void Button::update(const sf::RenderWindow& screen, const float time, const sf::Vector2i& mouseOffset)
{
    auto position = getPosition();
    auto offset = getOffset();
    sf::IntRect buttonRect(static_cast<int>(position.x + offset.x + m_style.mouseRect.left - getSize().x / 2),
                           static_cast<int>(position.y + offset.y + m_style.mouseRect.top),
                           m_style.mouseRect.width,
                           m_style.mouseRect.height);
    auto mousePosition = getCursorPosition(screen);
    if(buttonRect.contains(mousePosition + mouseOffset) && isVisible())
    {
        if(!m_playHoverSound && m_style.hoverStyle.sound)
        {
            m_playHoverSound = true;
            m_style.hoverStyle.sound->play();
        }

        m_showToolTip = true;
        m_toolTip.setPosition(static_cast<const sf::Vector2f>(mousePosition), screen);
        
        if(utility::Mouse.leftButtonPressed())
        {
            m_sprite = &m_style.pressedStyle.sprite;
            m_label = &m_style.pressedStyle.label;
            onPositionChanged();

            if(!m_playPressedSound && m_style.pressedStyle.sound)
            {
                m_playPressedSound = true;
                m_style.pressedStyle.sound->play();
            }
        } 
        else
        {
            m_playPressedSound = false;
            m_sprite = &m_style.hoverStyle.sprite;
            m_label = &m_style.hoverStyle.label;
            onPositionChanged();

            if(m_isTriggering && utility::Mouse.leftButtonReleased() && m_callback != nullptr)
                m_callback(*this);
        }
    }
    else
    {
        m_playHoverSound = false;
        m_playPressedSound = false;
        m_sprite = &m_style.idleStyle.sprite;
        m_label = &m_style.idleStyle.label;
        onPositionChanged();
        m_showToolTip = false;
    }
}
Example #2
0
//----------------------------------------
void ofLight::enable() {
    setup();
	data->isEnabled = true;
    onPositionChanged(); // update the position //
	onOrientationChanged();
	ofGetGLRenderer()->enableLight(data->glIndex);
}
Example #3
0
void Level::initialize()
{
  PlayerCityPtr city = _d->game->city();

  _d->initRender();
  _d->initMainUI();
  _d->installHandlers( this );
  _d->initSound();
  _d->initTabletUI( this );
  _d->undoStack.init( city );

  //connect elements
  //city->tilemap().setFlag( Tilemap::fSvkGround, !KILLSWITCH(oldgfx) );
  CONNECT( city, onWarningMessage(),              _d.data(),         Impl::resolveWarningMessage )

  //CONNECT( _d->extMenu, onSelectOverlayType(),    _d.data(),         Impl::resolveSelectLayer )

  CONNECT( city, onDisasterEvent(),               &_d->alarmsHolder, AlarmEventHolder::add )
  CONNECT( &_d->alarmsHolder, onMoveToAlarm(),    _d->renderer.camera(), Camera::setCenter )
  CONNECT( &_d->alarmsHolder, onAlarmChange(),    _d.data(),       Impl::setAlarmEnabled )

  CONNECT( _d->renderer.camera(), onPositionChanged(), _d.data(),    Impl::saveCameraPos )
  CONNECT( _d->renderer.camera(), onDirectionChanged(), _d.data(),   Impl::handleDirectionChange )

  CONNECT( &_d->renderer, onLayerSwitch(), _d.data(),              Impl::layerChangedOut )
  CONNECT( &_d->undoStack, onUndoChange(),       _d.data(),       Impl::resolveUndoChange )

  _d->renderer.camera()->setCenter(city->cameraPos());

  _d->dhandler.insertTo(_d->game, _d->topMenu);
  _d->dhandler.setVisible(false);

  events::dispatch<events::ScriptFunc>("OnMissionStart");
}
//----------------------------------------
void ofLight::setup() {
    if(glIndex==-1){
		bool bLightFound = false;
		// search for the first free block
		for(int i=0; i<OF_MAX_LIGHTS; i++) {
			if(getActiveLights()[i] == false) {
				glIndex = i;
				retain(glIndex);
				bLightFound = true;
				break;
			}
		}
		if( !bLightFound ){
			ofLog(OF_LOG_ERROR, "ofLight : Trying to create too many lights: " + ofToString(glIndex));
		}
        if(bLightFound) {
            // run this the first time, since it was not found before //
            onPositionChanged();
            setAmbientColor( getAmbientColor() );
            setDiffuseColor( getDiffuseColor() );
            setSpecularColor( getSpecularColor() );
            setAttenuation( getAttenuationConstant(), getAttenuationLinear(), getAttenuationQuadratic() );
            if(getIsSpotlight()) {
                setSpotlightCutOff(getSpotlightCutOff());
                setSpotConcentration(getSpotConcentration());
            }
            if(getIsSpotlight() || getIsDirectional()) {
                onOrientationChanged();
            }
        }
	}
}
Example #5
0
/// Immediately sets the center of the control to a new position
void UIView::setCenter(float x, float y)
{
	mRect.setCenter(x,y);
	onPositionChanged();

	updateLayout();
};
Example #6
0
MediaApp::MediaApp(QWidget *parent)
    : QWidget(parent)
{
    //create the player
    m_player = new Player(this);
    connect(m_player, SIGNAL(positionChanged()), this, SLOT(onPositionChanged()));
    connect(m_player, SIGNAL(stateChanged()), this, SLOT(onStateChanged()));

    //m_baseDir is used to remember the last directory that was used.
    //defaults to the current working directory
    m_baseDir = QLatin1String(".");

    //this timer (re-)hides the controls after a few seconds when we are in fullscreen mode
    m_fullScreenTimer.setSingleShot(true);
    connect(&m_fullScreenTimer, SIGNAL(timeout()), this, SLOT(hideControls()));

    //create the UI
    QVBoxLayout *appLayout = new QVBoxLayout;
    appLayout->setContentsMargins(0, 0, 0, 0);
    createUI(appLayout);
    setLayout(appLayout);

    onStateChanged(); //set the controls to their default state

    setWindowTitle(tr("QtGStreamer example player"));
    resize(400, 400);
}
Example #7
0
/**
 * private constructor
 */
MediaApp::MediaApp() : QWidget(), m_libraryOpened(false) {
    m_player = new Player(this);
    m_playlist = new Playlist(this);
    m_albumWidget = new AlbumWidget(this);
    m_albumWidget->LoadImage("Player", "The");
    m_albumWidget->setGeometry(46, 16, 300, 300);

    connect(m_player, SIGNAL(positionChanged()), this, SLOT(onPositionChanged()));
    connect(m_player, SIGNAL(stateChanged()), this, SLOT(onStateChanged()));

    m_baseDir = QLatin1String(".");

    m_fullScreenTimer.setSingleShot(true);
    connect(&m_fullScreenTimer, SIGNAL(timeout()), this, SLOT(hideControls()));

    QHBoxLayout* mainLayout = new QHBoxLayout();
    mainLayout->setContentsMargins(0, 0, 0, 0);
    createUI(mainLayout);
    setLayout(mainLayout);

    onStateChanged();

    setWindowTitle(tr("ThePlayer"));
    resize(700, 400);
}
Example #8
0
void View::onSetPosition(const glm::vec3 &v) {
	if (mPosition == v) return;
	mPosition = v;
	mTransformDirty = true;
//	if (mHooks) mHooks->onPositionChanged(mPosition);
	onPositionChanged(v);
}
MenuSprite::MenuSprite(const sf::Sprite& sprite, const sf::Vector2f& position, const sf::Vector2f& offset, const int id) :
    MenuElement(id, MenuElementType::Image, position, offset),
    m_sprite(sprite),
    m_showToolTip(false)
{
    onPositionChanged();
}
Example #10
0
PlayMusicWindow::PlayMusicWindow(QWidget *parent, PlaylistHandler *plh, API *api, CoverHelper *coverHelper, QMainWindow* mainWindow, Player *player) :
    QMainWindow(parent),
    ui(new Ui::PlayMusicWindow)
{
    timer = new QTimer(this);
    timer->setInterval(1000);
    timer->setSingleShot(true);
    currCurrentCover = "";
    nextCurrentCover = "";
    prevCurrentCover = "";
    connect(timer, SIGNAL(timeout()), this, SLOT(timerDone()));
    posSliderMoving = false;
    this->realMainWindow = mainWindow;
    this->plh = plh;
    this->api = api;
    this->player = player;
    this->apb = new AudioPlayerBridge(realMainWindow);
    this->coverHelper = coverHelper;
    int volume = player->getVolume();
    ui->setupUi(this);
    this->setWindowFlags(this->windowFlags() & ~(Qt::WindowFullscreenButtonHint));
    messageHandler = new MessageHandler(this);
    QRect geometry = QApplication::desktop()->screenGeometry();
    this->setGeometry((geometry.width() - this->width()) / 2, (geometry.height() - this->height()) / 2, this->width(), this->height());
    ui->sldVolume->setStyle(new MyVolumeStyle);
    ui->sldVolume->setValue(volume);
    ui->sldPosition->setStyle(new MyVolumeStyle);
    this->setAttribute(Qt::WA_QuitOnClose, false);
    this->setAttribute(Qt::WA_DeleteOnClose);
    this->setFixedSize(this->size());
    playlistsRefreshing = false;
    QWidget* shadowArray[] = {ui->lblPlayMusic, ui->lblPlayedPlaylist};
    int count = sizeof(shadowArray) / sizeof(QWidget*);
    for (int i = 0; i < count; i++) {
        QGraphicsDropShadowEffect *effect = new QGraphicsDropShadowEffect(shadowArray[i]);
        effect->setBlurRadius(1);
        effect->setColor(QColor("#bb6008"));
        effect->setOffset(0, 1);
        shadowArray[i]->setGraphicsEffect(effect);
    }

    QWidget* clickthruArray[] = {};
    count = sizeof(clickthruArray) / sizeof(QWidget*);
    for (int i = 0; i < count; i++) {
        clickthruArray[i]->setAttribute(Qt::WA_TransparentForMouseEvents);
    }
    connect(player, SIGNAL(playlistsChanged(std::vector<std::string>)), this, SLOT(playlistsChanged(std::vector<std::string>)));
    connect(player, SIGNAL(currentSongChanged()), this, SLOT(songsChanged()));
    connect(player, SIGNAL(songPositionChanged()), this, SLOT(onPositionChanged()));
    connect(player, SIGNAL(stateChanged()), this, SLOT(refreshPlayPause()));
    connect(coverHelper, SIGNAL(coverGotten(std::string)), this, SLOT(gotCover(std::string)), Qt::DirectConnection);
    connect(messageHandler, SIGNAL(addedMessage(Message*)), this, SLOT(addedMessage(Message*)));
    connect(messageHandler, SIGNAL(removedMessage(Message*)), this, SLOT(deletedMessage(Message*)));
    connect(player, SIGNAL(songFailed()), this, SLOT(songFailed()));
    playlistsChanged(plh->getPlaylists());
    songsChanged();
    refreshPlayPause();
    wasPlaying = player->isPlaying() || player->isPaused();
}
Example #11
0
//----------------------------------------
void ofNode::orbit(float longitude, float latitude, float radius, const ofVec3f& centerPoint) {
	ofQuaternion q(latitude, ofVec3f(1,0,0), longitude, ofVec3f(0,1,0), 0, ofVec3f(0,0,1));
	setPosition((ofVec3f(0,0,radius)-centerPoint)*q +centerPoint);
	setOrientation(q);
	onOrientationChanged();
	onPositionChanged();
//	lookAt(centerPoint);//, v - centerPoint);
}
Example #12
0
//----------------------------------------
void ofNode::rotateAround(const ofQuaternion& q, const ofVec3f& point) {
	ofMatrix4x4 m = getLocalTransformMatrix();
	//	m.setTranslation(point);
	//	m.rotate(q);
	
	onOrientationChanged();
	onPositionChanged();
}
Example #13
0
void Editor::onDrawingStarted(const SDL_Point & p)
{
	_drawing = true;
	_currentPoint = _startPoint = p;
	if (_savedTexture == NULL)
		resetSavedTexture();
	onPositionChanged(p);
}
Example #14
0
//----------------------------------------
void ofNode::setTransformMatrix(float *m44) {
	memcpy(localTransformMatrix._mat, m44, sizeof(float) * 16);
	ofQuaternion so;
	localTransformMatrix.decompose(position, orientation, scale, so);
	
	onPositionChanged();
	onOrientationChanged();
	onScaleChanged();
}
Example #15
0
//----------------------------------------
void ofNode::setTransformMatrix(const ofMatrix4x4 &m44) {
	localTransformMatrix = m44;

	ofQuaternion so;
	localTransformMatrix.decompose(position, orientation, scale, so);
	
	onPositionChanged();
	onOrientationChanged();
	onScaleChanged();
}
Example #16
0
void LocationData::start()
{
    source = QGeoPositionInfoSource::createDefaultSource(this);
    if (source) {
        source->setPreferredPositioningMethods(QGeoPositionInfoSource::SatellitePositioningMethods);
        source->setUpdateInterval(1000);
        connect(source, SIGNAL(positionUpdated(QGeoPositionInfo)), this, SLOT(onPositionChanged(QGeoPositionInfo)));
        source->startUpdates();
    }
}
Example #17
0
//----------------------------------------
void ofNode::rotateAround(const glm::quat& q, const glm::vec3& point) {
	//	ofLogVerbose("ofNode") << "rotateAround(const glm::quat& q, const ofVec3f& point) not implemented yet";
	//	ofMatrix4x4 m = getLocalTransformMatrix();
	//	m.setTranslation(point);
	//	m.rotate(q);
	
	setGlobalPosition(q * (getGlobalPosition() - point) + point);
	
	onOrientationChanged();
	onPositionChanged();
}
Example #18
0
void UIView::setPosition(float x, float y)
{
	// Offset children
	vec2 offset = vec2(x,y) - getPosition();

	// -- update the top-left position of this control
	mRect.left = x;
	mRect.top = y;

	updateLayout();

	offsetChildrenPosition(offset);

	onPositionChanged();
}
Button::Button(int id, ButtonStyle style, const sf::Vector2f& position, const sf::Vector2f& offset, bool triggers) :
    MenuElement(id, MenuElementType::Button, position, offset),
    m_style(style),
    m_playHoverSound(false),
    m_showToolTip(false),
    m_isTriggering(triggers)
{
    m_sprite = &m_style.idleStyle.sprite;
    m_label = &m_style.idleStyle.label;

    m_size.x = m_style.idleStyle.sprite.getTextureRect().width;
    m_size.y = m_style.idleStyle.sprite.getTextureRect().height;

    onPositionChanged();
}
Example #20
0
/**
 * function called everytime app changes it's state
 */
void MediaApp::onStateChanged() {
    QGst::State newState = m_player->getState();
    m_playButton->setEnabled(newState != QGst::StatePlaying);
    m_pauseButton->setEnabled(newState == QGst::StatePlaying);
    m_nextButton->setEnabled(newState == QGst::StatePlaying);
    m_prevButton->setEnabled(newState == QGst::StatePlaying);
    m_stopButton->setEnabled(newState != QGst::StateNull);
    m_positionSlider->setEnabled(newState != QGst::StateNull);
    m_volumeSlider->setEnabled(newState != QGst::StateNull);
    m_volumeLabel->setEnabled(newState != QGst::StateNull);
    m_volumeSlider->setValue(m_player->getVolume());

    if (newState == QGst::StateNull) {
        onPositionChanged();
    }
}
Example #21
0
//----------------------------------------
void ofNode::orbitRad(float longitude, float latitude, float radius, const glm::vec3& centerPoint) {
	glm::quat q = 
	          glm::angleAxis(longitude, glm::vec3(0, 1, 0)) 
	        * glm::angleAxis(latitude,  glm::vec3(1, 0, 0));

	glm::vec4 p { 0.f, 0.f, 1.f, 0.f };	   // p is a direction, not a position, so .w == 0
	
	p = q * p;							   // rotate p on unit sphere based on quaternion
	p = p * radius;						   // scale p by radius from its position on unit sphere

	setGlobalPosition(centerPoint + p);
	setOrientation(q);

	onOrientationChanged();
	onPositionChanged();
}
Example #22
0
void MediaApp::onStateChanged()
{
    QGst::State newState = m_player->state();
    m_playButton->setEnabled(newState != QGst::StatePlaying);
    m_pauseButton->setEnabled(newState == QGst::StatePlaying);
    m_stopButton->setEnabled(newState != QGst::StateNull);
    m_positionSlider->setEnabled(newState != QGst::StateNull);
    m_volumeSlider->setEnabled(newState != QGst::StateNull);
    m_volumeLabel->setEnabled(newState != QGst::StateNull);
    m_volumeSlider->setValue(m_player->volume());

    //if we are in Null state, call onPositionChanged() to restore
    //the position of the slider and the text on the label
    if (newState == QGst::StateNull) {
        onPositionChanged();
    }
}
Example #23
0
 void ViewComponent::onAddedToMapEntity(MapEntity* entity)
 {
     Base::onAddedToMapEntity(entity);
     
     auto mapNode = entity->getMap()->getMapView()->getMainNode();
     for (auto& part : parts)
     {
         mapNode->addChild(part.viewPart->getNode());
         part.viewPart->onAddedToMapEntity(entity);
     }
     
     auto positionComponent = entity->getComponent<PositionComponent>();
     positionComponent->getPositionChangedSignal().Connect(this, &ViewComponent::onPositionChanged);
     onPositionChanged(positionComponent);
     
     alreadyAdded = true;
 }
Example #24
0
//----------------------------------------
void ofNode::setTransformMatrix(const ofMatrix4x4 &m44) {
	localTransformMatrix = m44;

	ofVec3f position;
	ofQuaternion orientation;
	ofVec3f scale;
	ofQuaternion so;
	localTransformMatrix.decompose(position, orientation, scale, so);
	this->position = position;
	this->orientation = orientation;
	this->scale = scale;
	updateAxis();
	
	onPositionChanged();
	onOrientationChanged();
	onScaleChanged();
}
Example #25
0
//----------------------------------------
void ofNode::setTransformMatrix(const glm::mat4 &m44) {
	localTransformMatrix = m44;

	glm::vec3 scale;
	glm::quat orientation;
	glm::vec3 translation;
	glm::vec3 skew;
	glm::vec4 perspective;
	glm::decompose(m44, scale, orientation, translation, skew, perspective);
	this->position = translation;
	this->scale = scale;
	this->orientation = orientation;
	updateAxis();
	
	onPositionChanged();
	onOrientationChanged();
	onScaleChanged();
}
Example #26
0
 void ViewComponent::addPart(ViewPart* part, bool takeOwnership)
 {
     ViewPartData partData;
     partData.viewPart = part;
     partData.owned = takeOwnership;
     parts.push_back(partData);
     
     
     if (alreadyAdded)
     {
         auto mapNode = entity->getMap()->getMapView()->getMainNode();
         mapNode->addChild(part->getNode());
         part->onAddedToMapEntity(entity);
         
         auto positionComponent = entity->getComponent<PositionComponent>();
         onPositionChanged(positionComponent);
     }
 }
Example #27
0
LineEdit::LineEdit(Widget *parent, float width, std::function<void(std::string)> callback):
	Widget(parent),
	m_inputison(false),
	m_drawcursor(false),
	m_maxchar(0),
	m_positioncursor(0),
	m_width(width),
	m_func(callback)
{
	m_text.setFont(ResourceManager::getInstance().getFont(ResourceSection::Base, Resource::STANDARD_FONT));
	m_text.setCharacterSize(LINEEDIT_FONT_SIZE);
	m_text.setColor(sf::Color::White);
	setSize(m_width, LINEEDIT_HEIGHT);
	m_cursor.setSize(sf::Vector2f(2, LINEEDIT_HEIGHT));
	m_cursor.setFillColor(sf::Color::White);

	onPositionChanged();

	updateCursor();
}
Example #28
0
void HTML5FullScreenVideoHandler::enterFullScreen(QMediaPlayer *player)
{
    if (!player)
        return;

    m_videoWidget = new HTML5VideoWidget();
    if (!m_videoWidget)
        return;

    m_videoWidget->setDuration(player->duration() / 1000);

    CAknAppUi* appUi = dynamic_cast<CAknAppUi*>(CEikonEnv::Static()->AppUi());
    if (appUi) {
        m_savedOrientation = appUi->Orientation();
        appUi->SetOrientationL(CAknAppUi::EAppUiOrientationLandscape);
    }

    m_mediaPlayer = player;
    connect(m_mediaPlayer, SIGNAL(positionChanged(qint64)), m_videoWidget, SLOT(onPositionChanged(qint64)));
    connect(m_mediaPlayer, SIGNAL(durationChanged(qint64)), m_videoWidget, SLOT(setDuration(qint64)));
    connect(m_mediaPlayer, SIGNAL(stateChanged(QMediaPlayer::State)), this, SLOT(onPlayerStateChanged(QMediaPlayer::State)));
    connect(m_mediaPlayer, SIGNAL(error(QMediaPlayer::Error)), this, SLOT(onPlayerError(QMediaPlayer::Error)));
    connect(m_mediaPlayer, SIGNAL(mediaStatusChanged(QMediaPlayer::MediaStatus)), this, SLOT(onMediaStatusChanged(QMediaPlayer::MediaStatus)));
    connect(m_videoWidget, SIGNAL(positionChangedByUser(qint64)), m_mediaPlayer, SLOT(setPosition(qint64)));
    connect(m_videoWidget, SIGNAL(closeClicked()), this, SIGNAL(fullScreenClosed()));
    connect(m_videoWidget, SIGNAL(muted(bool)), m_mediaPlayer, SLOT(setMuted(bool)));
    connect(m_videoWidget, SIGNAL(volumeChanged(int)), m_mediaPlayer, SLOT(setVolume(int)));
    connect(m_videoWidget, SIGNAL(pauseClicked()), m_mediaPlayer, SLOT(pause()));
    connect(m_videoWidget, SIGNAL(playClicked()), m_mediaPlayer, SLOT(play()));

    m_mediaPlayer->setVideoOutput(m_videoWidget);

    m_videoWidget->setVolume(m_mediaPlayer->volume());
    m_videoWidget->setSizePolicy(QSizePolicy::Ignored, QSizePolicy::Ignored);
    m_videoWidget->showFullScreen();
    m_fullScreen = true;

    // Handle current Media Status and Media Player error.
    onMediaStatusChanged(m_mediaPlayer->mediaStatus());
    onPlayerError(m_mediaPlayer->error());
}
void MusicWidget::initPlayer()
{
    m_player = new QMediaPlayer(this);
    connect(m_player, SIGNAL(mediaStatusChanged(QMediaPlayer::MediaStatus))
            ,this, SLOT(onMediaStatusChanged(QMediaPlayer::MediaStatus)));
    connect(m_player, SIGNAL(stateChanged(QMediaPlayer::State)),
            this, SLOT(onStateChanged(QMediaPlayer::State)));
    connect(m_player, SIGNAL(seekableChanged(bool)),
            this, SLOT(onSeekableChanged(bool)));
    connect(m_player, SIGNAL(error(QMediaPlayer::Error)),
            this, SLOT(onError(QMediaPlayer::Error)));
    connect(m_player, SIGNAL(durationChanged(qint64)),
            this, SLOT(onDurationChanged(qint64)));
    connect(m_player, SIGNAL(positionChanged(qint64)),
            this, SLOT(onPositionChanged(qint64)));

    m_playlist = new QMediaPlaylist(this);
    connect(m_playlist, SIGNAL(currentIndexChanged(int)),
            this, SLOT(onCurrentMediaIndexChanged(int)));
    m_player->setPlaylist(m_playlist);

}
Example #30
0
//----------------------------------------
void ofLight::setup() {
    if(data->glIndex==-1){
		bool bLightFound = false;
		// search for the first free block
		for(size_t i=0; i<ofLightsData().size(); i++) {
			if(ofLightsData()[i].expired()) {
				data->glIndex = i;
				data->isEnabled = true;
				ofLightsData()[i] = data;
				bLightFound = true;
				break;
			}
		}
		if(!bLightFound && ofIsGLProgrammableRenderer()){
			ofLightsData().push_back(data);
			data->glIndex = ofLightsData().size() - 1;
			data->isEnabled = true;
			bLightFound = true;
		}
		if( bLightFound ){
            // run this the first time, since it was not found before //
            onPositionChanged();
            setAmbientColor( getAmbientColor() );
            setDiffuseColor( getDiffuseColor() );
            setSpecularColor( getSpecularColor() );
            setAttenuation( getAttenuationConstant(), getAttenuationLinear(), getAttenuationQuadratic() );
            if(getIsSpotlight()) {
                setSpotlightCutOff(getSpotlightCutOff());
                setSpotConcentration(getSpotConcentration());
            }
            if(getIsSpotlight() || getIsDirectional()) {
                onOrientationChanged();
            }
        }else{
        	ofLogError("ofLight") << "setup(): couldn't get active GL light, maximum number of "<< ofLightsData().size() << " reached";
        }
	}
}