Example #1
0
BOOL LLToolSelectRect::handleHover(S32 x, S32 y, MASK mask)
{
	if(	hasMouseCapture() )
	{
		if (mMouseOutsideSlop || outsideSlop(x, y, mDragStartX, mDragStartY))
		{
			if (!mMouseOutsideSlop && !(mask & MASK_SHIFT) && !(mask & MASK_CONTROL))
			{
				// just started rect select, and not adding to current selection
				gSelectMgr->deselectAll();
			}
			mMouseOutsideSlop = TRUE;
			mDragEndX = x;
			mDragEndY = y;

			handleRectangleSelection(x, y, mask);
		}
		else
		{
			return LLToolSelect::handleHover(x, y, mask);
		}

		lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolSelectRect (active)" << llendl;		
	}
	else
	{
		lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolSelectRect (inactive)" << llendl;		
	}

	gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW);
	return TRUE;
}
Example #2
0
BOOL LLToolSelectRect::handleHover(S32 x, S32 y, MASK mask)
{
	if(	hasMouseCapture() )
	{
		if (mMouseOutsideSlop || outsideSlop(x, y, mDragStartX, mDragStartY))
		{
			if (!mMouseOutsideSlop && !(mask & MASK_SHIFT) && !(mask & MASK_CONTROL))
			{
				// just started rect select, and not adding to current selection
				LLSelectMgr::getInstance()->deselectAll();
			}
			mMouseOutsideSlop = TRUE;
			mDragEndX = x;
			mDragEndY = y;

			handleRectangleSelection(x, y, mask);
		}
		else
		{
			return LLToolSelect::handleHover(x, y, mask);
		}

		LL_DEBUGS("UserInput") << "hover handled by LLToolSelectRect (active)" << LL_ENDL;		
	}
	else
	{
		LL_DEBUGS("UserInput") << "hover handled by LLToolSelectRect (inactive)" << LL_ENDL;		
	}

	gViewerWindow->setCursor(UI_CURSOR_ARROW);
	return TRUE;
}
Example #3
0
BOOL LLToolSelectLand::handleHover(S32 x, S32 y, MASK mask)
{
	if(	hasMouseCapture() )
	{
		if (mMouseOutsideSlop || outsideSlop(x, y, mDragStartX, mDragStartY))
		{
			mMouseOutsideSlop = TRUE;

			// Must do this every frame, in case the camera moved or the land moved
			// since last frame.

			// If doesn't hit land, doesn't change old value
			LLVector3d land_global;
			BOOL hit_land = gViewerWindow->mousePointOnLandGlobal(x, y, &land_global);
			if (hit_land)
			{
				mDragEndValid = TRUE;
				mDragEndGlobal = land_global;

				sanitize_corners(mDragStartGlobal, mDragEndGlobal, mWestSouthBottom, mEastNorthTop);

				mWestSouthBottom -= LLVector3d( PARCEL_GRID_STEP_METERS/2, PARCEL_GRID_STEP_METERS/2, 0 );
				mEastNorthTop += LLVector3d( PARCEL_GRID_STEP_METERS/2, PARCEL_GRID_STEP_METERS/2, 0 );

				roundXY(mWestSouthBottom);
				roundXY(mEastNorthTop);

				lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolSelectLand (active, land)" << llendl;
				gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW);
			}
			else
			{
				mDragEndValid = FALSE;
				lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolSelectLand (active, no land)" << llendl;
				gViewerWindow->getWindow()->setCursor(UI_CURSOR_NO);
			}

			mDragEndX = x;
			mDragEndY = y;
		}
		else
		{
			lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolSelectLand (active, in slop)" << llendl;
			gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW);
		}
	}
	else
	{
		lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolSelectLand (inactive)" << llendl;		
		gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW);
	}

	return TRUE;
}
Example #4
0
BOOL LLNetMap::handleHover( S32 x, S32 y, MASK mask )
{
	if (hasMouseCapture())
	{
		if (mPanning || outsideSlop(x, y, mMouseDownX, mMouseDownY, MOUSE_DRAG_SLOP))
		{
			if (!mPanning)
			{
				// just started panning, so hide cursor
				mPanning = TRUE;
				gViewerWindow->hideCursor();
			}

			F32 delta_x = (F32)(gViewerWindow->getCurrentMouseDX());
			F32 delta_y = (F32)(gViewerWindow->getCurrentMouseDY());

			// Set pan to value at start of drag + offset
			mCurPanX += delta_x;
			mCurPanY += delta_y;
			mTargetPanX = mCurPanX;
			mTargetPanY = mCurPanY;

			gViewerWindow->moveCursorToCenter();
		}

		// Doesn't really matter, cursor should be hidden
		gViewerWindow->setCursor( UI_CURSOR_TOOLPAN );
	}
	else
	{
		if (mask & MASK_SHIFT)
		{
			// If shift is held, change the cursor to hint that the map can be dragged
			gViewerWindow->setCursor( UI_CURSOR_TOOLPAN );
		}
		else 
		{
			gViewerWindow->setCursor( UI_CURSOR_CROSS );
		}
	}
	
	return TRUE;
}
Example #5
0
BOOL LLNetMap::handleHover( S32 x, S32 y, MASK mask )
{
	if (hasMouseCapture())
	{
		if (mPanning || outsideSlop(x, y, mMouseDownX, mMouseDownY))
		{
			// just started panning, so hide cursor
			if (!mPanning)
			{
				mPanning = TRUE;
				gViewerWindow->hideCursor();
			}

			F32 delta_x = (F32)(gViewerWindow->getCurrentMouseDX());
			F32 delta_y = (F32)(gViewerWindow->getCurrentMouseDY());

			// Set pan to value at start of drag + offset
			mCurPanX += delta_x;
			mCurPanY += delta_y;
			mTargetPanX = mCurPanX;
			mTargetPanY = mCurPanY;

			gViewerWindow->moveCursorToCenter();
		}

		// Doesn't matter, cursor should be hidden
	gViewerWindow->setCursor( UI_CURSOR_CROSS );
		return TRUE;
	}
	else
	{
	gViewerWindow->setCursor( UI_CURSOR_CROSS );
		lldebugst(LLERR_USER_INPUT) << "hover handled by LLNetMap" << llendl;
		return TRUE;
	}
}