Example #1
0
VisualSensorSharedPtr parseVisualSensor(TiXmlElement *g)
{
  VisualSensorSharedPtr visual_sensor;

  // get sensor type
  TiXmlElement *sensor_xml;
  if (g->FirstChildElement("camera"))
  {
    Camera *camera = new Camera();
    visual_sensor.reset(camera);
    sensor_xml = g->FirstChildElement("camera");
    if (!parseCamera(*camera, sensor_xml))
      visual_sensor.reset();
  }
  else if (g->FirstChildElement("ray"))
  {
    Ray *ray = new Ray();
    visual_sensor.reset(ray);
    sensor_xml = g->FirstChildElement("ray");
    if (!parseRay(*ray, sensor_xml))
      visual_sensor.reset();
  }
  else
  {
    logError("No know sensor types [camera|ray] defined in <sensor> block");
  }
  return visual_sensor;
}
Example #2
0
boost::shared_ptr<VisualSensor> parseVisualSensor(TiXmlElement *g)
{
    boost::shared_ptr<VisualSensor> visual_sensor;

    // get sensor type
    TiXmlElement *sensor_xml;
    if (g->FirstChildElement("camera"))
    {
        Camera *camera = new Camera();
        visual_sensor.reset(camera);
        sensor_xml = g->FirstChildElement("camera");
        if (!parseCamera(*camera, sensor_xml))
            visual_sensor.reset();
    }
    else if (g->FirstChildElement("ray"))
    {
        Ray *ray = new Ray();
        visual_sensor.reset(ray);
        sensor_xml = g->FirstChildElement("ray");
        if (!parseRay(*ray, sensor_xml))
            visual_sensor.reset();
    }
    else
    {
        printf("No know sensor types [camera|ray] defined in <sensor> block \n");
    }
    return visual_sensor;
}
Example #3
0
void octreeVizNode::draw( M3dView & view, const MDagPath & /*path*/, 
							 M3dView::DisplayStyle style,
							 M3dView::DisplayStatus status )
{
	MDagPath camera;
	view = M3dView::active3dView();
	view.getCamera(camera);
	
	MATRIX44F mat;
	double clipNear, clipFar, fov;
	int ispersp;
	
	parseCamera(camera, mat, clipNear, clipFar, fov, ispersp);
	
	view.beginGL(); 
	glPushAttrib(GL_ALL_ATTRIB_BITS);
	glShadeModel(GL_SMOOTH);
	glPointSize(3);

	if(m_pTex) {
		XYZ ori(0,0,0);
		m_pTex->setProjection(mat, fov, ispersp);
		int port[4];
	glGetIntegerv(GL_VIEWPORT, port);
		m_pTex->setPortWidth(port[2]);
		m_pTex->drawCube();
		m_pTex->testRaster(ori);
	}
	
	glPopAttrib();
	view.endGL();
}
Example #4
0
void scene::parse(const char *filename)
{
    //some default values in case parsing fails
    myObjGroup = NULL;
    bgColor = Vec3f(0.5,0.5,0.5);
    ambLight = Vec3f(0.5,0.5,0.5);
    eye = Vec3f(0,0,0);
    lookAt = Vec3f(0,0,-1);
    up = Vec3f(0,1,0);
    fovy = 45;
    file = NULL;
    curline = 1;

    //the file-extension needs to be "ray"
    assert(filename != NULL);
    const char *ext = &filename[strlen(filename)-4];
    assert(!strcmp(ext,".ray"));
    fopen_s(&file, filename, "r");
    assert(file != NULL);

    char token[MAX_PARSER_TOKEN_LENGTH];

    //prime the parser pipe
    parse_char = fgetc(file);

    while (getToken(token))
    {
        if(!strcmp(token, "Background"))
            parseBackground();
        else if(!strcmp(token, "Camera"))
            parseCamera();
        else if(!strcmp(token, "Materials"))
            parseMaterials();
        else if(!strcmp(token, "Group"))
            myObjGroup = parseGroup();
        else if(!strcmp(token, "Lights"))
            parseLights();
        else
        {
            cout<<"Unknown token in parseFile: '"<<token<<
                "' at input line "<<curline<<"\n";
            exit(-1);
        }
    }
}
Example #5
0
	void Scene::parseScene(string sceneText){
		char buffer[300];
  		FILE *fp;
		cout <<" yar:"<< sceneText << endl;
		fflush(stdout);
  		fp = fopen(sceneText.c_str(), "r");
  		my_assert(fp, "can't open spec");
		cout << "END HERE " << endl;
		fflush(stdout);
  		while(!feof(fp)){
    		fgets(buffer, 300, fp);
    		 //Used to suppress warning of fgets
				//Used to suppress warning of len
					printf("read line: %s\n", buffer);
    			switch (buffer[0]) {
    			case '#':
					printf("NOPE \n");
      			break;
				
    			case '1':
					case '2':
			 		case '3':
					case '4':
					case '5':
					case '6':
   	  		//read in the cubei
				printf("READING SHAPE\n");
	  		parseObject(buffer);
 	  		break;
			//etc

    			case 'l':
      			parseLight(buffer);
      			break;

    			case 'c':
      			parseCamera(buffer);
      			break;

    			default:
     			 break;
    		}
  	}

}
void SceneParser::parse() {
	nsUtil::Timer timer = nsUtil::Timer();
	TiXmlDocument scene(_fileName);
	if (!scene.LoadFile()) {
		cerr << "error while loading" << endl;
		cerr << "error #" << scene.ErrorId() << " : " << scene.ErrorDesc() << endl;
		exit(-1);
	} else {
		//Timer Start
		timer.start();

		TiXmlHandle hdl(&scene);
		TiXmlElement *elem = hdl.FirstChildElement().FirstChildElement().Element();
		if (!elem) {
			cerr << "The node to reach does not exist" << endl;
			exit(-1);
		}
		//Browse every node
		while (elem) {
			if ((std::string) elem->Value() == "screenSetup") {
				screenSetup(elem);
			} else if ((std::string) elem->Value() == "shape") {
				Shape *s = parseShape(elem);
				_shapes.add(s);
			} else if ((std::string) elem->Value() == "light") {
				parseLight(elem);
			} else if ((std::string) elem->Value() == "camera") {
				parseCamera(elem);
			} else {
				cerr << "Invalid description: " << (std::string) elem->Value() << " does not exist.\nPlease, check the spelling and try again." << endl;
				exit(-1);
			}
			elem = elem->NextSiblingElement();
		}
		int time = timer.getTicks();
		cout << "\nParsing time: " << time/1000.0 << "s\n" << endl;
		parsingInfo();
	}
}
void Bundler::parseBundlerOut(void)
{
    std::cout<<"1.Start to parse bundler.out file..."<<std::endl;
    try
    {
        std::string bundlerName = mBundlerDir + "/bundle.rd.out";
        ifstream f1(bundlerName.c_str());
        if ( f1.is_open())
        {
            parseMeta(f1);
            parseCamera(f1);
        }
        else
            cout<<"File open failed!";
        f1.close();
    }
    catch (exception e)
	{
		cerr<<e.what()<<endl;
		//getchar();
		exit(1);
	}
	std::cout<<"2.Parse bundler.out file successfully!"<<std::endl;
}
Example #8
0
bool
Importer::parseLibraryCameras( const Asset& asset_parent,
                               xmlNodePtr lib_cameras_node )
{
    Logger log = getLogger( "Scene.XML.parseLibraryCameras" );
    if( !assertNode( lib_cameras_node, "library_cameras" ) ) {
        return false;
    }
    xmlNodePtr n = lib_cameras_node->children;
    if( n!=NULL && xmlStrEqual( n->name, BAD_CAST "asset" ) ) {
        Asset asset;
        if( parseAsset( asset, n ) ) {
            m_database.library<Camera>().setAsset( asset );
        }
        else {
            SCENELOG_ERROR( log, "Failed to parse <asset>" );
            return false;
        }
        n = n->next;
    }
    else {
        m_database.library<Camera>().setAsset( asset_parent );
    }

    while( n!= NULL && xmlStrEqual( n->name, BAD_CAST "camera" ) ) {
        if( !parseCamera( m_database.library<Camera>().asset(), n ) ) {
            SCENELOG_ERROR( log, "Failed to parse <camera>" );
            return false;
        }
        n = n->next;
    }
    ignoreExtraNodes( log, n );
    nagAboutRemainingNodes( log, n );
    return true;

}
Example #9
0
Scene parseFile( std::string filename )
{
   Scene scene;
   int maxSpheres = 1000;
   int maxTriangles = 1000;
   int maxPlanes = 1000;
   int maxPointLights = 10;
   scene.numPointLights = 0;
   scene.numSpheres = 0;
   scene.numTriangles = 0;
   scene.numPlanes = 0;
   scene.spheres = (Sphere *)malloc( sizeof(Sphere) * maxSpheres );
   scene.triangles = (Triangle *)malloc( sizeof(Triangle) * maxTriangles );
   scene.planes = (Plane *)malloc( sizeof(Plane) * maxSpheres );
   scene.pointLights = (PointLight *)malloc( sizeof(PointLight) * maxPointLights );

   //Open file for writing
   FILE *file = fopen(filename.c_str(), "r");
   if(file == NULL)
   {
      printf("Error Occured opening file\n");
      exit(EXIT_FAILURE);
   }

   while(1)
   {
      //starting off eating all whitespace
      char cur = ' ';
      while( isspace(cur) )
      {
         if( fscanf( file, "%c", &cur ) == EOF )
         {
            printf("End of File reached\n");
            return scene;
         }
      }

      //check for comment
      if(cur == '/')
      {
         while(cur != '\n')
         {
            if( fscanf( file, "%c", &cur ) == EOF )
            {
               printf("Error Occured reading file\n");
               exit(EXIT_FAILURE);
            }
         }
      }
      else if( cur == 'c' || cur == 'C' )
      {
         scene.camera = parseCamera( file );
      }
      else if( cur == 'l' || cur == 'L' )
      {
         PointLight light = parsePointLight( file );
         if( scene.numPointLights + 1 >= maxPointLights )
         {
            maxPointLights = maxPointLights*10;
            scene.pointLights = (PointLight *)realloc( scene.pointLights, sizeof(PointLight)*maxPointLights );
         }
         scene.pointLights[scene.numPointLights] = light;
         scene.numPointLights++;
      }
      else if( cur == 's' || cur == 'S' )
      {
         if( scene.numSpheres+1 >= maxSpheres )
         {
            maxSpheres = maxSpheres*1000;
            scene.spheres = (Sphere *) realloc( scene.spheres, sizeof(Sphere) * maxSpheres );
         }
         scene.spheres[scene.numSpheres] = parseSphere(file);
         scene.numSpheres++;
      }
      else if( cur == 'p' || cur == 'P' )
      {
         if( scene.numPlanes+1 >= maxPlanes )
         {
            maxPlanes = maxPlanes*1000;
            scene.planes = (Plane *) realloc( scene.planes, maxPlanes * sizeof(Plane) );
         }
         scene.planes[scene.numPlanes] = parsePlane(file);
         scene.numPlanes++;
      }
      else if( cur == 't' || cur == 'T' )
      {
         if( scene.numTriangles+1 >= maxTriangles )
         {
            maxTriangles = maxTriangles*1000;
            scene.triangles = (Triangle *) realloc( scene.triangles, maxTriangles * sizeof(Triangle) );
         }
         scene.triangles[scene.numTriangles] = parseTriangle(file);
         scene.numTriangles++;
      }
      else
      {
         printf("Unknown Keyword Failure char was |%c|\n", cur);
         exit(EXIT_FAILURE);
      }
   }
}
Example #10
0
bool Scene::parse(const string &filename) {
    QFile* file = new QFile(filename.c_str());
    if (!file->open(QIODevice::ReadOnly | QIODevice::Text)) {
        QMessageBox::critical(0,
                              "FermaRenderer",
                              "Couldn't open the selected scene file.",
                              QMessageBox::Ok);
        return false;
    }

    QXmlStreamReader xml(file);

    while(!xml.atEnd() && !xml.hasError()) {

        QXmlStreamReader::TokenType token = xml.readNext();

        if(token == QXmlStreamReader::StartDocument) {
            continue;
        }

        if(token == QXmlStreamReader::StartElement) {

            // parse different parts

            if(xml.name() == "material") {
                materials.push_back(parseMaterial(xml));
            }

            if(xml.name() == "shape") {
                shapes.push_back(parseShape(xml));
            }

            if(xml.name() == "object") {
                objects.push_back(parseObject(xml));
            }

            if(xml.name() == "config") {
                config = parseConfigurations(xml);
            }

            if(xml.name() == "camera") {
                camera = parseCamera(xml);
            }
        }
    }

    if(xml.hasError()) {
        QMessageBox::critical(0,
                              "FermaRenderer",
                              xml.errorString(),
                              QMessageBox::Ok);
        return false;
    }


    xml.clear();

    cout << "done parsing." << endl;

    return true;
}
Example #11
0
void SceneParser::parseConfig(void)
{
    if(currentToken == Scanner::StreamDone)
        return;
    else{
        while(errorFlag == false && currentToken != Scanner::StreamDone)
        {
            if(currentToken == Scanner::Separator)
                return;
            acceptToken(Scanner::Id);
            string tokenText = scanner.tokenText();

            if(tokenText == "width"){
                parseNumber(config.width);
            }
            else if(tokenText == "height"){
                parseNumber(config.height);
            }
            else if(tokenText == "mode"){
                parseToken(Scanner::Id);
                string m = scanner.tokenText();

                if(m == "standard")
                    config.mode = Config::STANDARD;
                else if(m == "photon")
                    config.mode = Config::PHOTON;
                else
                    error("invalid mode");
            }
            else if(tokenText == "gamma"){
                float num;
                parseNumber(num);

                config.gamma = num;
            }
            else if(tokenText == "ambient"){
                parseNumber(config.ambient);
            }
            else if(tokenText == "background"){
                parseVector(config.backColor);
            }
            else if(tokenText == "depth"){
                float depth;
                parseNumber(depth);

                config.reflectionDepth = depth;
            }
            else if(tokenText == "glossyReflectSampling"){
                int sampling;
                parseNumber(sampling);

                config.glossyReflectSampling = sampling;
            }
            else if(tokenText == "glossyRefractSampling"){
                int sampling;
                parseNumber(sampling);

                config.glossyRefractSampling = sampling;
            }
            else if(tokenText == "uniform"){
                int level;
                parseNumber(level);

                config.sampler = new uniformSampler(raytracer, config, level);
            }
            else if(tokenText == "jitter"){
                int level;
                parseNumber(level);

                config.sampler = new jitterSampler(raytracer, config, level);
            }
            else if(tokenText == "adaptive"){
                int level;
                parseNumber(level);

                Vector3 threshold;
                parseVector(threshold);

                config.sampler = new adaptiveSampler(raytracer, config, level, threshold);
            }
            else if(tokenText == "camera"){
                parseCamera();
            }
            else if(tokenText == "photon"){
                parsePhoton();
            }
            else{
                return;
            }
            advance();
        }
    }
}