Example #1
0
static int pause_buttn(int b, int d)
{
    if (d)
    {
        if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
            return pause_action(gui_token(gui_click()));
        if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
            return pause_action(PAUSE_CONTINUE);
    }
    return 1;
}
Example #2
0
static int pause_buttn(int b, int d)
{
    if (d)
    {
        int active = gui_active();

        if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
            return pause_action(gui_token(active), gui_value(active));

        if (config_tst_d(CONFIG_JOYSTICK_BUTTON_B, b) ||
            config_tst_d(CONFIG_JOYSTICK_BUTTON_START, b))
            return pause_action(PAUSE_CONTINUE, 0);
    }
    return 1;
}
Example #3
0
void mame_frame(void)
{
    if(!pause_action)
    {    
        extern int gotFrame;
        
        while(!gotFrame)
        {
            cpu_timeslice();
        }
        
        gotFrame = 0;
        
        if(time_to_reset)
        {
            cpu_post_run();
            cpu_pre_run();
            time_to_reset = 0;
        }
    }
    else
    {
        pause_action();
    }
}
Example #4
0
static int pause_keybd(int c, int d)
{
    if (d && config_tst_d(CONFIG_KEY_PAUSE, c))
        return pause_action(PAUSE_CONTINUE);
    return 1;
}
Example #5
0
static int pause_click(int b, int d)
{
    return d && b == SDL_BUTTON_LEFT ? pause_action(gui_token(gui_click())) : 1;
}
Example #6
0
static int pause_keybd(int c, int d)
{
    if (d && c == KEY_EXIT)
        return pause_action(PAUSE_CONTINUE);
    return 1;
}
Example #7
0
static int pause_click(int b, int d)
{
    return gui_click(b, d) ? pause_action(gui_token(gui_active())) : 1;
}