void buttonpress(XEvent *e) { XRaiseWindow(dpy,win); XSetInputFocus(dpy,win,RevertToPointerRoot,CurrentTime); int x,y,n; if (overview_mode) { if (e->xbutton.button == 1 || e->xbutton.button == 3) { x = (e->xbutton.x - (sw-sorter.grid*(sorter.w+10))/2)/(sorter.w + 10); y = (e->xbutton.y - 10) / (sorter.h + 10); n = y*sorter.grid+x; if (n <= show.rendered) { show.num = n; overview(NULL); } } if (e->xbutton.button == 2 || e->xbutton.button == 3) draw(NULL); } else { if (e->xbutton.button == 1) move("r"); else if (e->xbutton.button == 2) overview(NULL); else if (e->xbutton.button == 3) move("l"); } }
int main(void) { t_anthill *anthill; anthill = secure_alloc(sizeof(t_anthill)); read_anthill(0, anthill); print_overview(anthill->list_line); overview(anthill); ft_putendl(""); while (anthill->finish_ants < anthill->number_ants) { one_turn(anthill); } return (0); }
void helpBrowser::processPrintAll() { // to print all we prune the individual html help files by hand and then // concatenate them QRegExp head("<html>.*</head>"); QRegExp next("Next: *<a.*\\n"); next.setMinimal(true); QRegExp top("Top: *<a.*\\n"); top.setMinimal(true); QRegExp previous("Previous: *<a.*\\n"); previous.setMinimal(true); QRegExp foot("</body>.*"); QRegExp newUser("<h1>New User.*</p>"); newUser.setMinimal(true); QRegExp dmc("<h1>A Note On DMC.*</p>"); dmc.setMinimal(true); QString overview(::readTextFile(":/overview.html")); overview.replace(next, "").replace(top, "").replace(previous, "").replace(foot, ""); QString colorChooser(::readTextFile(":/colorChooser.html")); colorChooser.replace(head, "").replace(top, "").replace(previous, "").replace(next, "").replace(foot, "").replace(newUser, "").replace(dmc, ""); QString colorcompare(::readTextFile(":/colorCompare.html")); colorcompare.replace(head, "").replace(top, "").replace(previous, "").replace(next, "").replace(foot, ""); QString square(::readTextFile(":/square.html")); square.replace(head, "").replace(top, "").replace(previous, "").replace(next, "").replace(foot, ""); QString pattern(::readTextFile(":/pattern.html")); pattern.replace(head, "").replace(top, "").replace(previous, "").replace(next, ""); QString newText(overview + colorChooser + colorcompare + square + pattern); QPrinter printer; //printer.setOutputFileName("helpOutAll.pdf"); QPrintDialog printDialog(&printer, this); const int dialogReturnCode = printDialog.exec(); if (dialogReturnCode == QDialog::Accepted) { QTextEdit editor(newText); editor.print(&printer); } }
void move(const char *arg) { if (overview_mode) { if (arg[0] == 'r') show.num++; else if (arg[0] == 'l') show.num--; else if (arg[0] == 'd') show.num+=sorter.grid; else if (arg[0] == 'u') show.num-=sorter.grid; if (show.num < 0) show.num = 0; if (show.num > show.rendered) show.num = show.rendered; overview(NULL); } else { if (arg[0] == 'd' || arg[0] == 'r') show.num++; else if (arg[0] == 'u' || arg[0] == 'l') show.num--; if (show.num < 0) show.num = 0; if (show.num > show.rendered) { if (autoloop) show.num = 0; else show.num = show.rendered; } draw(NULL); } }
/* =============================================================== * * DEMO * * ===============================================================*/ int main(void) { /* Platform */ sf::ContextSettings settings(24, 8, 4, 2, 2); sf::Window win(sf::VideoMode(WINDOW_WIDTH, WINDOW_HEIGHT), "Demo", sf::Style::Default, settings); win.setVerticalSyncEnabled(true); win.setActive(true); glViewport(0, 0, win.getSize().x, win.getSize().y); /* GUI */ struct nk_context *ctx; ctx = nk_sfml_init(&win); /* Load Fonts: if none of these are loaded a default font will be used */ /* Load Cursor: if you uncomment cursor loading please hide the cursor */ struct nk_font_atlas *atlas; nk_sfml_font_stash_begin(&atlas); /*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/ /*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 14, 0);*/ /*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/ /*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/ /*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/ /*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/ nk_sfml_font_stash_end(); /*nk_style_load_all_cursors(ctx, atlas->cursors);*/ /*nk_style_set_font(ctx, &droid->handle);*/ /* style.c */ #ifdef INCLUDE_STYLE /*set_style(ctx, THEME_WHITE);*/ /*set_style(ctx, THEME_RED);*/ /*set_style(ctx, THEME_BLUE);*/ /*set_style(ctx, THEME_DARK);*/ #endif struct nk_colorf bg; bg.r = 0.10f, bg.g = 0.18f, bg.b = 0.24f, bg.a = 1.0f; while (win.isOpen()) { /* Input */ sf::Event evt; nk_input_begin(ctx); while(win.pollEvent(evt)) { if(evt.type == sf::Event::Closed) win.close(); else if(evt.type == sf::Event::Resized) glViewport(0, 0, evt.size.width, evt.size.height); nk_sfml_handle_event(&evt); } nk_input_end(ctx); /* GUI */ if (nk_begin(ctx, "Demo", nk_rect(50, 50, 230, 250), NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE| NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE)) { enum {EASY, HARD}; static int op = EASY; static int property = 20; nk_layout_row_static(ctx, 30, 80, 1); if (nk_button_label(ctx, "button")) fprintf(stdout, "button pressed\n"); nk_layout_row_dynamic(ctx, 30, 2); if (nk_option_label(ctx, "easy", op == EASY)) op = EASY; if (nk_option_label(ctx, "hard", op == HARD)) op = HARD; nk_layout_row_dynamic(ctx, 25, 1); nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1); nk_layout_row_dynamic(ctx, 20, 1); nk_label(ctx, "background:", NK_TEXT_LEFT); nk_layout_row_dynamic(ctx, 25, 1); if (nk_combo_begin_color(ctx, nk_rgb_cf(bg), nk_vec2(nk_widget_width(ctx),400))) { nk_layout_row_dynamic(ctx, 120, 1); bg = nk_color_picker(ctx, bg, NK_RGBA); nk_layout_row_dynamic(ctx, 25, 1); bg.r = nk_propertyf(ctx, "#R:", 0, bg.r, 1.0f, 0.01f,0.005f); bg.g = nk_propertyf(ctx, "#G:", 0, bg.g, 1.0f, 0.01f,0.005f); bg.b = nk_propertyf(ctx, "#B:", 0, bg.b, 1.0f, 0.01f,0.005f); bg.a = nk_propertyf(ctx, "#A:", 0, bg.a, 1.0f, 0.01f,0.005f); nk_combo_end(ctx); } } nk_end(ctx); /* -------------- EXAMPLES ---------------- */ #ifdef INCLUDE_CALCULATOR calculator(ctx); #endif #ifdef INCLUDE_OVERVIEW overview(ctx); #endif #ifdef INCLUDE_NODE_EDITOR node_editor(ctx); #endif /* ----------------------------------------- */ /* Draw */ win.setActive(true); nk_color_fv(bg, background); glClear(GL_COLOR_BUFFER_BIT); glClearColor(bg.r, bg.g, bg.b, bg.a); /* IMPORTANT: `nk_sfml_render` modifies some global OpenGL state * with blending, scissor, face culling and depth test and defaults everything * back into a default state. Make sure to either save and restore or * reset your own state after drawing rendering the UI. */ nk_sfml_render(NK_ANTI_ALIASING_ON); win.display(); } nk_sfml_shutdown(); return 0; }
int main(void) { /* Platform */ int running = 1; struct XWindow win; GLXContext glContext; struct nk_context *ctx; struct nk_colorf bg; memset(&win, 0, sizeof(win)); win.dpy = XOpenDisplay(NULL); if (!win.dpy) die("Failed to open X display\n"); { /* check glx version */ int glx_major, glx_minor; if (!glXQueryVersion(win.dpy, &glx_major, &glx_minor)) die("[X11]: Error: Failed to query OpenGL version\n"); if ((glx_major == 1 && glx_minor < 3) || (glx_major < 1)) die("[X11]: Error: Invalid GLX version!\n"); } { /* find and pick matching framebuffer visual */ int fb_count; static GLint attr[] = { GLX_X_RENDERABLE, True, GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_ALPHA_SIZE, 8, GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, 8, GLX_DOUBLEBUFFER, True, None }; GLXFBConfig *fbc; fbc = glXChooseFBConfig(win.dpy, DefaultScreen(win.dpy), attr, &fb_count); if (!fbc) die("[X11]: Error: failed to retrieve framebuffer configuration\n"); { /* pick framebuffer with most samples per pixel */ int i; int fb_best = -1, best_num_samples = -1; for (i = 0; i < fb_count; ++i) { XVisualInfo *vi = glXGetVisualFromFBConfig(win.dpy, fbc[i]); if (vi) { int sample_buffer, samples; glXGetFBConfigAttrib(win.dpy, fbc[i], GLX_SAMPLE_BUFFERS, &sample_buffer); glXGetFBConfigAttrib(win.dpy, fbc[i], GLX_SAMPLES, &samples); if ((fb_best < 0) || (sample_buffer && samples > best_num_samples)) fb_best = i, best_num_samples = samples; } } win.fbc = fbc[fb_best]; XFree(fbc); win.vis = glXGetVisualFromFBConfig(win.dpy, win.fbc); } } { /* create window */ win.cmap = XCreateColormap(win.dpy, RootWindow(win.dpy, win.vis->screen), win.vis->visual, AllocNone); win.swa.colormap = win.cmap; win.swa.background_pixmap = None; win.swa.border_pixel = 0; win.swa.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPress | ButtonReleaseMask| ButtonMotionMask | Button1MotionMask | Button3MotionMask | Button4MotionMask | Button5MotionMask| PointerMotionMask| StructureNotifyMask; win.win = XCreateWindow(win.dpy, RootWindow(win.dpy, win.vis->screen), 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT, 0, win.vis->depth, InputOutput, win.vis->visual, CWBorderPixel|CWColormap|CWEventMask, &win.swa); if (!win.win) die("[X11]: Failed to create window\n"); XFree(win.vis); XStoreName(win.dpy, win.win, "Demo"); XMapWindow(win.dpy, win.win); win.wm_delete_window = XInternAtom(win.dpy, "WM_DELETE_WINDOW", False); XSetWMProtocols(win.dpy, win.win, &win.wm_delete_window, 1); } { /* create opengl context */ typedef GLXContext(*glxCreateContext)(Display*, GLXFBConfig, GLXContext, Bool, const int*); int(*old_handler)(Display*, XErrorEvent*) = XSetErrorHandler(gl_error_handler); const char *extensions_str = glXQueryExtensionsString(win.dpy, DefaultScreen(win.dpy)); glxCreateContext create_context = (glxCreateContext) glXGetProcAddressARB((const GLubyte*)"glXCreateContextAttribsARB"); gl_err = nk_false; if (!has_extension(extensions_str, "GLX_ARB_create_context") || !create_context) { fprintf(stdout, "[X11]: glXCreateContextAttribARB() not found...\n"); fprintf(stdout, "[X11]: ... using old-style GLX context\n"); glContext = glXCreateNewContext(win.dpy, win.fbc, GLX_RGBA_TYPE, 0, True); } else { GLint attr[] = { GLX_CONTEXT_MAJOR_VERSION_ARB, 2, GLX_CONTEXT_MINOR_VERSION_ARB, 2, None }; glContext = create_context(win.dpy, win.fbc, 0, True, attr); XSync(win.dpy, False); if (gl_err || !glContext) { /* Could not create GL 3.0 context. Fallback to old 2.x context. * If a version below 3.0 is requested, implementations will * return the newest context version compatible with OpenGL * version less than version 3.0.*/ attr[1] = 1; attr[3] = 0; gl_err = nk_false; fprintf(stdout, "[X11] Failed to create OpenGL 3.0 context\n"); fprintf(stdout, "[X11] ... using old-style GLX context!\n"); glContext = create_context(win.dpy, win.fbc, 0, True, attr); } } XSync(win.dpy, False); XSetErrorHandler(old_handler); if (gl_err || !glContext) die("[X11]: Failed to create an OpenGL context\n"); glXMakeCurrent(win.dpy, win.win, glContext); } ctx = nk_x11_init(win.dpy, win.win); /* Load Fonts: if none of these are loaded a default font will be used */ /* Load Cursor: if you uncomment cursor loading please hide the cursor */ {struct nk_font_atlas *atlas; nk_x11_font_stash_begin(&atlas); /*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/ /*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 14, 0);*/ /*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/ /*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/ /*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/ /*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/ nk_x11_font_stash_end(); /*nk_style_load_all_cursors(ctx, atlas->cursors);*/ /*nk_style_set_font(ctx, &droid->handle);*/} #ifdef INCLUDE_STYLE /*set_style(ctx, THEME_WHITE);*/ /*set_style(ctx, THEME_RED);*/ /*set_style(ctx, THEME_BLUE);*/ /*set_style(ctx, THEME_DARK);*/ #endif bg.r = 0.10f, bg.g = 0.18f, bg.b = 0.24f, bg.a = 1.0f; while (running) { /* Input */ XEvent evt; nk_input_begin(ctx); while (XPending(win.dpy)) { XNextEvent(win.dpy, &evt); if (evt.type == ClientMessage) goto cleanup; if (XFilterEvent(&evt, win.win)) continue; nk_x11_handle_event(&evt); } nk_input_end(ctx); /* GUI */ if (nk_begin(ctx, "Demo", nk_rect(50, 50, 200, 200), NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE| NK_WINDOW_CLOSABLE|NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE)) { enum {EASY, HARD}; static int op = EASY; static int property = 20; nk_layout_row_static(ctx, 30, 80, 1); if (nk_button_label(ctx, "button")) fprintf(stdout, "button pressed\n"); nk_layout_row_dynamic(ctx, 30, 2); if (nk_option_label(ctx, "easy", op == EASY)) op = EASY; if (nk_option_label(ctx, "hard", op == HARD)) op = HARD; nk_layout_row_dynamic(ctx, 25, 1); nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1); nk_layout_row_dynamic(ctx, 20, 1); nk_label(ctx, "background:", NK_TEXT_LEFT); nk_layout_row_dynamic(ctx, 25, 1); if (nk_combo_begin_color(ctx, nk_rgb_cf(bg), nk_vec2(nk_widget_width(ctx),400))) { nk_layout_row_dynamic(ctx, 120, 1); bg = nk_color_picker(ctx, bg, NK_RGBA); nk_layout_row_dynamic(ctx, 25, 1); bg.r = nk_propertyf(ctx, "#R:", 0, bg.r, 1.0f, 0.01f,0.005f); bg.g = nk_propertyf(ctx, "#G:", 0, bg.g, 1.0f, 0.01f,0.005f); bg.b = nk_propertyf(ctx, "#B:", 0, bg.b, 1.0f, 0.01f,0.005f); bg.a = nk_propertyf(ctx, "#A:", 0, bg.a, 1.0f, 0.01f,0.005f); nk_combo_end(ctx); } } nk_end(ctx); /* -------------- EXAMPLES ---------------- */ #ifdef INCLUDE_CALCULATOR calculator(ctx); #endif #ifdef INCLUDE_OVERVIEW overview(ctx); #endif #ifdef INCLUDE_NODE_EDITOR node_editor(ctx); #endif /* ----------------------------------------- */ /* Draw */ XGetWindowAttributes(win.dpy, win.win, &win.attr); glViewport(0, 0, win.width, win.height); glClear(GL_COLOR_BUFFER_BIT); glClearColor(bg.r, bg.g, bg.b, bg.a); /* IMPORTANT: `nk_x11_render` modifies some global OpenGL state * with blending, scissor, face culling, depth test and viewport and * defaults everything back into a default state. * Make sure to either a.) save and restore or b.) reset your own state after * rendering the UI. */ nk_x11_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER, MAX_ELEMENT_BUFFER); glXSwapBuffers(win.dpy, win.win); } cleanup: nk_x11_shutdown(); glXMakeCurrent(win.dpy, 0, 0); glXDestroyContext(win.dpy, glContext); XUnmapWindow(win.dpy, win.win); XFreeColormap(win.dpy, win.cmap); XDestroyWindow(win.dpy, win.win); XCloseDisplay(win.dpy); return 0; }
/* =============================================================== * * DEMO * * ===============================================================*/ int main(void) { long dt; long started; int running = 1; int status; XWindow xw; struct rawfb_context *rawfb; void *fb = NULL; unsigned char tex_scratch[512 * 512]; /* X11 */ memset(&xw, 0, sizeof xw); xw.dpy = XOpenDisplay(NULL); if (!xw.dpy) die("Could not open a display; perhaps $DISPLAY is not set?"); xw.root = DefaultRootWindow(xw.dpy); xw.screen = XDefaultScreen(xw.dpy); xw.vis = XDefaultVisual(xw.dpy, xw.screen); xw.cmap = XCreateColormap(xw.dpy,xw.root,xw.vis,AllocNone); xw.swa.colormap = xw.cmap; xw.swa.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPress | ButtonReleaseMask| ButtonMotionMask | Button1MotionMask | Button3MotionMask | Button4MotionMask | Button5MotionMask| PointerMotionMask | KeymapStateMask | EnterWindowMask | LeaveWindowMask; xw.win = XCreateWindow(xw.dpy, xw.root, 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT, 0, XDefaultDepth(xw.dpy, xw.screen), InputOutput, xw.vis, CWEventMask | CWColormap, &xw.swa); XStoreName(xw.dpy, xw.win, "X11"); XMapWindow(xw.dpy, xw.win); XGetWindowAttributes(xw.dpy, xw.win, &xw.attr); xw.width = (unsigned int)xw.attr.width; xw.height = (unsigned int)xw.attr.height; /* Framebuffer emulator */ status = nk_xlib_init(xw.dpy, xw.vis, xw.screen, xw.win, xw.width, xw.height, &fb); if (!status || !fb) return 0; /* GUI */ rawfb = nk_rawfb_init(fb, tex_scratch, xw.width, xw.height, xw.width * 4); if (!rawfb) running = 0; #ifdef INCLUDE_STYLE /*set_style(ctx, THEME_WHITE);*/ /*set_style(ctx, THEME_RED);*/ /*set_style(ctx, THEME_BLUE);*/ /*set_style(ctx, THEME_DARK);*/ #endif while (running) { /* Input */ XEvent evt; started = timestamp(); nk_input_begin(&rawfb->ctx); while (XCheckWindowEvent(xw.dpy, xw.win, xw.swa.event_mask, &evt)) { if (XFilterEvent(&evt, xw.win)) continue; nk_xlib_handle_event(xw.dpy, xw.screen, xw.win, &evt, rawfb); } nk_input_end(&rawfb->ctx); /* GUI */ if (nk_begin(&rawfb->ctx, "Demo", nk_rect(50, 50, 200, 200), NK_WINDOW_BORDER|NK_WINDOW_MOVABLE| NK_WINDOW_CLOSABLE|NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE)) { enum {EASY, HARD}; static int op = EASY; static int property = 20; nk_layout_row_static(&rawfb->ctx, 30, 80, 1); if (nk_button_label(&rawfb->ctx, "button")) fprintf(stdout, "button pressed\n"); nk_layout_row_dynamic(&rawfb->ctx, 30, 2); if (nk_option_label(&rawfb->ctx, "easy", op == EASY)) op = EASY; if (nk_option_label(&rawfb->ctx, "hard", op == HARD)) op = HARD; nk_layout_row_dynamic(&rawfb->ctx, 25, 1); nk_property_int(&rawfb->ctx, "Compression:", 0, &property, 100, 10, 1); } nk_end(&rawfb->ctx); if (nk_window_is_closed(&rawfb->ctx, "Demo")) break; /* -------------- EXAMPLES ---------------- */ #ifdef INCLUDE_CALCULATOR calculator(ctx); #endif #ifdef INCLUDE_OVERVIEW overview(ctx); #endif #ifdef INCLUDE_NODE_EDITOR node_editor(ctx); #endif /* ----------------------------------------- */ /* Draw framebuffer */ nk_rawfb_render(rawfb, nk_rgb(30,30,30), 1); /* Emulate framebuffer */ XClearWindow(xw.dpy, xw.win); nk_xlib_render(xw.win); XFlush(xw.dpy); /* Timing */ dt = timestamp() - started; if (dt < DTIME) sleep_for(DTIME - dt); } nk_rawfb_shutdown(rawfb); nk_xlib_shutdown(); XUnmapWindow(xw.dpy, xw.win); XFreeColormap(xw.dpy, xw.cmap); XDestroyWindow(xw.dpy, xw.win); XCloseDisplay(xw.dpy); return 0; }
int main(void) { /* Platform */ static GLFWwindow *win; int width = 0, height = 0; struct nk_context *ctx; struct nk_colorf bg; /* GLFW */ glfwSetErrorCallback(error_callback); if (!glfwInit()) { fprintf(stdout, "[GFLW] failed to init!\n"); exit(1); } win = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Demo", NULL, NULL); glfwMakeContextCurrent(win); glfwGetWindowSize(win, &width, &height); /* GUI */ ctx = nk_glfw3_init(win, NK_GLFW3_INSTALL_CALLBACKS); /* Load Fonts: if none of these are loaded a default font will be used */ /* Load Cursor: if you uncomment cursor loading please hide the cursor */ {struct nk_font_atlas *atlas; nk_glfw3_font_stash_begin(&atlas); /*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/ /*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 14, 0);*/ /*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/ /*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/ /*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/ /*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/ nk_glfw3_font_stash_end(); /*nk_style_load_all_cursors(ctx, atlas->cursors);*/ /*nk_style_set_font(ctx, &droid->handle);*/} #ifdef INCLUDE_STYLE /*set_style(ctx, THEME_WHITE);*/ /*set_style(ctx, THEME_RED);*/ /*set_style(ctx, THEME_BLUE);*/ /*set_style(ctx, THEME_DARK);*/ #endif bg.r = 0.10f, bg.g = 0.18f, bg.b = 0.24f, bg.a = 1.0f; while (!glfwWindowShouldClose(win)) { /* Input */ glfwPollEvents(); nk_glfw3_new_frame(); /* GUI */ if (nk_begin(ctx, "Demo", nk_rect(50, 50, 230, 250), NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE| NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE)) { enum {EASY, HARD}; static int op = EASY; static int property = 20; nk_layout_row_static(ctx, 30, 80, 1); if (nk_button_label(ctx, "button")) fprintf(stdout, "button pressed\n"); nk_layout_row_dynamic(ctx, 30, 2); if (nk_option_label(ctx, "easy", op == EASY)) op = EASY; if (nk_option_label(ctx, "hard", op == HARD)) op = HARD; nk_layout_row_dynamic(ctx, 25, 1); nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1); nk_layout_row_dynamic(ctx, 20, 1); nk_label(ctx, "background:", NK_TEXT_LEFT); nk_layout_row_dynamic(ctx, 25, 1); if (nk_combo_begin_color(ctx, nk_rgb_cf(bg), nk_vec2(nk_widget_width(ctx),400))) { nk_layout_row_dynamic(ctx, 120, 1); bg = nk_color_picker(ctx, bg, NK_RGBA); nk_layout_row_dynamic(ctx, 25, 1); bg.r = nk_propertyf(ctx, "#R:", 0, bg.r, 1.0f, 0.01f,0.005f); bg.g = nk_propertyf(ctx, "#G:", 0, bg.g, 1.0f, 0.01f,0.005f); bg.b = nk_propertyf(ctx, "#B:", 0, bg.b, 1.0f, 0.01f,0.005f); bg.a = nk_propertyf(ctx, "#A:", 0, bg.a, 1.0f, 0.01f,0.005f); nk_combo_end(ctx); } } nk_end(ctx); /* -------------- EXAMPLES ---------------- */ #ifdef INCLUDE_CALCULATOR calculator(ctx); #endif #ifdef INCLUDE_OVERVIEW overview(ctx); #endif #ifdef INCLUDE_NODE_EDITOR node_editor(ctx); #endif /* ----------------------------------------- */ /* Draw */ glfwGetWindowSize(win, &width, &height); glViewport(0, 0, width, height); glClear(GL_COLOR_BUFFER_BIT); glClearColor(bg.r, bg.g, bg.b, bg.a); /* IMPORTANT: `nk_glfw_render` modifies some global OpenGL state * with blending, scissor, face culling and depth test and defaults everything * back into a default state. Make sure to either save and restore or * reset your own state after drawing rendering the UI. */ nk_glfw3_render(NK_ANTI_ALIASING_ON); glfwSwapBuffers(win); } nk_glfw3_shutdown(); glfwTerminate(); return 0; }
void process_keys() { if (game.cooldown <= 0) { scanKeys(); u32 keys = keysHeld(); u32 down = keysDown(); touchPosition touch = touchReadXY(); if (down & KEY_START) { new_game(); return; } if (down & KEY_SELECT) { test_map(); torch.buf.scroll.x = game.player.x - 16; torch.buf.scroll.y = game.player.y - 12; torch.buf.bounded(torch.buf.scroll.x, torch.buf.scroll.y); torch.dirty_screen(); torch.reset_luminance(); return; } if (down & KEY_X) { inventory(); return; } if (down & KEY_L) { overview(); return; } if (down & KEY_TOUCH && touch.px != 0 && touch.py != 0) { if (!(keys & KEY_R) && game.player.projectile) { game.player.chuck(torch.buf.scroll.x + touch.px/8, torch.buf.scroll.y + touch.py/8); } return; } if (down & KEY_R) { printf("Saving... "); fflush(stdout); game.save("blah.adrift"); printf("done\n"); printf("Loading... "); fflush(stdout); game.load("blah.adrift"); printf("done\n"); } if (keys & KEY_Y) { if (get_items()) return; } DIRECTION dir = 0; if (keys & KEY_RIGHT) dir |= D_EAST; else if (keys & KEY_LEFT) dir |= D_WEST; if (keys & KEY_DOWN) dir |= D_SOUTH; else if (keys & KEY_UP) dir |= D_NORTH; if (dir) { game.player.moveDir(dir, keys & KEY_B); return; } if (down & KEY_A) { seek_and_destroy(); if (!game.player.target) { // no monsters in range for (int x = game.player.x-1; x <= game.player.x+1; x++) { for (int y = game.player.y-1; y <= game.player.y+1; y++) { Object *o = game.map.at(x,y)->objects.head(); if (!o) continue; if (o->type == VENDING_MACHINE) { if (game.player.x == x+D_DX[o->orientation] && game.player.y == y+D_DY[o->orientation]) { iprintf("You kick the vending machine. "); if (o->quantity > 0 && rand4() < 5) { if (rand4() & 1) { iprintf("Clunk! A can rolls out.\n"); addObject(game.player.x, game.player.y, CAN_OF_STEWED_BEEF); } else { iprintf("Clunk! A bottle rolls out.\n"); addObject(game.player.x, game.player.y, BOTTLE_OF_WATER); } o->quantity--; } else { iprintf("Nothing happens.\n"); } game.cooldown += 5; } } } } } else return; } if (keys & KEY_A) { seek_and_destroy(); return; } } else if (game.cooldown > 0) game.cooldown--; }