Example #1
0
SCgCommandCreateNode::SCgCommandCreateNode(SCgScene *scene,
                                           const QPointF &point,
                                           SCgContour *parentContour,
                                           QUndoCommand *parent) :
    SCgBaseCommand(scene, 0, parent),
    mPoint(point),
    mParentContour(parentContour)
{
    mObject = mScene->createSCgNode(mPoint);
    connect(mObject, SIGNAL(destroyed()), this, SLOT(nodeDestroyed()));

    setText(QObject::tr("Create node"));
}
Example #2
0
File: qnode.cpp Project: RSATom/Qt
/*! \internal */
QNode::~QNode()
{
    Q_D(QNode);
    // Disconnect each connection that was stored
    for (auto it = d->m_destructionConnections.begin(), end = d->m_destructionConnections.end(); it != end; ++it)
        QObject::disconnect(it.value());
    d->m_destructionConnections.clear();

    Q_EMIT nodeDestroyed();

    // Notify the backend that the parent lost this node as a child and
    // that this node is being destroyed.
    d->notifyDestructionChangesAndRemoveFromScene();
}