void RenderTextureTestDemo::nextCallback(CCObject* pSender) { CCScene* s = new RenderTextureScene(); s->addChild( nextTestCase() ); CCDirector::sharedDirector()->replaceScene(s); s->release(); }
void RenderTextureTest::nextCallback(Object* sender) { auto s = new RenderTextureScene(); s->addChild( nextTestCase() ); Director::getInstance()->replaceScene(s); s->release(); }
void RenderTextureScene::runThisTest() { CCLayer* pLayer = nextTestCase(); addChild(pLayer); CCDirector::sharedDirector()->replaceScene(this); }
void RenderTextureScene::runThisTest() { auto layer = nextTestCase(); addChild(layer); Director::getInstance()->replaceScene(this); }