Example #1
0
void Bias::apply() {
  const unsigned noa=getNumberOfArguments();
  const unsigned ncp=getNumberOfComponents();

  if(onStep()) {
    double gstr = static_cast<double>(getStride());
    for(unsigned i=0; i<noa; ++i) {
      getPntrToArgument(i)->addForce(gstr*outputForces[i]);
    }
  }

  // additional forces on the bias component
  std::vector<double> f(noa,0.0);
  std::vector<double> forces(noa);

  bool at_least_one_forced=false;
  for(unsigned i=0; i<ncp; ++i) {
    if(getPntrToComponent(i)->applyForce(forces)) {
      at_least_one_forced=true;
      for(unsigned j=0; j<noa; j++) f[j]+=forces[j];
    }
  }

  if(at_least_one_forced && !onStep()) error("you are biasing a bias with an inconsistent STRIDE");

  if(at_least_one_forced) for(unsigned i=0; i<noa; ++i) {
      getPntrToArgument(i)->addForce(f[i]);
    }

}
void MS_Blueball_Decide::onNewBlobs()
{
	LOG(LTRACE) << "MS_Blueball_Decide::onNewBlobs\n";

	blobs = in_blobs.read();
	onStep();
}
Example #3
0
void ActionWithAveraging::update() {
  if( (clearstride!=1 && getStep()==0) || !onStep() ) return;
  // Clear if it is time to reset
  if( myaverage ) {
    if( myaverage->wasreset() ) clearAverage();
  }
  // Calculate the weight for all reweighting
  if ( weights.size()>0 ) {
    double sum=0; for(unsigned i=0; i<weights.size(); ++i) sum+=weights[i]->get();
    lweight=sum; cweight = exp( sum );
  } else {
    lweight=0; cweight=1.0;
  }
  // Prepare to do the averaging
  prepareForAveraging();
  // Run all the tasks (if required
  if( useRunAllTasks ) runAllTasks();
  // This the averaging if it is not done using task list
  else performOperations( true );
  // Update the norm
  if( myaverage ) myaverage->setNorm( cweight + myaverage->getNorm() );
  // Finish the averaging
  finishAveraging();
  // By resetting here we are ensuring that the grid will be cleared at the start of the next step
  if( myaverage ) {
    if( getStride()==0 || (clearstride>0 && getStep()%clearstride==0) ) myaverage->reset();
  }
}
Example #4
0
void ExtractBlocks_Processor::onNewBlobs()
{
	LOG(LTRACE) << "ExtractBlocks_Processor::onNewBlobs\n";

	blobs_ready = true;
	blobs = in_blobs.read();
	if (blobs_ready && hue_ready)
		onStep();
}
void MS_Barcode_Decide::onNewBlobs()
{
	LOG(LTRACE) << "MS_Barcode_Decide::onNewBlobs\n";

	blobs_ready = true;
	blobs = in_blobs.read();
	//if (blobs_ready && hue_ready)
		onStep();
}
Example #6
0
void ExtractBlocks_Processor::onNewImage()
{
	LOG(LTRACE) << "ExtractBlocks_Processor::onNewImage\n";

	hue_ready = true;
	hue_img = in_hue.read();
	hue_img = hue_img.clone();
	if (blobs_ready && hue_ready)
		onStep();
}
Example #7
0
std::string TaskImpl::step(unsigned int arg)
{
  qiLogDebug() << "Step " << this << ' ' << arg;
  std::stringstream result;
  result << _name << ' ' << _param << ' ' << arg << ' ' << ++_step;
  std::string v = result.str();
  _lastResult = v;
  onStep(v);
  return v;
}
void MS_Blueball_Decide::onNewImage()
{
	LOG(LTRACE) << "MS_Blueball_Decide::onNewImage\n";

	hue_ready = true;
	hue_img = in_hue.read();
	hue_img = hue_img.clone();
	if (blobs_ready && hue_ready)
		onStep();
}
Example #9
0
static void doAction(LLDBPlugin* plugin, PDAction action)
{
    switch (action)
    {
        case PDAction_Stop : onStop(plugin); break;
        case PDAction_Break : onBreak(plugin); break;
        case PDAction_Run : onRun(plugin); break;
        case PDAction_Step : onStep(plugin); break;
        case PDAction_StepOut : onStepOver(plugin); break;
        case PDAction_StepOver : onStepOver(plugin); break;
    }
}
Example #10
0
void KS_ROICrop::onNewDrawable(){
	LOG(LTRACE) << "KS_ROICrop::onNewDrawable\n";
	try{
		container = in_container.read();
//		std::cout << "Data read " << container.getSize() <<"\n" << std::endl;
		container_ready = true;
		if(img_ready && container_ready)
			onStep();
	}catch(...){
		LOG(LERROR) << "KS_ROICrop::onNewDrawable\n";
	}
}
Example #11
0
void KS_ROICrop::onNewImage()
{
	LOG(LTRACE) << "KS_ROICrop::onNewImage\n";
	try {
		img = in_img.read();
		img_ready = true;
		if(img_ready && container_ready)
			onStep();
	} catch (...) {
		LOG(LERROR) << "KS_ROICrop::onNewImage failed\n";
	}

}
LifeControlsWidget::LifeControlsWidget(SimOptions *opts, SimController *ctrlr, LifeScrollWidget &scroll) : displayWidget(scroll)  {
	options = opts;
	controller = ctrlr;
	delay = 100;
	play = false;

	QLabel *gridLabel = new QLabel("Grid Size:");
	QLabel *delayLabel = new QLabel("Delay:");
	genLabel = new QLabel("Generation:\t 1");
	refreshGenLabel();

	QSpinBox *gridSizeSpin = new QSpinBox();
	gridSizeSpin->setMinimum(1);
	gridSizeSpin->setMaximum(1000);
	gridSizeSpin->setValue(opts->getBlockSize());

	QSpinBox *delaySpin = new QSpinBox();
	delaySpin->setMinimum(10);
	delaySpin->setMaximum(10000);
	delaySpin->setValue(delay);
	
	QPushButton *quitBtn = new QPushButton("Quit");
	QPushButton *restartBtn = new QPushButton("Restart");
	playBtn = new QPushButton("Play");
	QPushButton *stepBtn = new QPushButton("Step");
	
	QBoxLayout *box = new QBoxLayout(QBoxLayout::TopToBottom, this);
	
	box->addWidget(gridLabel);
	box->addWidget(gridSizeSpin);
	box->addWidget(delayLabel);
	box->addWidget(delaySpin);
	box->addWidget(genLabel);
	box->addWidget(quitBtn);
	box->addWidget(restartBtn);
	box->addWidget(playBtn);
	box->addWidget(stepBtn);
	box->addStretch(1);
	box->addSpacing(12);
	setLayout(box);

	connect(quitBtn, SIGNAL(clicked()), this, SLOT(onQuit()));
	connect(restartBtn, SIGNAL(clicked()), this, SLOT(onRestart()));
	connect(playBtn, SIGNAL(clicked()), this, SLOT(onPlay()));
	connect(stepBtn, SIGNAL(clicked()), this, SLOT(onStep()));
	connect(gridSizeSpin, SIGNAL(valueChanged(int)), this, SLOT(onSizeChange(int)));
	connect(delaySpin, SIGNAL(valueChanged(int)), this, SLOT(onDelayChange(int)));
}
Example #13
0
static void doAction(DbgEngPlugin* plugin, PDAction action) {
    printf("DbgEngPlugin: doAction\n");

    switch (action) {
        case PDAction_stop:
            onStop(plugin); break;
        case PDAction_break:
            onBreak(plugin); break;
        case PDAction_run:
            onRun(plugin); break;
        case PDAction_step:
            onStep(plugin); break;
        case PDAction_stepOut:
            onStepOut(plugin); break;
        case PDAction_stepOver:
            onStepOver(plugin); break;
    }
}
Example #14
0
 DWORD WINAPI ThreadController::threadProc( void* argument )
 {
   auto controller = (ThreadController*)argument;
   try
   {
     controller->onStart();
     SetEvent( controller->mRunEvent );
     while ( WaitForSingleObject( controller->mStopEvent, 0 ) != WAIT_OBJECT_0 )
     {
       controller->onStep();
     }
     controller->onStop();
   }
   catch ( ... )
   {
     controller->onStop();
     return EXIT_FAILURE;
   }
   return EXIT_SUCCESS;
 }
Example #15
0
void Bias::apply(){
  if(onStep()) for(unsigned i=0;i<getNumberOfArguments();++i){
    getPntrToArgument(i)->addForce(getStride()*outputForces[i]);
  }
}
Example #16
0
void CameraAnimation::onComplete(const tween::TweenerParam& param) {
  // Step to the final position
  onStep(param);
  endAnimation();
}
Example #17
0
bool ApplicationManager::step()
{
   float timeElapsed = getTimeElapsed();
   m_globalTimeController->update(timeElapsed);

   switch(onStep())
   {
   case APC_SYSTEM:      return true;
   case APC_APPLICATION: break;
   case APC_EXIT:        return false;
   }

   int numRunning = 0;
   int numActive = 0;

   for (AppsMap::iterator appIt = m_apps.begin(); 
        appIt != m_apps.end(); ++appIt)
   {
      ApplicationNode& currNode = appIt->second;
      dispatchAppSignals(currNode);

      switch(currNode.state)
      {
      case AS_UNINITIALIZED:
         {
            // do nothing
            break;
         }

      case AS_BEING_HIBERNATED:
         {
            currNode.app.hibernate();
            currNode.state = AS_HIBERNATED;
            break;
         }

      case AS_HIBERNATED:
         {
            break;
         }

      case AS_BEING_DEHIBERNATED:
         {
            currNode.app.dehibernate();
            currNode.state = AS_RUNNING;
            break;
         }

      case AS_SCHEDULED:
         {
            currNode.app.initialize();
            currNode.state = AS_RUNNING;
            break;
         }

      case AS_RUNNING:
         {
            currNode.app.update(timeElapsed);
            break;
         }

      case AS_FINISHED:
         {
            currNode.app.deinitialize();
            currNode.state = AS_UNINITIALIZED;
            break;
         }
      }

      if (currNode.state == AS_RUNNING) { numRunning++; }     
      if (currNode.state != AS_UNINITIALIZED) { numActive++; }    
      if (numRunning > 1)
      {
         ASSERT_MSG( false, "Only one application can be running at a time");
      }
   }

   return (numActive > 0);
}