Example #1
0
int osd_work_item_wait(osd_work_item *item, osd_ticks_t timeout)
{
	// if we're done already, just return
	if (item->done)
		return TRUE;

	// if we don't have an event, create one
	if (item->event == NULL)
		item->event = osd_event_alloc(TRUE, FALSE);     // manual reset, not signalled
	else
			osd_event_reset(item->event);

	// if we don't have an event, we need to spin (shouldn't ever really happen)
	if (item->event == NULL)
	{
		osd_ticks_t stopspin = osd_ticks() + timeout;
		do {
			int spin = 10000;
			while (--spin && !item->done)
				osd_yield_processor();
		} while (!item->done && osd_ticks() < stopspin);
	}

	// otherwise, block on the event until done
	else if (!item->done)
		osd_event_wait(item->event, timeout);

	// return TRUE if the refcount actually hit 0
	return item->done;
}
Example #2
0
static void *worker_thread_entry(void *param)
{
	work_thread_info *thread = (work_thread_info *)param;
	osd_work_queue *queue = thread->queue;

	// loop until we exit
	for ( ;; )
	{
		// block waiting for work or exit
		// bail on exit, and only wait if there are no pending items in queue
		if (!queue->exiting && queue->list == NULL)
		{
			begin_timing(thread->waittime);
			osd_event_wait(thread->wakeevent, INFINITE);
			end_timing(thread->waittime);
		}
		if (queue->exiting)
			break;

		// indicate that we are live
		atomic_exchange32(&thread->active, TRUE);
		atomic_increment32(&queue->livethreads);

		// process work items
		for ( ;; )
		{
			osd_ticks_t stopspin;

			// process as much as we can
			worker_thread_process(queue, thread);

			// if we're a high frequency queue, spin for a while before giving up
			if (queue->flags & WORK_QUEUE_FLAG_HIGH_FREQ && queue->list == NULL)
			{
				// spin for a while looking for more work
				begin_timing(thread->spintime);
				stopspin = osd_ticks() + SPIN_LOOP_TIME;
				
				do {
					int spin = 10000;
					while (--spin && queue->list == NULL)
						osd_yield_processor();
				} while (queue->list == NULL && osd_ticks() < stopspin);
				end_timing(thread->spintime);
			}

			// if nothing more, release the processor
			if (queue->list == NULL)
				break;
			add_to_stat(&queue->spinloops, 1);
		}

		// decrement the live thread count
		atomic_exchange32(&thread->active, FALSE);
		atomic_decrement32(&queue->livethreads);
	}
	return NULL;
}
Example #3
0
int osd_work_queue_wait(osd_work_queue *queue, osd_ticks_t timeout)
{
	// if no threads, no waiting
	if (queue->threads == 0)
		return TRUE;

	// if no items, we're done
	if (queue->items == 0)
		return TRUE;

	// if this is a multi queue, help out rather than doing nothing
	if (queue->flags & WORK_QUEUE_FLAG_MULTI)
	{
		work_thread_info *thread = &queue->thread[queue->threads];

		end_timing(thread->waittime);

		// process what we can as a worker thread
		worker_thread_process(queue, thread);

		// if we're a high frequency queue, spin until done
		if (queue->flags & WORK_QUEUE_FLAG_HIGH_FREQ && queue->items != 0)
		{
			osd_ticks_t stopspin = osd_ticks() + timeout;

			// spin until we're done
			begin_timing(thread->spintime);

			do {
				int spin = 10000;
				while (--spin && queue->items != 0)
					osd_yield_processor();
			} while (queue->items != 0 && osd_ticks() < stopspin);
			end_timing(thread->spintime);

			begin_timing(thread->waittime);
			return (queue->items == 0);
		}
		begin_timing(thread->waittime);
	}

	// reset our done event and double-check the items before waiting
	osd_event_reset(queue->doneevent);
	atomic_exchange32(&queue->waiting, TRUE);
	if (queue->items != 0)
		osd_event_wait(queue->doneevent, timeout);
	atomic_exchange32(&queue->waiting, FALSE);

	// return TRUE if we actually hit 0
	return (queue->items == 0);
}