//-------------------------------------------------------------- void ofxMSAInteractiveObject::_mouseReleased(ofMouseEventArgs &e) { int x = e.x; int y = e.y; int button = e.button; if(doCoordTransformation){ ofVec2f transformedCoord = screenToCanvas(ofVec2f(x,y)); x = transformedCoord.x; y = transformedCoord.y; } if(verbose) printf("ofxMSAInteractiveObject::_mouseReleased(x: %i, y: %i, button: %i)\n", x, y, button); if(!enabled) { _isMousePressed[button] = false; return; } if(hitTest(x, y)) { onRelease(x, y, button); } else { if(isMousePressed(button)) onReleaseOutside(x, y, button); } _isMousePressed[button] = false; _stateChangeTimestampMillis = ofGetElapsedTimeMillis(); mouseReleased(x, y, button); }
void ofxMSAInteractiveObject::_mouseReleased(ofMouseEventArgs &e) { int x = e.x; int y = e.y; int button = e.button; if(verbose) printf("ofxMSAInteractiveObject::_mouseReleased(x: %i, y: %i, button: %i)\n", x, y, button); if(!enabled) return; _mouseX = x; _mouseY = y; _mouseButton = button; if(hitTest(x, y)) { onRelease(x, y, button); } else { if(_mouseDown) onReleaseOutside(x, y, button); } _mouseDown = false; }