int32_t main ( int32_t argc, char * argv[] ) { int32_t n; //test01(argc,argv); p37(); END: return 0; }
int main(int argc, char* argv[]) { CS325Graphics window(argc, argv); float delta = 0.1; Point2D p1(CS325Graphics::X_MIN, CS325Graphics::Y_MAX / 4.5); Point2D p2(CS325Graphics::X_MAX, CS325Graphics::Y_MAX / 4.5); Point2D p3(CS325Graphics::X_MIN, CS325Graphics::Y_MIN); Point2D p4(CS325Graphics::X_MAX, CS325Graphics::Y_MAX); //Points 41, 42, 45, 46 control the sandbox. DON"T MESS WITH THEM! Point3D p30(0.5, 0.5,-3.5); Point3D p31(0.5, -0.5,-3.5); Point3D p32(-0.5,-0.5,-3.5); Point3D p33(-0.5, 0.5,-3.5); Point3D p34(0.5, 0.5,-1.5); Point3D p35(0.5, -0.5,-1.5); Point3D p36(-0.5,-0.5,-1.5); Point3D p37(-0.5, 0.5,-1.5); Point3D p40( -70.8, 28.8, -50.8); Point3D p41( 50.8,-2.8, 50.8); Point3D p42(-50.8,-2.8, 50.8); Point3D p43(-58.8, 25.8, 50.8); Point3D p44( 50.8, 50.8, -50.8); Point3D p45( 50.8,-2.8, -50.8); Point3D p46(-50.8,-2.8, -50.8); Point3D p47(-84.8,-2.8, -50.8); Point3D p49(-8.5,22.0, 50.8); Point3D p48(70,20,50.8); Point3D p50(3.5, 0.5,-3.5); Point3D p51(3.5, -0.5,-3.5); Point3D p52(2.5,-0.5,-3.5); Point3D p53(2.5, 0.5,-3.5); Point3D p54(3.5, 0.5,-1.5); Point3D p55(3.5, -0.5,-1.5); Point3D p56(2.5,-0.5,-1.5); Point3D p57(2.5, 0.5,-1.5); Point3D p60(3.5, 0.5, 13.5); Point3D p61(3.5, -0.5, 13.5); Point3D p62(2.5,-0.5, 13.5); Point3D p63(2.5, 0.5, 13.5); Point3D p64(3.5, 0.5, 16.5); Point3D p65(3.5, -0.5, 16.5); Point3D p66(2.5,-0.5, 16.5); Point3D p67(2.5, 0.5, 16.5); Point2D viewPos; Vector2D viewDir; Vector3D deltaV; viewDir.setAngle(0); // move view position for(int i = 0; i < MOVE_TEST; i){ /*window.DrawLineOnScreen(p1, p2);*/ //window.DrawLineOnScreen(p4, p3); window.DrawLineInSpace(p30, p31); window.DrawLineInSpace(p31, p32); window.DrawLineInSpace(p32, p33); window.DrawLineInSpace(p33, p30); window.DrawLineInSpace(p34, p35); window.DrawLineInSpace(p35, p36); window.DrawLineInSpace(p36, p37); window.DrawLineInSpace(p37, p34); window.DrawLineInSpace(p30, p34); window.DrawLineInSpace(p31, p35); window.DrawLineInSpace(p32, p36); window.DrawLineInSpace(p33, p37); window.DrawLineInSpace(p50, p51); window.DrawLineInSpace(p51, p52); window.DrawLineInSpace(p52, p53); window.DrawLineInSpace(p53, p50); window.DrawLineInSpace(p54, p55); window.DrawLineInSpace(p55, p56); window.DrawLineInSpace(p56, p57); window.DrawLineInSpace(p57, p54); window.DrawLineInSpace(p50, p54); window.DrawLineInSpace(p51, p55); window.DrawLineInSpace(p52, p56); window.DrawLineInSpace(p53, p57); window.DrawLineInSpace(p60, p61); window.DrawLineInSpace(p61, p62); window.DrawLineInSpace(p62, p63); window.DrawLineInSpace(p63, p60); window.DrawLineInSpace(p64, p65); window.DrawLineInSpace(p65, p66); window.DrawLineInSpace(p66, p67); window.DrawLineInSpace(p67, p64); window.DrawLineInSpace(p60, p64); window.DrawLineInSpace(p61, p65); window.DrawLineInSpace(p62, p66); window.DrawLineInSpace(p63, p67); //window.DrawLineInSpace(p40, p41); window.DrawLineInSpace(p41, p42); window.DrawLineInSpace(p42, p43); //window.DrawLineInSpace(p43, p40); //window.DrawLineInSpace(p44, p45); window.DrawLineInSpace(p45, p46); //window.DrawLineInSpace(p46, p47); //window.DrawLineInSpace(p47, p44); window.DrawLineInSpace(p40, p45); window.DrawLineInSpace(p41, p45); window.DrawLineInSpace(p42, p46); window.DrawLineInSpace(p43, p47); window.DrawLineInSpace(p40, p47); window.DrawLineInSpace(p41, p49); window.DrawLineInSpace(p42, p49); window.DrawLineInSpace(p41, p48); window.DrawLineInSpace(p45, p48); if(GetAsyncKeyState(VK_DOWN)) // the DOWN arrow was pressed, let's do something { delta = -.1; viewPos.setY(viewPos.getY() + cos(-viewDir.getAngle())*delta); viewPos.setX(viewPos.getX() + sin(-viewDir.getAngle())*delta); window.SetViewPosition(viewPos); cout << "view pos: " << viewPos.toString() << endl; window.DisplayNow(); Sleep(50); } if(GetAsyncKeyState(VK_UP)) // the UP arrow was pressed, let's do something { delta = .1; viewPos.setY(viewPos.getY() + cos(-viewDir.getAngle())*delta); viewPos.setX(viewPos.getX() + sin(-viewDir.getAngle())*delta); window.SetViewPosition(viewPos); cout << "view pos: " << viewPos.toString() << endl; window.DisplayNow(); Sleep(50); } if(GetAsyncKeyState(VK_RIGHT)) // the RIGHT arrow was pressed, let's do something { delta = .1; viewDir.setAngle(viewDir.getAngle()+delta); window.SetViewDirection(viewDir); cout << "view dir: " << viewDir.getAngle() << endl; window.DisplayNow(); Sleep(50); } if(GetAsyncKeyState(VK_LEFT)) // the LEFT arrow was pressed, let's do something { delta = -.1; viewDir.setAngle(viewDir.getAngle()+delta); window.SetViewDirection(viewDir); cout << "view dir: " << viewDir.getAngle() << endl; window.DisplayNow(); Sleep(50); } if(GetAsyncKeyState(VK_ESCAPE)) { return 1; } } }