FilterOutsets FilterOperations::outsets() const
{
    FilterOutsets totalOutsets;
    for (size_t i = 0; i < m_operations.size(); ++i) {
        FilterOperation* filterOperation = m_operations.at(i).get();
        switch (filterOperation->type()) {
        case FilterOperation::BLUR: {
            BlurFilterOperation* blurOperation = toBlurFilterOperation(filterOperation);
            float stdDeviation = floatValueForLength(blurOperation->stdDeviation(), 0);
            IntSize outsetSize = outsetSizeForBlur(stdDeviation);
            FilterOutsets outsets(outsetSize.height(), outsetSize.width(), outsetSize.height(), outsetSize.width());
            totalOutsets += outsets;
            break;
        }
        case FilterOperation::DROP_SHADOW: {
            DropShadowFilterOperation* dropShadowOperation = toDropShadowFilterOperation(filterOperation);
            IntSize outsetSize = outsetSizeForBlur(dropShadowOperation->stdDeviation());
            FilterOutsets outsets(
                std::max(0, outsetSize.height() - dropShadowOperation->y()),
                std::max(0, outsetSize.width() + dropShadowOperation->x()),
                std::max(0, outsetSize.height() + dropShadowOperation->y()),
                std::max(0, outsetSize.width() - dropShadowOperation->x())
            );
            totalOutsets += outsets;
            break;
        }
        default:
            break;
        }
    }
    return totalOutsets;
}
Example #2
0
FilterOutsets FilterOperations::outsets() const
{
    FilterOutsets totalOutsets;
    for (size_t i = 0; i < m_operations.size(); ++i) {
        FilterOperation* filterOperation = m_operations.at(i).get();
        switch (filterOperation->type()) {
        case FilterOperation::BLUR: {
            BlurFilterOperation* blurOperation = toBlurFilterOperation(filterOperation);
            float stdDeviation = floatValueForLength(blurOperation->stdDeviation(), 0);
            IntSize outsetSize = outsetSizeForBlur(stdDeviation);
            FilterOutsets outsets(outsetSize.height(), outsetSize.width(), outsetSize.height(), outsetSize.width());
            totalOutsets += outsets;
            break;
        }
        case FilterOperation::DROP_SHADOW: {
            DropShadowFilterOperation* dropShadowOperation = toDropShadowFilterOperation(filterOperation);
            IntSize outsetSize = outsetSizeForBlur(dropShadowOperation->stdDeviation());
            FilterOutsets outsets(
                std::max(0, outsetSize.height() - dropShadowOperation->y()),
                std::max(0, outsetSize.width() + dropShadowOperation->x()),
                std::max(0, outsetSize.height() + dropShadowOperation->y()),
                std::max(0, outsetSize.width() - dropShadowOperation->x())
            );
            totalOutsets += outsets;
            break;
        }
        case FilterOperation::REFERENCE: {
            ReferenceFilterOperation* referenceOperation = toReferenceFilterOperation(filterOperation);
            if (referenceOperation->filter() && referenceOperation->filter()->lastEffect()) {
                FloatRect outsetRect(0, 0, 1, 1);
                outsetRect = referenceOperation->filter()->lastEffect()->mapRectRecursive(outsetRect);
                FilterOutsets outsets(
                    std::max(0.0f, -outsetRect.y()),
                    std::max(0.0f, outsetRect.x() + outsetRect.width() - 1),
                    std::max(0.0f, outsetRect.y() + outsetRect.height() - 1),
                    std::max(0.0f, -outsetRect.x())
                );
                totalOutsets += outsets;
            }
            break;
        }
        default:
            break;
        }
    }
    return totalOutsets;
}
Example #3
0
void FilterOperations::getOutsets(LayoutUnit& top, LayoutUnit& right, LayoutUnit& bottom, LayoutUnit& left) const
{
    top = 0;
    right = 0;
    bottom = 0;
    left = 0;
    for (size_t i = 0; i < m_operations.size(); ++i) {
        FilterOperation* filterOperation = m_operations.at(i).get();
        switch (filterOperation->getOperationType()) {
        case FilterOperation::BLUR: {
            BlurFilterOperation* blurOperation = static_cast<BlurFilterOperation*>(filterOperation);
            float stdDeviation = blurOperation->stdDeviation().calcFloatValue(0);
            IntSize outset = outsetSizeForBlur(stdDeviation);
            top += outset.height();
            right += outset.width();
            bottom += outset.height();
            left += outset.width();
            break;
        }
        case FilterOperation::DROP_SHADOW: {
            DropShadowFilterOperation* dropShadowOperation = static_cast<DropShadowFilterOperation*>(filterOperation);
            IntSize outset = outsetSizeForBlur(dropShadowOperation->stdDeviation());
            top += outset.height() - dropShadowOperation->y();
            right += outset.width() + dropShadowOperation->x();
            bottom += outset.height() + dropShadowOperation->y();
            left += outset.width() - dropShadowOperation->x();
            break;
        }
#if ENABLE(CSS_SHADERS)
        case FilterOperation::CUSTOM: {
            // Need to include the filter margins here.
            break;
        }
#endif
        default:
            break;
        }
    }
}