void OpenSavedGameDialog::on_tableWidget_doubleClicked(const QModelIndex &index)
{
    // update and "click" ok
    on_tableWidget_clicked(index);
    on_buttonOK_clicked();
}
Example #2
0
void gameover::closeEvent(QCloseEvent *event)
{
	on_buttonOK_clicked();
	event->ignore();
}