Example #1
0
/* ---------------------------------------------------------------------- *
 * Public Functions -- Outgoing messages
 * ---------------------------------------------------------------------- */
void 
network_join_game (void)
{
  MsgBuf msg;
  MSG_OPCODE(&msg) = MSG_JOIN;
  MSG_LENGTH(&msg) = 0;
  net_send_message (sock, &msg);
}
Example #2
0
void 
network_new_city (int* originx, int* originy, int random_village)
{
  MsgBuf msg;
  MSG_OPCODE(&msg) = MSG_NEW_CITY;
  MSG_LENGTH(&msg) = 0;
  net_send_message (sock, &msg);
}
Example #3
0
void 
network_do_coal_survey (void)
{
    MsgBuf msg;
    MSG_OPCODE(&msg) = MSG_DO_COAL_SURVEY;
    MSG_LENGTH(&msg) = 0;
    net_send_message (sock, &msg);
}
Example #4
0
void
network_unrequest_mappoint_stats (void)
{
    MsgBuf msg;
    MSG_OPCODE(&msg) = MSG_MPS_END;
    MSG_LENGTH(&msg) = 0;
    net_send_message (sock, &msg);
}
Example #5
0
void
network_unrequest_mini_screen (void)
{
    MsgBuf msg;
    MSG_OPCODE(&msg) = MSG_MINI_SCRN_END;
    MSG_LENGTH(&msg) = 0;
    net_send_message (sock, &msg);
}
Example #6
0
void
network_request_mini_screen (int mini_type)
{
    MsgBuf msg;
    Int32* msgp = (Int32*) MSG_BODY(&msg);
    MSG_OPCODE(&msg) = MSG_MINI_SCRN_REQ;
    MSG_LENGTH(&msg) = 1 * sizeof(Int32);
    *msgp++ = htonl(mini_type);
    net_send_message (sock, &msg);
}
void server_send_message(state_type *state, event_content_type *message, time_type now) {
    // Get the server configuration from simulation state
    SERVER_lp_state_type *pointer = &state->type.server_state;
    message->origin_object_id = pointer->server_id;

    net_send_message(message->origin_object_id, message->destination_object_id, message, state->num_clients, state->num_servers, now, state->average_client_to_server_net_delay);

    if (pointer->configuration.server_verbose)
        printf("S%d - function Server_ProcessEvent: DELIVER_MESSAGE sent at time %f\n", pointer->server_id, now);
}
Example #8
0
void 
network_launch_rocket (int x, int y)
{
    MsgBuf msg;
    Int32* msgp = (Int32*) MSG_BODY(&msg);
    MSG_OPCODE(&msg) = MSG_LAUNCH_ROCKET;
    MSG_LENGTH(&msg) = 2 * sizeof(Int32);
    *msgp++ = htonl(x);
    *msgp++ = htonl(y);
    net_send_message (sock, &msg);
}
Example #9
0
void
network_request_mappoint_stats (int x, int y)
{
  MsgBuf msg;
  Int32* msgp = (Int32*) MSG_BODY(&msg);
  MSG_OPCODE(&msg) = MSG_MPS_REQ;
  MSG_LENGTH(&msg) = 2 * sizeof(Int32);
  *msgp++ = htonl(x);
  *msgp++ = htonl(y);
  net_send_message (sock, &msg);
}
Example #10
0
void
network_send_flags (int x, int y)
{
    MsgBuf msg;
    Int32* msgp = (Int32*) MSG_BODY(&msg);
    MSG_OPCODE(&msg) = MSG_SEND_FLAGS;
    MSG_LENGTH(&msg) = 3 * sizeof(Int32);
    *msgp++ = htonl(x);
    *msgp++ = htonl(y);
    *msgp++ = htonl(MP_INFO(x,y).flags);
    net_send_message (sock, &msg);
}
Example #11
0
void
network_bulldoze_item (int x, int y)
{
  MsgBuf msg;
  Int32* msgp = (Int32*) MSG_BODY(&msg);

  MSG_OPCODE(&msg) = MSG_BULLDOZE_ITEM;
  MSG_LENGTH(&msg) = 2 * sizeof(Int32);
  *msgp++ = htonl(x);
  *msgp++ = htonl(y);
  net_send_message (sock, &msg);
}
Example #12
0
void
network_place_item (int x, int y, int selected_type)
{
  MsgBuf msg;
  Int32* msgp = (Int32*) MSG_BODY(&msg);

  MSG_OPCODE(&msg) = MSG_PLACE_ITEM;
  MSG_LENGTH(&msg) = 3 * sizeof(Int32);
  *msgp++ = htonl(x);
  *msgp++ = htonl(y);
  *msgp++ = htonl(selected_type);
  net_send_message (sock, &msg);
}
void server_send_remote_tx_get(state_type *state, event_content_type *event_content, time_type now) {
    // Get the server configuration from simulation state
    SERVER_lp_state_type *pointer = &state->type.server_state;
    double 	predicted_delay;
    event_content->origin_object_id = pointer->server_id;

    predicted_delay = get_cubist_predicted_remote_get_rtt(state, event_content, now);
    predicted_delay/=(double)2;

    net_send_message(event_content->origin_object_id, event_content->destination_object_id, event_content, state->num_clients, state->num_servers, now, predicted_delay);

    if (pointer->configuration.server_verbose)
        printf("S%d - function Server_ProcessEvent: DELIVER_MESSAGE sent at time %f\n", pointer->server_id, now);
}
void server_send_final_commit_message(state_type *state, event_content_type *event_content, time_type now) {
    // Get the server configuration from simulation state
    SERVER_lp_state_type *pointer = &state->type.server_state;
    double 	predicted_delay=state->average_server_to_server_net_delay;

    event_content->origin_object_id = pointer->server_id;

    //printf("\ninputString: %s",inputString);
//	predicted_delay = get_cubist_predicted_rtt(state, event_content, now);
    predicted_delay=0;
    net_send_message(event_content->origin_object_id, event_content->destination_object_id, event_content, state->num_clients, state->num_servers, now, predicted_delay);

    if (pointer->configuration.server_verbose)
        printf("S%d - function Server_ProcessEvent: DELIVER_MESSAGE sent at time %f\n", pointer->server_id, now);
}
Example #15
0
void
network_request_main_screen (void)
{
  MsgBuf msg;
  Int32* msgp = (Int32*) MSG_BODY(&msg);
  MSG_OPCODE(&msg) = MSG_MAIN_SCRN_REQ;
  MSG_LENGTH(&msg) = 4 * sizeof(Int32);
  *msgp++ = htonl(main_screen_originx);
  *msgp++ = htonl(main_screen_originy);
#if defined (commentout)
  /* GCS FIX: Need to give server right size of main screen */
  *msgp++ = htonl(MAIN_WIN_W / 16);
  *msgp++ = htonl(MAIN_WIN_H / 16);
#endif
  net_send_message (sock, &msg);
}
Example #16
0
int main(int argc, char **argv) {
	int return_status = 1;

	#define MAIN_SDL_CHECK(expression, error_prefix) { \
		if (!(expression)) { \
			log_error(error_prefix, SDL_GetError()); \
			goto exit; \
		} \
	}

	MAIN_SDL_CHECK(SDL_Init(SDL_INIT_VIDEO) == 0, "SDL_Init");
	if (IMG_Init(IMG_INIT_PNG) != IMG_INIT_PNG) {
		log_error("IMG_Init", IMG_GetError());
		goto exit;
	}

	MAIN_SDL_CHECK(SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "2"), "SDL_SetHint SDL_HINT_RENDER_SCALE_QUALITY");

	startup_info_t info = startup(argc, argv);
	if (!info.success)
		goto exit;

	net_mode_t net_mode = info.net_mode;
	network = info.network;

	char wtitle[256];
	if (net_mode == NET_SERVER) {
		snprintf(wtitle, sizeof(wtitle), "NetCheckers - server (%s)", info.port);
	} else {
		snprintf(wtitle, sizeof(wtitle), "NetCheckers - client (%s:%s)", info.host, info.port);
	}
	window = SDL_CreateWindow(
		wtitle,
#if 1
		SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
#else
		(net_mode == NET_SERVER ? 10 : window_width + 20), SDL_WINDOWPOS_CENTERED,
#endif
		window_width, window_height,
		SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI
	);
	MAIN_SDL_CHECK(window, "SDL_CreateWindow");

	renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
	MAIN_SDL_CHECK(renderer, "SDL_CreateRenderer");
	MAIN_SDL_CHECK(SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND) == 0, "SDL_SetRenderDrawBlendMode SDL_BLENDMODE_BLEND");

	char *error = 0;
	char path[1024];
	#define LOAD_TEXTURE_CHECKED(var, file) { \
		sprintf(path, "%s/" file, info.assets_path); \
		var = load_png_texture(path, &error); \
		if (error) { \
			log_error("load_png_texture " file, error); \
			goto exit; \
		} \
	}
	LOAD_TEXTURE_CHECKED(tex.textures.board, "board.png");
	LOAD_TEXTURE_CHECKED(tex.textures.red_piece, "piece_red.png");
	LOAD_TEXTURE_CHECKED(tex.textures.red_piece_king, "piece_red_king.png");
	LOAD_TEXTURE_CHECKED(tex.textures.white_piece, "piece_white.png");
	LOAD_TEXTURE_CHECKED(tex.textures.white_piece_king, "piece_white_king.png");
	LOAD_TEXTURE_CHECKED(tex.textures.highlight, "highlight.png");
	LOAD_TEXTURE_CHECKED(tex.textures.player_turn, "player_turn.png");
	LOAD_TEXTURE_CHECKED(tex.textures.opponent_turn, "opponent_turn.png");
	LOAD_TEXTURE_CHECKED(tex.textures.victory, "victory.png");
	LOAD_TEXTURE_CHECKED(tex.textures.defeat, "defeat.png");

	window_resized(window_width, window_height);

// Put the pieces on the board
#if 0
	// Game over testing
	for (int i = 0; i < 24; i++) {
		piece_t *piece = pieces + i;
		piece->color = (i >= 12) ? PIECE_BLACK : PIECE_WHITE;
		piece->captured = true;
	}
	pieces[0].captured = false;
	pieces[0].king = true;
	pieces[0].pos = cell_pos(1, 3);
	board[1][3] = &pieces[0];

	pieces[12].captured = false;
	pieces[12].king = true;
	pieces[12].pos = cell_pos(5, 3);
	board[5][3] = &pieces[12];
#else
	int fill_row = 0;
	int fill_col = 0;

	for (int i = 0; i < 12; i++) {
		piece_t *piece = pieces + i;
		piece->color = PIECE_WHITE;
		piece->pos = cell_pos(fill_row, fill_col);
		board[fill_row][fill_col] = piece;
		advance_board_row_col(&fill_row, &fill_col);
	}

	fill_row = 5;
	fill_col = 1;
	for (int i = 12; i < 24; i++) {
		piece_t *piece = pieces + i;
		piece->color = PIECE_BLACK;
		piece->pos = cell_pos(fill_row, fill_col);
		board[fill_row][fill_col] = piece;
		advance_board_row_col(&fill_row, &fill_col);
	}
#endif

	game_over = false;
	current_turn = PIECE_BLACK;
	local_color = (net_mode == NET_SERVER) ? PIECE_BLACK : PIECE_WHITE;

	bool running = true;
	int last_time = SDL_GetTicks();
	while (running) {
		int current_time = SDL_GetTicks();
		int ellapsed_ms = current_time - last_time;
		last_time = current_time;
		float delta_time = (float)ellapsed_ms / 1000.0f;

		SDL_Event event = {0};
		while (SDL_PollEvent(&event)) {
			switch (event.type) {
				case SDL_QUIT: {
					running = false;
				} break;
				case SDL_WINDOWEVENT: {
					if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
						window_resized(event.window.data1, event.window.data2);
					}
				} break;
				case SDL_MOUSEBUTTONDOWN: {
					#if 1
					if (event.button.state == SDL_PRESSED && event.button.button == SDL_BUTTON_RIGHT) {
						message_t net_msg = {0};
						net_msg.move_piece = cell_pos(5, 1);
						net_msg.move_target = cell_pos(4, 0);
						net_send_message(network, &net_msg);
					}
					#endif
					if (event.button.state == SDL_PRESSED && event.button.button == SDL_BUTTON_LEFT) {
						if (!game_over && !animating_piece && current_turn == local_color) {
							int click_x = event.button.x * dpi_rate;
							int click_y = event.button.y * dpi_rate;
							if (rect_includes(&board_rect, click_x, click_y)) {
								cell_pos_t clicked_cell = point_to_cell(click_x, click_y);
								piece_t *clicked_piece = board[clicked_cell.row][clicked_cell.col];
								if (clicked_piece && clicked_piece->color == current_turn) {
									piece_moves_t moves = find_valid_moves(clicked_piece);
									if (moves.count) {
										selected_piece = clicked_piece;
										available_moves = moves;
									}
								} else if (selected_piece) {
									cell_pos_t from_cell = selected_piece->pos;

									move_result_t res = perform_move(selected_piece, clicked_cell);
									if (res != MOVE_INVALID) {
										if (res == MOVE_END_TURN) {
											selected_piece = 0;
										} else {
											available_moves = find_valid_moves(selected_piece);
										}

										message_t net_msg = {0};
										net_msg.move_piece = from_cell;
										net_msg.move_target = clicked_cell;
										if (!net_send_message(network, &net_msg)) {
											int err = SDL_ShowSimpleMessageBox(
												SDL_MESSAGEBOX_ERROR,
												"Erro - Falha de comunicação",
												"Falha ao enviar movimento para o adversário.",
												window
											);
											if (err) {
												log_error("SDL_ShowSimpleMessageBox invalid movement", SDL_GetError());
											}
											goto exit;
										}
									}
								}
							}
						}
					}
				} break;
			}
		}

		if (net_get_state(network) != NET_RUNNING) {
			int err = SDL_ShowSimpleMessageBox(
				SDL_MESSAGEBOX_ERROR,
				"Erro - Conexão Interrompida",
				"A conexão foi interrompida pelo adversário",
				window
			);
			if (err) {
				log_error("SDL_ShowSimpleMessageBox invalid movement", SDL_GetError());
			}
			goto exit;
		}

		message_t net_msg;
		if (net_poll_message(network, &net_msg)) {
			bool valid_move = false;

			piece_t *piece = board[net_msg.move_piece.row][net_msg.move_piece.col];
			if (piece && current_turn != local_color && piece->color != local_color) {
				move_result_t res = perform_move(piece, net_msg.move_target);
				if (res != MOVE_INVALID)
					valid_move = true;
			}

			if (!valid_move) {
				int err = SDL_ShowSimpleMessageBox(
					SDL_MESSAGEBOX_ERROR,
					"Erro - Movimento inválido",
					"Seu adversário enviou um movimento inválido.",
					window
				);
				if (err) {
					log_error("SDL_ShowSimpleMessageBox invalid movement", SDL_GetError());
				}
				goto exit;
			}
		}

		render(delta_time);
	}

	return_status = 0;
exit:
	if (network)
		net_destroy(network);
	for (int i = 0; i < ARRAY_SIZE(tex.array); i++) {
		if (tex.array[i])
			SDL_DestroyTexture(tex.array[i]);
	}
	if (renderer)
		SDL_DestroyRenderer(renderer);
	if (window)
		SDL_DestroyWindow(window);
	IMG_Quit();
	SDL_Quit();
	return return_status;
}