int osd_work_item_wait(osd_work_item *item, osd_ticks_t timeout) { // if we're done already, just return if (item->done) return TRUE; // if we don't have an event, create one if (item->event == NULL) item->event = osd_event_alloc(TRUE, FALSE); // manual reset, not signalled else osd_event_reset(item->event); // if we don't have an event, we need to spin (shouldn't ever really happen) if (item->event == NULL) { osd_ticks_t stopspin = osd_ticks() + timeout; do { int spin = 10000; while (--spin && !item->done) osd_yield_processor(); } while (!item->done && osd_ticks() < stopspin); } // otherwise, block on the event until done else if (!item->done) osd_event_wait(item->event, timeout); // return TRUE if the refcount actually hit 0 return item->done; }
static void *worker_thread_entry(void *param) { work_thread_info *thread = (work_thread_info *)param; osd_work_queue *queue = thread->queue; // loop until we exit for ( ;; ) { // block waiting for work or exit // bail on exit, and only wait if there are no pending items in queue if (!queue->exiting && queue->list == NULL) { begin_timing(thread->waittime); osd_event_wait(thread->wakeevent, INFINITE); end_timing(thread->waittime); } if (queue->exiting) break; // indicate that we are live atomic_exchange32(&thread->active, TRUE); atomic_increment32(&queue->livethreads); // process work items for ( ;; ) { osd_ticks_t stopspin; // process as much as we can worker_thread_process(queue, thread); // if we're a high frequency queue, spin for a while before giving up if (queue->flags & WORK_QUEUE_FLAG_HIGH_FREQ && queue->list == NULL) { // spin for a while looking for more work begin_timing(thread->spintime); stopspin = osd_ticks() + SPIN_LOOP_TIME; do { int spin = 10000; while (--spin && queue->list == NULL) osd_yield_processor(); } while (queue->list == NULL && osd_ticks() < stopspin); end_timing(thread->spintime); } // if nothing more, release the processor if (queue->list == NULL) break; add_to_stat(&queue->spinloops, 1); } // decrement the live thread count atomic_exchange32(&thread->active, FALSE); atomic_decrement32(&queue->livethreads); } return NULL; }
int osd_work_queue_wait(osd_work_queue *queue, osd_ticks_t timeout) { // if no threads, no waiting if (queue->threads == 0) return TRUE; // if no items, we're done if (queue->items == 0) return TRUE; // if this is a multi queue, help out rather than doing nothing if (queue->flags & WORK_QUEUE_FLAG_MULTI) { work_thread_info *thread = &queue->thread[queue->threads]; end_timing(thread->waittime); // process what we can as a worker thread worker_thread_process(queue, thread); // if we're a high frequency queue, spin until done if (queue->flags & WORK_QUEUE_FLAG_HIGH_FREQ && queue->items != 0) { osd_ticks_t stopspin = osd_ticks() + timeout; // spin until we're done begin_timing(thread->spintime); do { int spin = 10000; while (--spin && queue->items != 0) osd_yield_processor(); } while (queue->items != 0 && osd_ticks() < stopspin); end_timing(thread->spintime); begin_timing(thread->waittime); return (queue->items == 0); } begin_timing(thread->waittime); } // reset our done event and double-check the items before waiting osd_event_reset(queue->doneevent); atomic_exchange32(&queue->waiting, TRUE); if (queue->items != 0) osd_event_wait(queue->doneevent, timeout); atomic_exchange32(&queue->waiting, FALSE); // return TRUE if we actually hit 0 return (queue->items == 0); }