Example #1
0
// Update position
void Car::updatePosition() {
    // Did we arrive to the next position?
    switch (mDirection) {
        case Tile::EAST:
            if (getCenterPosition().x >= mNextCheckpoint.x) {
                nextTile();
            }
            break;
        case Tile::SOUTH:
            if (getCenterPosition().y >= mNextCheckpoint.y) {
                nextTile();
            }
            break;
        case Tile::WEST:
            if (getCenterPosition().x <= mNextCheckpoint.x) {
                nextTile();
            }
            break;
        case Tile::NORTH:
            if (getCenterPosition().y <= mNextCheckpoint.y) {
                nextTile();
            }
            break;
        default:
            break;
    }
    
    // Traffic light check
    TrafficLight* light = mNextTile->getTrafficLight();
    // Resetting greenlight (avoid stopping IN an intersection)
    if (mCurrentIntersection) {
        // Gone past intersection
        if (!mCurrentIntersection->isInside(getRect())) {
            mCurrentIntersection = NULL;
            mGreenlit = false;
        }
    }
    // Do not drive past a red light
    // (Drive if: no light, green light or not yet inside next tile)
    if (!light || light->getStatus(mDirection) || !mNextTile->isInside(getRect()) || mGreenlit) {
        // Set greenlight (avoid stopping IN an intersection)
        if (light && mNextTile->isInside(getRect()) && light->getStatus(mDirection)) {
            mCurrentIntersection = mNextTile;
            mGreenlit = true;
        }
        move(mDirection);
    }
}
Example #2
0
// Computes m_dist[x][y] = ground distance from (startX, startY) to (x,y)
// Uses BFS, since the map is quite large and DFS may cause a stack overflow
void DistanceMap::computeDistanceMap(CCBot & m_bot, const sc2::Point2D & startTile)
{
    m_startTile = startTile;
    m_width = m_bot.Map().width();
    m_height = m_bot.Map().height();
    m_dist = std::vector<std::vector<int>>(m_width, std::vector<int>(m_height, -1));
    m_sortedTilePositions.reserve(m_width * m_height);

    // the fringe for the BFS we will perform to calculate distances
    std::vector<sc2::Point2D> fringe;
    fringe.reserve(m_width * m_height);
    fringe.push_back(startTile);
    m_sortedTilePositions.push_back(startTile);

    m_dist[(int)startTile.x][(int)startTile.y] = 0;

    for (size_t fringeIndex=0; fringeIndex<fringe.size(); ++fringeIndex)
    {
        const sc2::Point2D & tile = fringe[fringeIndex];

        // check every possible child of this tile
        for (size_t a=0; a<LegalActions; ++a)
        {
            sc2::Point2D nextTile(tile.x + actionX[a], tile.y + actionY[a]);

            // if the new tile is inside the map bounds, is walkable, and has not been visited yet, set the distance of its parent + 1
            if (m_bot.Map().isWalkable(nextTile) && getDistance(nextTile) == -1)
            {
                m_dist[(int)nextTile.x][(int)nextTile.y] = m_dist[(int)tile.x][(int)tile.y] + 1;
                fringe.push_back(nextTile);
                m_sortedTilePositions.push_back(nextTile);
            }
        }
    }
}
Example #3
0
static void
writeAlpha16(	doeE env, dcPathFiller pf,
		u16* alpha, i32 xstride, i32 ystride, i32 pix0offset)
{
    dcPathFillerData*	p = (dcPathFillerData*)pf;
    dcLLFiller		ll;

    if (!stateCheck(p, setOutputAreaDone)) {
	doeError_set(env, dcPRError, dcPRError_UNEX_writeAlpha);
	return;
    }
    if (alpha == NULL || xstride <= 0 || ystride <= 0 || pix0offset < 0) {
	doeError_set(env, dcPRError, dcPRError_BAD_alphadest);
	return;
    }

    ll = dcLLFiller_get(env);
    if (doeError_occurred(env))
	return;

    if (p->fastOutput) {
	FastOutputPC		fopc = p->fastOutputPC;
	dcFastPathProducer	fpp  = p->thisFPP;

	(*ll)->setParams(env, ll, p->fillmode, p->outW, p->outH);
	(*fopc)->setUpAlpha16(	env, fopc, ll,
				-p->outLoX, -p->outLoY,
				alpha, xstride, ystride, pix0offset);
	(*fpp)->sendTo(env, fpp, (dcPathConsumer)fopc);
    } else {
	i32 tilew = MIN(p->outW -  ((p->tileXI - 1) << dcPathFiller_tileSizeL2S),
			dcPathFiller_tileSize);
	(*ll)->setParams(env, ll, p->fillmode, tilew, p->rowH);
	sendTileToLLFiller(env, pf, ll);
	(*ll)->writeAlpha16(env, ll, alpha, xstride, ystride, pix0offset);
    }
    dcLLFiller_release(env, ll);

    nextTile(env,pf);
}
Example #4
0
void doCursor()
{
	char name[MAX_VALUE_LENGTH];
	int x, y;

	cursor.x = input.mouseX;
	cursor.y = input.mouseY;

	if (cursor.type == TILES || cursor.snapToGrid == 1)
	{
		cursor.x /= TILE_SIZE;
		cursor.y /= TILE_SIZE;

		cursor.x *= TILE_SIZE;
		cursor.y *= TILE_SIZE;
	}

	if (cursor.y >= SCREEN_HEIGHT - TILE_SIZE)
	{
		cursor.y = SCREEN_HEIGHT - TILE_SIZE * 2;
	}

	if (input.left == 1)
	{
		mapStartXNext(-TILE_SIZE);
	}

	else if (input.right == 1)
	{
		mapStartXNext(TILE_SIZE);
	}

	if (input.up == 1)
	{
		mapStartYNext(-TILE_SIZE);
	}

	else if (input.down == 1)
	{
		mapStartYNext(TILE_SIZE);
	}

	if (input.snap == 1)
	{
		cursor.snapToGrid = 1 - cursor.snapToGrid;

		input.snap = 0;
	}

	if (input.activate == 1)
	{
		cursor.entity.face = (cursor.entity.face == RIGHT ? LEFT : RIGHT);

		input.activate = 0;
	}

	if (input.block == 1)
	{
		if (cursor.type == TILES)
		{
			x = (getMapStartX() + cursor.x) / TILE_SIZE;
			y = (getMapStartY() + cursor.y) / TILE_SIZE;

			while (mapTileAt(x, y) == BLANK_TILE && x >= 0)
			{
				setTileAt(x, y, cursor.tileID);

				x--;
			}

			x = (getMapStartX() + cursor.x) / TILE_SIZE;

			x++;

			while (mapTileAt(x, y) == BLANK_TILE && x < MAX_MAP_X)
			{
				setTileAt(x, y, cursor.tileID);

				x++;
			}
		}
	}

	if (input.add == 1)
	{
		if (cursor.type == TILES)
		{
			setTileAt((getMapStartX() + cursor.x) / TILE_SIZE, (getMapStartY() + cursor.y) / TILE_SIZE, cursor.tileID);
		}

		else
		{
			/* Entities can only be placed in blank spaces */

			if (isValidOnMap(&cursor.entity) == 1 && isSpaceEmpty(&cursor.entity) == NULL)
			{
				if (cursor.entityType == 0)
				{
					setPlayerLocation(getMapStartX() + cursor.x, getMapStartY() + cursor.y);
				}

				else
				{
					if (strcmpignorecase(cursor.entity.name, "lift/lift_target") == 0)
					{
						snprintf(name, sizeof(name), "NEW_TARGET_%03d", targetID);

						addTarget(getMapStartX() + cursor.x, getMapStartY() + cursor.y, name);

						targetID++;
					}

					else
					{
						cursor.entity.startX = getMapStartX() + cursor.x;
						cursor.entity.startY = getMapStartY() + cursor.y;

						cursor.entity.endX = getMapStartX() + cursor.x;
						cursor.entity.endY = getMapStartY() + cursor.y;

						addEntity(cursor.entity, getMapStartX() + cursor.x, getMapStartY() + cursor.y);
					}
				}
			}

			input.add = 0;
		}
	}

	else if (input.remove == 1)
	{
		if (cursor.type == TILES)
		{
			setTileAt((getMapStartX() + cursor.x) / TILE_SIZE, (getMapStartY() + cursor.y) / TILE_SIZE, BLANK_TILE);
		}

		else
		{
			self = isSpaceEmpty(&cursor.entity);

			if (self != NULL)
			{
				self->inUse = FALSE;
			}
		}
	}

	if (input.cut == 1)
	{
		if (cursor.type != TILES)
		{
			self = isSpaceEmpty(&cursor.entity);

			if (self != NULL)
			{
				cursor.entity = *self;

				self->inUse = FALSE;
			}
		}

		input.cut = 0;
	}

	if (input.previous == 1)
	{
		if (cursor.type == TILES)
		{
			cursor.tileID = prevTile(cursor.tileID);
		}

		else
		{
			cursor.entityType--;

			if (cursor.entityType < 0)
			{
				cursor.entityType = entityNamesLength - 1;
			}

			memset(&cursor.entity, 0, sizeof(Entity));

			cursor.entity.draw = &drawLoopingAnimationToMap;

			cursor.entity.weight = 0;

			cursor.entity.originalWeight = 0;

			cursor.entity.inUse = TRUE;

			loadProperties(entityNames[cursor.entityType], &cursor.entity);

			cursor.entity.active = TRUE;

			cursor.entity.alpha = 255;

			if (cursor.entity.weight == 0)
			{
				cursor.entity.weight = 1;

				cursor.entity.originalWeight = 1;
			}
		}

		input.previous = 0;
	}

	else if (input.next == 1)
	{
		if (cursor.type == TILES)
		{
			cursor.tileID = nextTile(cursor.tileID);
		}

		else
		{
			cursor.entityType++;

			if (cursor.entityType >= entityNamesLength)
			{
				cursor.entityType = 0;
			}

			memset(&cursor.entity, 0, sizeof(Entity));

			cursor.entity.draw = &drawLoopingAnimationToMap;

			cursor.entity.weight = 0;

			cursor.entity.originalWeight = 1;

			cursor.entity.inUse = TRUE;

			loadProperties(entityNames[cursor.entityType], &cursor.entity);

			cursor.entity.active = TRUE;

			cursor.entity.alpha = 255;

			if (cursor.entity.weight == 0)
			{
				cursor.entity.weight = 1;

				cursor.entity.originalWeight = 1;
			}
		}

		input.next = 0;
	}

	if (input.save == 1)
	{
		if (saveMap() == TRUE)
		{
			setStatusPanelMessage("Saved");
		}

		else
		{
			setStatusPanelMessage("Saving Failed");
		}

		input.save = 0;
	}
	/*
	if (input.load == 1)
	{
		loadMap(map.filename);

		printf("Loaded\n");

		input.load = 0;
	}
	*/
	if (input.left == 1 || input.right == 1 || input.up == 1 || input.down == 1)
	{
		SDL_Delay(30);
	}

	if (input.toggle == 1)
	{
		if (cursor.type == TILES)
		{
			cursor.type = ENTITIES;
		}

		else
		{
			cursor.type = TILES;
		}

		input.toggle = 0;
	}

	centerMapOnEntity(NULL);
}
Example #5
0
// Start route
void Car::startRoute() {
    mFinished = false;
    mCurrentTile = mRoute.back();
    nextTile();
}