void obs_source_process_filter(obs_source_t filter, effect_t effect, uint32_t width, uint32_t height, enum gs_color_format format, enum allow_direct_render allow_direct) { obs_source_t target, parent; uint32_t target_flags, parent_flags; int cx, cy; bool use_matrix, expects_def, can_directly; if (!filter) return; target = obs_filter_gettarget(filter); parent = obs_filter_getparent(filter); target_flags = target->info.output_flags; parent_flags = parent->info.output_flags; cx = obs_source_getwidth(target); cy = obs_source_getheight(target); use_matrix = !!(target_flags & OBS_SOURCE_COLOR_MATRIX); expects_def = !(parent_flags & OBS_SOURCE_CUSTOM_DRAW); can_directly = allow_direct == ALLOW_DIRECT_RENDERING; /* if the parent does not use any custom effects, and this is the last * filter in the chain for the parent, then render the parent directly * using the filter effect instead of rendering to texture to reduce * the total number of passes */ if (can_directly && expects_def && target == parent) { render_filter_bypass(target, effect, use_matrix); return; } if (!filter->filter_texrender) filter->filter_texrender = texrender_create(format, GS_ZS_NONE); if (texrender_begin(filter->filter_texrender, cx, cy)) { gs_ortho(0.0f, (float)cx, 0.0f, (float)cy, -100.0f, 100.0f); if (expects_def && parent == target) obs_source_default_render(parent, use_matrix); else obs_source_video_render(target); texrender_end(filter->filter_texrender); } /* --------------------------- */ render_filter_tex(texrender_gettexture(filter->filter_texrender), effect, width, height, use_matrix); }
static vec2 GetItemSize(obs_sceneitem_t item) { obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item); vec2 size; if (boundsType != OBS_BOUNDS_NONE) { obs_sceneitem_get_bounds(item, &size); } else { obs_source_t source = obs_sceneitem_getsource(item); vec2 scale; obs_sceneitem_getscale(item, &scale); size.x = float(obs_source_getwidth(source)) * scale.x; size.y = float(obs_source_getheight(source)) * scale.y; } return size; }
void obs_source_process_filter(obs_source_t filter, texrender_t texrender, effect_t effect, uint32_t width, uint32_t height, enum allow_direct_render allow_direct) { obs_source_t target = obs_filter_gettarget(filter); obs_source_t parent = obs_filter_getparent(filter); uint32_t target_flags = obs_source_get_output_flags(target); uint32_t parent_flags = obs_source_get_output_flags(parent); int cx = obs_source_getwidth(target); int cy = obs_source_getheight(target); bool yuv = (target_flags & SOURCE_YUV) != 0; bool expects_def = (parent_flags & SOURCE_DEFAULT_EFFECT) != 0; bool can_directly = allow_direct == ALLOW_DIRECT_RENDERING; /* if the parent does not use any custom effects, and this is the last * filter in the chain for the parent, then render the parent directly * using the filter effect instead of rendering to texture to reduce * the total number of passes */ if (can_directly && expects_def && target == parent) { render_filter_bypass(target, effect, width, height, yuv); return; } if (texrender_begin(texrender, cx, cy)) { gs_ortho(0.0f, (float)cx, 0.0f, (float)cy, -100.0f, 100.0f); if (expects_def && parent == target) obs_source_default_render(parent, yuv); else obs_source_video_render(target); texrender_end(texrender); } /* --------------------------- */ render_filter_tex(texrender_gettexture(texrender), effect, width, height, yuv); }
void OBSBasicPreview::StretchItem(const vec2 &pos) { Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers(); obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem); uint32_t stretchFlags = (uint32_t)stretchHandle; bool shiftDown = (modifiers & Qt::ShiftModifier); vec3 tl, br, pos3; vec3_zero(&tl); vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f); vec3_set(&pos3, pos.x, pos.y, 0.0f); vec3_transform(&pos3, &pos3, &screenToItem); if (stretchFlags & ITEM_LEFT) tl.x = pos3.x; else if (stretchFlags & ITEM_RIGHT) br.x = pos3.x; if (stretchFlags & ITEM_TOP) tl.y = pos3.y; else if (stretchFlags & ITEM_BOTTOM) br.y = pos3.y; if (!(modifiers & Qt::ControlModifier)) SnapStretchingToScreen(tl, br); obs_source_t source = obs_sceneitem_getsource(stretchItem); vec2 baseSize; vec2_set(&baseSize, float(obs_source_getwidth(source)), float(obs_source_getheight(source))); vec2 size; vec2_set(&size,br. x - tl.x, br.y - tl.y); if (boundsType != OBS_BOUNDS_NONE) { if (shiftDown) ClampAspect(tl, br, size, baseSize); if (tl.x > br.x) std::swap(tl.x, br.x); if (tl.y > br.y) std::swap(tl.y, br.y); vec2_abs(&size, &size); obs_sceneitem_set_bounds(stretchItem, &size); } else { if (!shiftDown) ClampAspect(tl, br, size, baseSize); vec2_div(&size, &size, &baseSize); obs_sceneitem_setscale(stretchItem, &size); } pos3 = CalculateStretchPos(tl, br); vec3_transform(&pos3, &pos3, &itemToScreen); vec2 newPos; vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y)); obs_sceneitem_setpos(stretchItem, &newPos); }