Example #1
0
    virtual void SetUp()
    {
        LuaTest::SetUp();

        cpathAppend("../ironbee/util/.libs/?.so");

        pathAppend("../?.lua");
        pathAppend(TOP_SRCDIR_STR "/lua/?.lua");

        doString("ibcutil = require('ibcutil')");

        // Clear stack.
        lua_settop(L, 0);
    }
Example #2
0
void Application::saveXmlConfigFiles(void)
{
	TRACE("Saving configuration file...");

	PropertyBag BaseBag, FogBag, PerfBag, window;

	// Save the mouse sensitivity value
	BaseBag.add("mouseSensitivity", mouseSensitivity);

	BaseBag.add("unlockedWorld", unlockedWorld);
	BaseBag.add("menuMusic", menuMusic);
	BaseBag.add("soundEnabled", soundEnabled);

	// Save settings
	PerfBag.add("useParticleEffects", useParticleEffects);
	PerfBag.add("useBlurEffects", useBlurEffects);
	PerfBag.add("textureFilter", textureFilter);
	PerfBag.add("aniostropy", aniostropy);

	BaseBag.add("performance", PerfBag);

	// Save the window settings too
	window.add("width", (int)g_Window.GetWidth());
	window.add("height", (int)g_Window.GetHeight());
	window.add("depth", (int)g_Window.GetColorDepth());
	window.add("fullscreen", (bool)g_Window.GetFullscreen());
	BaseBag.add("window", window);

	// We'll save settings to the home directory
    BaseBag.saveToFile(pathAppend(getAppDataDirectory(),
                                  defaultSetupFileName));

	TRACE("...configuration file saved");
}
Example #3
0
void Application::loadXmlConfigFiles(void)
{
	PropertyBag BaseBag, FogBag, PerfBag;

	string setupFileName = pathAppend(getAppDataDirectory(),
                                        defaultSetupFileName);

	if(File::isFileOnDisk(setupFileName))
	{
		BaseBag.loadFromFile(setupFileName);
	}
	else
	{
		BaseBag.loadFromFile(defaultSetupFileName);
	}

	BaseBag.get("mouseSensitivity", mouseSensitivity);

	BaseBag.get("unlockedWorld", unlockedWorld);
	BaseBag.get("menuMusic", menuMusic);
	BaseBag.get("soundEnabled", soundEnabled);

	// Load settings
	BaseBag.get("performance", PerfBag);
	PerfBag.get("useParticleEffects", useParticleEffects);
	PerfBag.get("useBlurEffects", useBlurEffects);
	PerfBag.get("textureFilter", textureFilter);
	PerfBag.get("aniostropy", aniostropy);

	if(!supportsAniostropy && textureFilter==2)
		textureFilter = 1;

	TRACE("Config files parsed.");
}
Example #4
0
void BidPage::GetBids()
{
    // get current blockheight and calc next superblock
    // get current time and calc period

    long int startdate = 1450396800; // 18 December 2015 00:00
    long int current = GetTime();
    long int diff = current - startdate;

    int until = 86400 - (diff % 86400);
    ui->labelNumber->setText(GUIUtil::formatDurationStr(until));

    // get default datadir, tack on bidtracker
    QString dataDir = getDefaultDataDirectory();
    QString bidDir = "bidtracker";
    QString datPath = pathAppend(dataDir, bidDir);

    // get bids from /bidtracker/final.dat
    QString bidspath = QDir(datPath).filePath("prefinal.dat");
    double btctot = 0;
    // for each line in file, get the float after the comma
    QFile bidsFile(bidspath);
    if (bidsFile.open(QIODevice::ReadOnly))
    {
       QTextStream btcin(&bidsFile);
       while (!btcin.atEnd())
       {
           QString line = btcin.readLine();
           if (line.isEmpty()){ continue; }
           else if (line.startsWith("1"))  //  BTC
           {
               QString btcamount = line.remove(0, 35);
               btctot = btctot + btcamount.toDouble();
           }
       else //  we should never get here
           {
               QMessageBox::information(0, QString("Oops!"), QString("There is a problem with the file, please try again later!"), QMessageBox::Ok);
           }
       }
       bidsFile.close();
    }

    // btctot, ltctot and dashtot are in satoshis, so divide by 10000000 to get right units
    // to do - add radiobuttons or dropdown to select sats or not?
    double btctotU = btctot / 100000000;
    QString btctotal = QString::number(btctotU, 'f', 8);
    ui->labelBTC_2->setText(btctotal);

    // add 'em up and display 'em
    double alltot = btctotU;
    QString alltotal = QString::number(alltot, 'f', 8);
    ui->labelTotal_2->setText(alltotal);

    // calc price per BCR based on total bids and display it
    double bcrprice = alltot / 31500;
    QString bcrPrice = QString::number(bcrprice, 'f', 8);
    ui->labelEstprice_2->setText(bcrPrice);

    ui->lineEditBid->setEnabled(true);
}
Example #5
0
File: output.c Project: Cappar/bard
void out_init(jmp_buf jmpBuf, struct Output* output, char* configDir) {
	struct ConfigParser parser;
	struct ConfigParserEntry entry[] = {
		StringConfigEntry("display:separator", separator, NULL),
		IntConfigEntry("display:monitors", monitors, 1),
		EndConfigEntry(),
	};
	cp_init(jmpBuf, &parser, entry);
	char* path = pathAppend(configDir, "bard.conf");
	cp_load(jmpBuf, &parser, path, output);
	free(path);
	cp_kill(&parser);
	
	for(int i = ALIGN_FIRST; i <= ALIGN_LAST; i++) {
		vector_init(jmpBuf, &output->out[i], sizeof(struct Unit*), 10);
	}
}
Example #6
0
void Application::startOpenGL()
{
	PropertyBag xml, window;

	bool fullscreen	= false; // whether to set fullscreen
	int width       = 800;   // dimensions of window
	int height      = 600;   // dimensions of window
	int depth       = 32;    // bits per pixel

	const string setupFileName = pathAppend(getAppDataDirectory(),
                                              defaultSetupFileName);

	if(File::isFileOnDisk(setupFileName))
	{
		xml.loadFromFile(setupFileName);
	}
	else
	{
		xml.loadFromFile(defaultSetupFileName);
	}

	if(xml.exists("window")) {
		xml.get("window", window);
		window.get("width", width);
		window.get("height", height);
		window.get("depth", depth);
		window.get("fullscreen", fullscreen);
	}

	// Create an OpenGL context
	new SDLWindow(*this);
	g_Window.Create("Game Creation Society",
					width,
					height,
					SDLWindow::R8G8B8A8,
					24,
					fullscreen);
	new OpenGL(width, height);
	TRACE("Created OpenGL context and window");

	if(fullscreen)
	{
		SDL_ShowCursor(0);
	}
}
Example #7
0
void _3dsLoader::readMaterialMapFile(Chunk &currentChunk, Material &material) const
{
	ASSERT(currentChunk.getID()==MATMAPFILE, "Expected chunk ID MATMAPFILE");

	const size_t size = currentChunk.getSize() - currentChunk.tell();
	char *relativeFileName = new char[size];
	currentChunk.read(relativeFileName, size);

	const string chunkFile = currentChunk.getFilename();
	const string path = File::getPath(chunkFile);
	const string absoluteFileName = pathAppend(path, relativeFileName);

	TRACE("3DS current file: " + chunkFile);
	TRACE("3DS current path: " + path);
	TRACE(string("3DS material: ") + relativeFileName);
	TRACE("Reading 3DS material from: " + absoluteFileName);

	material.loadTexture(absoluteFileName, 0);

	delete[] relativeFileName;
}
Example #8
0
void EditorToolBar::onLeftMouseDown()
{
	ASSERT(world!=0, "world was null!  Call setWorld first!");

	if(g_GUI.mouseOverSomeWidget) return;

	// Get a position on the ground beneath the cursor
	float e = selected ? selected->getPos().y : 0.0f;
	const vec3 groundPos = getGroundPickPos(e);

	// Grab the pool of objects we are working from
	ActorSet &objects = world->getObjects();

	// Get the id of the object under the mouse cursor
	OBJECT_ID id = objects.getClosest<Actor>(groundPos, 2.0f);

	// Process the action depending on the current tool
	switch(toolBarTools->getTool())
	{
	case ToolBarForEditorTools::EDITOR_SELECT_TOOL:
		if(objects.isMember(id))
		{
			Actor * p = &objects.get(id);
			showActorPane(p);
		}
		else
		{
			hideActorPane();
		}
		break;

	case ToolBarForEditorTools::EDITOR_MOVE_TOOL:
		{
			if(selected)
			{
				// Hold the right mouse button to slide objects along the y-axis
				if(g_Input.MouseRight)
				{
					vec3 delta = groundPos - selected->getPos();
					delta.y=0;
					float dist = delta.getMagnitude()*0.3f;

					// Place the object on this spot
					selected->Place(vec3(selected->getPos().x, dist, selected->getPos().z));
				}
				else
				{
					selected->Place(groundPos);
				}
			}
		}
		break;

	case ToolBarForEditorTools::EDITOR_ROTATE_TOOL:
		{
			if(selected)
			{
				const vec3 delta = vec3(selected->getPos().x-groundPos.x, 0, selected->getPos().z-groundPos.z);
				const vec3 zAxis = delta.getNormal();
				const vec3 yAxis = vec3(0,1,0);
				const vec3 xAxis = yAxis.cross(zAxis).getNormal();

				mat4 orientation = selected->getOrientation();
				orientation.setAxisZ(zAxis);
				orientation.setAxisY(yAxis);
				orientation.setAxisX(xAxis);
				orientation.setPos(vec3(0,0,0));
				selected->setOrientation(orientation);
			}
		}
		break;

	case ToolBarForEditorTools::EDITOR_ROTATE_X_TOOL:
		{
			if(selected)
			{
				vec3 delta = groundPos - selected->getPos();
				float angle = atan2f(delta.x, delta.y) * 0.1f;

				mat4 rot;
				rot.rotateX(angle);

		                mat4 orientation = selected->getOrientation();

				orientation *= rot;

				selected->setOrientation(orientation);
			}
		}
		break;

	case ToolBarForEditorTools::EDITOR_ROTATE_Z_TOOL:
		{
			if(selected)
			{
				vec3 delta = groundPos - selected->getPos();
				float angle = atan2f(delta.x, delta.y) * 0.1f;

				mat4 rot;
				rot.rotateZ(angle);

		                mat4 orientation = selected->getOrientation();

				orientation *= rot;

				selected->setOrientation(orientation);
			}
		}
		break;

	case ToolBarForEditorTools::EDITOR_CREATE_TOOL:
		if(!leftClickDebounce)
		{
			leftClickDebounce=true;

			// Create objects from a palette of available types
			string nextObject = getNextObject();

            // Gets the objects for the object palette
			string editorDataFile = pathAppend("data/objects/", nextObject);

			PropertyBag ThisObjBag;
            ThisObjBag.loadFromFile(editorDataFile);

			string rtti;
			ThisObjBag.get("type", rtti);

			// Create the object inside the game world
			OBJECT_ID id = objects.create(rtti, world);
			if(id != INVALID_ID)
			{
				Actor &object = objects.get(id);
				object.load(ThisObjBag);
				object.editorDataFile = editorDataFile;

				// Do not affect object y with the move command
				vec3 groundPos = getGroundPickPos(0.0f);

				// Place the object on this spot
				object.Place(groundPos);

				// Select the new object
				selected = &object;
			}
		}
		break;

	case ToolBarForEditorTools::EDITOR_DESTROY_TOOL:
		if(objects.isMember(id))
		{
			objects.removeObjectNow(id);
			hideActorPane();
		}
		break;

	case ToolBarForEditorTools::EDITOR_TILE_PENCIL_TOOL:
		{
			// get a reference to the map
			Map &map =  world->getMap();

			// Get the position on the ground plane that was clicked
			vec3 groundPos = getGroundPickPos(0.0f);

			if(map.onATile(groundPos.x, groundPos.z))
			{
				// get the tile that was picked
				Tile &tile = map.getTile(groundPos.x, groundPos.z);

#if 1
                tile.create(map.tileX(groundPos.x),
							map.tileZ(groundPos.z),
							tileEditor_type,
							tileEditor_properties,
							tileEditor_height,
							tileEditor_floorTextureFile,
							tileEditor_wallTextureFile,
							map);
#else
                tile.setMaterials(tileEditor_wallTextureFile,
                                  tileEditor_floorTextureFile,
                                  map);
#endif

				// Rebuild the map display list
				map.reaquire();

				g_SoundSystem.play("data/sound/click.wav");
			}
		}
		break;

	case ToolBarForEditorTools::EDITOR_TILE_BLOCK_TOOL:
		{
			// Drag entered
			if(!drag)
			{
				drag = true;

				g_SoundSystem.play("data/sound/click.wav");

				mouseDownPos = getGroundPickPos(0.0f);
			}
		}
		break;
	};
}
Example #9
0
string EditorToolBar::chooseTileFloorTexture(void)
{
	ASSERT(texturePalette_Floor!=0, "EditorToolBar::chooseTileFloorTexture  ->  texturePalette_Floor was null");
	return pathAppend("data/tiles/floor", texturePalette_Floor->getFilename());
}
Example #10
0
string EditorToolBar::chooseTileWallTexture(void)
{
	ASSERT(texturePalette_Wall!=0, "EditorToolBar::chooseTileWallTexture  ->  texturePalette_Wall was null");
	return pathAppend("data/tiles/wall", texturePalette_Wall->getFilename());
}
Example #11
0
void TestPage::GetBids()
{
    // get current blockheight and calc next superblock
    int base = 200700;
    int current = TestPage::getNumBlocks();
    int diff = current - base;

    int until = 900 - (diff % 900);
    QString blocks = QString::number(until);
    ui->labelNumber->setText(blocks);

    // get default datadir, tack on bidtracker
    QString dataDir = getDefaultDataDirectory();
    QString bidDir = "bidtracker";
    QString datPath = pathAppend(dataDir, bidDir);

    // get bids from /bidtracker/final.dat
    QString bidspath = QDir(datPath).filePath("final.dat");
    double btctot = 0;
    double ltctot = 0;
    double dashtot = 0;
    // for each line in file, get the float after the comma
    QFile bidsFile(bidspath);
    if (bidsFile.open(QIODevice::ReadOnly))
    {
       QTextStream btcin(&bidsFile);
       while (!btcin.atEnd())
       {
           QString line = btcin.readLine();
           if (line.startsWith("1"))  //  BTC
           {
               QString btcamount = line.remove(0, 35);
               btctot = btctot + btcamount.toDouble();
           }
           else if (line.startsWith("L"))  //  LTC
           {
               QString ltcamount = line.remove(0, 35);
               ltctot = ltctot + ltcamount.toDouble();
           }
           else if (line.startsWith("X"))  //  DASH
           {
               QString dashamount = line.remove(0, 35);
               dashtot = dashtot + dashamount.toDouble();
           }
	   else //  we should never get here
           {
               QMessageBox::information(0, QString("Oops!"), QString("There is a problem with the file, please try again later!"), QMessageBox::Ok);
           }
       }
       bidsFile.close();
    }

    // btctot, ltctot and dashtot are in satoshis, so divide by 10000000 to get right units
    // to do - add radiobuttons or dropdown to select sats or not?
    double btctotU = btctot / 100000000;
    double ltctotU = ltctot / 100000000;
    double dashtotU = dashtot / 100000000;
    QString btctotal = QString::number(btctotU, 'f', 8);
    QString ltctotal = QString::number(ltctotU, 'f', 8);
    QString dashtotal = QString::number(dashtotU, 'f', 8);
    ui->labelBTC_2->setText(btctotal);
    ui->labelLTC_2->setText(ltctotal);
    ui->labelDASH_2->setText(dashtotal);

    // add 'em up and display 'em
    double alltot = btctotU + ltctotU + dashtotU;
    QString alltotal = QString::number(alltot, 'f', 8);
    ui->labelTotal_2->setText(alltotal);

    // calc price per BCR based on total bids and display it
    double bcrprice = alltot / 30000;
    QString bcrPrice = QString::number(bcrprice, 'f', 8);
    ui->labelEstprice_2->setText(bcrPrice);     

    ui->lineEditBid->setEnabled(true);
}