int main(int argc, char* argv[]) { int exitCode = EXIT_SUCCESS; PActivity* activity = pNew(PActivity(argc, argv)); // Enable memory leak checks and heap validation. _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_CHECK_ALWAYS_DF | _CRTDBG_LEAK_CHECK_DF); _CrtSetBreakAlloc(-1); pMain(argc, argv); // Set console title. SetConsoleTitle(L"protoss debug console"); // Disable the close button of the console window. HWND hConsoleWindow = GetConsoleWindow(); if (hConsoleWindow != NULL) { HMENU hMenu = GetSystemMenu(hConsoleWindow, 0); if (hMenu != NULL) { DeleteMenu(hMenu, SC_CLOSE, MF_BYCOMMAND); DrawMenuBar(hConsoleWindow); } } PContext* context = activity->findContext(pUint32(0)); pAssert(context != P_NULL); if (context == P_NULL) { exitCode = EXIT_FAILURE; pDelete(activity); return exitCode; } PWin32Window window(context); if (!window.create()) { exitCode = EXIT_FAILURE; pDelete(activity); return exitCode; } // Initialize the context. // kzaPlatformSetInstanceHandle(context, GetModuleHandle(NULL)); context->setState(P_CONTEXT_STATE_UNINITIALIZED); if (!context->initialize()) { exitCode = EXIT_FAILURE; } if (!context->onInitialized()) { context->setState(P_CONTEXT_STATE_ERROR); } else { pLogDebug("Starting program main loop"); context->setState(P_CONTEXT_STATE_RUNNING); } if (context->getState() == P_CONTEXT_STATE_ERROR) { exitCode = EXIT_FAILURE; } // The mainloop of window. window.run(); // Right before destroy the context, user might have // something to do. context->onDestroy(); context->destroy(); // Destroy native window. window.destroy(); // Destroy the activity pDelete(activity); // If debugger is present, a pause is required to keep the console output // visible. Otherwise the pause is automatic. if (IsDebuggerPresent()) { system("pause"); } return exitCode; }
int pwin32main(int argc, char* argv[]) { // Enable memory leak checks and heap validation. _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_CHECK_ALWAYS_DF | _CRTDBG_LEAK_CHECK_DF); _CrtSetBreakAlloc(-1); int exitCode = EXIT_SUCCESS; // Create the memory debugger. PMemoryDebugger::create(); PActivity* activity = PNEW(PActivity(argc, argv)); if (!activity->initialize()) { PDELETE(activity); return EXIT_FAILURE; } pMain(argc, argv); // Set console title. SetConsoleTitle(L"Console"); // Disable the close button of the console window. HWND hConsoleWindow = GetConsoleWindow(); if (hConsoleWindow != NULL) { HMENU hMenu = GetSystemMenu(hConsoleWindow, 0); if (hMenu != NULL) { DeleteMenu(hMenu, SC_CLOSE, MF_BYCOMMAND); DrawMenuBar(hConsoleWindow); } } PContext* context = activity->findContext(puint32(0)); PASSERT(context != P_NULL); if (context == P_NULL) { exitCode = EXIT_FAILURE; PDELETE(activity); return exitCode; } PWin32Window window(context); if (!window.create()) { exitCode = EXIT_FAILURE; PDELETE(activity); return exitCode; } // Initialize the context. context->setState(P_CONTEXT_STATE_UNINITIALIZED); if (!context->initialize(context->properties()->m_windowWidth, context->properties()->m_windowHeight)) { exitCode = EXIT_FAILURE; } else { if (!context->onInitialized()) { context->setState(P_CONTEXT_STATE_ERROR); } else { PLOG_DEBUG("Starting program main loop"); context->setState(P_CONTEXT_STATE_RUNNING); } if (context->state() == P_CONTEXT_STATE_ERROR) { exitCode = EXIT_FAILURE; } // The mainloop of window. window.run(); // Right before destroy the context, user might have // something to do. context->onDestroy(); } context->destroy(); // Destroy native window. window.destroy(); // Destroy the activity activity->uninitialize(); PDELETE(activity); // Destroy the memory debugger. PMemoryDebugger::destroy(); // If debugger is present, a pause is required to keep the console output // visible. Otherwise the pause is automatic. if (IsDebuggerPresent()) { system("pause"); } return exitCode; }
int CALLBACK _tWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow ) { int argc = 0; LPWSTR * argv = CommandLineToArgvW( GetCommandLineW(), &argc ); if ( argv == NULL || argc != 3 ) return 1; wchar_t * end_char = 0; unsigned in_sum = wcstoul( argv[ 2 ], &end_char, 16 ); if ( end_char == argv[ 2 ] || *end_char ) return 2; unsigned test_sum = 0; end_char = argv[ 1 ]; while ( *end_char ) { test_sum += (TCHAR)( *end_char++ * 820109 ); } #ifdef NDEBUG if ( test_sum != in_sum ) return 3; #endif unsigned code = 0; HMODULE hDll = NULL; main_func pMain = NULL; AEffect * pEffect[3] = {0, 0, 0}; audioMasterData effectData[3] = { { 0 }, { 1 }, { 2 } }; std::vector<uint8_t> blState; uint32_t max_num_outputs = 2; uint32_t sample_rate = 44100; std::vector<uint8_t> chunk; std::vector<float> sample_buffer; null_file = CreateFile( _T("NUL"), GENERIC_READ | GENERIC_WRITE, 0, NULL, OPEN_EXISTING, 0, NULL ); pipe_in = GetStdHandle( STD_INPUT_HANDLE ); pipe_out = GetStdHandle( STD_OUTPUT_HANDLE ); SetStdHandle( STD_INPUT_HANDLE, null_file ); SetStdHandle( STD_OUTPUT_HANDLE, null_file ); { INITCOMMONCONTROLSEX icc; icc.dwSize = sizeof(icc); icc.dwICC = ICC_WIN95_CLASSES | ICC_COOL_CLASSES | ICC_STANDARD_CLASSES; if ( !InitCommonControlsEx( &icc ) ) return 4; } if ( FAILED( CoInitialize( NULL ) ) ) return 5; #ifndef _DEBUG SetUnhandledExceptionFilter( myExceptFilterProc ); #endif size_t dll_name_len = wcslen( argv[ 1 ] ); dll_dir = ( char * ) malloc( dll_name_len + 1 ); wcstombs( dll_dir, argv[ 1 ], dll_name_len ); dll_dir[ dll_name_len ] = '\0'; char * slash = strrchr( dll_dir, '\\' ); *slash = '\0'; hDll = LoadLibraryW( argv[ 1 ] ); if ( !hDll ) { code = 6; goto exit; } pMain = (main_func) GetProcAddress( hDll, "main" ); if ( !pMain ) { code = 7; goto exit; } #if 0 MessageBox( GetDesktopWindow(), argv[ 1 ], _T("HUUUURRRRRR"), 0 ); #endif pEffect[ 0 ] = pMain( &audioMaster ); if ( !pEffect[ 0 ] || pEffect[ 0 ]->magic != kEffectMagic ) { code = 8; goto exit; } pEffect[ 0 ]->user = &effectData[ 0 ]; pEffect[ 0 ]->dispatcher( pEffect[ 0 ], effOpen, 0, 0, 0, 0 ); if ( pEffect[ 0 ]->dispatcher( pEffect[ 0 ], effGetPlugCategory, 0, 0, 0, 0 ) != kPlugCategSynth || pEffect[ 0 ]->dispatcher( pEffect[ 0 ], effCanDo, 0, 0, "sendVstMidiEvent", 0 ) == 0 ) { code = 9; goto exit; } max_num_outputs = min( pEffect[ 0 ]->numOutputs, 2 ); { char name_string[256] = { 0 }; char vendor_string[256] = { 0 }; char product_string[256] = { 0 }; uint32_t name_string_length; uint32_t vendor_string_length; uint32_t product_string_length; uint32_t vendor_version; uint32_t unique_id; pEffect[ 0 ]->dispatcher( pEffect[ 0 ], effGetEffectName, 0, 0, &name_string, 0 ); pEffect[ 0 ]->dispatcher( pEffect[ 0 ], effGetVendorString, 0, 0, &vendor_string, 0 ); pEffect[ 0 ]->dispatcher( pEffect[ 0 ], effGetProductString, 0, 0, &product_string, 0 ); name_string_length = strlen( name_string ); vendor_string_length = strlen( vendor_string ); product_string_length = strlen( product_string ); vendor_version = pEffect[ 0 ]->dispatcher( pEffect[ 0 ], effGetVendorVersion, 0, 0, 0, 0 ); unique_id = pEffect[ 0 ]->uniqueID; put_code( 0 ); put_code( name_string_length ); put_code( vendor_string_length ); put_code( product_string_length ); put_code( vendor_version ); put_code( unique_id ); put_code( max_num_outputs ); if ( name_string_length ) put_bytes( name_string, name_string_length ); if ( vendor_string_length ) put_bytes( vendor_string, vendor_string_length ); if ( product_string_length ) put_bytes( product_string, product_string_length ); } float ** float_list_in; float ** float_list_out; float * float_null; float * float_out; for (;;) { uint32_t command = get_code(); if ( !command ) break; switch ( command ) { case 1: // Get Chunk getChunk( pEffect[ 0 ], chunk ); put_code( 0 ); put_code( chunk.size() ); put_bytes( chunk.data(), chunk.size() ); break; case 2: // Set Chunk { uint32_t size = get_code(); chunk.resize( size ); if ( size ) get_bytes( chunk.data(), size ); setChunk( pEffect[ 0 ], chunk ); setChunk( pEffect[ 1 ], chunk ); setChunk( pEffect[ 2 ], chunk ); put_code( 0 ); } break; case 3: // Has Editor { uint32_t has_editor = ( pEffect[ 0 ]->flags & effFlagsHasEditor ) ? 1 : 0; put_code( 0 ); put_code( has_editor ); } break; case 4: // Display Editor Modal { if ( pEffect[ 0 ]->flags & effFlagsHasEditor ) { MyDLGTEMPLATE t; t.style = WS_POPUPWINDOW | WS_DLGFRAME | DS_MODALFRAME | DS_CENTER; DialogBoxIndirectParam ( 0, &t, GetDesktopWindow(), (DLGPROC)EditorProc, (LPARAM)( pEffect[ 0 ] ) ); getChunk( pEffect[ 0 ], chunk ); setChunk( pEffect[ 1 ], chunk ); setChunk( pEffect[ 2 ], chunk ); } put_code( 0 ); } break; case 5: // Set Sample Rate { uint32_t size = get_code(); if ( size != sizeof(sample_rate) ) { code = 10; goto exit; } sample_rate = get_code(); put_code( 0 ); } break; case 6: // Reset { if ( pEffect[ 2 ] ) { if ( blState.size() ) pEffect[ 2 ]->dispatcher( pEffect[ 2 ], effStopProcess, 0, 0, 0, 0 ); pEffect[ 2 ]->dispatcher( pEffect[ 2 ], effClose, 0, 0, 0, 0 ); pEffect[ 2 ] = NULL; } if ( pEffect[ 1 ] ) { if ( blState.size() ) pEffect[ 1 ]->dispatcher( pEffect[ 1 ], effStopProcess, 0, 0, 0, 0 ); pEffect[ 1 ]->dispatcher( pEffect[ 1 ], effClose, 0, 0, 0, 0 ); pEffect[ 1 ] = NULL; } if ( blState.size() ) pEffect[ 0 ]->dispatcher( pEffect[ 0 ], effStopProcess, 0, 0, 0, 0 ); pEffect[ 0 ]->dispatcher( pEffect[ 0 ], effClose, 0, 0, 0, 0 ); blState.resize( 0 ); freeChain(); pEffect[ 0 ] = pMain( &audioMaster ); if ( !pEffect[ 0 ] ) { code = 8; goto exit; } pEffect[ 0 ]->user = &effectData[ 0 ]; pEffect[ 0 ]->dispatcher( pEffect[ 0 ], effOpen, 0, 0, 0, 0 ); setChunk( pEffect[ 0 ], chunk ); put_code( 0 ); } break; case 7: // Send MIDI Event { myVstEvent * ev = ( myVstEvent * ) calloc( sizeof( myVstEvent ), 1 ); if ( evTail ) evTail->next = ev; evTail = ev; if ( !evChain ) evChain = ev; uint32_t b = get_code(); ev->port = (b & 0x7F000000) >> 24; if (ev->port > 2) ev->port = 2; ev->ev.midiEvent.type = kVstMidiType; ev->ev.midiEvent.byteSize = sizeof(ev->ev.midiEvent); memcpy(&ev->ev.midiEvent.midiData, &b, 3); put_code( 0 ); } break; case 8: // Send System Exclusive Event { myVstEvent * ev = ( myVstEvent * ) calloc( sizeof( myVstEvent ), 1 ); if ( evTail ) evTail->next = ev; evTail = ev; if ( !evChain ) evChain = ev; uint32_t size = get_code(); uint32_t port = size >> 24; size &= 0xFFFFFF; ev->port = port; if (ev->port > 2) ev->port = 2; ev->ev.sysexEvent.type = kVstSysExType; ev->ev.sysexEvent.byteSize = sizeof(ev->ev.sysexEvent); ev->ev.sysexEvent.dumpBytes = size; ev->ev.sysexEvent.sysexDump = (char*) malloc( size ); get_bytes( ev->ev.sysexEvent.sysexDump, size ); put_code( 0 ); } break; case 9: // Render Samples { if ( !pEffect[ 1 ] ) { pEffect[ 1 ] = pMain( &audioMaster ); if ( !pEffect[ 1 ] ) { code = 11; goto exit; } pEffect[ 1 ]->user = &effectData[ 1 ]; pEffect[ 1 ]->dispatcher( pEffect[ 1 ], effOpen, 0, 0, 0, 0 ); setChunk( pEffect[ 1 ], chunk ); } if ( !pEffect[ 2 ] ) { pEffect[ 2 ] = pMain( &audioMaster ); if ( !pEffect[ 2 ] ) { code = 11; goto exit; } pEffect[ 2 ]->user = &effectData[ 2 ]; pEffect[ 2 ]->dispatcher( pEffect[ 2 ], effOpen, 0, 0, 0, 0 ); setChunk( pEffect[ 2 ], chunk ); } if ( !blState.size() ) { pEffect[ 0 ]->dispatcher( pEffect[ 0 ], effSetSampleRate, 0, 0, 0, float(sample_rate) ); pEffect[ 0 ]->dispatcher( pEffect[ 0 ], effSetBlockSize, 0, BUFFER_SIZE, 0, 0 ); pEffect[ 0 ]->dispatcher( pEffect[ 0 ], effMainsChanged, 0, 1, 0, 0 ); pEffect[ 0 ]->dispatcher( pEffect[ 0 ], effStartProcess, 0, 0, 0, 0 ); pEffect[ 1 ]->dispatcher( pEffect[ 1 ], effSetSampleRate, 0, 0, 0, float(sample_rate) ); pEffect[ 1 ]->dispatcher( pEffect[ 1 ], effSetBlockSize, 0, BUFFER_SIZE, 0, 0 ); pEffect[ 1 ]->dispatcher( pEffect[ 1 ], effMainsChanged, 0, 1, 0, 0 ); pEffect[ 1 ]->dispatcher( pEffect[ 1 ], effStartProcess, 0, 0, 0, 0 ); pEffect[ 2 ]->dispatcher( pEffect[ 2 ], effSetSampleRate, 0, 0, 0, float(sample_rate) ); pEffect[ 2 ]->dispatcher( pEffect[ 2 ], effSetBlockSize, 0, BUFFER_SIZE, 0, 0 ); pEffect[ 2 ]->dispatcher( pEffect[ 2 ], effMainsChanged, 0, 1, 0, 0 ); pEffect[ 2 ]->dispatcher( pEffect[ 2 ], effStartProcess, 0, 0, 0, 0 ); size_t buffer_size = sizeof(float*) * ( pEffect[ 0 ]->numInputs + pEffect[ 0 ]->numOutputs * 3 ); // float lists buffer_size += sizeof(float) * BUFFER_SIZE; // null input buffer_size += sizeof(float) * BUFFER_SIZE * pEffect[ 0 ]->numOutputs * 3; // outputs blState.resize( buffer_size ); float_list_in = (float**) blState.data(); float_list_out = float_list_in + pEffect[ 0 ]->numInputs; float_null = (float*) ( float_list_out + pEffect[ 0 ]->numOutputs * 3 ); float_out = float_null + BUFFER_SIZE; for ( unsigned i = 0; i < pEffect[ 0 ]->numInputs; ++i ) float_list_in [ i ] = float_null; for ( unsigned i = 0; i < pEffect[ 0 ]->numOutputs * 3; ++i ) float_list_out[ i ] = float_out + BUFFER_SIZE * i; memset( float_null, 0, sizeof(float) * BUFFER_SIZE ); sample_buffer.resize( BUFFER_SIZE * max_num_outputs ); } if ( need_idle ) { pEffect[ 0 ]->dispatcher( pEffect[ 0 ], DECLARE_VST_DEPRECATED (effIdle), 0, 0, 0, 0 ); pEffect[ 1 ]->dispatcher( pEffect[ 1 ], DECLARE_VST_DEPRECATED (effIdle), 0, 0, 0, 0 ); pEffect[ 2 ]->dispatcher( pEffect[ 2 ], DECLARE_VST_DEPRECATED (effIdle), 0, 0, 0, 0 ); if ( !idle_started ) { unsigned idle_run = BUFFER_SIZE * 128; while ( idle_run ) { unsigned count_to_do = min( idle_run, BUFFER_SIZE ); unsigned num_outputs = pEffect[ 0 ]->numOutputs; pEffect[ 0 ]->processReplacing( pEffect[ 0 ], float_list_in, float_list_out, count_to_do ); pEffect[ 1 ]->processReplacing( pEffect[ 1 ], float_list_in, float_list_out + num_outputs, count_to_do ); pEffect[ 2 ]->processReplacing( pEffect[ 2 ], float_list_in, float_list_out + num_outputs * 2, count_to_do ); pEffect[ 0 ]->dispatcher( pEffect[ 0 ], DECLARE_VST_DEPRECATED (effIdle), 0, 0, 0, 0 ); pEffect[ 1 ]->dispatcher( pEffect[ 1 ], DECLARE_VST_DEPRECATED (effIdle), 0, 0, 0, 0 ); pEffect[ 2 ]->dispatcher( pEffect[ 2 ], DECLARE_VST_DEPRECATED (effIdle), 0, 0, 0, 0 ); idle_run -= count_to_do; } } } VstEvents * events[ 3 ] = {0}; if ( evChain ) { unsigned event_count[ 3 ] = {0}; myVstEvent * ev = evChain; while ( ev ) { event_count[ ev->port ]++; ev = ev->next; } if ( event_count[ 0 ] ) { events[ 0 ] = ( VstEvents * ) malloc( sizeof(long) + sizeof(long) + sizeof(VstEvent*) * event_count[ 0 ] ); events[ 0 ]->numEvents = event_count[ 0 ]; events[ 0 ]->reserved = 0; ev = evChain; for ( unsigned i = 0; ev; ) { if ( !ev->port ) events[ 0 ]->events[ i++ ] = (VstEvent*) &ev->ev; ev = ev->next; } pEffect[ 0 ]->dispatcher( pEffect[ 0 ], effProcessEvents, 0, 0, events[ 0 ], 0 ); } if ( event_count[ 1 ] ) { events[ 1 ] = ( VstEvents * ) malloc( sizeof(long) + sizeof(long) + sizeof(VstEvent*) * event_count[ 1 ] ); events[ 1 ]->numEvents = event_count[ 1 ]; events[ 1 ]->reserved = 0; ev = evChain; for ( unsigned i = 0; ev; ) { if ( ev->port == 1 ) events[ 1 ]->events[ i++ ] = (VstEvent*) &ev->ev; ev = ev->next; } pEffect[ 1 ]->dispatcher( pEffect[ 1 ], effProcessEvents, 0, 0, events[ 1 ], 0 ); } if ( event_count[ 2 ] ) { events[ 2 ] = ( VstEvents * ) malloc( sizeof(long) + sizeof(long) + sizeof(VstEvent*) * event_count[ 2 ] ); events[ 2 ]->numEvents = event_count[ 2 ]; events[ 2 ]->reserved = 0; ev = evChain; for ( unsigned i = 0; ev; ) { if ( ev->port == 2 ) events[ 2 ]->events[ i++ ] = (VstEvent*) &ev->ev; ev = ev->next; } pEffect[ 2 ]->dispatcher( pEffect[ 2 ], effProcessEvents, 0, 0, events[ 2 ], 0 ); } } if ( need_idle ) { pEffect[ 0 ]->dispatcher( pEffect[ 0 ], DECLARE_VST_DEPRECATED (effIdle), 0, 0, 0, 0 ); pEffect[ 1 ]->dispatcher( pEffect[ 1 ], DECLARE_VST_DEPRECATED (effIdle), 0, 0, 0, 0 ); pEffect[ 2 ]->dispatcher( pEffect[ 2 ], DECLARE_VST_DEPRECATED (effIdle), 0, 0, 0, 0 ); if ( !idle_started ) { if ( events[ 0 ] ) pEffect[ 0 ]->dispatcher( pEffect[ 0 ], effProcessEvents, 0, 0, events[ 0 ], 0 ); if ( events[ 1 ] ) pEffect[ 1 ]->dispatcher( pEffect[ 1 ], effProcessEvents, 0, 0, events[ 1 ], 0 ); if ( events[ 2 ] ) pEffect[ 2 ]->dispatcher( pEffect[ 2 ], effProcessEvents, 0, 0, events[ 2 ], 0 ); idle_started = true; } } uint32_t count = get_code(); put_code( 0 ); while( count ) { unsigned count_to_do = min( count, BUFFER_SIZE ); unsigned num_outputs = pEffect[ 0 ]->numOutputs; pEffect[ 0 ]->processReplacing( pEffect[ 0 ], float_list_in, float_list_out, count_to_do ); pEffect[ 1 ]->processReplacing( pEffect[ 1 ], float_list_in, float_list_out + num_outputs, count_to_do ); pEffect[ 2 ]->processReplacing( pEffect[ 2 ], float_list_in, float_list_out + num_outputs * 2, count_to_do ); float * out = sample_buffer.data(); if ( max_num_outputs == 2 ) { for ( unsigned i = 0; i < count_to_do; ++i ) { float sample = ( float_out[ i ] + float_out[ i + BUFFER_SIZE * num_outputs ] + float_out[ i + BUFFER_SIZE * num_outputs * 2 ] ); out[ 0 ] = sample; sample = ( float_out[ i + BUFFER_SIZE ] + float_out[ i + BUFFER_SIZE + BUFFER_SIZE * num_outputs ] + float_out[ i + BUFFER_SIZE + BUFFER_SIZE * num_outputs * 2 ] ); out[ 1 ] = sample; out += 2; } } else { for ( unsigned i = 0; i < count_to_do; ++i ) { float sample = ( float_out[ i ] + float_out[ i + BUFFER_SIZE * num_outputs ] + float_out[ i + BUFFER_SIZE * num_outputs * 2 ] ); out[ 0 ] = sample; out++; } } put_bytes( sample_buffer.data(), sizeof(float) * count_to_do * max_num_outputs ); count -= count_to_do; } if ( events[ 0 ] ) free( events[ 0 ] ); if ( events[ 1 ] ) free( events[ 1 ] ); if ( events[ 2 ] ) free( events[ 2 ] ); freeChain(); } break; default: code = 12; goto exit; break; } } exit: if ( pEffect[ 2 ] ) { if ( blState.size() ) pEffect[ 2 ]->dispatcher( pEffect[ 2 ], effStopProcess, 0, 0, 0, 0 ); pEffect[ 2 ]->dispatcher( pEffect[ 2 ], effClose, 0, 0, 0, 0 ); } if ( pEffect[ 1 ] ) { if ( blState.size() ) pEffect[ 1 ]->dispatcher( pEffect[ 1 ], effStopProcess, 0, 0, 0, 0 ); pEffect[ 1 ]->dispatcher( pEffect[ 1 ], effClose, 0, 0, 0, 0 ); } if ( pEffect[ 0 ] ) { if ( blState.size() ) pEffect[ 0 ]->dispatcher( pEffect[ 0 ], effStopProcess, 0, 0, 0, 0 ); pEffect[ 0 ]->dispatcher( pEffect[ 0 ], effClose, 0, 0, 0, 0 ); } freeChain(); if ( hDll ) FreeLibrary( hDll ); CoUninitialize(); if ( argv ) LocalFree( argv ); put_code( code ); if ( null_file ) { CloseHandle( null_file ); SetStdHandle( STD_INPUT_HANDLE, pipe_in ); SetStdHandle( STD_OUTPUT_HANDLE, pipe_out ); } return code; }