Example #1
0
VertexList<Vertex>* Mesh::build(bool normalize) {
  if (normalize) normalizeSize(buildScale);
  VertexList<Vertex>* vertexList = (VertexList<Vertex>*) 
    CreateVertexList<Vertex>(TRIANGLE_LIST, numberOfTriangles());
  for (unsigned i=0; i<faces.size(); ++i)
    addFace(vertexList, faces[i]);
  vertexList->calcAABB();
  cachedMesh = vertexList;
  return vertexList;
}
Example #2
0
int main(int argc, char* argv[]) { 
  
    struct HolmeKimArgs args;
    readHolmeKimArgs(args, argc, argv);
    outputHolmeKimArgs(args); 


    RandNumGen<> generator(args.randseed); 
    NetType net(args.netSize); 


    /* Generate the network and do something with it */

    HolmeKim(net, args, generator);
    size_t triangles=numberOfTriangles(net);
    std::cerr << "Triangles in the network: " << triangles << "\n";
    outputEdgesAndWeights(net);



}
Example #3
0
/**
 * Returns whether this object has a valid shape
 * @returns True if the entire MeshObject may enclose
 * one or more volumes.
 */
bool MeshObject::hasValidShape() const {
  // May enclose volume if there are at
  // at least 4 triangles and 4 vertices (Tetrahedron)
  return (numberOfTriangles() >= 4 && numberOfVertices() >= 4);
}