Example #1
0
// freeze simulation
bool InstrumentPanel::onFreezeKey()
{
   if ( getSimulation() != nullptr ) {
      oe::base::Boolean newFrz( !getSimulation()->isFrozen() );
      getSimulation()->event(FREEZE_EVENT, &newFrz);
   }
   return true;
}
//------------------------------------------------------------------------------
// updateData() -- update non-time critical stuff here
//------------------------------------------------------------------------------
void SimStation::updateData(const LCreal dt)
{
    // ### Don't call updateData for our 'mainDisplay', which is derived from
    // BasicGL::GlutDisplay, because BasicGL::GlutDisplay handles calling updateData() for it's
    // own displays.

    // ---
    // Auto RESET/FREEZE timer --
    // ---
    if ( autoResetTimer > 0 && getSimulation()->isNotFrozen() ) {
       autoResetTimer -= dt;
       if (autoResetTimer <= 0) {
         Basic::Boolean newFrz(true);
         getSimulation()->event(FREEZE_EVENT, &newFrz);
         this->event(RESET_EVENT);
       }
    }

    BaseClass::updateData(dt);
}
Example #3
0
  //------------------------------------------------------------------------------
  // Handle input devices
  //------------------------------------------------------------------------------
  void IoHandler::inputDevices(const LCreal dt) {
     BaseClass::inputDevices(dt);
     // ---
     // get the Input data buffer
     // ---
     const Basic::IoData* const inData = getInputData();
     // ---
     // get the Station, Simulation and our ownship player
     // ---
     SimStation* const sta = static_cast<SimStation*>( findContainerByType(typeid(SimStation)) );
     Simulation::Simulation* sim = 0;
     Simulation::AirVehicle* av = 0;

     if (sta != 0) {
        sim = sta->getSimulation();
        av = dynamic_cast<Simulation::AirVehicle*>(sta->getOwnship());
     }

     // ---
     // If we have everything we need ....
     // ---
     if (av != 0 && sim != 0 && inData != 0) {

        // find the (optional) autopilot
        Simulation::Autopilot* ap = 0;
        {
           Basic::Pair* p = av->getPilotByType( typeid( Simulation::Autopilot) );
           if (p != 0) ap = static_cast<Simulation::Autopilot*>( p->object() );
        }

        // ------------------------------------------------------------
        // Simulation Control Inputs
        // ------------------------------------------------------------

        {
           bool enabled = false;
           inData->getDiscreteInput(CTL_ENABLE_SW, &enabled);

           {  // Toggle simulation freeze
              bool sw = false;
              inData->getDiscreteInput(FREEZE_SW, &sw);
              bool frzSw = sw && enabled;
              if (frzSw && !frzSw1) {
                 Basic::Boolean newFrz( !sim->isFrozen() );
                 sim->event(FREEZE_EVENT, &newFrz);
              }
              frzSw1 = frzSw;
           }

           {  // Send a reset pulse to the station
              bool sw = false;
              inData->getDiscreteInput(RESET_SW, &sw);
              bool rstSw = sw && enabled;
              if (rstSw && !rstSw1) {
                 sta->event(RESET_EVENT);
              }
              rstSw1 = rstSw;
           }

           {  // Send a weapons reload pulse to the station
              bool sw = false;
              inData->getDiscreteInput(RELOAD_SW, &sw);
              bool wpnReloadSw = sw && enabled;
              if (wpnReloadSw && !wpnReloadSw1) {
                 sta->event(WPN_RELOAD);
              }
              wpnReloadSw1 = wpnReloadSw;
           }
        }

        // ------------------------------------------------------------
        // Flight Control Inputs
        // ------------------------------------------------------------

        {  // Process Roll Input
           LCreal ai = 0;
           inData->getAnalogInput(ROLL_AI, &ai);
           LCreal aiLim = alim(ai, 1.0f);
           if (ap != 0) ap->setControlStickRollInput(aiLim);
           else av->setControlStickRollInput(aiLim);
        }

        {  // Process Pitch Input
           LCreal ai = 0;
           inData->getAnalogInput(PITCH_AI, &ai);
           LCreal aiLim = alim(ai, 1.0f);
           if (ap != 0) ap->setControlStickPitchInput(aiLim);
           else av->setControlStickPitchInput(aiLim);
        }

        {  // Process Rudder Input
           LCreal ai = 0;
           inData->getAnalogInput(RUDDER_AI, &ai);
           LCreal aiLim = alim(ai, 1.0f);
           av->setRudderPedalInput(aiLim);
        }

        {  // Process Throttle Input
           LCreal value = 0;
           inData->getAnalogInput(THROTTLE_AI, &value);

           if (value < 0.0f) value = 0.0f;
           else if (value > 2.0f) value = 2.0f;

           if (ap != 0) ap->setThrottles(&value,1);
           else av->setThrottles(&value,1);
        }

        { // Weapons Release
           bool sw = false;
           inData->getDiscreteInput(PICKLE_SW, &sw);
           if (sw != wpnRelSw1) {
              Basic::Boolean sw(sw);
              av->event(WPN_REL_EVENT, &sw);
           }
           wpnRelSw1 = sw;
        }

        { // Trigger switch
           bool sw = false;
           inData->getDiscreteInput(TRIGGER_SW2, &sw);
           if (sw != trgSw1) {
              Basic::Boolean sw(sw);
              av->event(TRIGGER_SW_EVENT, &sw);
           }
           trgSw1 = sw;
        }

        { // Target Step (reject)
           bool sw = false;
           inData->getDiscreteInput(TMS_RIGHT_SW, &sw);
           if (sw && !tgtStepSw1) {
              av->event(TGT_STEP_EVENT);
           }
           tgtStepSw1 = sw;
        }

        { // Target Designate
           bool sw = false;
           inData->getDiscreteInput(TMS_UP_SW, &sw);
           if (sw && !tgtDesSw1) {
              av->event(TGT_DESIGNATE);
           }
           tgtDesSw1 = sw;
        }

        { // Return-To-Search
           bool sw = false;
           inData->getDiscreteInput(TMS_DOWN_SW, &sw);
           if (sw && !rtn2SrchSw1) {
              av->event(SENSOR_RTS);
           }
           rtn2SrchSw1 = sw;
        }

        { // Autopilot disengage
           bool autopilotSw = false;
           inData->getDiscreteInput(PADDLE_SW, &autopilotSw);
           if (autopilotSw && !autopilotSw1) {
              Simulation::Autopilot* ap = dynamic_cast<Simulation::Autopilot*>(av->getPilot());
              if (ap != 0) {
                 ap->setHeadingHoldMode(false);
                 ap->setAltitudeHoldMode(false);
                 ap->setVelocityHoldMode(false);
                 ap->setLoiterMode(false);
                 ap->setNavMode(false);
              }
           }
           autopilotSw1 = autopilotSw;
        }

        { // Speedbrake switch  
           bool sbExtSw = false;
           bool sbRetSw = false;
           inData->getDiscreteInput(SB_EXT_SW, &sbExtSw);
           inData->getDiscreteInput(SB_RET_SW, &sbRetSw);

           LCreal sb = 0.0;
           if(sbExtSw) sb = -1.0f;
           if(sbRetSw) sb =  1.0f;
           av->setSpeedBrakesSwitch(sb);
        }

        { // Steerpoint increment
           bool incStptSw = false;
           inData->getDiscreteInput(DMS_UP_SW, &incStptSw);
           if(incStptSw && !incStptSw1) {
              // find our route and increment the steerpoint
              Simulation::Navigation* myNav = av->getNavigation();
              if (myNav != 0) {
                 myNav->ref();
                 Simulation::Route* myRoute = myNav->getPriRoute();
                 if (myRoute != 0) {
                    myRoute->ref();
                    myRoute->incStpt();
                    myRoute->unref();
                 }
              }
           }
           incStptSw1 = incStptSw;
        }

        { // Steerpoint decrement
           bool decStptSw = false;
           inData->getDiscreteInput(DMS_DOWN_SW, &decStptSw);
           if (decStptSw && !decStptSw1) {
              // find our route and increment the steerpoint
              Simulation::Navigation* myNav = av->getNavigation();
              if (myNav != 0) {
                 myNav->ref();
                 Simulation::Route* myRoute = myNav->getPriRoute();
                 if (myRoute != 0) {
                    myRoute->ref();
                    myRoute->decStpt();
                    myRoute->unref();
                 }
              }
           }
           decStptSw1 = decStptSw;
        }
     }
  }