STATUS_TURNOSTART || pJ->estado >= PLAYER_STATUS_TARJETA)
		goto error;

	// player may not have more than TEG_MAX_TARJETAS cards
	if( pJ->tot_cards >= TEG_MAX_TARJETAS )
		goto error;

	// must have conquered a country to get a card
	if( pJ->turno_conq < 1 )
		goto error;

	// after the 3rd exchange, the player must have conquered two countries
	if( pJ->tot_exchanges > 3 && pJ->turno_conq < 2 )
		goto error;


	/* Puede sacar tarjeta */
	pJ->tot_cards++;
	pP = get_random_country( tarjeta_es_libre );

	pJ->estado = PLAYER_STATUS_TARJETA;

	tarjeta_sacar( &pP->tarjeta, pJ->numjug );

	/*
	 * Me fijo si el player es due�o del pa�s que dice la tarjeta. Si es as�
	 * le agrego 2 fichas automaticamente como dice el reglamento.
	 * Check if the card that the player gets is for a country that this player
	 * owns. If yes, automatically place two armies according to the rules.
	 */
	if( pP->numjug == pJ->numjug ) {
		pP->ejercitos += 2;
		pJ->tot_armies += 2;
		tarjeta_usar( &pP->tarjeta );
		if( ! g_game.fog_of_war )
			netall_printf( "%s=%d,%d,%d\n", TOKEN_COUNTRY,pP->id,pP->numjug,pP->ejercitos);
		else
			fow_netall_printf( pP->id, "%s=%d,%d,%d\n", TOKEN_COUNTRY,pP->id,pP->numjug,pP->ejercitos);
	} 
	net_printf(fd,"%s=%d,%d\n", TOKEN_TARJETA, pP->id,pP->tarjeta.usada);

	return TEG_STATUS_SUCCESS;
error:
	net_print(fd,TOKEN_ERROR"="TOKEN_TARJETA"\n");
	return TEG_STATUS_ERROR;
}
Example #15
0
/* Callback for GGZDMOD_EVENT_SPECTATOR_JOIN */
static void _handle_ggz_spectator_join(GGZdMod *ggz, GGZdModEvent event, const void *data)
{
	GGZSpectator s;
	s = ggzdmod_get_spectator( ggz, *(int*) data );

/*	fprintf( stderr, "new spectator in fd: %d-%s (%d)\n",s.fd,s.name, *(int*) data ); */

	net_printf(s.fd,"%s=0\n", TOKEN_GGZ);
}
Example #16
0
/* tells the server who am i */
TEG_STATUS out_id()
{
    if( ESTADO_MAYOR_IGUAL(PLAYER_STATUS_CONNECTED ) )
        return TEG_STATUS_ERROR;

    strip_invalid(g_game.myname);
    net_printf( g_game.fd, TOKEN_PLAYERID"=%s,%d,%d\n", g_game.myname, !g_game.observer, g_game.human );
    return TEG_STATUS_SUCCESS;
}
Example #17
0
/* sends message to all players (via server) */
TEG_STATUS out_mensaje( char *msg )
{
    if( ESTADO_MENOR(PLAYER_STATUS_CONNECTED) )
        return TEG_STATUS_NOTCONNECTED;

    strip_invalid_msg(msg);
    net_printf( g_game.fd, TOKEN_MESSAGE"=\"%s\"\n",msg);
    return TEG_STATUS_SUCCESS;
}
Example #18
0
void meta_start_game(void)
{
#ifdef CLOSE_META_AT_START
	if (ses != NULL) {
		net_printf(ses, "begin\n");
		net_free(&ses);
	}
#endif
}
Example #19
0
TEG_STATUS option_help( int fd, char *str )
{
	int i;
	for(i=0;i<NOPTIONS;i++) {
		if(options[i].func)
			net_printf(fd, TOKEN_REM"='%s' %s\n",options[i].label,_(options[i].help));
	}
	return TEG_STATUS_SUCCESS;
}
Example #20
0
/* Ask for help */
STATIC TEG_STATUS token_help ( int fd, char *unused )
{
	int i;
	for(i=0;i<NTOKENS;i++) {
		if(tokens[i].func)
			net_printf(fd, "%s='%s' %s\n", TOKEN_REM, tokens[i].label,_(tokens[i].help));
	}
	return TEG_STATUS_SUCCESS;
}
Example #21
0
int CloseMailSocket(int ms)		/* close socket to mail server */
{
	char buffer[STRLEN];

	net_printf(ms, "QUIT\r\n");
	net_gets(ms, buffer, sizeof(buffer));
	close(ms);
	return 0;
}
Example #22
0
/* Sends to server a request for a 'get card' */
TEG_STATUS out_tarjeta()
{
    if( ESTADO_MENOR(PLAYER_STATUS_ATAQUE) || ESTADO_MAYOR_IGUAL(PLAYER_STATUS_TARJETA) ) {
        textmsg( M_ERR,_("Error, it's not the moment to get a card"));
        return TEG_STATUS_ERROR;
    }

    net_printf(g_game.fd,TOKEN_TARJETA"\n");
    return TEG_STATUS_SUCCESS;
}
Example #23
0
/* ask for scores */
TEG_STATUS out_scores()
{
    PLAYER_STATUS e = ESTADO_GET();

    if( e >= PLAYER_STATUS_CONNECTED &&  g_game.fd > 0 ) {
        net_printf(g_game.fd,TOKEN_SCORES"\n");
        return TEG_STATUS_SUCCESS;
    }
    return TEG_STATUS_ERROR;
}
Example #24
0
/* request a robot */
TEG_STATUS out_robot()
{
    PLAYER_STATUS e = ESTADO_GET();

    if( e >= PLAYER_STATUS_CONNECTED && e < PLAYER_STATUS_START && g_game.fd > 0 ) {
        net_printf(g_game.fd,TOKEN_ROBOT"\n");
        return TEG_STATUS_SUCCESS;
    }
    return TEG_STATUS_ERROR;
}
Example #25
0
/* tells the server that I surrender */
TEG_STATUS out_surrender()
{
    PLAYER_STATUS e;

    e = ESTADO_GET();
    if( e >= PLAYER_STATUS_START ) {
        net_printf(g_game.fd,TOKEN_SURRENDER"\n");
        return TEG_STATUS_SUCCESS;
    }
    return TEG_STATUS_ERROR;
}
Example #26
0
/* ask server what do I have to do (robots uses this) */
TEG_STATUS out_loque( void )
{
    PLAYER_STATUS e;

    e = ESTADO_GET();
    if( e >= PLAYER_STATUS_CONNECTED ) {
        net_printf(g_game.fd,TOKEN_LOQUE"\n");
        return TEG_STATUS_SUCCESS;
    }
    return TEG_STATUS_ERROR;
}
Example #27
0
/* echo client (robots uses this) */
TEG_STATUS out_echo( char *msg )
{
    PLAYER_STATUS e;

    e = ESTADO_GET();
    if( e >= PLAYER_STATUS_CONNECTED ) {
        net_printf(g_game.fd,TOKEN_ECHO"=%s\n",msg);
        return TEG_STATUS_SUCCESS;
    }
    return TEG_STATUS_ERROR;
}
Example #28
0
/* ask server the countries' status */
TEG_STATUS out_countries()
{
    if( ESTADO_MENOR(PLAYER_STATUS_CONNECTED) ) {
        textmsg( M_ERR,_("Error, you must be connected"));
        return TEG_STATUS_NOTCONNECTED;
    }

    net_printf(g_game.fd,TOKEN_COUNTRIES"=-1\n");

    return TEG_STATUS_SUCCESS;
}
Example #29
0
TEG_STATUS out_enum_cards()
{
    if( ESTADO_MENOR(PLAYER_STATUS_CONNECTED) ) {
        textmsg( M_ERR,_("Error, you must be connected"));
        return TEG_STATUS_NOTCONNECTED;
    }

    net_printf(g_game.fd,TOKEN_ENUM_CARDS"\n");

    return TEG_STATUS_SUCCESS;
}
Example #30
0
TEG_STATUS out_new_round()
{
    if( ESTADO_MENOR(PLAYER_STATUS_CONNECTED) ) {
        textmsg( M_ERR,_("Error, you must be connected"));
        return TEG_STATUS_NOTCONNECTED;
    }

    net_printf(g_game.fd,TOKEN_NEW_ROUND"\n");

    return TEG_STATUS_SUCCESS;
}