Example #1
0
Renderer::Renderer(int width, int height)
{
	renderer = ospNewRenderer("vis_renderer");
	camera.setRenderer(renderer);
	renderProperties.setRenderer(renderer);

	float clips[12] = 
		{
			 1.0,  0.0,  0.0, -0.9,
			 1.0, -1.0,  0.0,  0.0,
			-1.0,  0.0,  0.0,  0.1
		};

	ospSetData(renderer, "clips", ospNewData(sizeof(clips) / (4 * sizeof(float)), OSP_FLOAT4, clips));

	float slice[4] = {5.0, 6.0, 7.0, 8.0};
	ospSetData(renderer, "slices", ospNewData(1, OSP_FLOAT4, slice));

	OSPModel dmodel = ospNewModel();
	ospCommit(dmodel);
	ospSetObject(renderer, "dynamic_model", dmodel);

	window = new CinemaWindow(width, height);
	camera.setAspect(((float)height) / width);
}
Example #2
0
  void testDistributedApp_main(int &ac, char **&av)
  {
    ospdMpiInit(&ac,&av,OSPD_Z_COMPOSITE);

    int rank, size;
    MPI_Comm_rank(MPI_COMM_WORLD,&rank);
    MPI_Comm_size(MPI_COMM_WORLD,&size);
    printf("#ospdapp: starting test app for osp distributed mode, rank %i/%i\n",rank,size);
    MPI_Barrier(MPI_COMM_WORLD);
    
    ospdApiMode(OSPD_ALL);
    model = ospNewModel();
    Assert(model,"error creating model");

    camera = ospNewCamera("perspective");
    Assert(camera,"error creating camera");
    
    renderer = ospNewRenderer("obj");
    Assert(renderer,"error creating renderer");
    
    ospdApiMode(OSPD_RANK);

    MPI_Barrier(MPI_COMM_WORLD);
    printf("---------------------- SHUTTING DOWN ----------------------\n");fflush(0);
    MPI_Barrier(MPI_COMM_WORLD);
    ospdMpiShutdown();
  }
Example #3
0
void VolumeViewer::initObjects(const std::string &renderer_type)
{
  // Create an OSPRay renderer.
  renderer = ospNewRenderer(renderer_type.c_str());
  exitOnCondition(renderer == NULL, "could not create OSPRay renderer object");

  // Set renderer defaults (if not using 'aoX' renderers)
  if (renderer_type[0] != 'a' && renderer_type[1] != 'o')
  {
    ospSet1i(renderer, "aoSamples", 1);
    ospSet1i(renderer, "shadowsEnabled", 1);
  }

  // Create OSPRay ambient and directional lights. GUI elements will modify their parameters.
  ambientLight = ospNewLight(renderer, "AmbientLight");
  exitOnCondition(ambientLight == NULL, "could not create ambient light");
  ospCommit(ambientLight);

  directionalLight = ospNewLight(renderer, "DirectionalLight");
  exitOnCondition(directionalLight == NULL, "could not create directional light");
  ospCommit(directionalLight);

  // Set the light sources on the renderer.
  std::vector<OSPLight> lights;
  lights.push_back(ambientLight);
  lights.push_back(directionalLight);

  ospSetData(renderer, "lights", ospNewData(lights.size(), OSP_OBJECT, &lights[0]));

  // Create an OSPRay transfer function.
  transferFunction = ospNewTransferFunction("piecewise_linear");
  exitOnCondition(transferFunction == NULL, "could not create OSPRay transfer function object");
  ospCommit(transferFunction);

  // Load OSPRay objects from files.
  for (size_t i=0 ; i < objectFileFilenames.size() ; i++)
    importObjectsFromFile(objectFileFilenames[i]);

  // Get the bounding box of all volumes of the first model.
  if(modelStates.size() > 0 && modelStates[0].volumes.size() > 0) {
    ospGetVec3f(modelStates[0].volumes[0], "boundingBoxMin", (osp::vec3f*)&boundingBox.lower);
    ospGetVec3f(modelStates[0].volumes[0], "boundingBoxMax", (osp::vec3f*)&boundingBox.upper);

    for (size_t i=1; i<modelStates[0].volumes.size(); i++) {
      ospcommon::box3f volumeBoundingBox;
      ospGetVec3f(modelStates[0].volumes[i], "boundingBoxMin", (osp::vec3f*)&volumeBoundingBox.lower);
      ospGetVec3f(modelStates[0].volumes[i], "boundingBoxMax", (osp::vec3f*)&volumeBoundingBox.upper);

      boundingBox.extend(volumeBoundingBox);
    }
  }
}
Example #4
0
int main(int ac, const char **av) {
  // image size
  osp_vec2i imgSize;
  imgSize.x = 1024; // width
  imgSize.y = 768; // height

  // camera
  float cam_pos[] = {0.f, 0.f, 0.f};
  float cam_up [] = {0.f, 1.f, 0.f};
  float cam_view [] = {0.1f, 0.f, 1.f};

  // triangle mesh data
  float vertex[] = { -1.0f, -1.0f, 3.0f, 0.f,
                     -1.0f,  1.0f, 3.0f, 0.f,
                      1.0f, -1.0f, 3.0f, 0.f,
                      0.1f,  0.1f, 0.3f, 0.f };
  float color[] =  { 0.9f, 0.5f, 0.5f, 1.0f,
                     0.8f, 0.8f, 0.8f, 1.0f,
                     0.8f, 0.8f, 0.8f, 1.0f,
                     0.5f, 0.9f, 0.5f, 1.0f };
  int32_t index[] = { 0, 1, 2,
                      1, 2, 3 };


  // initialize OSPRay; OSPRay parses (and removes) its commandline parameters, e.g. "--osp:debug"
  ospInit(&ac, av);

  // create and setup camera
  OSPCamera camera = ospNewCamera("perspective");
  ospSetf(camera, "aspect", imgSize.x/(float)imgSize.y);
  ospSet3fv(camera, "pos", cam_pos);
  ospSet3fv(camera, "dir", cam_view);
  ospSet3fv(camera, "up",  cam_up);
  ospCommit(camera); // commit each object to indicate modifications are done


  // create and setup model and mesh
  OSPGeometry mesh = ospNewGeometry("triangles");
  OSPData data = ospNewData(4, OSP_FLOAT3A, vertex, 0); // OSP_FLOAT3 format is also supported for vertex positions (currently not on MIC)
  ospCommit(data);
  ospSetData(mesh, "vertex", data);

  data = ospNewData(4, OSP_FLOAT4, color, 0);
  ospCommit(data);
  ospSetData(mesh, "vertex.color", data);

  data = ospNewData(2, OSP_INT3, index, 0); // OSP_INT4 format is also supported for triangle indices
  ospCommit(data);
  ospSetData(mesh, "index", data);

  ospCommit(mesh);


  OSPModel world = ospNewModel();
  ospAddGeometry(world, mesh);
  ospCommit(world);


  // create and setup renderer
  OSPRenderer renderer = ospNewRenderer("scivis"); // choose Scientific Visualization renderer
  ospSet1f(renderer, "aoWeight", 1.0f);            // with full Ambient Occlusion
  ospSet1i(renderer, "aoSamples", 1);
  ospSetObject(renderer, "model",  world);
  ospSetObject(renderer, "camera", camera);
  ospCommit(renderer);


  // create and setup framebuffer
  OSPFrameBuffer framebuffer = ospNewFrameBuffer(&imgSize, OSP_FB_SRGBA, OSP_FB_COLOR | /*OSP_FB_DEPTH |*/ OSP_FB_ACCUM);
  ospFrameBufferClear(framebuffer, OSP_FB_COLOR | OSP_FB_ACCUM);

  // render one frame
  ospRenderFrame(framebuffer, renderer, OSP_FB_COLOR | OSP_FB_ACCUM);

  // access framebuffer and write its content as PPM file
  const uint32_t * fb = (uint32_t*)ospMapFrameBuffer(framebuffer, OSP_FB_COLOR);
  writePPM("firstFrameC.ppm", &imgSize, fb);
  ospUnmapFrameBuffer(fb, framebuffer);


  // render 10 more frames, which are accumulated to result in a better converged image
  for (int frames = 0; frames < 10; frames++)
    ospRenderFrame(framebuffer, renderer, OSP_FB_COLOR | OSP_FB_ACCUM);

  fb = (uint32_t*)ospMapFrameBuffer(framebuffer, OSP_FB_COLOR);
  writePPM("accumulatedFrameC.ppm", &imgSize, fb);
  ospUnmapFrameBuffer(fb, framebuffer);

  return 0;
}