void InputHandler::update() { SDL_Event evt; onMouseButtonUp(); while (SDL_PollEvent(&evt)) { switch (evt.type) { case SDL_QUIT: TheGame::Instance()->quit(); break; case SDL_MOUSEMOTION: onMouseMove(evt); break; case SDL_MOUSEBUTTONDOWN: onMouseButtonDown(evt); break; case SDL_MOUSEBUTTONUP: onMouseButtonUp(); break; case SDL_KEYDOWN: onKeyDown(); break; case SDL_KEYUP: onKeyUp(); break; default: break; } } }
bool WebPluginScrollbarImpl::handleInputEvent(const WebInputEvent& event) { switch (event.type) { case WebInputEvent::MouseDown: return onMouseDown(event); case WebInputEvent::MouseUp: return onMouseUp(event); case WebInputEvent::MouseMove: return onMouseMove(event); case WebInputEvent::MouseLeave: return onMouseLeave(event); case WebInputEvent::MouseWheel: return onMouseWheel(event); case WebInputEvent::KeyDown: return onKeyDown(event); case WebInputEvent::Undefined: case WebInputEvent::MouseEnter: case WebInputEvent::RawKeyDown: case WebInputEvent::KeyUp: case WebInputEvent::Char: case WebInputEvent::TouchStart: case WebInputEvent::TouchMove: case WebInputEvent::TouchEnd: case WebInputEvent::TouchCancel: default: break; } return false; }
LRESULT Window::wndProc(UINT uMsg, WPARAM wParam, LPARAM lParam) { switch (uMsg) { case WM_CREATE: { if (onCreate()) break; return 0; } case WM_DESTROY: { if (onDestroy()) break; return 0; } case WM_CLOSE: { if (onClose()) break; return 0; } case WM_MOUSEMOVE: { if (onMouseMove(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam))) break; return 0; } case WM_LBUTTONDOWN: { if (onMouseDown(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), 0)) break; return 0; } case WM_RBUTTONDOWN: { if (onMouseDown(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), 1)) break; return 0; } case WM_MBUTTONDOWN: { if (onMouseDown(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), 2)) break; return 0; } case WM_LBUTTONUP: { if (onMouseUp(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), 0)) break; return 0; } case WM_RBUTTONUP: { if (onMouseUp(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), 1)) break; return 0; } case WM_MBUTTONUP: { if (onMouseUp(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), 2)) break; return 0; } case WM_PAINT: { if (onPaint()) break; return 0; } case WM_SIZE: { if (onSizeChanged()) break; return 0; } case WM_KEYDOWN: { if (onKeyDown((UINT)wParam)) break; return 0; } case WM_KEYUP: { if (onKeyUp((UINT)wParam)) break; return 0; } case WM_COMMAND: { if (SendMessage(reinterpret_cast<HWND>(lParam), WM_COMMAND_REFLECT, wParam, lParam)) break; return 0; } } if (mBaseWndProc != sGlobalWndProc) { LRESULT r = CallWindowProc(mBaseWndProc, mHWND, uMsg, wParam, lParam); return r; } else { LRESULT r = DefWindowProc(mHWND, uMsg, wParam, lParam); return r; } }
bool OSGDrawingArea::on_motion_notify_event (GdkEventMotion* pEvent) { #ifdef DEBUG //??std::cout << "OSGDrawingArea::onMouseMoveInternal()<<" << std::endl; #endif // // // Since we are using the POINTER_MOTION_HINT_MASK mask we need to call this on any event. if (pEvent->is_hint) { int lX, lY; Gdk::ModifierType lState; get_window ()->get_pointer (lX, lY, lState); pEvent->x = lX; pEvent->y = lY;//?????????get_height () - lY - 1; pEvent->state = lState; }//if bool lRetVal = onMouseMove (pEvent); #ifdef DEBUG //??std::cout << "OSGDrawingArea::onMouseMoveInternal()>>" << std::endl; #endif// return lRetVal; }
void Record::mouseMoveEvent(QMouseEvent *event) { if(event->buttons() & Qt::LeftButton) { if (event->pos().y() > 50){ QPoint movePoint(this->x(), this->y() + 50); m_RowPosition++; if (movePoint.y() < 0 || (movePoint.y() + this->height()) > parentWidget()->height()) return; this->move(movePoint); } else if (event->pos().y() < 0) { QPoint movePoint(this->x(), this->y() - 50); m_RowPosition--; if (movePoint.y() < 0 || (movePoint.y() + this->height()) > parentWidget()->height()) return; this->move(movePoint); } else { QPoint movePoint(this->x() + (event->pos().x() - dragMouseOffsetX), this->y()); if (movePoint.x() < 0 || (movePoint.x() + this->width()) > parentWidget()->width()) return; this->move(movePoint); m_StartTime = this->x() * 100; m_EndTime = (m_StartTime + m_Duration); onMouseMove(m_Id, m_StartTime, m_EndTime, m_Name); } } event->ignore(); }
bool UIView::processTouchMove(int x, int y) { onMouseMove(); for(std::vector<UIView*>::iterator it = m_children.begin(); it != m_children.end(); it++) { FloatRect controlRect = (*it)->getBounds(); FloatRect testRect(controlRect.left, controlRect.top, controlRect.width - 1, controlRect.height - 1); (*it)->processTouchMove(x,y); if(testRect.contains(x,y)) { if(!(*it)->m_hovered) { (*it)->setPseudoClass("hover", true); (*it)->m_hovered = true; } } else { // mouse is not in it, is it just leaving now? if((*it)->m_hovered) { (*it)->setPseudoClass("hover", false); (*it)->onMouseLeave(); (*it)->m_hovered = false; } } } return false; }
void handleMouse(float dt) { // hide cursor if rmb is down if (isMousePress(2)) { ShowCursor(false); } else if (isMouseRelease(2)) { ShowCursor(true); } POINT pt; GetCursorPos(&pt); ScreenToClient(g_hwnd, &pt); onMouseMove(pt.x, pt.y); if (isMouseDown(2)) { if (isMousePress(2)) { g_hold_x = pt.x; g_hold_y = pt.y; } // recenter the cursor POINT pt; pt.x = g_hold_x; pt.y = g_hold_y; ClientToScreen(g_hwnd, &pt); SetCursorPos(pt.x, pt.y); g_mouse_x = g_hold_x; g_mouse_y = g_hold_y; } }
void motionFunc(int x, int y) { // redirect the message to the viewer instance onMouseMove(x, Height - y - 1); //mgr->mouseMove(x, y); }
bool EventListenerMouse::init() { auto listener = [this](Event* event){ auto mouseEvent = static_cast<EventMouse*>(event); switch (mouseEvent->_mouseEventType) { case EventMouse::MouseEventType::MOUSE_DOWN: if(onMouseDown != nullptr) onMouseDown(event); break; case EventMouse::MouseEventType::MOUSE_UP: if(onMouseUp != nullptr) onMouseUp(event); break; case EventMouse::MouseEventType::MOUSE_MOVE: if(onMouseMove != nullptr) onMouseMove(event); break; case EventMouse::MouseEventType::MOUSE_SCROLL: if(onMouseScroll != nullptr) onMouseScroll(event); break; default: break; } }; if (EventListener::init(Type::MOUSE, static_cast<ListenerID>(Type::MOUSE), listener)) { return true; } return false; }
//-------------------------------------------------------------- void ofxMSAInteractiveObject::_mouseMoved(ofMouseEventArgs &e) { int x = e.x; int y = e.y; int button = e.button; if(doCoordTransformation){ ofVec2f transformedCoord = screenToCanvas(ofVec2f(x,y)); x = transformedCoord.x; y = transformedCoord.y; } if(verbose) printf("ofxMSAInteractiveObject::_mouseMoved(x: %i, y: %i)\n", x, y); if(!enabled) return; // _mouseX = x; // _mouseY = y; if(hitTest(x, y)) { // if mouse is over the object if(!_isMouseOver) { // if wasn't over previous frame _isMouseOver = true; // update flag onRollOver(x, y); // call onRollOver } onMouseMove(x, y); // and trigger onMouseMove } else if(_isMouseOver) { // if mouse is not over the object, but the flag is true (From previous frame) onRollOut(); // call onRollOut _isMouseOver = false; // update flag } _stateChangeTimestampMillis = ofGetElapsedTimeMillis(); mouseMoved(x, y); }
void InteractiveObject::handleEvent(const Event &event) { if (event.type == MouseEvent::MOUSE_MOVE || event.type == MouseEvent::CLICK || event.type == MouseEvent::MOUSE_DOWN || event.type == MouseEvent::MOUSE_UP) { MouseEvent* st = (MouseEvent*)(&event); bool hit = hitTestPoint(st->getX(), st->getY()); if (event.type == MouseEvent::MOUSE_MOVE) { onMouseMove(event); if (isHovered) { if (!hit) { onMouseOut(event); dispatchEvent(MouseEvent(this, MouseEvent::MOUSE_OUT, st->getX(), st->getY())); isHovered = !isHovered; } } else { if (hit) { onMouseOver(event); dispatchEvent(MouseEvent(this, MouseEvent::MOUSE_OVER, st->getX(), st->getY())); isHovered = !isHovered; } } } else if (hit) { dispatchEvent(MouseEvent(this, event.type, st->getX(), st->getY())); } } }
void InputSystem::handleEvent(Event *event) { switch(event->getType()) { case Event::KeyUp: onKeyUp(static_cast<KeyEvent*> (event)); break; case Event::KeyDown: onKeyDown(static_cast<KeyEvent*> (event)); break; case Event::MouseLeave: mouseControl = false; { Player *player = game->getPlayer(); if(player) { Vector2 velocity = player->getVelocity(); velocity.x = 0.0f; player->setVelocity(velocity); } } break; case Event::MouseMove: onMouseMove(static_cast<MouseMoveEvent*> (event)); break; default: // Do nothing break; } }
// Simple main loop void mainLoop() { // Window is not minimized bool active = true; for(;;)// Infinite loop { SDL_Event event; // Wait for event if(SDL_WaitEvent(&event) == 0) throw SDL_Exception(); // Screen needs redraw bool redraw = false; // Handle all waiting events do { camera += cam_velocity; // Call proper event handlers switch(event.type) { case SDL_ACTIVEEVENT : // Stop redraw when minimized if(event.active.state == SDL_APPACTIVE) active = event.active.gain; break; case SDL_KEYDOWN : onKeyDown(event.key.keysym.sym, event.key.keysym.mod); break; case SDL_KEYUP : onKeyUp(event.key.keysym.sym, event.key.keysym.mod); break; case SDL_MOUSEMOTION : onMouseMove(event.motion.x, event.motion.y, event.motion.xrel, event.motion.yrel, event.motion.state); break; case SDL_MOUSEBUTTONDOWN : onMouseDown(event.button.button, event.button.x, event.button.y); break; case SDL_MOUSEBUTTONUP : onMouseUp(event.button.button, event.button.x, event.button.y); break; case SDL_QUIT : return; // End main loop case SDL_VIDEORESIZE : onWindowResized(event.resize.w, event.resize.h); break; case SDL_VIDEOEXPOSE : redraw = true; break; default : // Do nothing break; } } while(SDL_PollEvent(&event) == 1); // Optionally redraw window if(active && redraw) onWindowRedraw(); } }
void Window::InputLoop()//TODO bad function, but already I not have any idea. { Events::EventArgs stdArg; sf::Event ev; bool con; while (settings.opened && window.isOpen()) { mutexGraph.lock(); con = window.pollEvent(ev); mutexGraph.unlock(); while(con)// must use var opened because if window was closed after previous condition and before pollEvent program tried call to nullptr object { switch (ev.type) { case sf::Event::EventType::Closed: onClose(); break; case sf::Event::EventType::GainedFocus: OnEvent<Events::EventArgs>(GainedFocus, &GainedFocusAsync, stdArg); break; case sf::Event::EventType::LostFocus: OnEvent<Events::EventArgs>(LostFocus, &LostFocusAsync, stdArg); break; case sf::Event::EventType::Resized: OnEvent<Events::ResizeArgs>(Resize, &ResizeAsync, ev.size); break; case sf::Event::EventType::JoystickButtonPressed: OnEvent<Events::JoystickButtonArgs>(JoystickButtonPressed, &JoystickButtonPressedAsync, ev.joystickButton); break; case sf::Event::EventType::JoystickButtonReleased: OnEvent<Events::JoystickButtonArgs>(JoystickButtonRelease, &JoystickButtonReleaseAsync, ev.joystickButton); break; case sf::Event::EventType::JoystickConnected: OnEvent<Events::JoystickArgs>(JoystickConnect, &JoystickConnectAsync, ev.joystickConnect); break; case sf::Event::EventType::JoystickDisconnected: OnEvent<Events::JoystickArgs>(JoystickDisconnect, &JoystickDisconnectAsync, ev.joystickConnect); break; case sf::Event::EventType::JoystickMoved: OnEvent<Events::JoystickMoveArgs>(JoystickMove, &JoystickMoveAsync, ev.joystickMove); break; case sf::Event::EventType::KeyPressed: onKeyPressed(ev.key); break; case sf::Event::EventType::KeyReleased: onKeyRelease(ev.key); break; case sf::Event::EventType::MouseButtonPressed: onClick(ev.mouseButton); break; case sf::Event::EventType::MouseButtonReleased: onReleaseMouse(ev.mouseButton); break; case sf::Event::EventType::MouseEntered: OnEvent<Events::EventArgs>(MouseEnter, &MouseEnterAsync, stdArg); break; case sf::Event::EventType::MouseLeft: OnEvent<Events::EventArgs>(MouseLeft, &MouseLeftAsync, stdArg); break; case sf::Event::EventType::MouseMoved: onMouseMove(ev.mouseMove); break; case sf::Event::EventType::MouseWheelScrolled: OnEvent<Events::MouseWheelArgs>(MouseWheel, &MouseWheelAsync, ev.mouseWheel); break; case sf::Event::EventType::TextEntered: onTextType(ev.text); break; } mutexGraph.lock(); con = window.pollEvent(ev); mutexGraph.unlock(); }; onWindowRender(); } }
/*-------------------------------------------------------------------------*/ LRESULT CALLBACK NHCommandWndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { PNHCmdWindow data; int i; switch (message) { case WM_CREATE: onCreate( hWnd, wParam, lParam ); break; case WM_PAINT: onPaint(hWnd); break; case WM_SIZE: LayoutCmdWindow(hWnd); break; case WM_LBUTTONDOWN: onMouseDown(hWnd, wParam, lParam); return 0; case WM_MOUSEMOVE: /* proceed only if if have mouse focus (set in onMouseDown() - left mouse button is pressed) */ if( GetCapture()==hWnd ) { onMouseMove(hWnd, wParam, lParam); return 0; } else { return 1; } break; case WM_LBUTTONUP: /* proceed only if if have mouse focus (set in onMouseDown()) */ if( GetCapture()==hWnd ) { onMouseUp(hWnd, wParam, lParam); return 0; } else { return 1; } break; case WM_DESTROY: data = (PNHCmdWindow)GetWindowLong(hWnd, GWL_USERDATA); for(i=0; i<=NH_CMDPAD_FONT_MAX; i++ ) if( data->font[i] ) DeleteObject(data->font[i]); free(data); SetWindowLong(hWnd, GWL_USERDATA, (LONG)0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return FALSE; }
long GUISUMOAbstractView::onRightBtnRelease(FXObject* o, FXSelector sel, void* data) { destroyPopup(); onMouseMove(o, sel, data); if (!myChanger->onRightBtnRelease(data) && !myApp->isGaming()) { openObjectDialog(); } ungrab(); return 1; }
void InputHandler::update() { //SDL_Event event; if (event.type != SDL_MOUSEMOTION) { MouseMoved = false; } while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: TheGame::Instance()->quit(); break; case SDL_JOYAXISMOTION: onJoystickAxisMove(event); break; case SDL_JOYBUTTONDOWN: onJoystickButtonDown(event); break; case SDL_JOYBUTTONUP: onJoystickButtonUp(event); break; case SDL_MOUSEMOTION: MouseMoved = true; onMouseMove(event); break; case SDL_MOUSEBUTTONDOWN: onMouseButtonDown(event); break; case SDL_MOUSEBUTTONUP: onMouseButtonUp(event); break; case SDL_KEYDOWN: onKeyDown(); break; case SDL_KEYUP: onKeyUp(); break; default: break; } } }
void SDLMouse::update() { SDL_Event event; SDL_PumpEvents(); while ( SDL_PeepEvents(&event, 1, SDL_GETEVENT, ( SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN) | SDL_EVENTMASK(SDL_MOUSEBUTTONUP) | SDL_EVENTMASK(SDL_MOUSEMOTION) ) ) > 0 ) { if ( event.type == SDL_MOUSEBUTTONDOWN ) { cout << endl << " [EE] Mouse Pressed"; if ( gui() != NULL ) { cout << " gui"; gui()->mousePressed( event.button.x, event.button.y, translateMouseButtons( event.button.button ) ); } cout << endl; onMousePressed( event.button.x, event.button.y, translateMouseButtons( event.button.button ) ); } else if ( event.type == SDL_MOUSEBUTTONUP ) { cout << " [EE] Mouse Released" << endl << endl; if ( gui() != NULL ) { cout << " gui"; gui()->mouseReleased( event.button.x, event.button.y, translateMouseButtons( event.button.button ) ); } cout << endl; onMouseReleased( event.button.x, event.button.y, translateMouseButtons( event.button.button ) ); } else if ( event.type == SDL_MOUSEMOTION ) { if ( gui() != NULL ) gui()->mouseMove( event.button.x, event.button.y, translateMouseButtons( event.button.button ) ); onMouseMove( event.button.x, event.button.y, translateMouseButtons( event.button.button ) ); } } if ( gui() != NULL ) { Widget* w = gui()->lastMouseOverWidget(); if ( w != NULL ) { int x, y; mousePos( x, y ); MouseCursor* mc = w->getCursor( x - w->absoluteXPos(), y - w->absoluteYPos() ); if ( mc != (MouseCursor*)pCursor ) { setCursor( mc ); } } /* if ( gui()->lastMouseOverWidget() != pLastMouseOver ) { pLastMouseOver = gui()->lastMouseOverWidget(); if ( pLastMouseOver != NULL ) { if ( (MouseCursor*)pCursor != pLastMouseOver->cursor() ) setCursor( pLastMouseOver->cursor() ); } }*/ } }
void ComposerEngine::setButtonActive(uint16 id, bool active) { for (Common::List<Library>::iterator l = _libraries.begin(); l != _libraries.end(); l++) { for (Common::List<Button>::iterator i = l->_buttons.begin(); i != l->_buttons.end(); i++) { if (i->_id != id) continue; i->_active = active; } } onMouseMove(_lastMousePos); }
bool GuiBase::onEvent(SDL_Event& event) { // Unsichtbare Elemente kriegen keine Events if (!visible) { return true; } // Erst den allgemeinen Handler aufrufen if (!onEventElement(event)) { return false; } // Mausbewegung? Separate Event-Handler aufrufen if (event.type == SDL_MOUSEMOTION) { int x = event.motion.x; int y = event.motion.y; bool hit = hitTest(x, y); if (hit) { if (!onMouseMove(event.motion)) { return false; } } // Enter/Leave? int oldX = x - event.motion.xrel; int oldY = y - event.motion.yrel; bool oldHit = hitTest(oldX, oldY); if (hit && !oldHit) { hovered = true; context.guiMgr->setStatusBarText(statusBarText); if (!onMouseEnter(event.motion)) { return false; } } else if (!hit && oldHit) { hovered = false; if (!onMouseLeave(event.motion)) { return false; } } } // Jetzt an die Kinder weitergeben for (auto iter = childElements.cbegin(); iter != childElements.cend(); iter++) { if (!(*iter)->onEvent(event)) { return false; } } return true; }
void uiTextNode::onCapturedMouseMove (uiNode_t* node, int x, int y) { const int lineHeight = getCellHeight(node); const int deltaY = (mouseScrollY - y) / lineHeight; /* We're doing only vertical scroll, that's enough for the most instances */ if (abs(mouseScrollY - y) >= lineHeight) { scrollY(node, deltaY); /* @todo not accurate */ mouseScrollX = x; mouseScrollY = y; } onMouseMove(node, x, y); }
bool mxWindow::handleMessage( LRESULT *lRes, UINT uMsg, WPARAM wParam, LPARAM lParam ) { switch (uMsg) { case MM_MCINOTIFY: return onMciNotify(wParam, lParam); case WM_CLOSE: return onClose(); case WM_COMMAND: return onCommand( LOWORD(wParam), reinterpret_cast<HWND>(lParam), HIWORD(wParam)); case WM_CREATE: return onCreate(lRes, reinterpret_cast<CREATESTRUCT*>(lParam)); case WM_DESTROY: return onDestroy(); case WM_ERASEBKGND: return onEraseBkgnd(lRes, reinterpret_cast<HDC>(wParam)); case WM_LBUTTONDBLCLK: return onLButtonDown(TRUE, mxPoint(lParam), wParam); case WM_LBUTTONDOWN: return onLButtonDown(FALSE, mxPoint(lParam), wParam); case WM_MOUSEMOVE: return onMouseMove(mxPoint(lParam), wParam); case WM_PAINT: { mxPaintDC dc(this); return onPaint(&dc); } case WM_SIZE: return onSize(wParam, mxSize(lParam)); case WM_TIMER: return onTimer(wParam); } return false; }
void COSXScreen::handleDrag(const CEvent&, void*) { Point p; UInt32 modifiers; MouseTrackingResult res; TrackMouseLocationWithOptions(NULL, 0, 0, &p, &modifiers, &res); if (res != kMouseTrackingTimedOut && (p.h != m_dragLastPoint.h || p.v != m_dragLastPoint.v)) { m_dragLastPoint = p; onMouseMove((SInt32)p.h, (SInt32)p.v); } }
void InputHandler::update() { SDL_Event event; while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: Game::getInstance()->clean(); break; case SDL_JOYAXISMOTION: onJoystickAxisMove(event); break; case SDL_JOYBUTTONDOWN: onJoystickButtonDown(event); break; case SDL_JOYBUTTONUP: onJoystickButtonUp(event); break; case SDL_MOUSEMOTION: onMouseMove(event); break; case SDL_MOUSEBUTTONDOWN: onMouseButtonDown(event); break; case SDL_MOUSEBUTTONUP: onMouseButtonUp(event); break; case SDL_KEYDOWN: onKeyDown(); break; case SDL_KEYUP: onKeyUp(); break; default: break; } } }
void ManejadorEntrada::actualizar() { SDL_Event evento; while(SDL_PollEvent(&evento)) { switch (evento.type) { case SDL_QUIT: ElJuego::Instancia()->salir(); break; case SDL_JOYAXISMOTION: onJoystickAxisMove(evento); break; case SDL_JOYBUTTONDOWN: onJoystickButtonDown(evento); break; case SDL_JOYBUTTONUP: onJoystickButtonUp(evento); break; case SDL_MOUSEMOTION: onMouseMove(evento); break; case SDL_MOUSEBUTTONDOWN: onMouseButtonDown(evento); break; case SDL_MOUSEBUTTONUP: onMouseButtonUp(evento); break; case SDL_KEYDOWN: onKeyDown(); break; case SDL_KEYUP: onKeyUp(); break; default: break; } } }
bool DesignerEventHandler::eventFilter(QObject* o, QEvent* e) { switch (e->type()){ // case QEvent::ContextMenu: // qDebug () << "context menu event !!!"; // break; case QEvent::MouseButtonPress: //context_widget = dynamic_cast<VtlWidget*>(o); onMousePress((QMouseEvent*)e); break; case QEvent::MouseMove: onMouseMove((QMouseEvent*)e); break; case QEvent::MouseButtonRelease: onMouseRelease((QMouseEvent*)e); //context_widget = 0; break; case QEvent::MouseButtonDblClick: showWidgetProperties(); break; case QEvent::ContextMenu: //qDebug () << o->className(); qDebug () << "context menu event !!!"; onContextMenu((QContextMenuEvent*)e); break; case QEvent::KeyPress: onKeyPress((QKeyEvent*)e); break; // case QEvent::Paint: // onPaintEvent ( static_cast<QPaintEvent*>(e) ); // break; case OutsideEvent::Outside:{ VtlWidget * w = ((OutsideEvent *)e)->widget(); if (selections[w]){ selections[w]->updateSelectionPos(); } } return true; case AddToSelEvent::AddToSel: if (static_cast<AddToSelEvent*>(e)->clearSel()) clearSelection( ); addWidgetToSelection(static_cast<AddToSelEvent*>(e)->widget()); return true; default: break; } return QObject::eventFilter(o, e); }
void uiOptionListNode::onCapturedMouseMove (uiNode_t* node, int x, int y) { const int lineHeight = getCellHeight(node); const int deltaY = (mouseScrollY - y) / lineHeight; /* We're doing only vertical scroll, that's enough for the most instances */ if (deltaY != 0) { bool updated; updated = EXTRADATA(node).scrollY.moveDelta(deltaY); if (EXTRADATA(node).onViewChange && updated) UI_ExecuteEventActions(node, EXTRADATA(node).onViewChange); /* @todo not accurate */ mouseScrollX = x; mouseScrollY = y; } onMouseMove(node, x, y); }
void Splitter::create(const Seed& cs) { pos = cs.pos; horizontal = cs.horizontal; BaseType::create(cs); theme.load(VSCLASS_WINDOW, this); onPainting([this](PaintCanvas& canvas) { handlePainting(canvas); }); onLeftMouseDown([this](const MouseEvent& mouseEvent) { return handleLButtonDown(mouseEvent); }); onMouseMove([this](const MouseEvent& mouseEvent) { return handleMouseMove(mouseEvent); }); onLeftMouseUp([this](const MouseEvent&) { return handleLButtonUp(); }); auto tip = WidgetCreator<ToolTip>::create(this, ToolTip::Seed()); tip->setText(Texts::get(Texts::resize)); onDestroy([tip] { tip->close(); }); }
void ComposerEngine::setCursorVisible(bool visible) { if (visible && !_mouseVisible) { _mouseVisible = true; if (_mouseSpriteId) addSprite(_mouseSpriteId, 0, 0, _lastMousePos - _mouseOffset); else CursorMan.showMouse(true); onMouseMove(_lastMousePos); } else if (!visible && _mouseVisible) { _mouseVisible = false; if (_mouseSpriteId) removeSprite(_mouseSpriteId, 0); else CursorMan.showMouse(false); } }
LRESULT WebPopupMenuProxyWin::wndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { LRESULT lResult = 0; bool handled = true; switch (message) { case WM_MOUSEACTIVATE: lResult = onMouseActivate(hWnd, message, wParam, lParam, handled); break; case WM_SIZE: lResult = onSize(hWnd, message, wParam, lParam, handled); break; case WM_KEYDOWN: lResult = onKeyDown(hWnd, message, wParam, lParam, handled); break; case WM_CHAR: lResult = onChar(hWnd, message, wParam, lParam, handled); break; case WM_MOUSEMOVE: lResult = onMouseMove(hWnd, message, wParam, lParam, handled); break; case WM_LBUTTONDOWN: lResult = onLButtonDown(hWnd, message, wParam, lParam, handled); break; case WM_LBUTTONUP: lResult = onLButtonUp(hWnd, message, wParam, lParam, handled); break; case WM_MOUSEWHEEL: lResult = onMouseWheel(hWnd, message, wParam, lParam, handled); break; case WM_PAINT: lResult = onPaint(hWnd, message, wParam, lParam, handled); break; case WM_PRINTCLIENT: lResult = onPrintClient(hWnd, message, wParam, lParam, handled); break; default: handled = false; break; } if (!handled) lResult = ::DefWindowProc(hWnd, message, wParam, lParam); return lResult; }