void InlineFlowBoxPainter::paint(const PaintInfo& paintInfo, const LayoutPoint& paintOffset, const LayoutUnit lineTop, const LayoutUnit lineBottom) { ASSERT(!shouldPaintSelfOutline(paintInfo.phase) && !shouldPaintDescendantOutlines(paintInfo.phase)); LayoutRect overflowRect(m_inlineFlowBox.visualOverflowRect(lineTop, lineBottom)); m_inlineFlowBox.flipForWritingMode(overflowRect); overflowRect.moveBy(paintOffset); if (!paintInfo.cullRect().intersectsCullRect(overflowRect)) return; if (paintInfo.phase == PaintPhaseMask) { if (DrawingRecorder::useCachedDrawingIfPossible(paintInfo.context, m_inlineFlowBox, DisplayItem::paintPhaseToDrawingType(paintInfo.phase))) return; DrawingRecorder recorder(paintInfo.context, m_inlineFlowBox, DisplayItem::paintPhaseToDrawingType(paintInfo.phase), pixelSnappedIntRect(overflowRect)); paintMask(paintInfo, paintOffset); return; } if (paintInfo.phase == PaintPhaseForeground) { // Paint our background, border and box-shadow. paintBoxDecorationBackground(paintInfo, paintOffset, overflowRect); } // Paint our children. PaintInfo childInfo(paintInfo); for (InlineBox* curr = m_inlineFlowBox.firstChild(); curr; curr = curr->nextOnLine()) { if (curr->lineLayoutItem().isText() || !curr->boxModelObject().hasSelfPaintingLayer()) curr->paint(childInfo, paintOffset, lineTop, lineBottom); } }
void TablePainter::paintObject(const PaintInfo& paintInfo, const LayoutPoint& paintOffset) { PaintPhase paintPhase = paintInfo.phase; if ((paintPhase == PaintPhaseBlockBackground || paintPhase == PaintPhaseChildBlockBackground) && m_layoutTable.hasBoxDecorationBackground() && m_layoutTable.style()->visibility() == VISIBLE) paintBoxDecorationBackground(paintInfo, paintOffset); if (paintPhase == PaintPhaseMask) { paintMask(paintInfo, paintOffset); return; } // We're done. We don't bother painting any children. if (paintPhase == PaintPhaseBlockBackground) return; // We don't paint our own background, but we do let the kids paint their backgrounds. if (paintPhase == PaintPhaseChildBlockBackgrounds) paintPhase = PaintPhaseChildBlockBackground; PaintInfo info(paintInfo); info.phase = paintPhase; info.updatePaintingRootForChildren(&m_layoutTable); for (LayoutObject* child = m_layoutTable.firstChild(); child; child = child->nextSibling()) { if (child->isBox() && !toLayoutBox(child)->hasSelfPaintingLayer() && (child->isTableSection() || child->isTableCaption())) { LayoutPoint childPoint = m_layoutTable.flipForWritingModeForChild(toLayoutBox(child), paintOffset); child->paint(info, childPoint); } } if (m_layoutTable.collapseBorders() && paintPhase == PaintPhaseChildBlockBackground && m_layoutTable.style()->visibility() == VISIBLE) { // Using our cached sorted styles, we then do individual passes, // painting each style of border from lowest precedence to highest precedence. info.phase = PaintPhaseCollapsedTableBorders; LayoutTable::CollapsedBorderValues collapsedBorders = m_layoutTable.collapsedBorders(); size_t count = collapsedBorders.size(); for (size_t i = 0; i < count; ++i) { // FIXME: pass this value into children rather than storing temporarily on the LayoutTable object. m_layoutTable.setCurrentBorderValue(&collapsedBorders[i]); for (LayoutTableSection* section = m_layoutTable.bottomSection(); section; section = m_layoutTable.sectionAbove(section)) { LayoutPoint childPoint = m_layoutTable.flipForWritingModeForChild(section, paintOffset); section->paint(info, childPoint); } } m_layoutTable.setCurrentBorderValue(0); } // Paint outline. if ((paintPhase == PaintPhaseOutline || paintPhase == PaintPhaseSelfOutline) && m_layoutTable.style()->hasOutline() && m_layoutTable.style()->visibility() == VISIBLE) { LayoutRect overflowRect(m_layoutTable.visualOverflowRect()); overflowRect.moveBy(paintOffset); ObjectPainter(m_layoutTable).paintOutline(paintInfo, LayoutRect(paintOffset, m_layoutTable.size()), overflowRect); } }
void RenderWidget::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset) { ANNOTATE_GRAPHICS_CONTEXT(paintInfo, this); if (!shouldPaint(paintInfo, paintOffset)) return; LayoutPoint adjustedPaintOffset = paintOffset + location(); if (hasBoxDecorationBackground() && (paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection)) paintBoxDecorationBackground(paintInfo, adjustedPaintOffset); if (paintInfo.phase == PaintPhaseMask) { paintMask(paintInfo, adjustedPaintOffset); return; } if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) && style()->hasOutline()) paintOutline(paintInfo, LayoutRect(adjustedPaintOffset, size())); if (paintInfo.phase != PaintPhaseForeground) return; if (style()->hasBorderRadius()) { LayoutRect borderRect = LayoutRect(adjustedPaintOffset, size()); if (borderRect.isEmpty()) return; // Push a clip if we have a border radius, since we want to round the foreground content that gets painted. paintInfo.context->save(); RoundedRect roundedInnerRect = style()->getRoundedInnerBorderFor(borderRect, paddingTop() + borderTop(), paddingBottom() + borderBottom(), paddingLeft() + borderLeft(), paddingRight() + borderRight(), true, true); BoxPainter::clipRoundedInnerRect(paintInfo.context, borderRect, roundedInnerRect); } Widget* widget = this->widget(); if (widget) paintContents(paintInfo, paintOffset); if (style()->hasBorderRadius()) paintInfo.context->restore(); // Paint a partially transparent wash over selected widgets. if (isSelected() && !document().printing()) { LayoutRect rect = localSelectionRect(); rect.moveBy(adjustedPaintOffset); paintInfo.context->fillRect(pixelSnappedIntRect(rect), selectionBackgroundColor()); } if (canResize()) layer()->scrollableArea()->paintResizer(paintInfo.context, roundedIntPoint(adjustedPaintOffset), paintInfo.rect); }
void TablePainter::paintObject(const PaintInfo& paintInfo, const LayoutPoint& paintOffset) { PaintPhase paintPhase = paintInfo.phase; if (shouldPaintSelfBlockBackground(paintPhase)) { paintBoxDecorationBackground(paintInfo, paintOffset); if (paintPhase == PaintPhaseSelfBlockBackgroundOnly) return; } if (paintPhase == PaintPhaseMask) { paintMask(paintInfo, paintOffset); return; } if (paintPhase != PaintPhaseSelfOutlineOnly) { PaintInfo paintInfoForDescendants = paintInfo.forDescendants(); for (LayoutObject* child = m_layoutTable.firstChild(); child; child = child->nextSibling()) { if (child->isBox() && !toLayoutBox(child)->hasSelfPaintingLayer() && (child->isTableSection() || child->isTableCaption())) { LayoutPoint childPoint = m_layoutTable.flipForWritingModeForChild( toLayoutBox(child), paintOffset); child->paint(paintInfoForDescendants, childPoint); } } if (m_layoutTable.collapseBorders() && shouldPaintDescendantBlockBackgrounds(paintPhase) && m_layoutTable.style()->visibility() == EVisibility::Visible) { // Using our cached sorted styles, we then do individual passes, // painting each style of border from lowest precedence to highest // precedence. LayoutTable::CollapsedBorderValues collapsedBorders = m_layoutTable.collapsedBorders(); size_t count = collapsedBorders.size(); for (size_t i = 0; i < count; ++i) { for (LayoutTableSection* section = m_layoutTable.bottomSection(); section; section = m_layoutTable.sectionAbove(section)) { LayoutPoint childPoint = m_layoutTable.flipForWritingModeForChild(section, paintOffset); TableSectionPainter(*section).paintCollapsedBorders( paintInfoForDescendants, childPoint, collapsedBorders[i]); } } } } if (shouldPaintSelfOutline(paintPhase)) ObjectPainter(m_layoutTable).paintOutline(paintInfo, paintOffset); }
void RenderReplaced::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset, Vector<RenderBox*>& layers) { if (!shouldPaint(paintInfo, paintOffset)) return; LayoutPoint adjustedPaintOffset = paintOffset + location(); if (hasBoxDecorationBackground()) paintBoxDecorationBackground(paintInfo, adjustedPaintOffset); LayoutRect paintRect = LayoutRect(adjustedPaintOffset, size()); if (style()->outlineWidth()) paintOutline(paintInfo, paintRect); bool completelyClippedOut = false; if (style()->hasBorderRadius()) { LayoutRect borderRect = LayoutRect(adjustedPaintOffset, size()); if (borderRect.isEmpty()) completelyClippedOut = true; else { // Push a clip if we have a border radius, since we want to round the foreground content that gets painted. paintInfo.context->save(); RoundedRect roundedInnerRect = style()->getRoundedInnerBorderFor(paintRect, paddingTop() + borderTop(), paddingBottom() + borderBottom(), paddingLeft() + borderLeft(), paddingRight() + borderRight(), true, true); clipRoundedInnerRect(paintInfo.context, paintRect, roundedInnerRect); } } if (!completelyClippedOut) { paintReplaced(paintInfo, adjustedPaintOffset); if (style()->hasBorderRadius()) paintInfo.context->restore(); } // The selection tint never gets clipped by border-radius rounding, since we want it to run right up to the edges of // surrounding content. if (selectionState() != SelectionNone) { LayoutRect selectionPaintingRect = localSelectionRect(); selectionPaintingRect.moveBy(adjustedPaintOffset); paintInfo.context->fillRect(pixelSnappedIntRect(selectionPaintingRect), selectionBackgroundColor()); } }
void RenderReplaced::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset) { ANNOTATE_GRAPHICS_CONTEXT(paintInfo, this); if (!shouldPaint(paintInfo, paintOffset)) return; LayoutPoint adjustedPaintOffset = paintOffset + location(); if (hasBoxDecorationBackground() && (paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection)) paintBoxDecorationBackground(paintInfo, adjustedPaintOffset); if (paintInfo.phase == PaintPhaseMask) { paintMask(paintInfo, adjustedPaintOffset); return; } if (paintInfo.phase == PaintPhaseClippingMask && (!hasLayer() || !layer()->hasCompositedClippingMask())) return; LayoutRect paintRect = LayoutRect(adjustedPaintOffset, size()); if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) && style()->outlineWidth()) paintOutline(paintInfo, paintRect); if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection && !canHaveChildren() && paintInfo.phase != PaintPhaseClippingMask) return; if (!paintInfo.shouldPaintWithinRoot(this)) return; bool drawSelectionTint = selectionState() != SelectionNone && !document().printing(); if (paintInfo.phase == PaintPhaseSelection) { if (selectionState() == SelectionNone) return; drawSelectionTint = false; } bool completelyClippedOut = false; if (style()->hasBorderRadius()) { LayoutRect borderRect = LayoutRect(adjustedPaintOffset, size()); if (borderRect.isEmpty()) completelyClippedOut = true; else { // Push a clip if we have a border radius, since we want to round the foreground content that gets painted. paintInfo.context->save(); RoundedRect roundedInnerRect = style()->getRoundedInnerBorderFor(paintRect, paddingTop() + borderTop(), paddingBottom() + borderBottom(), paddingLeft() + borderLeft(), paddingRight() + borderRight(), true, true); clipRoundedInnerRect(paintInfo.context, paintRect, roundedInnerRect); } } if (!completelyClippedOut) { if (paintInfo.phase == PaintPhaseClippingMask) { paintClippingMask(paintInfo, adjustedPaintOffset); } else { paintReplaced(paintInfo, adjustedPaintOffset); } if (style()->hasBorderRadius()) paintInfo.context->restore(); } // The selection tint never gets clipped by border-radius rounding, since we want it to run right up to the edges of // surrounding content. if (drawSelectionTint) { LayoutRect selectionPaintingRect = localSelectionRect(); selectionPaintingRect.moveBy(adjustedPaintOffset); paintInfo.context->fillRect(pixelSnappedIntRect(selectionPaintingRect), selectionBackgroundColor()); } }
void InlineFlowBoxPainter::paint(const PaintInfo& paintInfo, const LayoutPoint& paintOffset, const LayoutUnit lineTop, const LayoutUnit lineBottom) { LayoutRect overflowRect(m_inlineFlowBox.visualOverflowRect(lineTop, lineBottom)); m_inlineFlowBox.flipForWritingMode(overflowRect); overflowRect.moveBy(paintOffset); if (!paintInfo.rect.intersects(pixelSnappedIntRect(overflowRect))) return; if (paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) { // Add ourselves to the paint info struct's list of inlines that need to paint their // outlines. if (m_inlineFlowBox.layoutObject().style()->visibility() == VISIBLE && m_inlineFlowBox.layoutObject().style()->hasOutline() && !m_inlineFlowBox.isRootInlineBox()) { LayoutInline& inlineFlow = toLayoutInline(m_inlineFlowBox.layoutObject()); LayoutBlock* cb = 0; bool containingBlockPaintsContinuationOutline = inlineFlow.continuation() || inlineFlow.isInlineElementContinuation(); if (containingBlockPaintsContinuationOutline) { // FIXME: See https://bugs.webkit.org/show_bug.cgi?id=54690. We currently don't reconnect inline continuations // after a child removal. As a result, those merged inlines do not get seperated and hence not get enclosed by // anonymous blocks. In this case, it is better to bail out and paint it ourself. LayoutBlock* enclosingAnonymousBlock = m_inlineFlowBox.layoutObject().containingBlock(); if (!enclosingAnonymousBlock->isAnonymousBlock()) { containingBlockPaintsContinuationOutline = false; } else { cb = enclosingAnonymousBlock->containingBlock(); for (LayoutBoxModelObject* box = m_inlineFlowBox.boxModelObject(); box != cb; box = box->parent()->enclosingBoxModelObject()) { if (box->hasSelfPaintingLayer()) { containingBlockPaintsContinuationOutline = false; break; } } } } if (containingBlockPaintsContinuationOutline) { // Add ourselves to the containing block of the entire continuation so that it can // paint us atomically. cb->addContinuationWithOutline(toLayoutInline(m_inlineFlowBox.layoutObject().node()->layoutObject())); } else if (!inlineFlow.isInlineElementContinuation()) { paintInfo.outlineObjects()->add(&inlineFlow); } } } else if (paintInfo.phase == PaintPhaseMask) { DrawingRecorder recorder(*paintInfo.context, m_inlineFlowBox, DisplayItem::paintPhaseToDrawingType(paintInfo.phase), pixelSnappedIntRect(overflowRect)); if (!recorder.canUseCachedDrawing()) paintMask(paintInfo, paintOffset); return; } else if (paintInfo.phase == PaintPhaseForeground) { // Paint our background, border and box-shadow. paintBoxDecorationBackground(paintInfo, paintOffset); } // Paint our children. if (paintInfo.phase != PaintPhaseSelfOutline) { PaintInfo childInfo(paintInfo); childInfo.phase = paintInfo.phase == PaintPhaseChildOutlines ? PaintPhaseOutline : paintInfo.phase; if (childInfo.paintingRoot && childInfo.paintingRoot->isDescendantOf(&m_inlineFlowBox.layoutObject())) childInfo.paintingRoot = 0; else childInfo.updatePaintingRootForChildren(&m_inlineFlowBox.layoutObject()); for (InlineBox* curr = m_inlineFlowBox.firstChild(); curr; curr = curr->nextOnLine()) { if (curr->layoutObject().isText() || !curr->boxModelObject()->hasSelfPaintingLayer()) curr->paint(childInfo, paintOffset, lineTop, lineBottom); } } }