void pack_local_only_sound_effect_data (entity *en, pack_modes mode) { sound_effect *raw; ASSERT (en); raw = get_local_entity_data (en); // // check properties // ASSERT (raw->looping); ASSERT (raw->sound_effect_sequence_count == 1); // // pack data // if (mode == PACK_MODE_CLIENT_SESSION) { pack_entity_safe_ptr (en); } pack_int_value (en, INT_TYPE_SIDE, raw->side); pack_int_value (en, INT_TYPE_ENTITY_SUB_TYPE, raw->eff.sub_type); pack_int_value (en, INT_TYPE_VALID_SOUND_EFFECT, raw->valid_sound_effect); pack_int_value (en, INT_TYPE_SOUND_EFFECT_INDEX, raw->effect_index [0]); #if DEBUG_MODULE debug_log ("SE_PACK: Packed Local-Only %d - Sub-type %d", get_local_entity_safe_index (en), raw->eff.sub_type); #endif }
static void pack_local_data (entity *en, pack_modes mode) { ASSERT ((mode >= 0) && (mode < NUM_PACK_MODES)); switch (mode) { //////////////////////////////////////// case PACK_MODE_SERVER_SESSION: case PACK_MODE_CLIENT_SESSION: //////////////////////////////////////// { sound_effect *raw; int loop; raw = get_local_entity_data (en); if (effect_database [raw->eff.sub_type].constructed_locally) { return; } if (mode == PACK_MODE_SERVER_SESSION) { if (get_local_entity_type (raw->eff.special_effect_link.parent) == ENTITY_TYPE_SESSION) { return; } } pack_entity_type (get_local_entity_type (en)); pack_entity_safe_ptr (en); // // pack effect data // pack_effect_data (en, &raw->eff, mode); // // pack sound effect data // pack_int_value (en, INT_TYPE_SOUND_EFFECT_SEQUENCE_COUNT, raw->sound_effect_sequence_count); for (loop = 0; loop < raw->sound_effect_sequence_count; loop ++) { pack_int_value (en, INT_TYPE_SOUND_EFFECT_INDEX, raw->effect_index [loop]); } pack_float_value (en, FLOAT_TYPE_AMPLIFICATION, raw->amplification); pack_float_value (en, FLOAT_TYPE_EFFECT_LIFETIME, raw->effect_lifetime); pack_float_value (en, FLOAT_TYPE_VALID_EFFECT_LIFETIME, raw->valid_effect_lifetime); // sound_effect_data pack_int_value (en, INT_TYPE_SOUND_CHANNEL, raw->sound_channel); pack_int_value (en, INT_TYPE_SOUND_LOCALITY, raw->sound_locality); pack_int_value (en, INT_TYPE_VALID_SOUND_EFFECT, raw->valid_sound_effect); pack_int_value (en, INT_TYPE_SOUND_EFFECT_LOOPING, raw->looping); pack_int_value (en, INT_TYPE_SOUND_EFFECT_PANNING, raw->panning); if (get_local_entity_parent (en, LIST_TYPE_UPDATE)) { pack_int_value (en, INT_TYPE_VALID, TRUE); } else { pack_int_value (en, INT_TYPE_VALID, FALSE); } #if DEBUG_MODULE debug_log ("SE_PACK: Packed %d - Sub-type %d", get_local_entity_safe_index (en), raw->eff.sub_type); #endif break; } //////////////////////////////////////// case PACK_MODE_BROWSE_SESSION: //////////////////////////////////////// { break; } //////////////////////////////////////// case PACK_MODE_UPDATE_ENTITY: //////////////////////////////////////// { break; } } }
static void pack_local_data (entity *en, pack_modes mode) { ASSERT ((mode >= 0) && (mode < NUM_PACK_MODES)); switch (mode) { //////////////////////////////////////// case PACK_MODE_SERVER_SESSION: case PACK_MODE_CLIENT_SESSION: //////////////////////////////////////// { routed_vehicle *raw; raw = (routed_vehicle *) get_local_entity_data (en); pack_entity_type (get_local_entity_type (en)); pack_entity_safe_ptr (en); // // pack vehicle data // pack_vehicle_data (en, &raw->vh, mode); ///////////////////////////////////////////////////////////////// if ((raw->vh.mob.velocity == 0.0) && (raw->desired_velocity == 0.0)) { pack_int_value (en, INT_TYPE_VALID, TRUE); } else { pack_int_value (en, INT_TYPE_VALID, FALSE); pack_float_value (en, FLOAT_TYPE_LOW_VELOCITY, raw->vh.mob.velocity); pack_float_value (en, FLOAT_TYPE_DESIRED_VELOCITY, raw->desired_velocity); } ///////////////////////////////////////////////////////////////// // // pack routed data // ///////////////////////////////////////////////////////////////// if ((raw->sub_waypoint_count == 0) && (raw->waypoint_next_index == 0) && (raw->waypoint_this_index == 0)) { pack_int_value (en, INT_TYPE_VALID, FALSE); } else { pack_int_value (en, INT_TYPE_VALID, TRUE); pack_int_value (en, INT_TYPE_SUB_WAYPOINT_COUNT, raw->sub_waypoint_count); pack_int_value (en, INT_TYPE_WAYPOINT_NEXT_INDEX, raw->waypoint_next_index); pack_int_value (en, INT_TYPE_WAYPOINT_THIS_INDEX, raw->waypoint_this_index); } ///////////////////////////////////////////////////////////////// // sub_waypoint_list reconstructed locally // // spin through special effects link and pack up local only smoke trails // pack_routed_vehicle_meta_smoke_lists (en, mode); pack_mobile_local_sound_effects (en, mode); break; } //////////////////////////////////////// case PACK_MODE_BROWSE_SESSION: //////////////////////////////////////// { break; } //////////////////////////////////////// case PACK_MODE_UPDATE_ENTITY: //////////////////////////////////////// { routed_vehicle *raw; raw = (routed_vehicle *) get_local_entity_data (en); pack_vec3d (en, VEC3D_TYPE_POSITION, &raw->vh.mob.position); pack_attitude_matrix (en, raw->vh.mob.attitude); pack_int_value (en, INT_TYPE_SUB_WAYPOINT_COUNT, raw->sub_waypoint_count); break; } } }
void pack_local_keysite_data (pack_modes mode) { entity *en, *landing_en; landing *landing_raw; keysite *raw; ASSERT (mode != PACK_MODE_UPDATE_ENTITY); if (mode == PACK_MODE_BROWSE_SESSION) { return; } en = get_local_entity_list (); while (en) { if (get_local_entity_type (en) == ENTITY_TYPE_KEYSITE) { // // pack keysite data // pack_entity_safe_ptr (en); raw = (keysite *) get_local_entity_data (en); pack_float_value (en, FLOAT_TYPE_AMMO_SUPPLY_LEVEL, raw->supplies.ammo_supply_level); pack_float_value (en, FLOAT_TYPE_FUEL_SUPPLY_LEVEL, raw->supplies.fuel_supply_level); pack_float_value (en, FLOAT_TYPE_KEYSITE_STRENGTH, raw->keysite_strength); pack_float_value (en, FLOAT_TYPE_KEYSITE_MAXIMUM_STRENGTH, raw->keysite_maximum_strength); pack_int_value (en, INT_TYPE_ALIVE, raw->alive); pack_int_value (en, INT_TYPE_SIDE, raw->side); pack_int_value (en, INT_TYPE_IN_USE, raw->in_use); pack_int_value (en, INT_TYPE_KEYSITE_ID, raw->keysite_id); pack_int_value (en, INT_TYPE_KEYSITE_USABLE_STATE, raw->keysite_usable_state); pack_list_root (en, LIST_TYPE_UNASSIGNED_TASK, &raw->unassigned_task_root); pack_list_root (en, LIST_TYPE_ASSIGNED_TASK, &raw->assigned_task_root); pack_list_root (en, LIST_TYPE_COMPLETED_TASK, &raw->completed_task_root); // pack_list_root (en, LIST_TYPE_KEYSITE_GROUP, &raw->keysite_group_root); pack_list_root (en, LIST_TYPE_DIVISION_HEADQUARTERS, &raw->division_headquarters_root); if (raw->campaign_objective_link.parent) { pack_int_value (en, INT_TYPE_VALID, TRUE); pack_list_link (en, LIST_TYPE_CAMPAIGN_OBJECTIVE, &raw->campaign_objective_link); } else { pack_int_value (en, INT_TYPE_VALID, FALSE); } #if DEBUG_MODULE debug_log ("KS_PACK: packing up keysite %s", raw->keysite_name); #endif if (mode == PACK_MODE_SERVER_SESSION) { pack_float_value (en, FLOAT_TYPE_REPAIR_TIMER, raw->repair_timer); pack_float_value (en, FLOAT_TYPE_SLEEP, raw->sleep); pack_float_value (en, FLOAT_TYPE_ASSIST_TIMER, raw->assist_timer); pack_float_value (en, FLOAT_TYPE_ASSIGN_TIMER, raw->assign_timer); // // pack landing data // landing_en = get_local_entity_first_child (en, LIST_TYPE_LANDING_SITE); while (landing_en) { landing_raw = (landing *) get_local_entity_data (landing_en); pack_int_value (landing_en, INT_TYPE_RESERVED_LANDING_SITES, landing_raw->reserved_landing_sites); //pack_int_value (en, INT_TYPE_FREE_LANDING_SITES, landing_raw->free_landing_sites); pack_int_value (landing_en, INT_TYPE_LANDING_LOCK, landing_raw->landing_lock); pack_int_value (landing_en, INT_TYPE_LANDED_LOCK, landing_raw->landed_lock); pack_int_value (landing_en, INT_TYPE_TAKEOFF_LOCK, landing_raw->takeoff_lock); pack_list_root (landing_en, LIST_TYPE_TAKEOFF_QUEUE, &landing_raw->takeoff_queue_root); #if DEBUG_MODULE debug_log ("KS_PACK: packing up %s landing entity, reserved %d, free %d, locks (landing %d, landed %d, takeoff %d)", entity_sub_type_landing_names [landing_raw->sub_type], landing_raw->reserved_landing_sites, landing_raw->free_landing_sites, landing_raw->landing_lock, landing_raw->landed_lock, landing_raw->takeoff_lock ); #endif landing_en = get_local_entity_child_succ (landing_en, LIST_TYPE_LANDING_SITE); } } } en = get_local_entity_succ (en); } }
void pack_local_session_data (pack_modes mode) { session *raw; entity *en; ASSERT ((mode >= 0) && (mode < NUM_PACK_MODES)); en = get_session_entity (); ASSERT (en); raw = (session *) get_local_entity_data (en); switch (mode) { //////////////////////////////////////// case PACK_MODE_SERVER_SESSION: //////////////////////////////////////// { ASSERT (!raw->session_complete); pack_int_value (en, INT_TYPE_VERSION_NUMBER, raw->version_number); pack_list_root (en, LIST_TYPE_FORCE, &raw->force_root); // special_effect_root // update_link pack_float_value (en, FLOAT_TYPE_ELAPSED_TIME, raw->elapsed_time); pack_float_value (en, FLOAT_TYPE_LIGHTNING_TIMER, raw->lightning_timer); pack_float_value (en, FLOAT_TYPE_START_TIME, raw->start_time); // time_of_day_resync pack_float_value (en, FLOAT_TYPE_TIME_OF_DAY_ACCELERATION, raw->time_of_day_acceleration); pack_float_value (en, FLOAT_TYPE_FOG_OF_WAR_MAXIMUM_VALUE, raw->fog_of_war_maximum_value); // // rain effect // pack_float_value (en, FLOAT_TYPE_WEATHER_RADIUS, raw->weather_radius); pack_float_value (en, FLOAT_TYPE_WEATHER_MODE_TRANSITIONAL_PERIOD, raw->weather_mode_transitional_period); pack_float_value (en, FLOAT_TYPE_WEATHER_MODE_TRANSITIONAL_STATUS, raw->weather_mode_transitional_status); pack_int_value (en, INT_TYPE_WEATHER_MODE, raw->weather_mode); pack_int_value (en, INT_TYPE_TARGET_WEATHER_MODE, raw->target_weather_mode); pack_vec3d (en, VEC3D_TYPE_WEATHER_POSITION, &raw->weather_position); pack_vec3d (en, VEC3D_TYPE_WEATHER_VELOCITY, &raw->weather_velocity); // // wind effect // pack_float_value (en, FLOAT_TYPE_WIND_EFFECT_RADIUS, raw->wind_effect_radius); pack_float_value (en, FLOAT_TYPE_WIND_GUSTING_VALUE, raw->wind_gusting_value); pack_float_value (en, FLOAT_TYPE_WIND_MINIMUM_SPEED, raw->wind_minimum_speed); pack_float_value (en, FLOAT_TYPE_WIND_MAXIMUM_SPEED, raw->wind_maximum_speed); pack_vec3d (en, VEC3D_TYPE_WIND_DIRECTION_VECTOR, &raw->wind_direction_vector); pack_vec3d (en, VEC3D_TYPE_WIND_EFFECT_POSITION, &raw->wind_effect_position); pack_vec3d (en, VEC3D_TYPE_WIND_EFFECT_VELOCITY, &raw->wind_effect_velocity); // pack_int_value (en, INT_TYPE_DAY_SEGMENT_TYPE, raw->day_segment_type); pack_float_value (en, FLOAT_TYPE_POPULATION_X_MIN, raw->population_x_min); pack_float_value (en, FLOAT_TYPE_POPULATION_X_MAX, raw->population_x_max); pack_float_value (en, FLOAT_TYPE_POPULATION_Z_MIN, raw->population_z_min); pack_float_value (en, FLOAT_TYPE_POPULATION_Z_MAX, raw->population_z_max); pack_int_value (en, INT_TYPE_CAMPAIGN_MEDAL, raw->campaign_medal); pack_int_value (en, INT_TYPE_CAMPAIGN_REQUIRES_APACHE_HAVOC, raw->campaign_requires_apache_havoc); pack_int_value (en, INT_TYPE_AUTO_ASSIGN_GUNSHIP, raw->auto_assign_gunship); pack_int_value (en, INT_TYPE_INFINITE_FUEL, raw->infinite_fuel); pack_int_value (en, INT_TYPE_INFINITE_WEAPONS, raw->infinite_weapons); pack_int_value (en, INT_TYPE_SUPPRESS_AI_FIRE, raw->suppress_ai_fire); pack_int_value (en, INT_TYPE_INVULNERABLE_FROM_COLLISIONS, raw->invulnerable_from_collisions); pack_int_value (en, INT_TYPE_INVULNERABLE_FROM_WEAPONS, raw->invulnerable_from_weapons); pack_int_value (en, INT_TYPE_CHEATS_ENABLED, raw->cheats_enabled); pack_int_value (en, INT_TYPE_SKIP_NIGHT_TIME, raw->skip_night_time); pack_int_value (en, INT_TYPE_WEATHER_INCREASING, raw->weather_increasing); pack_int_value (en, INT_TYPE_WIND_INCREASING, raw->wind_increasing); pack_int_value (en, INT_TYPE_LOCAL_WEATHER_MODEL, raw->local_weather_model); break; } //////////////////////////////////////// case PACK_MODE_CLIENT_SESSION: //////////////////////////////////////// { pack_entity_safe_ptr (en); pack_int_value (en, INT_TYPE_VERSION_NUMBER, raw->version_number); pack_int_value (en, INT_TYPE_SESSION_COMPLETE, raw->session_complete); pack_list_root (en, LIST_TYPE_FORCE, &raw->force_root); pack_list_root (en, LIST_TYPE_SPECIAL_EFFECT, &raw->special_effect_root); // update_link pack_float_value (en, FLOAT_TYPE_ELAPSED_TIME, raw->elapsed_time); pack_float_value (en, FLOAT_TYPE_LIGHTNING_TIMER, raw->lightning_timer); pack_float_value (en, FLOAT_TYPE_START_TIME, raw->start_time); // time_of_day_resync pack_float_value (en, FLOAT_TYPE_TIME_OF_DAY_ACCELERATION, raw->time_of_day_acceleration); pack_float_value (en, FLOAT_TYPE_FOG_OF_WAR_MAXIMUM_VALUE, raw->fog_of_war_maximum_value); // // rain effect // pack_float_value (en, FLOAT_TYPE_WEATHER_RADIUS, raw->weather_radius); pack_float_value (en, FLOAT_TYPE_WEATHER_MODE_TRANSITIONAL_PERIOD, raw->weather_mode_transitional_period); pack_float_value (en, FLOAT_TYPE_WEATHER_MODE_TRANSITIONAL_STATUS, raw->weather_mode_transitional_status); pack_int_value (en, INT_TYPE_WEATHER_MODE, raw->weather_mode); pack_int_value (en, INT_TYPE_TARGET_WEATHER_MODE, raw->target_weather_mode); pack_vec3d (en, VEC3D_TYPE_WEATHER_POSITION, &raw->weather_position); pack_vec3d (en, VEC3D_TYPE_WEATHER_VELOCITY, &raw->weather_velocity); // // wind effect // pack_float_value (en, FLOAT_TYPE_WIND_EFFECT_RADIUS, raw->wind_effect_radius); pack_float_value (en, FLOAT_TYPE_WIND_GUSTING_VALUE, raw->wind_gusting_value); pack_float_value (en, FLOAT_TYPE_WIND_MINIMUM_SPEED, raw->wind_minimum_speed); pack_float_value (en, FLOAT_TYPE_WIND_MAXIMUM_SPEED, raw->wind_maximum_speed); pack_vec3d (en, VEC3D_TYPE_WIND_DIRECTION_VECTOR, &raw->wind_direction_vector); pack_vec3d (en, VEC3D_TYPE_WIND_EFFECT_POSITION, &raw->wind_effect_position); pack_vec3d (en, VEC3D_TYPE_WIND_EFFECT_VELOCITY, &raw->wind_effect_velocity); // pack_int_value (en, INT_TYPE_DAY_SEGMENT_TYPE, raw->day_segment_type); pack_float_value (en, FLOAT_TYPE_POPULATION_X_MIN, raw->population_x_min); pack_float_value (en, FLOAT_TYPE_POPULATION_X_MAX, raw->population_x_max); pack_float_value (en, FLOAT_TYPE_POPULATION_Z_MIN, raw->population_z_min); pack_float_value (en, FLOAT_TYPE_POPULATION_Z_MAX, raw->population_z_max); pack_int_value (en, INT_TYPE_CAMPAIGN_MEDAL, raw->campaign_medal); pack_int_value (en, INT_TYPE_CAMPAIGN_REQUIRES_APACHE_HAVOC, raw->campaign_requires_apache_havoc); pack_int_value (en, INT_TYPE_AUTO_ASSIGN_GUNSHIP, raw->auto_assign_gunship); pack_int_value (en, INT_TYPE_INFINITE_FUEL, raw->infinite_fuel); pack_int_value (en, INT_TYPE_INFINITE_WEAPONS, raw->infinite_weapons); pack_int_value (en, INT_TYPE_SUPPRESS_AI_FIRE, raw->suppress_ai_fire); pack_int_value (en, INT_TYPE_INVULNERABLE_FROM_COLLISIONS, raw->invulnerable_from_collisions); pack_int_value (en, INT_TYPE_INVULNERABLE_FROM_WEAPONS, raw->invulnerable_from_weapons); pack_int_value (en, INT_TYPE_CHEATS_ENABLED, raw->cheats_enabled); pack_int_value (en, INT_TYPE_SKIP_NIGHT_TIME, raw->skip_night_time); pack_int_value (en, INT_TYPE_WEATHER_INCREASING, raw->weather_increasing); pack_int_value (en, INT_TYPE_WIND_INCREASING, raw->wind_increasing); pack_int_value (en, INT_TYPE_LOCAL_WEATHER_MODEL, raw->local_weather_model); break; } //////////////////////////////////////// case PACK_MODE_BROWSE_SESSION: //////////////////////////////////////// { pack_entity_safe_ptr (en); pack_int_value (en, INT_TYPE_VERSION_NUMBER, raw->version_number); pack_list_root (en, LIST_TYPE_FORCE, &raw->force_root); // update_link // tour of duty time pack_float_value (en, FLOAT_TYPE_ELAPSED_TIME, raw->elapsed_time); // lightning_timer pack_float_value (en, FLOAT_TYPE_START_TIME, raw->start_time); // time_of_day_resync // time_of_day_acceleration // weather radius // weather_mode_transitional_period // weather_mode_transitional_status pack_int_value (en, INT_TYPE_WEATHER_MODE, raw->weather_mode); // target_weather_mode // weather position // weather velocity pack_int_value (en, INT_TYPE_DAY_SEGMENT_TYPE, raw->day_segment_type); pack_float_value (en, FLOAT_TYPE_POPULATION_X_MIN, raw->population_x_min); pack_float_value (en, FLOAT_TYPE_POPULATION_X_MAX, raw->population_x_max); pack_float_value (en, FLOAT_TYPE_POPULATION_Z_MIN, raw->population_z_min); pack_float_value (en, FLOAT_TYPE_POPULATION_Z_MAX, raw->population_z_max); pack_int_value (en, INT_TYPE_CAMPAIGN_REQUIRES_APACHE_HAVOC, raw->campaign_requires_apache_havoc); // infinite_weapons // skip_night_time // weather increasing break; } } }
static void pack_local_data (entity *en, pack_modes mode) { ASSERT ((mode >= 0) && (mode < NUM_PACK_MODES)); switch (mode) { //////////////////////////////////////// case PACK_MODE_SERVER_SESSION: //////////////////////////////////////// { break; } //////////////////////////////////////// case PACK_MODE_CLIENT_SESSION: //////////////////////////////////////// { pilot *raw; raw = get_local_entity_data (en); pack_entity_type (get_local_entity_type (en)); pack_entity_safe_ptr (en); // // pack data // pack_int_value (en, INT_TYPE_ENTITY_SUB_TYPE, raw->sub_type); pack_string (en, STRING_TYPE_PILOTS_NAME, raw->pilots_name); pack_int_value (en, INT_TYPE_PILOT_RANK, raw->rank); pack_int_value (en, INT_TYPE_KILLS, raw->kills); pack_int_value (en, INT_TYPE_UNIQUE_ID, raw->unique_id); // crew_role pack_list_root (en, LIST_TYPE_PILOT_LOCK, &raw->pilot_lock_root); pack_list_link (en, LIST_TYPE_AIRCREW, &raw->aircrew_link); pack_list_link (en, LIST_TYPE_PILOT, &raw->pilot_link); pack_list_link (en, LIST_TYPE_PLAYER_TASK, &raw->player_task_link); pack_int_value (en, INT_TYPE_SIDE, raw->side); pack_int_value (en, INT_TYPE_DIFFICULTY_LEVEL, raw->difficulty_level); break; } //////////////////////////////////////// case PACK_MODE_BROWSE_SESSION: //////////////////////////////////////// { pilot *raw; raw = get_local_entity_data (en); pack_entity_type (get_local_entity_type (en)); pack_entity_safe_ptr (en); // // pack data // pack_int_value (en, INT_TYPE_ENTITY_SUB_TYPE, raw->sub_type); pack_string (en, STRING_TYPE_PILOTS_NAME, raw->pilots_name); pack_int_value (en, INT_TYPE_PILOT_RANK, raw->rank); pack_int_value (en, INT_TYPE_KILLS, raw->kills); pack_int_value (en, INT_TYPE_UNIQUE_ID, raw->unique_id); // crew_role // aircrew_link pack_list_link (en, LIST_TYPE_PILOT, &raw->pilot_link); pack_int_value (en, INT_TYPE_SIDE, raw->side); // difficulty level break; } //////////////////////////////////////// case PACK_MODE_UPDATE_ENTITY: //////////////////////////////////////// { break; } } }