void InlineFlowBoxPainter::paint(const PaintInfo& paintInfo, const LayoutPoint& paintOffset, const LayoutUnit lineTop, const LayoutUnit lineBottom)
{
    ASSERT(!shouldPaintSelfOutline(paintInfo.phase) && !shouldPaintDescendantOutlines(paintInfo.phase));

    LayoutRect overflowRect(m_inlineFlowBox.visualOverflowRect(lineTop, lineBottom));
    m_inlineFlowBox.flipForWritingMode(overflowRect);
    overflowRect.moveBy(paintOffset);

    if (!paintInfo.cullRect().intersectsCullRect(overflowRect))
        return;

    if (paintInfo.phase == PaintPhaseMask) {
        if (DrawingRecorder::useCachedDrawingIfPossible(paintInfo.context, m_inlineFlowBox, DisplayItem::paintPhaseToDrawingType(paintInfo.phase)))
            return;
        DrawingRecorder recorder(paintInfo.context, m_inlineFlowBox, DisplayItem::paintPhaseToDrawingType(paintInfo.phase), pixelSnappedIntRect(overflowRect));
        paintMask(paintInfo, paintOffset);
        return;
    }

    if (paintInfo.phase == PaintPhaseForeground) {
        // Paint our background, border and box-shadow.
        paintBoxDecorationBackground(paintInfo, paintOffset, overflowRect);
    }

    // Paint our children.
    PaintInfo childInfo(paintInfo);
    for (InlineBox* curr = m_inlineFlowBox.firstChild(); curr; curr = curr->nextOnLine()) {
        if (curr->lineLayoutItem().isText() || !curr->boxModelObject().hasSelfPaintingLayer())
            curr->paint(childInfo, paintOffset, lineTop, lineBottom);
    }
}
void TablePainter::paintObject(const PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    PaintPhase paintPhase = paintInfo.phase;
    if ((paintPhase == PaintPhaseBlockBackground || paintPhase == PaintPhaseChildBlockBackground) && m_layoutTable.hasBoxDecorationBackground() && m_layoutTable.style()->visibility() == VISIBLE)
        paintBoxDecorationBackground(paintInfo, paintOffset);

    if (paintPhase == PaintPhaseMask) {
        paintMask(paintInfo, paintOffset);
        return;
    }

    // We're done. We don't bother painting any children.
    if (paintPhase == PaintPhaseBlockBackground)
        return;

    // We don't paint our own background, but we do let the kids paint their backgrounds.
    if (paintPhase == PaintPhaseChildBlockBackgrounds)
        paintPhase = PaintPhaseChildBlockBackground;

    PaintInfo info(paintInfo);
    info.phase = paintPhase;
    info.updatePaintingRootForChildren(&m_layoutTable);

    for (LayoutObject* child = m_layoutTable.firstChild(); child; child = child->nextSibling()) {
        if (child->isBox() && !toLayoutBox(child)->hasSelfPaintingLayer() && (child->isTableSection() || child->isTableCaption())) {
            LayoutPoint childPoint = m_layoutTable.flipForWritingModeForChild(toLayoutBox(child), paintOffset);
            child->paint(info, childPoint);
        }
    }

    if (m_layoutTable.collapseBorders() && paintPhase == PaintPhaseChildBlockBackground && m_layoutTable.style()->visibility() == VISIBLE) {
        // Using our cached sorted styles, we then do individual passes,
        // painting each style of border from lowest precedence to highest precedence.
        info.phase = PaintPhaseCollapsedTableBorders;
        LayoutTable::CollapsedBorderValues collapsedBorders = m_layoutTable.collapsedBorders();
        size_t count = collapsedBorders.size();
        for (size_t i = 0; i < count; ++i) {
            // FIXME: pass this value into children rather than storing temporarily on the LayoutTable object.
            m_layoutTable.setCurrentBorderValue(&collapsedBorders[i]);
            for (LayoutTableSection* section = m_layoutTable.bottomSection(); section; section = m_layoutTable.sectionAbove(section)) {
                LayoutPoint childPoint = m_layoutTable.flipForWritingModeForChild(section, paintOffset);
                section->paint(info, childPoint);
            }
        }
        m_layoutTable.setCurrentBorderValue(0);
    }

    // Paint outline.
    if ((paintPhase == PaintPhaseOutline || paintPhase == PaintPhaseSelfOutline) && m_layoutTable.style()->hasOutline() && m_layoutTable.style()->visibility() == VISIBLE) {
        LayoutRect overflowRect(m_layoutTable.visualOverflowRect());
        overflowRect.moveBy(paintOffset);
        ObjectPainter(m_layoutTable).paintOutline(paintInfo, LayoutRect(paintOffset, m_layoutTable.size()), overflowRect);
    }
}
Example #3
0
void RenderWidget::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    ANNOTATE_GRAPHICS_CONTEXT(paintInfo, this);

    if (!shouldPaint(paintInfo, paintOffset))
        return;

    LayoutPoint adjustedPaintOffset = paintOffset + location();

    if (hasBoxDecorationBackground() && (paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection))
        paintBoxDecorationBackground(paintInfo, adjustedPaintOffset);

    if (paintInfo.phase == PaintPhaseMask) {
        paintMask(paintInfo, adjustedPaintOffset);
        return;
    }

    if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) && style()->hasOutline())
        paintOutline(paintInfo, LayoutRect(adjustedPaintOffset, size()));

    if (paintInfo.phase != PaintPhaseForeground)
        return;

    if (style()->hasBorderRadius()) {
        LayoutRect borderRect = LayoutRect(adjustedPaintOffset, size());

        if (borderRect.isEmpty())
            return;

        // Push a clip if we have a border radius, since we want to round the foreground content that gets painted.
        paintInfo.context->save();
        RoundedRect roundedInnerRect = style()->getRoundedInnerBorderFor(borderRect,
            paddingTop() + borderTop(), paddingBottom() + borderBottom(), paddingLeft() + borderLeft(), paddingRight() + borderRight(), true, true);
        BoxPainter::clipRoundedInnerRect(paintInfo.context, borderRect, roundedInnerRect);
    }

    Widget* widget = this->widget();
    if (widget)
        paintContents(paintInfo, paintOffset);

    if (style()->hasBorderRadius())
        paintInfo.context->restore();

    // Paint a partially transparent wash over selected widgets.
    if (isSelected() && !document().printing()) {
        LayoutRect rect = localSelectionRect();
        rect.moveBy(adjustedPaintOffset);
        paintInfo.context->fillRect(pixelSnappedIntRect(rect), selectionBackgroundColor());
    }

    if (canResize())
        layer()->scrollableArea()->paintResizer(paintInfo.context, roundedIntPoint(adjustedPaintOffset), paintInfo.rect);
}
Example #4
0
void TablePainter::paintObject(const PaintInfo& paintInfo,
                               const LayoutPoint& paintOffset) {
  PaintPhase paintPhase = paintInfo.phase;

  if (shouldPaintSelfBlockBackground(paintPhase)) {
    paintBoxDecorationBackground(paintInfo, paintOffset);
    if (paintPhase == PaintPhaseSelfBlockBackgroundOnly)
      return;
  }

  if (paintPhase == PaintPhaseMask) {
    paintMask(paintInfo, paintOffset);
    return;
  }

  if (paintPhase != PaintPhaseSelfOutlineOnly) {
    PaintInfo paintInfoForDescendants = paintInfo.forDescendants();

    for (LayoutObject* child = m_layoutTable.firstChild(); child;
         child = child->nextSibling()) {
      if (child->isBox() && !toLayoutBox(child)->hasSelfPaintingLayer() &&
          (child->isTableSection() || child->isTableCaption())) {
        LayoutPoint childPoint = m_layoutTable.flipForWritingModeForChild(
            toLayoutBox(child), paintOffset);
        child->paint(paintInfoForDescendants, childPoint);
      }
    }

    if (m_layoutTable.collapseBorders() &&
        shouldPaintDescendantBlockBackgrounds(paintPhase) &&
        m_layoutTable.style()->visibility() == EVisibility::Visible) {
      // Using our cached sorted styles, we then do individual passes,
      // painting each style of border from lowest precedence to highest
      // precedence.
      LayoutTable::CollapsedBorderValues collapsedBorders =
          m_layoutTable.collapsedBorders();
      size_t count = collapsedBorders.size();
      for (size_t i = 0; i < count; ++i) {
        for (LayoutTableSection* section = m_layoutTable.bottomSection();
             section; section = m_layoutTable.sectionAbove(section)) {
          LayoutPoint childPoint =
              m_layoutTable.flipForWritingModeForChild(section, paintOffset);
          TableSectionPainter(*section).paintCollapsedBorders(
              paintInfoForDescendants, childPoint, collapsedBorders[i]);
        }
      }
    }
  }

  if (shouldPaintSelfOutline(paintPhase))
    ObjectPainter(m_layoutTable).paintOutline(paintInfo, paintOffset);
}
Example #5
0
void RenderReplaced::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset, Vector<RenderBox*>& layers)
{
    if (!shouldPaint(paintInfo, paintOffset))
        return;

    LayoutPoint adjustedPaintOffset = paintOffset + location();

    if (hasBoxDecorationBackground())
        paintBoxDecorationBackground(paintInfo, adjustedPaintOffset);

    LayoutRect paintRect = LayoutRect(adjustedPaintOffset, size());
    if (style()->outlineWidth())
        paintOutline(paintInfo, paintRect);

    bool completelyClippedOut = false;
    if (style()->hasBorderRadius()) {
        LayoutRect borderRect = LayoutRect(adjustedPaintOffset, size());

        if (borderRect.isEmpty())
            completelyClippedOut = true;
        else {
            // Push a clip if we have a border radius, since we want to round the foreground content that gets painted.
            paintInfo.context->save();
            RoundedRect roundedInnerRect = style()->getRoundedInnerBorderFor(paintRect,
                paddingTop() + borderTop(), paddingBottom() + borderBottom(), paddingLeft() + borderLeft(), paddingRight() + borderRight(), true, true);
            clipRoundedInnerRect(paintInfo.context, paintRect, roundedInnerRect);
        }
    }

    if (!completelyClippedOut) {
        paintReplaced(paintInfo, adjustedPaintOffset);
        if (style()->hasBorderRadius())
            paintInfo.context->restore();
    }

    // The selection tint never gets clipped by border-radius rounding, since we want it to run right up to the edges of
    // surrounding content.
    if (selectionState() != SelectionNone) {
        LayoutRect selectionPaintingRect = localSelectionRect();
        selectionPaintingRect.moveBy(adjustedPaintOffset);
        paintInfo.context->fillRect(pixelSnappedIntRect(selectionPaintingRect), selectionBackgroundColor());
    }
}
void RenderReplaced::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    ANNOTATE_GRAPHICS_CONTEXT(paintInfo, this);

    if (!shouldPaint(paintInfo, paintOffset))
        return;

    LayoutPoint adjustedPaintOffset = paintOffset + location();

    if (hasBoxDecorationBackground() && (paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection))
        paintBoxDecorationBackground(paintInfo, adjustedPaintOffset);

    if (paintInfo.phase == PaintPhaseMask) {
        paintMask(paintInfo, adjustedPaintOffset);
        return;
    }

    if (paintInfo.phase == PaintPhaseClippingMask && (!hasLayer() || !layer()->hasCompositedClippingMask()))
        return;

    LayoutRect paintRect = LayoutRect(adjustedPaintOffset, size());
    if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) && style()->outlineWidth())
        paintOutline(paintInfo, paintRect);

    if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection && !canHaveChildren() && paintInfo.phase != PaintPhaseClippingMask)
        return;

    if (!paintInfo.shouldPaintWithinRoot(this))
        return;

    bool drawSelectionTint = selectionState() != SelectionNone && !document().printing();
    if (paintInfo.phase == PaintPhaseSelection) {
        if (selectionState() == SelectionNone)
            return;
        drawSelectionTint = false;
    }

    bool completelyClippedOut = false;
    if (style()->hasBorderRadius()) {
        LayoutRect borderRect = LayoutRect(adjustedPaintOffset, size());

        if (borderRect.isEmpty())
            completelyClippedOut = true;
        else {
            // Push a clip if we have a border radius, since we want to round the foreground content that gets painted.
            paintInfo.context->save();
            RoundedRect roundedInnerRect = style()->getRoundedInnerBorderFor(paintRect,
                paddingTop() + borderTop(), paddingBottom() + borderBottom(), paddingLeft() + borderLeft(), paddingRight() + borderRight(), true, true);
            clipRoundedInnerRect(paintInfo.context, paintRect, roundedInnerRect);
        }
    }

    if (!completelyClippedOut) {
        if (paintInfo.phase == PaintPhaseClippingMask) {
            paintClippingMask(paintInfo, adjustedPaintOffset);
        } else {
            paintReplaced(paintInfo, adjustedPaintOffset);
        }

        if (style()->hasBorderRadius())
            paintInfo.context->restore();
    }

    // The selection tint never gets clipped by border-radius rounding, since we want it to run right up to the edges of
    // surrounding content.
    if (drawSelectionTint) {
        LayoutRect selectionPaintingRect = localSelectionRect();
        selectionPaintingRect.moveBy(adjustedPaintOffset);
        paintInfo.context->fillRect(pixelSnappedIntRect(selectionPaintingRect), selectionBackgroundColor());
    }
}
void InlineFlowBoxPainter::paint(const PaintInfo& paintInfo, const LayoutPoint& paintOffset, const LayoutUnit lineTop, const LayoutUnit lineBottom)
{
    LayoutRect overflowRect(m_inlineFlowBox.visualOverflowRect(lineTop, lineBottom));
    m_inlineFlowBox.flipForWritingMode(overflowRect);
    overflowRect.moveBy(paintOffset);

    if (!paintInfo.rect.intersects(pixelSnappedIntRect(overflowRect)))
        return;

    if (paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) {
        // Add ourselves to the paint info struct's list of inlines that need to paint their
        // outlines.
        if (m_inlineFlowBox.layoutObject().style()->visibility() == VISIBLE && m_inlineFlowBox.layoutObject().style()->hasOutline() && !m_inlineFlowBox.isRootInlineBox()) {
            LayoutInline& inlineFlow = toLayoutInline(m_inlineFlowBox.layoutObject());

            LayoutBlock* cb = 0;
            bool containingBlockPaintsContinuationOutline = inlineFlow.continuation() || inlineFlow.isInlineElementContinuation();
            if (containingBlockPaintsContinuationOutline) {
                // FIXME: See https://bugs.webkit.org/show_bug.cgi?id=54690. We currently don't reconnect inline continuations
                // after a child removal. As a result, those merged inlines do not get seperated and hence not get enclosed by
                // anonymous blocks. In this case, it is better to bail out and paint it ourself.
                LayoutBlock* enclosingAnonymousBlock = m_inlineFlowBox.layoutObject().containingBlock();
                if (!enclosingAnonymousBlock->isAnonymousBlock()) {
                    containingBlockPaintsContinuationOutline = false;
                } else {
                    cb = enclosingAnonymousBlock->containingBlock();
                    for (LayoutBoxModelObject* box = m_inlineFlowBox.boxModelObject(); box != cb; box = box->parent()->enclosingBoxModelObject()) {
                        if (box->hasSelfPaintingLayer()) {
                            containingBlockPaintsContinuationOutline = false;
                            break;
                        }
                    }
                }
            }

            if (containingBlockPaintsContinuationOutline) {
                // Add ourselves to the containing block of the entire continuation so that it can
                // paint us atomically.
                cb->addContinuationWithOutline(toLayoutInline(m_inlineFlowBox.layoutObject().node()->layoutObject()));
            } else if (!inlineFlow.isInlineElementContinuation()) {
                paintInfo.outlineObjects()->add(&inlineFlow);
            }
        }
    } else if (paintInfo.phase == PaintPhaseMask) {
        DrawingRecorder recorder(*paintInfo.context, m_inlineFlowBox, DisplayItem::paintPhaseToDrawingType(paintInfo.phase), pixelSnappedIntRect(overflowRect));
        if (!recorder.canUseCachedDrawing())
            paintMask(paintInfo, paintOffset);
        return;
    } else if (paintInfo.phase == PaintPhaseForeground) {
        // Paint our background, border and box-shadow.
        paintBoxDecorationBackground(paintInfo, paintOffset);
    }

    // Paint our children.
    if (paintInfo.phase != PaintPhaseSelfOutline) {
        PaintInfo childInfo(paintInfo);
        childInfo.phase = paintInfo.phase == PaintPhaseChildOutlines ? PaintPhaseOutline : paintInfo.phase;

        if (childInfo.paintingRoot && childInfo.paintingRoot->isDescendantOf(&m_inlineFlowBox.layoutObject()))
            childInfo.paintingRoot = 0;
        else
            childInfo.updatePaintingRootForChildren(&m_inlineFlowBox.layoutObject());

        for (InlineBox* curr = m_inlineFlowBox.firstChild(); curr; curr = curr->nextOnLine()) {
            if (curr->layoutObject().isText() || !curr->boxModelObject()->hasSelfPaintingLayer())
                curr->paint(childInfo, paintOffset, lineTop, lineBottom);
        }
    }
}