void RenderTextureTestDemo::nextCallback(CCObject* pSender)
{
    CCScene* s = new RenderTextureScene();
    s->addChild( nextTestCase() );
    CCDirector::sharedDirector()->replaceScene(s);
    s->release();
}
void RenderTextureTest::nextCallback(Object* sender)
{
    auto s = new RenderTextureScene();
    s->addChild( nextTestCase() );
    Director::getInstance()->replaceScene(s);
    s->release();
}
void RenderTextureScene::runThisTest()
{
    CCLayer* pLayer = nextTestCase();
    addChild(pLayer);

    CCDirector::sharedDirector()->replaceScene(this);
}
void RenderTextureScene::runThisTest()
{
    auto layer = nextTestCase();
    addChild(layer);

    Director::getInstance()->replaceScene(this);
}