// main function int main(void) { //const int argc, const char** argv) { u8 run = 1; // net_init(&ctlnet); net_init(); ui_init(); pages_init(); preset_init(); scene_init(); // TEST: // create some dummy parameters /* net_add_param(0, "unit", 0.0, 1.0, 0); */ /* net_add_param(1, "big", 0.0, 10000.0, 0); */ /* net_add_param(2, "bipolar", -1.0, 1.0, 0); */ while (run != 0) { run = ui_loop(); } scene_deinit(); preset_deinit(); pages_deinit(); ui_deinit(); net_deinit(); return 0; }
// this is called from main event handler u8 app_launch(u8 firstrun) { print_dbg("\r\n launching app with firstrun: "); print_dbg_ulong(firstrun); // net_print(); render_boot("BEES"); render_boot(versionString); if(firstrun) { render_boot("launching app, first run"); print_dbg("\r\n first run, writing nonvolatile data..."); ///... write param scaler data // this is done at firstrun instead of being linked statically, // so that users can tune scaler data offline without recompiling render_boot("init param scaling data..."); flash_init_scaler_data(); print_dbg("\r\n first run, try and load default DSP"); render_boot("launching default DSP..."); files_load_dsp_name("aleph-waves.ldr"); render_boot("waiting for DSP init..."); bfin_wait_ready(); // print_dbg(" requesting param report..."); render_boot("requesting DSP params"); net_report_params(); // print_dbg("\r\n enable DSP audio..."); render_boot("enabling audio"); bfin_enable(); render_boot("writing default dsp to flash..."); // files_store_default_dsp_name("aleph-waves.ldr"); } else { app_pause(); print_dbg("\r\n booting default ldr from flash... "); render_boot("booting DSP from flash"); // flash_read_ldr(); bfin_load_buf(); print_dbg("\r\n DSP booted, waiting to query params..."); render_boot("waiting for DSP init..."); /// blackfin should clear ready pin ASAP on boot. /// but give it a moment to accomplish that. delay_ms(2); bfin_wait_ready(); print_dbg(" requesting param report..."); render_boot("requesting DSP params"); net_report_params(); print_dbg("\r\n enable DSP audio..."); render_boot("enabling audio"); bfin_enable(); print_dbg("\r\n reading default scene... "); render_boot("reading default scene"); scene_read_default(); app_resume(); } // init pages (fill graphics buffers) print_dbg("\r\n pages_init..."); pages_init(); print_dbg("\r\n play_init..."); play_init(); // enable timers print_dbg("\r\n enable app timers..."); render_boot("enabling app timers..."); init_app_timers(); // pull up power control pin, enabling soft-powerdown gpio_set_gpio_pin(POWER_CTL_PIN); // assign app event handlers print_dbg("\r\n assigning handlers "); render_boot("assigning UI handlers..."); assign_bees_event_handlers(); // update page rendering and handlers pages_reselect(); // start in play mode pages_toggle_play(); return 1; }
// this is called from main event handler u8 app_launch(u8 firstrun) { print_dbg("\r\n launching app with firstrun: "); print_dbg_ulong(firstrun); // net_print(); render_boot("BEES"); render_boot(versionString); while (!sd_mmc_spi_mem_check()) { render_boot("waiting for SD card..."); } if(firstrun) { render_boot("launching app, first run"); print_dbg("\r\n first run, writing nonvolatile data..."); ///... write param scaler data // this is done at firstrun instead of being linked statically, // so that users can tune scaler data offline without recompiling render_boot("init param scaling data..."); flash_init_scaler_data(); print_dbg("\r\n first run, try and load default DSP"); render_boot("launching default DSP"); //// startup using default DSP name files_load_dsp_name(DEFAULT_LDR); render_boot("waiting for DSP init..."); bfin_wait_ready(); // print_dbg("\r\n enable DSP audio..."); render_boot("enabling audio"); bfin_enable(); } else { app_pause(); /// blackfin should clear ready pin ASAP on boot. /// but give it a moment to accomplish that. delay_ms(2); /// read the default scene from sd card /// this also attempts to load associated .ldr render_boot("reading default scene"); print_dbg("\r\n loading default scene. current module name from sceneData: "); print_dbg(sceneData->desc.moduleName); scene_read_default(); delay_ms(2); app_resume(); } // init pages (fill graphics buffers) render_boot("initializing gfx"); print_dbg("\r\n pages_init..."); pages_init(); print_dbg("\r\n play_init..."); play_init(); // enable timers print_dbg("\r\n enable app timers..."); render_boot("enabling app timers"); init_app_timers(); // pull up power control pin, enabling soft-powerdown // gpio_set_gpio_pin(POWER_CTL_PIN); // assign app event handlers print_dbg("\r\n assigning handlers... "); render_boot("assigning UI handlers"); assign_bees_event_handlers(); // update page rendering and handlers... pages_reselect(); // start in play mode if not firstrun if(!firstrun) pages_toggle_play(); return 1; }