Example #1
0
void nxbe_closewindow(struct nxbe_window_s *wnd)
{
  FAR struct nxbe_state_s *be;

#ifdef CONFIG_DEBUG
  if (!wnd)
    {
      return;
    }
#endif
  be = wnd->be;

  /* The background window should never be closed */

  DEBUGASSERT(wnd != &be->bkgd);

  /* Is there a window above the one being closed? */

  if (wnd->above)
    {
      /* Yes, now the window below that one is the window below
       * the one being closed.
       */

      wnd->above->below = wnd->below;
    }
  else
    {
      /* No, then the top window is the one below this (which
       * can never be NULL because the background window is
       * always at the true bottom of the list
       */

      be->topwnd = wnd->below;
    }

  /* There is always a window below the one being closed (because
   * the background is never closed.  Now, the window above that
   * is the window above the one that is being closed.
   */

  wnd->below->above = wnd->above;

  /* Redraw the windows that were below us (and may now be exposed) */

  nxbe_redrawbelow(be, wnd->below, &wnd->bounds);

  /* Then discard the window structure.  Here we assume that the user-space
   * allocator was used.
   */

  kumm_free(wnd);
}
Example #2
0
void nxbe_lower(FAR struct nxbe_window_s *wnd)
{
  FAR struct nxbe_state_s  *be = wnd->be;
  FAR struct nxbe_window_s *below;

  /* If the window is already at the bottom, then there is nothing to do */

  if (!wnd->below || wnd->below == &be->bkgd)
    {
      return;
    }

  /* Remove the window from its current position in the list */

  wnd->below->above = wnd->above;

  /* Was it at the top of the display? */

  if (wnd->above)
    {
      /* No... it was in the middle somewhere */

      wnd->above->below = wnd->below;
    }
  else
    {
      /* Yes.. set the new top window */

      be->topwnd        = wnd->below;
      be->topwnd->above = NULL;
    }

  /* Remember the window that was just below us */

  below = wnd->below;

  /* Then put the lowered window at the bottom (just above the background window) */

  wnd->below     = &be->bkgd;
  wnd->above     = be->bkgd.above;
  be->bkgd.above = wnd;

  /* Redraw the windows that were below us (but now are above) */

  nxbe_redrawbelow(be, below, &wnd->bounds);
}
Example #3
0
void nxbe_setsize(FAR struct nxbe_window_s *wnd,
                  FAR const struct nxgl_size_s *size)
{
  struct nxgl_rect_s bounds;

#ifdef CONFIG_DEBUG
  if (!wnd)
    {
      return;
    }
#endif

  /* Save the before size of the window's bounding box */

  nxgl_rectcopy(&bounds, &wnd->bounds);

  /* Add the window origin to the supplied size get the new window bounding box */

  wnd->bounds.pt2.x = wnd->bounds.pt1.x + size->w - 1;
  wnd->bounds.pt2.y = wnd->bounds.pt1.y + size->h - 1;

  /* Clip the new bounding box so that lies within the background screen */

  nxgl_rectintersect(&wnd->bounds, &wnd->bounds, &wnd->be->bkgd.bounds);

  /* We need to update the larger of the two rectangles.  That will be the
   * union of the before and after sizes.
   */

  nxgl_rectunion(&bounds, &bounds, &wnd->bounds);

  /* Report the new size/position */

  nxfe_reportposition(wnd);

  /* Then redraw this window AND all windows below it. Having resized the
   * window, we may have exposed previoulsy obscured portions of windows
   * below this one.
   */

  nxbe_redrawbelow(wnd->be, wnd, &bounds);
}
Example #4
0
void nxbe_setposition(FAR struct nxbe_window_s *wnd,
                      FAR const struct nxgl_point_s *pos)
{
  struct nxgl_rect_s before;
  struct nxgl_rect_s rect;

#ifdef CONFIG_DEBUG
  if (!wnd)
    {
      return;
    }
#endif

  /* Back out the old window origin position from the bounding box */

  nxgl_rectoffset(&rect, &wnd->bounds, -wnd->bounds.pt1.x, -wnd->bounds.pt1.y);

  /* Add the new window origin into the bounding box */

  nxgl_rectcopy(&before, &wnd->bounds);
  nxgl_rectoffset(&wnd->bounds, &rect, pos->x, pos->y);

  /* Get the union of the 'before' bounding box and the 'after' bounding
   * this union is the region of the display that must be updated.
   */

  nxgl_rectunion(&rect, &before, &wnd->bounds);
  nxgl_rectintersect(&rect, &rect, &wnd->be->bkgd.bounds);

  /* Report the new size/position */

  nxfe_reportposition(wnd);

  /* Then redraw this window AND all windows below it. Having moved the
   * window, we may have exposed previoulsy obscured portions of windows
   * below this one.
   */

  nxbe_redrawbelow(wnd->be, wnd, &rect);
}