void OBSBasicPreview::DoSelect(const vec2 &pos)
{
	OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());

	OBSScene     scene = main->GetCurrentScene();
	OBSSceneItem item  = GetItemAtPos(pos, true);

	obs_scene_enum_items(scene, select_one, (obs_sceneitem_t)item);
}
bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
{
	OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());

	OBSScene scene = main->GetCurrentScene();
	if (!scene)
		return false;

	SceneFindData data(pos, false);
	obs_scene_enum_items(scene, CheckItemSelected, &data);
	return !!data.item;
}
OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
{
	OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());

	OBSScene scene = main->GetCurrentScene();
	if (!scene)
		return OBSSceneItem();

	SceneFindData data(pos, selectBelow);
	obs_scene_enum_items(scene, FindItemAtPos, &data);
	return data.item;
}
void OBSBasicPreview::MoveItems(const vec2 &pos)
{
	Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
	OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
	OBSScene scene = main->GetCurrentScene();

	vec2 offset, moveOffset;
	vec2_sub(&offset, &pos, &startPos);
	vec2_sub(&moveOffset, &offset, &lastMoveOffset);

	if (!(modifiers & Qt::ControlModifier))
		SnapItemMovement(moveOffset);

	vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);

	obs_scene_enum_items(scene, move_items, &moveOffset);
}
void OBSBasicPreview::SnapItemMovement(vec2 &offset)
{
	OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
	OBSScene scene = main->GetCurrentScene();

	SelectedItemBounds data;
	obs_scene_enum_items(scene, AddItemBounds, &data);

	data.tl.x += offset.x;
	data.tl.y += offset.y;
	data.br.x += offset.x;
	data.br.y += offset.y;

	vec3 snapOffset = GetScreenSnapOffset(data.tl, data.br);
	offset.x += snapOffset.x;
	offset.y += snapOffset.y;
}
static OBSSceneItem FindASelectedItem(OBSScene scene)
{
	auto func = [] (obs_scene_t *scene, obs_sceneitem_t *item, void *param)
	{
		OBSSceneItem &dst = *reinterpret_cast<OBSSceneItem*>(param);

		if (obs_sceneitem_selected(item)) {
			dst = item;
			return false;
		}

		UNUSED_PARAMETER(scene);
		return true;
	};

	OBSSceneItem item;
	obs_scene_enum_items(scene, func, &item);
	return item;
}
void OBSBasicPreview::GetStretchHandleData(const vec2 &pos)
{
	OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());

	OBSScene scene = main->GetCurrentScene();
	if (!scene)
		return;

	HandleFindData data(pos, main->previewScale);
	obs_scene_enum_items(scene, FindHandleAtPos, &data);

	stretchItem     = std::move(data.item);
	stretchHandle   = data.handle;

	if (stretchHandle != ItemHandle::None) {
		matrix4 boxTransform;
		vec3    itemUL;
		float   itemRot;

		stretchItemSize = GetItemSize(stretchItem);

		obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
		itemRot = obs_sceneitem_getrot(stretchItem);
		vec3_from_vec4(&itemUL, &boxTransform.t);

		/* build the item space conversion matrices */
		matrix4_identity(&itemToScreen);
		matrix4_rotate_aa4f(&itemToScreen, &itemToScreen,
				0.0f, 0.0f, 1.0f, RAD(itemRot));
		matrix4_translate3f(&itemToScreen, &itemToScreen,
				itemUL.x, itemUL.y, 0.0f);

		matrix4_identity(&screenToItem);
		matrix4_translate3f(&screenToItem, &screenToItem,
				-itemUL.x, -itemUL.y, 0.0f);
		matrix4_rotate_aa4f(&screenToItem, &screenToItem,
				0.0f, 0.0f, 1.0f, RAD(-itemRot));
	}
}
void OBSBasicPreview::DrawSceneEditing()
{
	OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());

	effect_t    solid = obs_get_solid_effect();
	technique_t tech  = effect_gettechnique(solid, "Solid");

	vec4 color;
	vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f);
	effect_setvec4(solid, effect_getparambyname(solid, "color"), &color);

	technique_begin(tech);
	technique_beginpass(tech, 0);

	OBSScene scene = main->GetCurrentScene();
	if (scene)
		obs_scene_enum_items(scene, DrawSelectedItem, this);

	gs_load_vertexbuffer(nullptr);

	technique_endpass(tech);
	technique_end(tech);
}