Example #1
0
/* Force all chameleons to become normal */
void rescham()
{
    struct monst *mtmp;

    for(mtmp = fmon; mtmp != NULL; mtmp = mtmp->nmon) {
        if(mtmp->cham != 0) {
            mtmp->cham = 0;
            newcham(mtmp, PM_CHAM);
        }
    }
}
Example #2
0
/* bhitm: monster mtmp was hit by the effect of wand otmp */
static void
bhitm(struct monst *mtmp, struct obj *otmp)
{
	wakeup(mtmp);
	switch (otmp->otyp) {
	case WAN_STRIKING:
		if (u.uswallow || rnd(20) < 10 + mtmp->data->ac) {
			int tmp = d(2, 12);
			hit("wand", mtmp, exclam(tmp));
			mtmp->mhp -= tmp;
			if (mtmp->mhp < 1)
				killed(mtmp);
		} else
			miss("wand", mtmp);
		break;
	case WAN_SLOW_MONSTER:
		mtmp->mspeed = MSLOW;
		break;
	case WAN_SPEED_MONSTER:
		mtmp->mspeed = MFAST;
		break;
	case WAN_UNDEAD_TURNING:
		if (strchr(UNDEAD, mtmp->data->mlet)) {
			mtmp->mhp -= rnd(8);
			if (mtmp->mhp < 1)
				killed(mtmp);
			else
				mtmp->mflee = 1;
		}
		break;
	case WAN_POLYMORPH:
		if (newcham(mtmp, &mons[rn2(CMNUM)]))
			objects[otmp->otyp].oc_name_known = 1;
		break;
	case WAN_CANCELLATION:
		mtmp->mcan = 1;
		break;
	case WAN_TELEPORTATION:
		rloc(mtmp);
		break;
	case WAN_MAKE_INVISIBLE:
		mtmp->minvis = 1;
		break;
#ifdef WAN_PROBING
	case WAN_PROBING:
		mstatusline(mtmp);
		break;
#endif /* WAN_PROBING */
	default:
		impossible("What an interesting wand (%u)", otmp->otyp);
	}
}
Example #3
0
/*
 * called with [x,y] = coordinates;
 *	[0,0] means anyplace
 *	[u.ux,u.uy] means: call mnexto (if !in_mklev)
 *
 *	In case we make an Orc or killer bee, we make an entire horde (swarm);
 *	note that in this case we return only one of them (the one at [x,y]).
 */
struct monst *
makemon(struct permonst *ptr, int x, int y)
{
	struct monst *mtmp;
	int tmp, ct;
	boolean anything = (!ptr);
	extern boolean in_mklev;

	if(x != 0 || y != 0) if(m_at(x,y)) return((struct monst *) 0);
	if(ptr){
		if(strchr(fut_geno, ptr->mlet)) return((struct monst *) 0);
	} else {
		ct = CMNUM - strlen(fut_geno);
		if(strchr(fut_geno, 'm')) ct++;  /* make only 1 minotaur */
		if(strchr(fut_geno, '@')) ct++;
		if(ct <= 0) return(0); 		  /* no more monsters! */
		tmp = rn2(ct*dlevel/24 + 7);
		if(tmp < dlevel - 4) tmp = rn2(ct*dlevel/24 + 12);
		if(tmp >= ct) tmp = rn1(ct - ct/2, ct/2);
		for(ct = 0; ct < CMNUM; ct++){
			ptr = &mons[ct];
			if(strchr(fut_geno, ptr->mlet))
				continue;
			if(!tmp--) goto gotmon;
		}
		panic("makemon?");
	}
gotmon:
	mtmp = newmonst(ptr->pxlth);
	*mtmp = zeromonst;	/* clear all entries in structure */
	for(ct = 0; ct < ptr->pxlth; ct++)
		((char *) &(mtmp->mextra[0]))[ct] = 0;
	mtmp->nmon = fmon;
	fmon = mtmp;
	mtmp->m_id = flags.ident++;
	mtmp->data = ptr;
	mtmp->mxlth = ptr->pxlth;
	if(ptr->mlet == 'D') mtmp->mhpmax = mtmp->mhp = 80;
	else if(!ptr->mlevel) mtmp->mhpmax = mtmp->mhp = rnd(4);
	else mtmp->mhpmax = mtmp->mhp = d(ptr->mlevel, 8);
	mtmp->mx = x;
	mtmp->my = y;
	mtmp->mcansee = 1;
	if(ptr->mlet == 'M'){
		mtmp->mimic = 1;
		mtmp->mappearance = ']';
	}
	if(!in_mklev) {
		if(x == u.ux && y == u.uy && ptr->mlet != ' ')
			mnexto(mtmp);
		if(x == 0 && y == 0)
			rloc(mtmp);
	}
	if(ptr->mlet == 's' || ptr->mlet == 'S') {
		mtmp->mhide = mtmp->mundetected = 1;
		if(in_mklev)
		if(mtmp->mx && mtmp->my)
			(void) mkobj_at(0, mtmp->mx, mtmp->my);
	}
	if(ptr->mlet == ':') {
		mtmp->cham = 1;
		(void) newcham(mtmp, &mons[dlevel+14+rn2(CMNUM-14-dlevel)]);
	}
	if(ptr->mlet == 'I' || ptr->mlet == ';')
		mtmp->minvis = 1;
	if(ptr->mlet == 'L' || ptr->mlet == 'N'
	    || (in_mklev && strchr("&w;", ptr->mlet) && rn2(5))
	) mtmp->msleep = 1;

#ifndef NOWORM
	if(ptr->mlet == 'w' && getwn(mtmp))
		initworm(mtmp);
#endif /* NOWORM */

	if(anything) if(ptr->mlet == 'O' || ptr->mlet == 'k') {
		coord mm;
		int cnt = rnd(10);
		mm.x = x;
		mm.y = y;
		while(cnt--) {
			mm = enexto(mm.x, mm.y);
			(void) makemon(ptr, mm.x, mm.y);
		}
	}

	return(mtmp);
}
Example #4
0
/* Returns 1 if monster died moving, 0 otherwise */
int dochug(struct monst *mtmp)
{
    struct permonst *mdat;
    int tmp = 0;

    if((mtmp->cham != 0) && (rn2(6) == 0)) {
        newcham(mtmp, &mons[(dlevel + 14) + rn2((CMNUM - 14) - dlevel)]);
    }

    mdat = mtmp->data;

    if(mdat->mlevel < 0) {
        panic("bad monster %c (%d)", mdat->mlet, mdat->mlevel);
    }

    if((((moves % 20) == 0) || (index("ViT", mdat->mlet) != 0))
       && (mtmp->mhp < mtmp->orig_hp)) {
        /* Regenerate monsters. */
        ++mtmp->mhp;
    }

    if(mtmp->mfroz != 0) {
        /* Frozen monsters don't do anything. */
        return 0;
    }

    if(mtmp->msleep != 0) {
        /* Wake up a monster, or get out of here. */
        if((cansee(mtmp->mx, mtmp->my) != 0)
	   && (Stealth == 0)
	   && ((index("NL", mdat->mlet) == 0)
	       || (rn2(50) == 0))
	   && ((Aggravate_monster != 0) 
	       || ((rn2(7) == 0) && (mtmp->mimic == 0)))) {
            mtmp->msleep = 0;
        }
        else {
            return 0;
        }
    }

    /* Not frozen or sleeping: wipe out texts written in the dust */
    wipe_engr_at(mtmp->mx, mtmp->my, 1);

    /* Confused monsters get unconfused with small probability */
    if((mtmp->mconf != 0) && (rn2(50) == 0)) {
        mtmp->mconf = 0;
    }

    /* Some monsters teleport */
    if((mtmp->mflee != 0)
       && (index("tNL", mdat->mlet) != 0) 
       && (rn2(40) == 0)) {
        rloc(mtmp);

        return 0;
    }

    if(mdat->mmove < rnd(6)) {
        return 0;
    }

    if((mtmp->mflee != 0)
       || (mtmp->mconf != 0)
       || ((index("BIuy", mdat->mlet) != 0) && (rn2(4) == 0))
       || ((mdat->mlet == 'L') 
           && (u.ugold == 0)
           && ((mtmp->mgold != 0) || (rn2(2) != 0)))
       || (dist(mtmp->mx, mtmp->my) > 2)
       || ((mtmp->mcansee == 0) && (rn2(4) == 0))
       || (mtmp->mpeaceful != 0)) {
        tmp = m_move(mtmp, 0);
        if((tmp != 0) && (mdat->mmove < 12)) {
            if(tmp == 2) {
                return 1;
            }
            else {
                return 0;
            }
        }
    }

    if(tmp == 2) {
        /* Monster died moving */
        return 1;
    }

    if((index("Ea", mdat->mlet) == 0) 
       && (dist(mtmp->mx, mtmp->my) < 3)
       && (mtmp->mpeaceful == 0)
       && (u.uhp > 0)
       && (sengr_at("Elbereth", u.ux, u.uy) == 0)
       && (sobj_at(SCR_SCARE_MONSTER, u.ux, u.uy) == 0)) {
        if(mhitu(mtmp) != 0) {
            /* Monster died (e.g. 'y' or 'F') */
            return 1;
        }   
    }
        
    /* Extra movement for fast monsters */
    if((mdat->mmove - 12) > rnd(12)) {
        tmp = m_move(mtmp, 1);
    }

    if(tmp == 2) {
        return 1;
    }
    else {
        return 0;
    }
}