Example #1
0
void level_load_ext(STRING* _lvl) {
	if (_lvl != NULL) {
		if (panLoad == NULL) {
			on_level = on_level_event;
			on_level_load = on_level_loaded_event;
			panLoad = pan_create("", 100);
			vec_set(panLoad.blue, vector(8,8,8));
			pan_setdigits(panLoad, 0, 10, 10, "Loading...", font_create("Arial#30b"), 1, vDummy2);
			pan_setcolor(panLoad, 1, 1, vector(255,255,255));
			
			panLoadBar = pan_create("", 101);
			vec_set(panLoadBar.blue, vector(0,0,255));
		}
		
		panLoad.size_x = screen_size.x;
		panLoad.size_y = screen_size.y;
		panLoadBar.size_x = 0;
		panLoadBar.size_y = 40;
		panLoadBar.pos_x = 0;
		panLoadBar.pos_y = screen_size.y - 100;		
		set(panLoad, LIGHT | SHOW);
		set(panLoadBar, LIGHT | SHOW);
		
		wait(1);
		level_load(_lvl);
	}
}
Example #2
0
void gui_init() {
	panJetpackBorder = pan_create("", 2);
	panJetpackBorder.bmap = bmapJetpackColor;
	panJetpack = pan_create("", 3);
	panJetpack.bmap = bmapJetpackBorder;
	
	panHeart1 = pan_create("", 2);
	panHeart2 = pan_create("", 2);
	panHeart3 = pan_create("", 2);
	panHeart1.bmap = bmapZorroLife;
	panHeart2.bmap = bmapZorroLife;
	panHeart3.bmap = bmapZorroLife;
	txtLifes = txt_create(1, 2);
	set(txtLifes, OUTLINE);
	txtLifes.font = font_create("Arial#32b");
		
	panA4Cube = pan_create("", 2);
	panA4Cube.bmap = bmapA4Cube;
	txtA4Cube = txt_create(1, 3);
	set(txtA4Cube, OUTLINE);
	txtA4Cube.font = font_create("Arial#32b");
	
	txtGameOver = txt_create(1, 10);
	set(txtGameOver, OUTLINE | CENTER_X | CENTER_Y);
	txtGameOver.font = font_create("Arial#90b");
	vec_set(txtGameOver.blue, vector(0,0,255));
	str_cpy((txtGameOver.pstring)[0], "Game Over");
}
Example #3
0
static void object_added(GDBusProxy *proxy, void *user_data)
{
	const char *interface;

	interface = g_dbus_proxy_get_interface(proxy);

	if (strcmp(interface, "org.bluez.Adapter1") == 0) {
		DBG("%s %s", interface, g_dbus_proxy_get_path(proxy));
		device_create(proxy);
		return;
	}

	if (strcmp(interface, "org.bluez.Network1") == 0) {
		DBG("%s %s", interface, g_dbus_proxy_get_path(proxy));
		pan_create(proxy);
		return;
	}
}
Example #4
0
static void object_added(GDBusProxy *proxy, void *user_data)
{
	const char *interface;

	interface = g_dbus_proxy_get_interface(proxy);
	if (!interface) {
		connman_warn("Interface or proxy missing when adding "
							"bluetooth object");
		return;
	}

	if (strcmp(interface, "org.bluez.Adapter1") == 0) {
		DBG("%s %s", interface, g_dbus_proxy_get_path(proxy));
		device_create(proxy);
		return;
	}

	if (strcmp(interface, "org.bluez.Network1") == 0) {
		DBG("%s %s", interface, g_dbus_proxy_get_path(proxy));
		pan_create(proxy);
		return;
	}
}
Example #5
0
void game_hotkeys() {
	panMute = pan_create("", 200);
	panMute.bmap = bmapMute;
	
	while(1) {
		if (key_f9) {
			while(key_f9) wait(1);
			
			// Reposition because of possible resolution change
			panMute.pos_x = screen_size.x - bmap_width(bmapMute) - 10;
			panMute.pos_y = screen_size.y - bmap_height(bmapMute) - 10;
			
			if ((master_vol == -1) || (master_vol > 0)) {
				set(panMute, SHOW);
				master_vol = 0;
			} else {
				reset(panMute, SHOW);
				master_vol = 100;
			}
		}
		wait(1);
	}
}
Example #6
0
void fadeWithBlack(void *block)
{
	PANEL *panel = pan_create(NULL, 100);
	panel.bmap = bmap_createblack(screen_size.x, screen_size.y, 24);
	set(panel, SHOW|TRANSLUCENT);
	
	while(panel.alpha < 100)
	{
		panel.alpha += time_step * 8.0;
		wait(1);
	}
	
	void (*blubb)();
	blubb = block;
	blubb();
	
	while(panel.alpha > 0)
	{
		panel.alpha -= time_step * 8.0;
		wait(1);
	}
	
	ptr_remove(panel);
}
Example #7
0
void game_start()
{
	#ifndef SKIP_INTRO
	
		
		resetPpSwirl ();
		level_load("menu2.wmb");
		wait(3);
		
		setHdr(LVL_INTRO_HDR_STRENGTH, LVL_INTRO_HDR_THRESHOLD, LVL_INTRO_HDR_EXPOSURE);
		
		camera->arc = 60;
		camera->ambient = 0;
		fog_color = 0;
		
		camera_path("path1");
		PANEL* panBlack = pan_create(" ", 100);
		vec_set(panBlack.blue, vector(8,8,8));
		pan_setdigits(panBlack, 0, 5, 5, "Press [Space] to skip", font_create("Arial#24b"), 1, vDummy);
		pan_setcolor(panBlack, 1, 1, vector(255,255,255));
		set(panBlack, SHOW | LIGHT | OVERLAY);
		
		var vMediaHandle = snd_play(g_musicIntro, 100, 0);
		
		while (key_esc || key_space || key_enter)
			wait(1);
		
		while (snd_playing(vMediaHandle) && !key_esc && !key_space && !key_enter)
			wait(1);
		
		proc_kill((void*)camera_path);
		ptr_remove(panBlack);
		
		snd_stop(vMediaHandle);
		vMediaHandle = 0;
	
	#endif
	
	nPlayerLifes = 3;
	flying_man = 0;
	gui_start();
	
	// standard start level = temple
	#ifndef SKIP_TO
		lvlTempleInit();
	#else
		
		#ifdef SKIP_TO_LOTTIFANTLEVEL
			lvlLfInit();
		#endif
	
		#ifdef SKIP_TO_BOSSLEVEL
			lvlBossInit();
		#endif
		
		#ifdef SKIP_TO_LAVASTAGE
			lvlLavastageInit();
		#endif
		
		#ifdef SKIP_TO_CREDITS
			creditsInit();
		#endif
		
	#endif
}