Example #1
0
void RenderMethod_GrassFFP::renderPass(RENDER_PASS pass) {
	switch (pass) {
	case OPAQUE_PASS:
		pass_opaque();
		break;
	default:
		return;
	}
}
Example #2
0
void RenderMethod_PhongPoint_CG::renderPass(RENDER_PASS pass) {
	switch (pass) {
	case OPAQUE_PASS:
		pass_opaque();
		break;
	default:
		return;
	}
}