//======================================================================== int main( ){ // this example uses compute shaders which are only supported since // openGL 4.3 ofSetOpenGLVersion(4,3); ofSetupOpenGL(1024,768,OF_WINDOW); // <-------- setup the GL context // this kicks off the running of my app // can be OF_WINDOW or OF_FULLSCREEN // pass in width and height too: ofRunApp(new ofApp()); }
//======================================================================== int main( ){ #ifdef __APPLE__ ofSetOpenGLVersion(3, 3); #else ofSetCurrentRenderer(ofGLProgrammableRenderer::TYPE); #endif ofSetupOpenGL(1024, 768, OF_WINDOW); // <-------- setup the GL context // this kicks off the running of my app // can be OF_WINDOW or OF_FULLSCREEN // pass in width and height too: ofRunApp( new ofApp()); }