Example #1
0
static void producer(void *_q) {
    pa_asyncq *q = _q;
    int i;

    for (i = 0; i < 1000; i++) {
        printf("pushing %i\n", i);
        pa_asyncq_push(q, PA_UINT_TO_PTR(i+1), 1);
    }

    pa_asyncq_push(q, PA_UINT_TO_PTR(-1), TRUE);
    printf("pushed end\n");
}
Example #2
0
void pa_asyncq_post(pa_asyncq*l, void *p) {
    struct localq *q;

    pa_assert(l);
    pa_assert(p);

    if (flush_postq(l, FALSE))
        if (pa_asyncq_push(l, p, FALSE) >= 0)
            return;

    /* OK, we couldn't push anything in the queue. So let's queue it
     * locally and push it later */

    if (pa_log_ratelimit())
        pa_log_warn("q overrun, queuing locally");

    if (!(q = pa_flist_pop(PA_STATIC_FLIST_GET(localq))))
        q = pa_xnew(struct localq, 1);

    q->data = p;
    PA_LLIST_PREPEND(struct localq, l->localq, q);

    if (!l->last_localq)
        l->last_localq = q;

    return;
}
Example #3
0
int pa_asyncmsgq_send(pa_asyncmsgq *a, pa_msgobject *object, int code, const void *userdata, int64_t offset, const pa_memchunk *chunk) {
    struct asyncmsgq_item i;
    pa_assert(PA_REFCNT_VALUE(a) > 0);

    i.code = code;
    i.object = object;
    i.userdata = (void*) userdata;
    i.free_cb = NULL;
    i.ret = -1;
    i.offset = offset;
    if (chunk) {
        pa_assert(chunk->memblock);
        i.memchunk = *chunk;
    } else
        pa_memchunk_reset(&i.memchunk);

    if (!(i.semaphore = pa_flist_pop(PA_STATIC_FLIST_GET(semaphores))))
        i.semaphore = pa_semaphore_new(0);

    /* This mutex makes the queue multiple-writer safe. This lock is only used on the writing side */
    pa_mutex_lock(a->mutex);
    pa_assert_se(pa_asyncq_push(a->asyncq, &i, true) == 0);
    pa_mutex_unlock(a->mutex);

    pa_semaphore_wait(i.semaphore);

    if (pa_flist_push(PA_STATIC_FLIST_GET(semaphores), i.semaphore) < 0)
        pa_semaphore_free(i.semaphore);

    return i.ret;
}