Example #1
0
void nxbe_setsize(FAR struct nxbe_window_s *wnd,
                  FAR const struct nxgl_size_s *size)
{
  struct nxgl_rect_s bounds;

#ifdef CONFIG_DEBUG
  if (!wnd)
    {
      return;
    }
#endif

  /* Save the before size of the window's bounding box */

  nxgl_rectcopy(&bounds, &wnd->bounds);

  /* Add the window origin to the supplied size get the new window bounding box */

  wnd->bounds.pt2.x = wnd->bounds.pt1.x + size->w - 1;
  wnd->bounds.pt2.y = wnd->bounds.pt1.y + size->h - 1;

  /* Clip the new bounding box so that lies within the background screen */

  nxgl_rectintersect(&wnd->bounds, &wnd->bounds, &wnd->be->bkgd.bounds);

  /* We need to update the larger of the two rectangles.  That will be the
   * union of the before and after sizes.
   */

  nxgl_rectunion(&bounds, &bounds, &wnd->bounds);

  /* Report the new size/position */

  nxfe_reportposition(wnd);

  /* Then redraw this window AND all windows below it. Having resized the
   * window, we may have exposed previoulsy obscured portions of windows
   * below this one.
   */

  nxbe_redrawbelow(wnd->be, wnd, &bounds);
}
Example #2
0
void nxbe_setposition(FAR struct nxbe_window_s *wnd,
                      FAR const struct nxgl_point_s *pos)
{
  struct nxgl_rect_s before;
  struct nxgl_rect_s rect;

#ifdef CONFIG_DEBUG
  if (!wnd)
    {
      return;
    }
#endif

  /* Back out the old window origin position from the bounding box */

  nxgl_rectoffset(&rect, &wnd->bounds, -wnd->bounds.pt1.x, -wnd->bounds.pt1.y);

  /* Add the new window origin into the bounding box */

  nxgl_rectcopy(&before, &wnd->bounds);
  nxgl_rectoffset(&wnd->bounds, &rect, pos->x, pos->y);

  /* Get the union of the 'before' bounding box and the 'after' bounding
   * this union is the region of the display that must be updated.
   */

  nxgl_rectunion(&rect, &before, &wnd->bounds);
  nxgl_rectintersect(&rect, &rect, &wnd->be->bkgd.bounds);

  /* Report the new size/position */

  nxfe_reportposition(wnd);

  /* Then redraw this window AND all windows below it. Having moved the
   * window, we may have exposed previoulsy obscured portions of windows
   * below this one.
   */

  nxbe_redrawbelow(wnd->be, wnd, &rect);
}