Example #1
0
void MainWindow::Boot()
{
	dialogDisasm = new Debugger_Disasm(currentDebugMIPS, this, this);
	if(g_Config.bShowDebuggerOnLoad)
		dialogDisasm->show();
	/*
	// TODO
	memoryWindow[0] = new CMemoryDlg(MainWindow::GetHInstance(), MainWindow::GetHWND(), currentDebugMIPS);
	DialogManager::AddDlg(memoryWindow[0]);
	if (disasmWindow[0])
		disasmWindow[0]->NotifyMapLoaded();
	if (memoryWindow[0])
		memoryWindow[0]->NotifyMapLoaded();*/

	if (nextState == CORE_RUNNING)
		on_action_EmulationRun_triggered();
	UpdateMenus();
}
Example #2
0
/* SLOTS */
void MainWindow::Boot()
{
	dialogDisasm = new Debugger_Disasm(currentDebugMIPS, this, this);
	if(g_Config.bShowDebuggerOnLoad)
		dialogDisasm->show();

	if(g_Config.bFullScreen != isFullScreen())
		on_action_OptionsFullScreen_triggered();

	memoryWindow = new Debugger_Memory(currentDebugMIPS, this, this);
	memoryTexWindow = new Debugger_MemoryTex(this);
	displaylistWindow = new Debugger_DisplayList(currentDebugMIPS, this, this);

	notifyMapsLoaded();

	if (nextState == CORE_RUNNING)
		on_action_EmulationRun_triggered();
	UpdateMenus();
}