// ---------------------------------------------------------------------
// mission_hotkey_set_defaults()
//
// Set up the hotkey lists for the player based on the mission designer
// defaults.  
//
void mission_hotkey_set_defaults()
{
	int		i,j;
	wing		*wp;
	ship		*sp;
	object	*A;

	for ( i = 0; i < MAX_KEYED_TARGETS; i++ ) {
		hud_target_hotkey_clear(i);
	}

	// set the variable letting us know that we should save the hotkey sets
	Hotkey_sets_saved = 0;
	Mission_hotkey_save_timestamp = timestamp(HOTKEY_SAVE_TIME);

	// if we have hotkeys saved from the previous run of this mission, then simply keep the cleared
	// sets, and let the restore code take care of it!  This works because this function is currently
	// only called from one place -- after the mission loads.
	if ( Num_hotkeys_saved > 0 ) {
		mission_hotkey_maybe_restore();
		return;
	}

	// Check for ships with a hotkey assigned
	obj_merge_created_list();
	for ( A = GET_FIRST(&obj_used_list); A !=END_OF_LIST(&obj_used_list); A = GET_NEXT(A) ) {

		if ( (A == &obj_used_list) || (A->type != OBJ_SHIP) || ((Game_mode & GM_NORMAL) && (A == Player_obj)) ) {
			continue;
		}

		Assert(A->instance >= 0 && A->instance < MAX_SHIPS);
		sp = &Ships[A->instance];		

		if ( sp->hotkey == -1 )
			continue;

		// if the hotkey is the last hotkey in the list, then don't add it either since this hotkey is a special
		// marker to indicate that this ship should remain invisible in the hotkey screen until after mission
		// starts
		if ( sp->hotkey == MAX_KEYED_TARGETS )
			continue;

		Assert(sp->objnum >= 0);
		hud_target_hotkey_add_remove( sp->hotkey, &Objects[sp->objnum], HOTKEY_MISSION_FILE_ADDED );
	}

	// Check for wings with a hotkey assigned
	for ( i = 0; i < Num_wings; i++ ) {
		wp = &Wings[i];

		if ( wp->hotkey == -1 )  
			continue;

		// like ships, skip this wing if the hotkey is the last hotkey item
		if ( wp->hotkey == MAX_KEYED_TARGETS )
			continue;

		for ( j = 0; j < wp->current_count; j++ ) {
			if ( wp->ship_index[j] == -1 )
				continue;

			sp = &Ships[wp->ship_index[j]];
			hud_target_hotkey_add_remove( wp->hotkey, &Objects[sp->objnum], HOTKEY_MISSION_FILE_ADDED );
		}				
	}
}
Example #2
0
// read in a new mission file from disk
int CFREDDoc::load_mission(char *pathname)
{
	char name[512], *old_name;
	int i, j, k, ob;
	int used_pool[MAX_WEAPON_TYPES];
	waypoint_list *wptr;
	object *objp;

	Parse_viewer_pos = view_pos;
	Parse_viewer_orient = view_orient;

	// activate the localizer hash table
	fhash_flush();	

	clear_mission();
	Fred_found_unknown_ship_during_parsing = 0;
	if (parse_main(pathname)) {
		sprintf(name, "Unable to load the file \"%s\"", pathname);
		Fred_view_wnd->MessageBox(name);
		create_new_mission();		
		return -1;
	}

	if(Fred_found_unknown_ship_during_parsing){
		Fred_view_wnd->MessageBox("Fred encountered unknown ship/weapon classes when parsing the mission file. This may be due to mission disk data you do not have");
	}
	Fred_found_unknown_ship_during_parsing = 0;

	for (i=0; i<Num_waypoint_lists; i++) {
		wptr = &Waypoint_lists[i];
		for (j=0; j<wptr->count; j++){
			ob = obj_create(OBJ_WAYPOINT, -1, i * 65536 + j, NULL, &wptr->waypoints[j], 0.0f, OF_RENDERS);
		}
	}

	obj_merge_created_list();
	objp = GET_FIRST(&obj_used_list);
	while (objp != END_OF_LIST(&obj_used_list)) {
		if (objp->flags & OF_PLAYER_SHIP) {
			Assert(objp->type == OBJ_SHIP);
			objp->type = OBJ_START;
//			Player_starts++;
		}

		objp = GET_NEXT(objp);
	}

	for (i=0; i<num_wings; i++) {
		for (j=0; j<Wings[i].wave_count; j++) {
			ob = Ships[Wings[i].ship_index[j]].objnum;
			wing_objects[i][j] = ob;
			Ships[Wings[i].ship_index[j]].wingnum = i;
			Ships[Wings[i].ship_index[j]].arrival_cue = Locked_sexp_false;
		}

		// fix old ship names for ships in wings if needed
		while (j--) {
			if ( (Objects[wing_objects[i][j]].type == OBJ_SHIP) || (Objects[wing_objects[i][j]].type == OBJ_START) ) {  // don't change player ship names
				sprintf(name, "%s %d", Wings[i].name, j + 1);
				old_name = Ships[Wings[i].ship_index[j]].ship_name;
				if (stricmp(name, old_name)) {  // need to fix name
					update_sexp_references(old_name, name);
					ai_update_goal_references(REF_TYPE_SHIP, old_name, name);
					for (k=0; k<Num_reinforcements; k++)
						if (!stricmp(old_name, Reinforcements[k].name)) {
							Assert(strlen(name) < NAME_LENGTH);
							strcpy(Reinforcements[k].name, name);
						}

					strcpy(Ships[Wings[i].ship_index[j]].ship_name, name);
				}
			}
		}
	}

	generate_weaponry_usage_list(used_pool);
	for ( j = 0; j < Num_teams; j++ ) {
		for (i=0; i<Num_weapon_types; i++) {
			Team_data[j].weaponry_pool[i] -= used_pool[i];  // convert weaponry_pool to be extras available beyond the current ships weapons
			if (Team_data[j].weaponry_pool[i] < 0)
				Team_data[j].weaponry_pool[i] = 0;
		}
	}

	Assert(Mission_palette >= 0);
	Assert(Mission_palette <= 98);

	if (The_mission.flags & MISSION_FLAG_SUBSPACE) {
		strcpy(name, NOX("gamepalette-subspace"));
	} else {
		strcpy(name, "gamepalette1-01");
		// sprintf(name, NOX("gamepalette1-%02d"), Mission_palette + 1);
	}

	palette_load_table(name);

	// go through all ships and translate their alternate name indices	
	objp = GET_FIRST(&obj_used_list);
	while (objp != END_OF_LIST(&obj_used_list)) {
		// if this is a ship, check it, and mark its possible alternate name down in the auxiliary array
		if(((objp->type == OBJ_SHIP) || (objp->type == OBJ_START)) && (objp->instance >= 0) && (Ships[objp->instance].alt_type_index >= 0)){
			mission_parse_lookup_alt_index(Ships[objp->instance].alt_type_index, Fred_alt_names[objp->instance]);

			// also zero it
			Ships[objp->instance].alt_type_index = -1;
		}

		objp = GET_NEXT(objp);
	}


	view_pos = Parse_viewer_pos;
	view_orient = Parse_viewer_orient;
	set_modified(0);	

	return 0;
}
void briefing_editor_dlg::OnMakeIcon() 
{
	char *name;
	int z, len, team, ship, waypoint, count = -1;
	int cargo = 0, cargo_count = 0, freighter_count = 0;
	object *ptr;
	vec3d min, max, pos;
	brief_icon *iconp;

	if (Briefing->stages[m_cur_stage].num_icons >= MAX_STAGE_ICONS)
		return;

	m_cur_icon = Briefing->stages[m_cur_stage].num_icons++;
	iconp = &Briefing->stages[m_cur_stage].icons[m_cur_icon];
	ship = waypoint = -1;
	team = 0;
	jump_node *jnp = NULL;

	vm_vec_make(&min, 9e19f, 9e19f, 9e19f);
	vm_vec_make(&max, -9e19f, -9e19f, -9e19f);
	ptr = GET_FIRST(&obj_used_list);
	while (ptr != END_OF_LIST(&obj_used_list)) {
		if (ptr->flags & OF_MARKED) {
			if (ptr->pos.xyz.x < min.xyz.x)
				min.xyz.x = ptr->pos.xyz.x;
			if (ptr->pos.xyz.x > max.xyz.x)
				max.xyz.x = ptr->pos.xyz.x;
			if (ptr->pos.xyz.y < min.xyz.y)
				min.xyz.y = ptr->pos.xyz.y;
			if (ptr->pos.xyz.y > max.xyz.y)
				max.xyz.y = ptr->pos.xyz.y;
			if (ptr->pos.xyz.z < min.xyz.z)
				min.xyz.z = ptr->pos.xyz.z;
			if (ptr->pos.xyz.z > max.xyz.z)
				max.xyz.z = ptr->pos.xyz.z;
			
			switch (ptr->type) {
				case OBJ_SHIP:
				case OBJ_START:
					ship = ptr->instance;
					break;

				case OBJ_WAYPOINT:
					waypoint = ptr->instance;
					break;
				
				case OBJ_JUMP_NODE:
					jnp = ptr->jnp;
					break;

				default:
					Int3();
			}

			if (ship >= 0) {
				team = Ships[ship].team;

				z = ship_query_general_type(ship);
				if (Ship_info[Ships[ship].ship_info_index].flags & SIF_CARGO)
					cargo_count++;

				if (Ship_info[Ships[ship].ship_info_index].flags & SIF_FREIGHTER)
				{
					// direct docked with any marked cargo?
					for (dock_instance *dock_ptr = ptr->dock_list; dock_ptr != NULL; dock_ptr = dock_ptr->next)
					{
						if (dock_ptr->docked_objp->flags & OF_MARKED)
						{
							if (Ship_info[Ships[dock_ptr->docked_objp->instance].ship_info_index].flags & SIF_CARGO)
								freighter_count++;
						}
					}
				}
			}

			count++;
		}

		ptr = GET_NEXT(ptr);
	}

	if (cargo_count && cargo_count == freighter_count)
		cargo = 1;

	vm_vec_avg(&pos, &min, &max);
	if (ship >= 0)
		name = Ships[ship].ship_name;
	else if (waypoint >= 0)
		name = Waypoint_lists[waypoint / 65536].name;
	else if (jnp != NULL)
		name = jnp->get_name_ptr();
	else
		return;

	len = strlen(name);
	if (len >= MAX_LABEL_LEN - 1)
		len = MAX_LABEL_LEN - 1;

	strncpy(iconp->label, name, len);
	iconp->label[len] = 0;
//	iconp->text[0] = 0;
	iconp->type = 0;
	iconp->team = team;
	iconp->pos = pos;
	iconp->flags = 0;
	iconp->id = Cur_brief_id++;
	if (ship >= 0) {
		iconp->ship_class = Ships[ship].ship_info_index;
		switch (Ship_info[Ships[ship].ship_info_index].flags & SIF_ALL_SHIP_TYPES) {
			case SIF_KNOSSOS_DEVICE:
				iconp->type = ICON_KNOSSOS_DEVICE;
				break;

			case SIF_CORVETTE:
				iconp->type = ICON_CORVETTE;
				break;

			case SIF_GAS_MINER:
				iconp->type = ICON_GAS_MINER;
				break;

			case SIF_SUPERCAP:
				iconp->type = ICON_SUPERCAP;
				break;

			case SIF_SENTRYGUN:
				iconp->type = ICON_SENTRYGUN;
				break;

			case SIF_AWACS:
				iconp->type = ICON_AWACS;
				break;

			case SIF_CARGO:
				if (cargo)
					iconp->type = (count == 1) ? ICON_FREIGHTER_WITH_CARGO : ICON_FREIGHTER_WING_WITH_CARGO;
				else
					iconp->type = count ? ICON_CARGO_WING : ICON_CARGO;

				break;

			case SIF_SUPPORT:
				iconp->type = ICON_SUPPORT_SHIP;
				break;

			case SIF_FIGHTER:
				iconp->type = count ? ICON_FIGHTER_WING : ICON_FIGHTER;
				break;

			case SIF_BOMBER:
				iconp->type = count ? ICON_BOMBER_WING : ICON_BOMBER;
				break;

			case SIF_FREIGHTER:
				if (cargo)
					iconp->type = (count == 1) ? ICON_FREIGHTER_WITH_CARGO : ICON_FREIGHTER_WING_WITH_CARGO;
				else
					iconp->type = count ? ICON_FREIGHTER_WING_NO_CARGO : ICON_FREIGHTER_NO_CARGO;

				break;

			case SIF_CRUISER:
				iconp->type = count ? ICON_CRUISER_WING : ICON_CRUISER;
				break;

			case SIF_TRANSPORT:
				iconp->type = count ? ICON_TRANSPORT_WING : ICON_TRANSPORT;
				break;

			case SIF_CAPITAL:			
			case SIF_DRYDOCK:
				iconp->type = ICON_CAPITAL;
				break;			

			case SIF_NAVBUOY:
				iconp->type = ICON_WAYPOINT;
				break;

			default:
				iconp->type = ICON_ASTEROID_FIELD;
				break;
		}
	}
	// jumpnodes
	else if(jnp != NULL){
		// find the first navbuoy
		iconp->ship_class = -1;
		for (int i = 0; i < Num_ship_classes; i++)
		{
			if (Ship_info[i].flags & SIF_NAVBUOY)
			{
				iconp->ship_class = i;
				break;
			}
		}
		iconp->type = ICON_JUMP_NODE;
	} 
	// everything else
	else {
		// find the first navbuoy
		iconp->ship_class = -1;
		for (int i = 0; i < Num_ship_classes; i++)
		{
			if (Ship_info[i].flags & SIF_NAVBUOY)
			{
				iconp->ship_class = i;
				break;
			}
		}
		iconp->type = ICON_WAYPOINT;
	}

	if (!m_change_local){
		propagate_icon(m_cur_icon);
	}

	icon_obj[m_cur_icon] = obj_create(OBJ_POINT, -1, m_cur_icon, NULL, &pos, 0.0f, OF_RENDERS);
	Assert(icon_obj[m_cur_icon] >= 0);
	obj_merge_created_list();
	unmark_all();
	set_cur_object_index(icon_obj[m_cur_icon]);
	GetDlgItem(IDC_MAKE_ICON) -> EnableWindow(FALSE);
	GetDlgItem(IDC_PROPAGATE_ICONS) -> EnableWindow(TRUE);
	update_data(1);
}
void briefing_editor_dlg::update_data(int update)
{
	char buf[MAX_LABEL_LEN], buf2[MAX_ICON_TEXT_LEN], buf3[MAX_BRIEF_LEN];
	int i, j, l, lines, count, enable = TRUE, valid = 0, invalid = 0;
	object *objp;
	brief_stage *ptr = NULL;

	if (update)
		UpdateData(TRUE);

	// save off current data before we update over it with new briefing stage/team stuff
	Briefing = save_briefing;

	Mission_music[SCORE_BRIEFING] = m_briefing_music - 1;
	strcpy(The_mission.substitute_briefing_music_name, m_substitute_briefing_music);
	if (m_last_stage >= 0) {
		ptr = &Briefing->stages[m_last_stage];
		deconvert_multiline_string(buf3, m_text, MAX_BRIEF_LEN);
		if (stricmp(ptr->new_text, buf3))
			set_modified();

		strcpy(ptr->new_text, buf3);
		MODIFY(ptr->camera_time, atoi(m_time));
		string_copy(ptr->voice, m_voice, MAX_FILENAME_LEN, 1);
		i = ptr->flags;
		if (m_cut_prev)
			i |= BS_BACKWARD_CUT;
		else
			i &= ~BS_BACKWARD_CUT;

		if (m_cut_next)
			i |= BS_FORWARD_CUT;
		else
			i &= ~BS_FORWARD_CUT;

		MODIFY(ptr->flags, i);
		ptr->formula = m_tree.save_tree();
		switch (m_lines.GetCheck()) {
			case 1:
				// add lines between every pair of 2 marked icons if there isn't one already.
				for (i=0; i<ptr->num_icons - 1; i++)
					for (j=i+1; j<ptr->num_icons; j++) {
						if ( icon_marked[i] && icon_marked[j] ) {
							for (l=0; l<ptr->num_lines; l++)
								if ( ((ptr->lines[l].start_icon == i) && (ptr->lines[l].end_icon == j)) || ((ptr->lines[l].start_icon == j) && (ptr->lines[l].end_icon == i)) )
									break;

							if ((l == ptr->num_lines) && (l < MAX_BRIEF_STAGE_LINES)) {
								ptr->lines[l].start_icon = i;
								ptr->lines[l].end_icon = j;
								ptr->num_lines++;
							}
						}
					}

				break;

			case 0:
				// remove all existing lines between any 2 marked icons
				i = ptr->num_lines;
				while (i--)
					if ( icon_marked[ptr->lines[i].start_icon] && icon_marked[ptr->lines[i].end_icon] ) {
						ptr->num_lines--;
						for (l=i; l<ptr->num_lines; l++)
							ptr->lines[l] = ptr->lines[l + 1];
					}

				break;
		}

		if (m_last_icon >= 0) {
			valid = (m_id != ptr->icons[m_last_icon].id);
			if (m_id >= 0) {
				if (valid && !m_change_local) {
					for (i=m_last_stage+1; i<Briefing->num_stages; i++) {
						if (find_icon(m_id, i) >= 0) {
							char msg[1024];

							valid = 0;
							sprintf(msg, "Icon ID #%d is already used in a later stage.  You can only\n"
								"change to that ID locally.  Icon ID has been reset back to %d", m_id, ptr->icons[m_last_icon].id);

							m_id = ptr->icons[m_last_icon].id;
							MessageBox(msg);
							break;
						}
					}
				}

				for (i=0; i<ptr->num_icons; i++)
					if ((i != m_last_icon) && (ptr->icons[i].id == m_id)) {
						char msg[1024];

						sprintf(msg, "Icon ID #%d is already used in this stage.  Icon ID has been reset back to %d",
							m_id, ptr->icons[m_last_icon].id);

						m_id = ptr->icons[m_last_icon].id;
						MessageBox(msg);
						break;
					}

				if (valid && !m_change_local) {
					set_modified();
					reset_icon_loop(m_last_stage);
					while (get_next_icon(ptr->icons[m_last_icon].id))
						iconp->id = m_id;
				}
			}

			ptr->icons[m_last_icon].id = m_id;
			string_copy(buf, m_icon_label, MAX_LABEL_LEN);
			if (stricmp(ptr->icons[m_last_icon].label, buf) && !m_change_local) {
				set_modified();
				reset_icon_loop(m_last_stage);
				while (get_next_icon(m_id))
					strcpy(iconp->label, buf);
			}

			strcpy(ptr->icons[m_last_icon].label, buf);
			if ( m_hilight )
				ptr->icons[m_last_icon].flags |= BI_HIGHLIGHT;
			else
				ptr->icons[m_last_icon].flags &= ~BI_HIGHLIGHT;

			if (m_flipicon)
				ptr->icons[m_last_icon].flags |= BI_MIRROR_ICON;
			else
				ptr->icons[m_last_icon].flags &= ~BI_MIRROR_ICON;

			if ((ptr->icons[m_last_icon].type != m_icon_image) && !m_change_local) {
				set_modified();
				reset_icon_loop(m_last_stage);
				while (get_next_icon(m_id))
					iconp->type = m_icon_image;
			}

			ptr->icons[m_last_icon].type = m_icon_image;
			if ((ptr->icons[m_last_icon].team != m_icon_team) && !m_change_local) {
				set_modified();
				reset_icon_loop(m_last_stage);
				while (get_next_icon(m_id))
					iconp->team = m_icon_team;
			}

			ptr->icons[m_last_icon].team = m_icon_team;
			if ((ptr->icons[m_last_icon].ship_class != m_ship_type) && !m_change_local) {
				set_modified();
				reset_icon_loop(m_last_stage);
				while (get_next_icon(m_id))
					iconp->ship_class = m_ship_type;
			}

			MODIFY(ptr->icons[m_last_icon].ship_class, m_ship_type);
			deconvert_multiline_string(buf2, m_icon_text, MAX_ICON_TEXT_LEN);
/*
			if (stricmp(ptr->icons[m_last_icon].text, buf2) && !m_change_local) {
				set_modified();
				reset_icon_loop(m_last_stage);
				while (get_next_icon(m_id))
					strcpy(iconp->text, buf2);
			}

			strcpy(ptr->icons[m_last_icon].text, buf2);
*/
		}
	}

	if (!::IsWindow(m_hWnd))
		return;

	// set briefing pointer to correct team
	Briefing = &Briefings[m_current_briefing];

	if ((m_cur_stage >= 0) && (m_cur_stage < Briefing->num_stages)) {
		ptr = &Briefing->stages[m_cur_stage];
		m_stage_title.Format("Stage %d of %d", m_cur_stage + 1, Briefing->num_stages);
		m_text = convert_multiline_string(ptr->new_text);
		m_time.Format("%d", ptr->camera_time);
		m_voice = ptr->voice;
		m_cut_prev = (ptr->flags & BS_BACKWARD_CUT) ? 1 : 0;
		m_cut_next = (ptr->flags & BS_FORWARD_CUT) ? 1 : 0;
		m_tree.load_tree(ptr->formula);

	} else {
		m_stage_title = _T("No stages");
		m_text = _T("");
		m_time = _T("");
		m_voice = _T("");
		m_cut_prev = m_cut_next = 0;
		m_tree.clear_tree();
		enable = FALSE;
		m_cur_stage = -1;
	}

	if (m_cur_stage == Briefing->num_stages - 1)
		GetDlgItem(IDC_NEXT) -> EnableWindow(FALSE);
	else
		GetDlgItem(IDC_NEXT) -> EnableWindow(enable);

	if (m_cur_stage)
		GetDlgItem(IDC_PREV) -> EnableWindow(enable);
	else
		GetDlgItem(IDC_PREV) -> EnableWindow(FALSE);

	if (Briefing->num_stages >= MAX_BRIEF_STAGES)
		GetDlgItem(IDC_ADD_STAGE) -> EnableWindow(FALSE);
	else
		GetDlgItem(IDC_ADD_STAGE) -> EnableWindow(TRUE);

	if (Briefing->num_stages) {
		GetDlgItem(IDC_DELETE_STAGE) -> EnableWindow(enable);
		GetDlgItem(IDC_INSERT_STAGE) -> EnableWindow(enable);
	} else {
		GetDlgItem(IDC_DELETE_STAGE) -> EnableWindow(FALSE);
		GetDlgItem(IDC_INSERT_STAGE) -> EnableWindow(FALSE);
	}

	GetDlgItem(IDC_TIME) -> EnableWindow(enable);
	GetDlgItem(IDC_VOICE) -> EnableWindow(enable);
	GetDlgItem(IDC_BROWSE) -> EnableWindow(enable);
	GetDlgItem(IDC_TEXT) -> EnableWindow(enable);
	GetDlgItem(IDC_SAVE_VIEW) -> EnableWindow(enable);
	GetDlgItem(IDC_GOTO_VIEW) -> EnableWindow(enable);
	GetDlgItem(IDC_CUT_PREV) -> EnableWindow(enable);
	GetDlgItem(IDC_CUT_NEXT) -> EnableWindow(enable);
	GetDlgItem(IDC_TREE) -> EnableWindow(enable);
	GetDlgItem(IDC_PLAY) -> EnableWindow(enable);

	if ((m_cur_stage >= 0) && (m_cur_icon >= 0) && (m_cur_icon < ptr->num_icons)) {
		m_hilight = (ptr->icons[m_cur_icon].flags & BI_HIGHLIGHT)?1:0;
		m_flipicon = (ptr->icons[m_cur_icon].flags & BI_MIRROR_ICON)?1:0;
		m_icon_image = ptr->icons[m_cur_icon].type;
		m_icon_team = ptr->icons[m_cur_icon].team;
		m_icon_label = ptr->icons[m_cur_icon].label;
		m_ship_type = ptr->icons[m_cur_icon].ship_class;
//		m_icon_text = convert_multiline_string(ptr->icons[m_cur_icon].text);
		m_id = ptr->icons[m_cur_icon].id;
		enable = TRUE;

	} else {
		m_flipicon = FALSE;
		m_hilight = FALSE;
		m_icon_image = -1;
		m_icon_team = -1;
		m_ship_type = -1;
		m_icon_label = _T("");
		m_cur_icon = -1;
		m_id = 0;
		enable = FALSE;
	}

	GetDlgItem(IDC_ICON_TEXT) -> EnableWindow(enable);
	GetDlgItem(IDC_ICON_LABEL) -> EnableWindow(enable);
	GetDlgItem(IDC_ICON_IMAGE) -> EnableWindow(enable);
	GetDlgItem(IDC_SHIP_TYPE) -> EnableWindow(enable);
	GetDlgItem(IDC_HILIGHT) -> EnableWindow(enable);
	GetDlgItem(IDC_FLIP_ICON) -> EnableWindow(enable);
	GetDlgItem(IDC_LOCAL) -> EnableWindow(enable);
	GetDlgItem(IDC_TEAM) -> EnableWindow(enable);
	GetDlgItem(IDC_ID) -> EnableWindow(enable);
	GetDlgItem(IDC_DELETE_ICON) -> EnableWindow(enable);

	valid = invalid = 0;
	objp = GET_FIRST(&obj_used_list);
	while (objp != END_OF_LIST(&obj_used_list)) {
		if (objp->flags & OF_MARKED) {
			if ((objp->type == OBJ_SHIP) || (objp->type == OBJ_START) || (objp->type == OBJ_WAYPOINT) || (objp->type == OBJ_JUMP_NODE))
				valid = 1;
			else
				invalid = 1;
		}

		objp = GET_NEXT(objp);
	}

	if (m_cur_stage >= 0)
		ptr = &Briefing->stages[m_cur_stage];

	if (valid && !invalid && (m_cur_stage >= 0) && (ptr->num_icons < MAX_STAGE_ICONS))
		GetDlgItem(IDC_MAKE_ICON) -> EnableWindow(TRUE);
	else
		GetDlgItem(IDC_MAKE_ICON) -> EnableWindow(FALSE);

	if (m_cur_stage >= 0)
		for (i=0; i<ptr->num_icons; i++)
			icon_marked[i] = 0;

	valid = invalid = 0;
	objp = GET_FIRST(&obj_used_list);
	while (objp != END_OF_LIST(&obj_used_list)) {
		if (objp->flags & OF_MARKED) {
			if (objp->type == OBJ_POINT) {
				valid++;
				icon_marked[objp->instance] = 1;

			} else
				invalid++;
		}

		objp = GET_NEXT(objp);
	}

	if (valid && !invalid && (m_cur_stage >= 0))
		GetDlgItem(IDC_PROPAGATE_ICONS) -> EnableWindow(TRUE);
	else
		GetDlgItem(IDC_PROPAGATE_ICONS) -> EnableWindow(FALSE);

	count = 0;
	lines = 1;  // default lines checkbox to checked
	
	if (m_cur_stage >= 0) {
		for (i=0; i<ptr->num_lines; i++)
			line_marked[i] = 0;

		// go through and locate all lines between marked icons
		for (i=0; i<ptr->num_icons - 1; i++)
			for (j=i+1; j<ptr->num_icons; j++) {
				if ( icon_marked[i] && icon_marked[j] ) {
					for (l=0; l<ptr->num_lines; l++)
						if ( ((ptr->lines[l].start_icon == i) && (ptr->lines[l].end_icon == j)) || ((ptr->lines[l].start_icon == j) && (ptr->lines[l].end_icon == i)) ) {
							line_marked[l] = 1;
							count++;  // track number of marked lines (lines between 2 icons that are both marked)
							break;
						}

					// at least 1 line missing between 2 marked icons, so use mixed state
					if (l == ptr->num_lines)
						lines = 2;
				}
			}
	}

	// not even 1 line between any 2 marked icons?  Set checkbox to unchecked.
	if (!count)
		lines = 0;

	i = 0;
	if (m_cur_stage >= 0){
		i = calc_num_lines_for_icons(valid) + ptr->num_lines - count;
	}

	if ((valid > 1) && !invalid && (m_cur_stage >= 0) && (i <= MAX_BRIEF_STAGE_LINES))
		GetDlgItem(IDC_LINES) -> EnableWindow(TRUE);
	else
		GetDlgItem(IDC_LINES) -> EnableWindow(FALSE);

	m_lines.SetCheck(lines);

	UpdateData(FALSE);
	if ((m_last_stage != m_cur_stage) || (Briefing != save_briefing)) {
		if (m_last_stage >= 0) {
			for (i=0; i<save_briefing->stages[m_last_stage].num_icons; i++) {
				// save positions of all icons, in case they have moved
				save_briefing->stages[m_last_stage].icons[i].pos = Objects[icon_obj[i]].pos;
				// release objects being used by last stage
				obj_delete(icon_obj[i]);
			}
		}

		if (m_cur_stage >= 0) {
			for (i=0; i<ptr->num_icons; i++) {
				// create an object for each icon for display/manipulation purposes
				icon_obj[i] = obj_create(OBJ_POINT, -1, i, NULL, &ptr->icons[i].pos, 0.0f, OF_RENDERS);
			}

			obj_merge_created_list();
		}

		m_last_stage = m_cur_stage;
	}

	m_last_icon = m_cur_icon;
	Update_window = 1;
	save_briefing = Briefing;
}
int CFREDDoc::load_mission(char *pathname, int flags) {
	// make sure we're in the correct working directory!!!!!!
	chdir(Fred_base_dir);

	char name[512], *old_name;
	int i, j, k, ob;
	int used_pool[MAX_WEAPON_TYPES];
	object *objp;

	Parse_viewer_pos = view_pos;
	Parse_viewer_orient = view_orient;

	// activate the localizer hash table
	fhash_flush();

	clear_mission();

	if (parse_main(pathname, flags)) {
		if (flags & MPF_IMPORT_FSM) {
			sprintf(name, "Unable to import the file \"%s\".", pathname);
			Fred_view_wnd->MessageBox(name);
		} else {
			sprintf(name, "Unable to load the file \"%s\".", pathname);
			Fred_view_wnd->MessageBox(name);
		}
		create_new_mission();
		return -1;
	}

	if ((Num_unknown_ship_classes > 0) || (Num_unknown_weapon_classes > 0) || (Num_unknown_loadout_classes > 0)) {
		if (flags & MPF_IMPORT_FSM) {
			char msg[256];
			sprintf(msg, "Fred encountered unknown ship/weapon classes when importing \"%s\" (path \"%s\"). You will have to manually edit the converted mission to correct this.", The_mission.name, pathname);
			Fred_view_wnd->MessageBox(msg);
		} else {
			Fred_view_wnd->MessageBox("Fred encountered unknown ship/weapon classes when parsing the mission file. This may be due to mission disk data you do not have.");
		}
	}

	obj_merge_created_list();
	objp = GET_FIRST(&obj_used_list);
	while (objp != END_OF_LIST(&obj_used_list)) {
		if (objp->flags[Object::Object_Flags::Player_ship]) {
			Assert(objp->type == OBJ_SHIP);
			objp->type = OBJ_START;
			//			Player_starts++;
		}

		objp = GET_NEXT(objp);
	}

	for (i = 0; i < Num_wings; i++) {
		for (j = 0; j < Wings[i].wave_count; j++) {
			ob = Ships[Wings[i].ship_index[j]].objnum;
			wing_objects[i][j] = ob;
			Ships[Wings[i].ship_index[j]].wingnum = i;
			Ships[Wings[i].ship_index[j]].arrival_cue = Locked_sexp_false;
		}

		// fix old ship names for ships in wings if needed
		while (j--) {
			if ((Objects[wing_objects[i][j]].type == OBJ_SHIP) || (Objects[wing_objects[i][j]].type == OBJ_START)) {  // don't change player ship names
				wing_bash_ship_name(name, Wings[i].name, j + 1);
				old_name = Ships[Wings[i].ship_index[j]].ship_name;
				if (stricmp(name, old_name)) {  // need to fix name
					update_sexp_references(old_name, name);
					ai_update_goal_references(REF_TYPE_SHIP, old_name, name);
					update_texture_replacements(old_name, name);
					for (k = 0; k < Num_reinforcements; k++)
						if (!strcmp(old_name, Reinforcements[k].name)) {
							Assert(strlen(name) < NAME_LENGTH);
							strcpy_s(Reinforcements[k].name, name);
						}

					strcpy_s(Ships[Wings[i].ship_index[j]].ship_name, name);
				}
			}
		}
	}

	for (i = 0; i < Num_teams; i++) {
		generate_weaponry_usage_list(i, used_pool);
		for (j = 0; j < Team_data[i].num_weapon_choices; j++) {
			// The amount used in wings is always set by a static loadout entry so skip any that were set by Sexp variables
			if ((!strlen(Team_data[i].weaponry_pool_variable[j])) && (!strlen(Team_data[i].weaponry_amount_variable[j]))) {
				// convert weaponry_pool to be extras available beyond the current ships weapons
				Team_data[i].weaponry_count[j] -= used_pool[Team_data[i].weaponry_pool[j]];
				if (Team_data[i].weaponry_count[j] < 0) {
					Team_data[i].weaponry_count[j] = 0;
				}

				// zero the used pool entry
				used_pool[Team_data[i].weaponry_pool[j]] = 0;
			}
		}
		// double check the used pool is empty
		for (j = 0; j < MAX_WEAPON_TYPES; j++) {
			if (used_pool[j] != 0) {
				Warning(LOCATION, "%s is used in wings of team %d but was not in the loadout. Fixing now", Weapon_info[j].name, i + 1);

				// add the weapon as a new entry
				Team_data[i].weaponry_pool[Team_data[i].num_weapon_choices] = j;
				Team_data[i].weaponry_count[Team_data[i].num_weapon_choices] = used_pool[j];
				strcpy_s(Team_data[i].weaponry_amount_variable[Team_data[i].num_weapon_choices], "");
				strcpy_s(Team_data[i].weaponry_pool_variable[Team_data[i].num_weapon_choices++], "");
			}
		}
	}

	Assert(Mission_palette >= 0);
	Assert(Mission_palette <= 98);

	// RT, don't need this anymore
#if 0

	if (The_mission.flags[Mission::Mission_Flags::Subspace]) {
		strcpy_s(name, NOX("gamepalette-subspace"));
	} else {
		strcpy_s(name, "gamepalette1-01");
		// sprintf(name, NOX("gamepalette1-%02d"), Mission_palette + 1);
	}

	palette_load_table(name);
#endif

	// go through all ships and translate their callsign and alternate name indices	
	objp = GET_FIRST(&obj_used_list);
	while (objp != END_OF_LIST(&obj_used_list)) {
		// if this is a ship, check it, and mark its possible alternate name down in the auxiliary array
		if (((objp->type == OBJ_SHIP) || (objp->type == OBJ_START)) && (objp->instance >= 0)) {
			if (Ships[objp->instance].alt_type_index >= 0) {
				mission_parse_lookup_alt_index(Ships[objp->instance].alt_type_index, Fred_alt_names[objp->instance]);

				// also zero it
				Ships[objp->instance].alt_type_index = -1;
			}

			if (Ships[objp->instance].callsign_index >= 0) {
				mission_parse_lookup_callsign_index(Ships[objp->instance].callsign_index, Fred_callsigns[objp->instance]);

				// also zero it
				Ships[objp->instance].callsign_index = -1;
			}
		}

		objp = GET_NEXT(objp);
	}


	view_pos = Parse_viewer_pos;
	view_orient = Parse_viewer_orient;
	set_modified(0);
	stars_post_level_init();

	recreate_dialogs();

	return 0;
}