void GameModel::SetDecoration(bool decorationState) { ren->decorations_enable = decorationState?1:0; notifyDecorationChanged(); UpdateQuickOptions(); if (decorationState) SetInfoTip("Decorations Layer: On"); else SetInfoTip("Decorations Layer: Off"); }
void GameModel::SetDecoration(bool decorationState) { ren->decorations_enable = decorationState?1:0; notifyDecorationChanged(); UpdateQuickOptions(); }